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DirectorGunner

Revvel & York 3.0 Hangar Prefab instructions

Dec 9th, 2017
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  1. <PrefabsLibrary Name="hangars/revelyork_hangar">
  2. <Prefab Category="revelyork_hangar_end_cap_left_a" Name="revelyork_hangar.end_cap.revelyork_hangar_end_cap_left_a" SubLibrary="" Library="hangars/revelyork_hangar" LibFolders="" Footprint="2,2,2" Id="{20FFEBAE-B944-417F-A1F1-38148D6F5457}" Description="">
  3. <Objects>
  4. <Object NoStaticDecals="0" Name="eject" CastShadowMinspec="1" Holographic="0" RenderNearest="0" LayerGUID="{D321B228-1B79-478C-8F67-7D059A1992DC}" ExposeToSubsumption="0" ShowEnergyLinks="1" Rotate="1,0,0,0" Layer="EndCap_Left_A" CastShadow="1" OutdoorOnly="0" RecvWind="0" Type="SequenceObject" DirtAmount="0" ColorRGB="16744319" ShowEntityLinks="1" EntityClass="SequenceObjectItem" LodRatio="100" ShowLinks="1" FloorNumber="-1" SubsumptionLabel="" ShowInteractionLinks="1" Pos="-496,-512,-255" HiddenInGame="0" ViewDistRatio="100" LinkedGlowInProbes="0" WearAmount="0" ManualGridTransition="0" Id="{4E1C4D03-FF5B-47E7-803E-58D8C2C73E1E}">
  5. <PropertiesDataCore />
  6. <Sequence Flags="0" Name="eject" StartTime="0" SequenceVersion="3" EndTime="10" ID="0">
  7. <Nodes />
  8. <Events />
  9. </Sequence>
  10. <ZoomScrollSettings curveEditorZoom="200,100" nodesListVScroll="0" dopeSheetHScroll="0" dopeSheetZoom="100" curveEditorScroll="0,0" />
  11. <ID value="0" />
  12. </Object>
  13. <Object Layer="BaseGeoCapLA" Rotate="1,0,0,0" Name="deluxe_hangar.t08.deluxe_hangar_t08_buggyparking_left_a-001" LayerGUID="{7C35674E-A4C3-48F6-8027-213235C168C4}" FloorNumber="-1" PrefabGUID="{094CA1E4-38D7-423F-8459-7CA343AD1347}" ColorRGB="56575" Pos="0,48,0" filled="0" Footprint="16,48,16" PrefabName="deluxe_hangar.deluxe_hangar.t08.deluxe_hangar_t08_buggyparking_left_a" Type="Prefab" Id="{9B6AC309-8F6E-4016-B43E-0E68D2BD5BDC}" Empty="0" />
  14. <Object NoStaticDecals="0" Name="AB_audio_deluxe_soundbox-exp-a-left-cap" CastShadowMinspec="1" Holographic="0" RenderNearest="0" LayerGUID="{E1ACF467-C6AD-4AA7-80D4-76168B23E1EE}" ExposeToSubsumption="0" ShowEnergyLinks="1" Rotate="1,0,0,0" Layer="AudioCapLA" CastShadow="1" OutdoorOnly="0" RecvWind="0" Type="Entity" DirtAmount="0" ColorRGB="65535" ShowEntityLinks="1" EntityClass="SoundBox" LodRatio="100" ShowLinks="1" FloorNumber="-1" SubsumptionLabel="" ShowInteractionLinks="1" Pos="0.631805419921875,-18,-2" HiddenInGame="0" ViewDistRatio="100" LinkedGlowInProbes="0" WearAmount="0" ManualGridTransition="0" Id="{CE08CC0A-11D9-49EA-A1B5-7963D6E6FC87}">
  15. <Properties bAllowRepeats="0" nMinWaitTime="10" fDimY="174" fDimX="18" nMaxWaitTime="15" bEnabled="1" fDimZ="62" bPlayRandom="1">
  16. <SoundWallAll soundSound20="" soundSound21="" soundSound22="" soundSound23="" soundSound24="" soundSound25="" soundSound26="" soundSound27="" soundSound28="" soundSound29="" soundSound40="" soundSound19="" soundSound18="" soundSound11="" soundSound10="" soundSound13="" soundSound12="" soundSound15="" soundSound14="" soundSound17="" soundSound16="" soundSound33="" soundSound32="" soundSound31="" soundSound30="" soundSound37="" soundSound36="" soundSound35="" soundSound34="" soundSound39="" soundSound38="" soundSound08="" soundSound09="" soundSound06="" soundSound07="" soundSound04="" soundSound05="" soundSound02="" soundSound03="" soundSound01="" />
  17. <SoundWallAllNotNorth soundSound20="" soundSound21="" soundSound22="" soundSound23="" soundSound24="" soundSound25="" soundSound26="" soundSound27="" soundSound28="" soundSound29="" soundSound40="" soundSound19="" soundSound18="" soundSound11="" soundSound10="" soundSound13="" soundSound12="" soundSound15="" soundSound14="" soundSound17="" soundSound16="" soundSound33="" soundSound32="" soundSound31="" soundSound30="" soundSound37="" soundSound36="" soundSound35="" soundSound34="" soundSound39="" soundSound38="" soundSound08="" soundSound09="" soundSound06="" soundSound07="" soundSound04="" soundSound05="" soundSound02="" soundSound03="" soundSound01="" />
  18. <SoundWallCeiling soundSound20="" soundSound21="" soundSound22="" soundSound23="" soundSound24="" soundSound25="" soundSound26="" soundSound27="" soundSound28="" soundSound29="" soundSound40="" soundSound19="" soundSound18="" soundSound11="" soundSound10="" soundSound13="" soundSound12="" soundSound15="" soundSound14="" soundSound17="" soundSound16="" soundSound33="" soundSound32="" soundSound31="" soundSound30="" soundSound37="" soundSound36="" soundSound35="" soundSound34="" soundSound39="" soundSound38="" soundSound08="" soundSound09="" soundSound06="" soundSound07="" soundSound04="" soundSound05="" soundSound02="" soundSound03="" soundSound01="Play_LCMC_hangar_deluxe_walls_ceiling" />
  19. <SoundWallEast soundSound20="" soundSound21="" soundSound22="" soundSound23="" soundSound24="" soundSound25="" soundSound26="" soundSound27="" soundSound28="" soundSound29="" soundSound40="" soundSound19="" soundSound18="" soundSound11="" soundSound10="" soundSound13="" soundSound12="" soundSound15="" soundSound14="" soundSound17="" soundSound16="" soundSound33="" soundSound32="" soundSound31="" soundSound30="" soundSound37="" soundSound36="" soundSound35="" soundSound34="" soundSound39="" soundSound38="" soundSound08="" soundSound09="" soundSound06="" soundSound07="" soundSound04="" soundSound05="" soundSound02="" soundSound03="" soundSound01="" />
  20. <SoundWallFloor soundSound20="" soundSound21="" soundSound22="" soundSound23="" soundSound24="" soundSound25="" soundSound26="" soundSound27="" soundSound28="" soundSound29="" soundSound40="" soundSound19="" soundSound18="" soundSound11="" soundSound10="" soundSound13="" soundSound12="" soundSound15="" soundSound14="" soundSound17="" soundSound16="" soundSound33="" soundSound32="" soundSound31="" soundSound30="" soundSound37="" soundSound36="" soundSound35="" soundSound34="" soundSound39="" soundSound38="" soundSound08="" soundSound09="" soundSound06="" soundSound07="" soundSound04="" soundSound05="" soundSound02="" soundSound03="" soundSound01="Play_LCMC_hangar_deluxe_walls_floor" />
  21. <SoundWallNorth soundSound20="" soundSound21="" soundSound22="" soundSound23="" soundSound24="" soundSound25="" soundSound26="" soundSound27="" soundSound28="" soundSound29="" soundSound40="" soundSound19="" soundSound18="" soundSound11="" soundSound10="" soundSound13="" soundSound12="" soundSound15="" soundSound14="" soundSound17="" soundSound16="" soundSound33="" soundSound32="" soundSound31="" soundSound30="" soundSound37="" soundSound36="" soundSound35="" soundSound34="" soundSound39="" soundSound38="" soundSound08="" soundSound09="" soundSound06="" soundSound07="" soundSound04="" soundSound05="" soundSound02="" soundSound03="" soundSound01="" />
  22. <SoundWallSouth soundSound20="" soundSound21="" soundSound22="" soundSound23="" soundSound24="" soundSound25="" soundSound26="" soundSound27="" soundSound28="" soundSound29="" soundSound40="" soundSound19="" soundSound18="" soundSound11="" soundSound10="" soundSound13="" soundSound12="" soundSound15="" soundSound14="" soundSound17="" soundSound16="" soundSound33="" soundSound32="" soundSound31="" soundSound30="" soundSound37="" soundSound36="" soundSound35="" soundSound34="" soundSound39="" soundSound38="" soundSound08="" soundSound09="" soundSound06="" soundSound07="" soundSound04="" soundSound05="" soundSound02="" soundSound03="" soundSound01="Play_LCMC_hangar_deluxe_walls_south" />
  23. <SoundWallWest soundSound20="" soundSound21="" soundSound22="" soundSound23="" soundSound24="" soundSound25="" soundSound26="" soundSound27="" soundSound28="" soundSound29="" soundSound40="" soundSound19="" soundSound18="" soundSound11="" soundSound10="" soundSound13="" soundSound12="" soundSound15="" soundSound14="" soundSound17="" soundSound16="" soundSound33="" soundSound32="" soundSound31="" soundSound30="" soundSound37="" soundSound36="" soundSound35="" soundSound34="" soundSound39="" soundSound38="" soundSound08="" soundSound09="" soundSound06="" soundSound07="" soundSound04="" soundSound05="" soundSound02="" soundSound03="" soundSound01="Play_LCMC_hangar_deluxe_walls_west" />
  24. </Properties>
  25. </Object>
  26. <Object MinViewDistance="0" CastShadowMaps="1" LayerGUID="{F62B9753-3F8A-43AC-A058-C131DA1F3720}" Rotate="0.70710683,0,0,0.70710671" RndFlags="536870924" OutdoorOnly="0" Type="Brush" AIObstacle="0" Hideable="0" ColorRGB="16777215" LodRatio="100" ShowLinks="1" NotTriangulate="0" FloorNumber="-1" ViewDistRatio="100" LinkedGlowInProbes="0" ShadowLodBias="0" NoDynamicWater="0" Prefab="objects/buildingsets/hangar/deluxe/deluxe_props_plant_pot_03.cgf" NoStaticDecals="0" Name="deluxe_props_plant_pot_03-037" NoAmnbShadowCaster="0" Holographic="0" RecvWind="0" DirtAmount="0" Layer="PropsCapLA" SortFar="0" Pos="17.00006103515625,115.00006103515625,37" Occluder="0" WearAmount="0" Id="{FB3A401D-8106-41B5-8B93-D87298118337}" RainOccluder="1">
  27. <CollisionFiltering>
  28. <Type collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  29. <Ignore collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  30. </CollisionFiltering>
  31. </Object>
  32. <Object MinViewDistance="0" CastShadowMaps="1" LayerGUID="{F62B9753-3F8A-43AC-A058-C131DA1F3720}" Rotate="0.70710671,0,0,-0.70710683" RndFlags="536870924" OutdoorOnly="0" Type="Brush" AIObstacle="0" Hideable="0" ColorRGB="16777215" LodRatio="100" ShowLinks="1" NotTriangulate="0" FloorNumber="-1" ViewDistRatio="100" LinkedGlowInProbes="0" ShadowLodBias="0" NoDynamicWater="0" Prefab="objects/buildingsets/hangar/deluxe/deluxe_props_plant_pot_03.cgf" NoStaticDecals="0" Name="deluxe_props_plant_pot_03-004" NoAmnbShadowCaster="0" Holographic="0" RecvWind="0" DirtAmount="0" Layer="PropsCapLA" SortFar="0" Pos="17.00006103515625,70.25006103515625,34.5" Occluder="0" WearAmount="0" Id="{BFCF6D22-56C0-49E3-A0F4-3BE9857C1874}" RainOccluder="1">
  33. <CollisionFiltering>
  34. <Type collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  35. <Ignore collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  36. </CollisionFiltering>
  37. </Object>
  38. <Object MinViewDistance="0" CastShadowMaps="1" LayerGUID="{F62B9753-3F8A-43AC-A058-C131DA1F3720}" Rotate="0.70710671,0,0,-0.70710683" RndFlags="536870924" OutdoorOnly="0" Type="Brush" AIObstacle="0" Hideable="0" ColorRGB="16777215" LodRatio="100" ShowLinks="1" NotTriangulate="0" FloorNumber="-1" ViewDistRatio="100" LinkedGlowInProbes="0" ShadowLodBias="0" NoDynamicWater="0" Prefab="objects/buildingsets/hangar/deluxe/deluxe_props_plant_pot_03.cgf" NoStaticDecals="0" Name="deluxe_props_plant_pot_03-036" NoAmnbShadowCaster="0" Holographic="0" RecvWind="0" DirtAmount="0" Layer="PropsCapLA" SortFar="0" Pos="17.00006103515625,108.75006103515625,37" Occluder="0" WearAmount="0" Id="{AB3C8925-5E3B-4524-A206-2E22A8962953}" RainOccluder="1">
  39. <CollisionFiltering>
  40. <Type collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  41. <Ignore collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  42. </CollisionFiltering>
  43. </Object>
  44. <Object Layer="EndCap_Left_A" Rotate="1,0,0,0" EntityClass="PrefabPivot" Name="PrefabPivot_EndCapLeftA" FloorNumber="-1" ColorRGB="16744319" LayerGUID="{D321B228-1B79-478C-8F67-7D059A1992DC}" Type="PrefabPivot" Id="{958C8F47-9EF0-427C-AD74-5437A6C33E49}" />
  45. <Object NoStaticDecals="0" Name="countermeasure" CastShadowMinspec="1" Holographic="0" RenderNearest="0" LayerGUID="{D321B228-1B79-478C-8F67-7D059A1992DC}" ExposeToSubsumption="0" ShowEnergyLinks="1" Rotate="1,0,0,0" Layer="EndCap_Left_A" CastShadow="1" OutdoorOnly="0" RecvWind="0" Type="SequenceObject" DirtAmount="0" ColorRGB="16744319" ShowEntityLinks="1" EntityClass="SequenceObjectItem" LodRatio="100" ShowLinks="1" FloorNumber="-1" SubsumptionLabel="" ShowInteractionLinks="1" Pos="-496,-512,-255" HiddenInGame="0" ViewDistRatio="100" LinkedGlowInProbes="0" WearAmount="0" ManualGridTransition="0" Id="{69674948-9FC0-4340-972F-46D6F33ACD96}">
  46. <PropertiesDataCore />
  47. <Sequence Flags="0" Name="countermeasure" StartTime="0" SequenceVersion="3" EndTime="10" ID="0">
  48. <Nodes />
  49. <Events />
  50. </Sequence>
  51. <ZoomScrollSettings curveEditorZoom="200,100" nodesListVScroll="0" dopeSheetHScroll="0" dopeSheetZoom="100" curveEditorScroll="0,0" />
  52. <ID value="0" />
  53. </Object>
  54. <Object NoStaticDecals="0" Name="missile" CastShadowMinspec="1" Holographic="0" RenderNearest="0" LayerGUID="{D321B228-1B79-478C-8F67-7D059A1992DC}" ExposeToSubsumption="0" ShowEnergyLinks="1" Rotate="1,0,0,0" Layer="EndCap_Left_A" CastShadow="1" OutdoorOnly="0" RecvWind="0" Type="SequenceObject" DirtAmount="0" ColorRGB="16744319" ShowEntityLinks="1" EntityClass="SequenceObjectItem" LodRatio="100" ShowLinks="1" FloorNumber="-1" SubsumptionLabel="" ShowInteractionLinks="1" Pos="-496,-512,-255" HiddenInGame="0" ViewDistRatio="100" LinkedGlowInProbes="0" WearAmount="0" ManualGridTransition="0" Id="{27F5AD62-9406-4E52-90F3-92DC0D8AEEC3}">
  55. <PropertiesDataCore />
  56. <Sequence Flags="0" Name="missile" StartTime="0" SequenceVersion="3" EndTime="10" ID="0">
  57. <Nodes />
  58. <Events />
  59. </Sequence>
  60. <ZoomScrollSettings curveEditorZoom="200,100" nodesListVScroll="0" dopeSheetHScroll="0" dopeSheetZoom="100" curveEditorScroll="0,0" />
  61. <ID value="0" />
  62. </Object>
  63. <Object Layer="EndCap_Left_A" Rotate="0.70710671,0,0,-0.70710683" EntityClass="PrefabAnchor" Name="PrefabAnchor_EndCapLeftA" LayerGUID="{D321B228-1B79-478C-8F67-7D059A1992DC}" FloorNumber="-1" ColorRGB="65535" Pos="15.99993896484375,72,0.9999847412109375" Type="PrefabAnchor" Id="{3362B887-3D28-4EC6-A203-2290E347E9AA}" />
  64. <Object Layer="BaseGeoCapLA" Rotate="1,0,0,0" Name="deluxe_hangar.t18.deluxe_hangar_t18_divider_top_left_a-001" LayerGUID="{7C35674E-A4C3-48F6-8027-213235C168C4}" FloorNumber="-1" PrefabGUID="{AF10477F-A7D4-4433-B6E4-46A2214447A8}" ColorRGB="56575" Pos="16,0,32" filled="0" Footprint="8,128,16" PrefabName="deluxe_hangar.deluxe_hangar.t18.deluxe_hangar_t18_topwall_left_a" Type="Prefab" Id="{1CBBD6AE-1770-4D1C-B217-A74E23D8911E}" Empty="0" />
  65. <Object MinViewDistance="0" CastShadowMaps="1" LayerGUID="{F62B9753-3F8A-43AC-A058-C131DA1F3720}" Rotate="0.70710683,0,0,0.70710671" RndFlags="536870924" OutdoorOnly="0" Type="Brush" AIObstacle="0" Hideable="0" ColorRGB="16777215" LodRatio="100" ShowLinks="1" NotTriangulate="0" FloorNumber="-1" ViewDistRatio="100" LinkedGlowInProbes="0" ShadowLodBias="0" NoDynamicWater="0" Prefab="objects/buildingsets/hangar/deluxe/deluxe_props_plant_pot_03.cgf" NoStaticDecals="0" Name="deluxe_props_plant_pot_03-034" NoAmnbShadowCaster="0" Holographic="0" RecvWind="0" DirtAmount="0" Layer="PropsCapLA" SortFar="0" Pos="17.00006103515625,77.50006103515625,34.5" Occluder="0" WearAmount="0" Id="{16B616F4-5CDE-408E-AB0D-1EF0AFC252FE}" RainOccluder="1">
  66. <CollisionFiltering>
  67. <Type collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  68. <Ignore collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  69. </CollisionFiltering>
  70. </Object>
  71. </Objects>
  72. </Prefab>
  73. <Prefab Category="revelyork_hangar_end_cap_left_b" Name="revelyork_hangar.end_cap.revelyork_hangar_end_cap_left_b" SubLibrary="" Library="hangars/revelyork_hangar" LibFolders="" Footprint="2,2,2" Id="{784A09C0-7C74-4CE3-B500-F16E0673A871}" Description="">
  74. <Objects>
  75. <Object Layer="EndCap_Left_B" Rotate="1,0,0,0" EntityClass="PrefabPivot" Name="PrefabPivot_EndCapLeftB" FloorNumber="-1" ColorRGB="16744319" LayerGUID="{8410DBA6-8F54-4E95-99AA-D6096966BD64}" Type="PrefabPivot" Id="{3CC26607-DB50-4D88-9425-751DE1880616}" />
  76. <Object Prefab="objects/buildingsets/hangar/deluxe/deluxe_props_plant_pot_03.cgf" NoStaticDecals="0" Name="deluxe_props_plant_pot_03-061" MinViewDistance="0" CastShadowMaps="1" WearAmount="0" LayerGUID="{B2D35E4B-AD14-4165-A465-934ADFD13DFA}" Rotate="0.70710683,0,0,0.70710671" RndFlags="536870924" OutdoorOnly="0" RecvWind="0" Occluder="0" Type="Brush" DirtAmount="0" AIObstacle="0" Hideable="0" ColorRGB="16777215" LodRatio="100" ShowLinks="1" SortFar="0" NotTriangulate="0" FloorNumber="-1" Pos="17.00006103515625,115.00006103515625,37" ViewDistRatio="100" LinkedGlowInProbes="0" ShadowLodBias="0" NoAmnbShadowCaster="0" Layer="PropsCapLB" RainOccluder="1" Id="{03B73C35-F0E7-4A84-9EA0-4F6004783561}" NoDynamicWater="0">
  77. <CollisionFiltering>
  78. <Type collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  79. <Ignore collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  80. </CollisionFiltering>
  81. </Object>
  82. <Object Layer="EndCap_Left_B" Rotate="0.70710671,0,0,-0.70710683" EntityClass="PrefabAnchor" Name="PrefabAnchor_EndCapLeftB" LayerGUID="{8410DBA6-8F54-4E95-99AA-D6096966BD64}" FloorNumber="-1" ColorRGB="65535" Pos="15.99993896484375,72,0.9999847412109375" Type="PrefabAnchor" Id="{6729C249-217C-4AC7-9029-46A63AD42CC2}" />
  83. <Object Prefab="objects/buildingsets/hangar/deluxe/deluxe_props_plant_pot_03.cgf" NoStaticDecals="0" Name="deluxe_props_plant_pot_03-062" MinViewDistance="0" CastShadowMaps="1" WearAmount="0" LayerGUID="{B2D35E4B-AD14-4165-A465-934ADFD13DFA}" Rotate="0.70710671,0,0,-0.70710683" RndFlags="536870924" OutdoorOnly="0" RecvWind="0" Occluder="0" Type="Brush" DirtAmount="0" AIObstacle="0" Hideable="0" ColorRGB="16777215" LodRatio="100" ShowLinks="1" SortFar="0" NotTriangulate="0" FloorNumber="-1" Pos="17.00006103515625,108.75006103515625,37" ViewDistRatio="100" LinkedGlowInProbes="0" ShadowLodBias="0" NoAmnbShadowCaster="0" Layer="PropsCapLB" RainOccluder="1" Id="{D29F4E6B-02CE-4CFD-AC5F-C88123DC2C28}" NoDynamicWater="0">
  84. <CollisionFiltering>
  85. <Type collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  86. <Ignore collision_class_soft="0" gcc_rigid="0" collision_class_wheeled="0" gcc_missile="0" gcc_ai="0" collision_class_living="0" gcc_vehicle="0" collision_class_articulated="0" gcc_player_capsule="0" collision_class_particle="0" gcc_vehicle_interior="0" collision_class_terrain="0" gcc_player_body="0" gcc_ragdoll="0" gcc_projectile="0" />
  87. </CollisionFiltering>
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