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- local weaponDefs = {
- emineboom = {
- name="Land Mine",
- weaponType = "Cannon",
- ballistic=1,
- turret=1,
- impulseFactor = 0,
- edgeeffectiveness = 1,
- range=25,
- reloadtime=0,
- weaponvelocity=1000,
- AreaOfEffect=25,
- soundhit="minedetonation.wav",
- soundstart="minedetonation.wav",
- explosiongenerator="custom:genericshellexplosion-small-white",
- customparams = {
- damagetype = "emine",
- nofriendlyfire = "true",
- },
- damage = {
- default = 25,
- },
- },
- }
- unitDef.weaponDefs = weaponDefs
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