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  1. #define F(NAME,TARGET) class NAME { \
  2.     allowedTargets = TARGET; \
  3. };
  4. #define JIP(NAME,TARGET) class NAME { \
  5.     allowedTargets = TARGET; \
  6.     jip = 1; \
  7. };
  8.  
  9. #define ANYONE 0
  10. #define CLIENT 1
  11. #define SERVER 2
  12. #define HC HC_Life
  13.  
  14. class CfgRemoteExec {
  15.     class Functions {
  16.         mode = 1;
  17.         jip = 0;
  18.  
  19.         #include "maverick\maverick_remoteExec_master.cpp"
  20.         /* Client only functions */
  21.         F(life_fnc_setBounty,CLIENT)
  22.         F(life_fnc_AAN,CLIENT)
  23.         F(life_fnc_AANBank,CLIENT)
  24.         F(life_fnc_AANHack,CLIENT)
  25.         F(life_fnc_AANMartial,CLIENT)
  26.         F(life_fnc_AANJail,CLIENT)    
  27.         F(life_fnc_AANSafehouse,CLIENT)        
  28.         F(life_fnc_addVehicle2Chain,CLIENT)
  29.         F(life_fnc_adminID,CLIENT)
  30.         F(life_fnc_adminInfo,CLIENT)
  31.         F(life_fnc_bountyReceive,CLIENT)
  32.         F(life_fnc_copSearch,CLIENT)
  33.         F(life_fnc_freezePlayer,CLIENT)
  34.         F(life_fnc_gangDisbanded,CLIENT)
  35.         F(life_fnc_gangInvite,CLIENT)
  36.         F(life_fnc_garageRefund,CLIENT)
  37.         F(life_fnc_giveDiff,CLIENT)
  38.         F(life_fnc_hideObj,CLIENT)
  39.         F(life_fnc_impoundMenu,CLIENT)
  40.         F(life_fnc_jail,CLIENT)
  41.         F(life_fnc_jailMe,CLIENT)
  42.         F(life_fnc_knockedOut,CLIENT)
  43.         F(life_fnc_licenseCheck,CLIENT)
  44.         F(life_fnc_licensesRead,CLIENT)
  45.         F(life_fnc_lightHouse,CLIENT)
  46.         F(life_fnc_medicRequest,CLIENT)
  47.         F(life_fnc_moveIn,CLIENT)
  48.         F(life_fnc_pickupItem,CLIENT)
  49.         F(life_fnc_pickupMoney,CLIENT)
  50.         F(life_fnc_restrain,CLIENT)
  51.         F(life_fnc_revived,CLIENT)
  52.         F(life_fnc_robPerson,CLIENT)
  53.         F(life_fnc_robReceive,CLIENT)
  54.         F(life_fnc_searchClient,CLIENT)
  55.         F(life_fnc_seizeClient,CLIENT)
  56.         F(life_fnc_soundDevice,CLIENT)
  57.         F(life_fnc_spikeStripEffect,CLIENT)
  58.         F(life_fnc_tazeSound,CLIENT)
  59.         F(life_fnc_ticketPaid,CLIENT)
  60.         F(life_fnc_ticketPrompt,CLIENT)
  61.         F(life_fnc_vehicleAnimate,CLIENT)
  62.         F(life_fnc_wantedList,CLIENT)
  63.         F(life_fnc_wireTransfer,CLIENT)
  64.         F(SOCK_fnc_dataQuery,CLIENT)
  65.         F(SOCK_fnc_insertPlayerInfo,CLIENT)
  66.         F(SOCK_fnc_requestReceived,CLIENT)
  67.         F(SOCK_fnc_lolasdasd8aasdj,CLIENT)
  68.         F(TON_fnc_clientGangKick,CLIENT)
  69.         F(TON_fnc_clientGangLeader,CLIENT)
  70.         F(TON_fnc_clientGangLeft,CLIENT)
  71.         F(TON_fnc_clientGetKey,CLIENT)
  72.         F(TON_fnc_clientMessage,CLIENT)
  73.         F(TON_fnc_player_query,CLIENT)
  74.         F(life_fnc_killfeed,CLIENT)
  75.         F(life_fnc_cprrevived,CLIENT)
  76.         F(life_fnc_tieing,CLIENT)
  77.         F(life_fnc_tieingb,CLIENT)
  78.         F(life_fnc_backupCall,CLIENT)
  79.         F(life_fnc_removeWeaponAction,CLIENT)
  80.         F(life_fnc_tazed,CLIENT)
  81.         F(bis_fnc_endMission,CLIENT)
  82.         F(life_fnc_openPSIPhone,CLIENT)
  83.  
  84.         /* Server only functions */
  85.         F(BIS_fnc_execVM,SERVER)
  86.         F(DB_fnc_insertRequest,SERVER)
  87.         F(DB_fnc_queryRequest,SERVER)
  88.         F(DB_fnc_updatePartial,SERVER)
  89.         F(DB_fnc_lolasdasd8aasdj,SERVER)
  90.         F(life_fnc_jailSys,SERVER)
  91.         F(life_fnc_wantedAdd,SERVER)
  92.         F(life_fnc_updateWanted,SERVER)
  93.         F(life_fnc_wantedBounty,SERVER)
  94.         F(life_fnc_wantedCrimes,SERVER)
  95.         F(life_fnc_wantedFetch,SERVER)
  96.         F(life_fnc_wantedProfUpdate,SERVER)
  97.         F(life_fnc_wantedRemove,SERVER)
  98.         F(life_fnc_updateBounty,SERVER)
  99.         F(TON_fnc_removeCopWhitelisting,SERVER)
  100.         F(TON_fnc_addContainer,SERVER)
  101.         F(TON_fnc_addHouse,SERVER)
  102.         F(TON_fnc_chopShopSell,SERVER)
  103.         F(TON_fnc_cleanupRequest,SERVER)
  104.         F(TON_fnc_deleteDBContainer,SERVER)
  105.         F(TON_fnc_getID,SERVER)
  106.         F(TON_fnc_getVehicles,SERVER)
  107.         F(TON_fnc_insertGang,SERVER)
  108.         F(TON_fnc_keyManagement,SERVER)
  109.         F(TON_fnc_manageSC,SERVER)
  110.         F(TON_fnc_pickupAction,SERVER)
  111.         F(TON_fnc_removeGang,SERVER)
  112.         F(TON_fnc_sellHouse,SERVER)
  113.         F(TON_fnc_sellHouseContainer,SERVER)
  114.         F(TON_fnc_setObjVar,SERVER)
  115.         F(TON_fnc_spawnVehicle,SERVER)
  116.         F(TON_fnc_spikeStrip,SERVER)
  117.         F(TON_fnc_updateGang,SERVER)
  118.         F(TON_fnc_updateHouseContainers,SERVER)
  119.         F(TON_fnc_updateHouseTrunk,SERVER)
  120.         F(TON_fnc_vehicleCreate,SERVER)
  121.         F(TON_fnc_vehicleDelete,SERVER)
  122.         F(TON_fnc_vehicleStore,SERVER)
  123.         F(TON_fnc_vehicleUpdate,SERVER)
  124.         F(TON_fnc_houseGarage,SERVER)
  125.         F(TON_fnc_insureCar,SERVER)
  126.         F(PSI_Lib_CreateMarker,SERVER)
  127.         F(serverVehicleStore,SERVER)
  128.         F(TON_fnc_ban,SERVER)
  129.         F(TON_fnc_kick,SERVER)
  130.         F(AH_LogInterface,SERVER)
  131.         JIP(mav_ttm_fnc_loadFromDatabase,SERVER)
  132.         JIP(mav_ttm_fnc_updateDatabaseEntry,SERVER)
  133.        
  134.         /* HeadlessClient only functions */
  135.         F(HC_fnc_addContainer,HC)
  136.         F(HC_fnc_addHouse,HC)
  137.         F(HC_fnc_chopShopSell,HC)
  138.         F(HC_fnc_deleteDBContainer,HC)
  139.         F(HC_fnc_getVehicles,HC)
  140.         F(HC_fnc_houseGarage,HC)
  141.         F(HC_fnc_insertGang,HC)
  142.         F(HC_fnc_insertRequest,HC)
  143.         F(HC_fnc_insertVehicle,HC)
  144.         F(HC_fnc_jailSys,HC)
  145.         F(HC_fnc_keyManagement,HC)
  146.         F(HC_fnc_queryRequest,HC)
  147.         F(HC_fnc_removeGang,HC)
  148.         F(HC_fnc_sellHouse,HC)
  149.         F(HC_fnc_sellHouseContainer,HC)
  150.         F(HC_fnc_spawnVehicle,HC)
  151.         F(HC_fnc_spikeStrip,HC)
  152.         F(HC_fnc_updateGang,HC)
  153.         F(HC_fnc_updateHouseContainers,HC)
  154.         F(HC_fnc_updateHouseTrunk,HC)
  155.         F(HC_fnc_updatePartial,HC)
  156.         F(HC_fnc_lolasdasd8aasdj,HC)
  157.         F(HC_fnc_vehicleCreate,HC)
  158.         F(HC_fnc_vehicleDelete,HC)
  159.         F(HC_fnc_vehicleStore,HC)
  160.         F(HC_fnc_vehicleUpdate,HC)
  161.         F(HC_fnc_wantedAdd,HC)
  162.         F(HC_fnc_wantedBounty,HC)
  163.         F(HC_fnc_wantedCrimes,HC)
  164.         F(HC_fnc_wantedFetch,HC)
  165.         F(HC_fnc_wantedProfUpdate,HC)
  166.         F(HC_fnc_wantedRemove,HC)
  167.  
  168.         /* Functions for everyone */
  169.         F(BIS_fnc_effectKilledAirDestruction,ANYONE)
  170.         F(BIS_fnc_effectKilledSecondaries,ANYONE)
  171.         F(life_fnc_animSync,ANYONE)
  172.         F(life_fnc_broadcast,ANYONE)
  173.         F(life_fnc_copSiren,CLIENT)
  174.         F(life_fnc_colorVehicle,ANYONE)
  175.         F(life_fnc_corpse,ANYONE)
  176.         F(life_fnc_flashbang,ANYONE)
  177.         F(life_fnc_lockVehicle,ANYONE)
  178.         F(life_fnc_pulloutVeh,ANYONE)
  179.         F(life_fnc_say3D,ANYONE)
  180.         F(ah_playerload,ANYONE)
  181.         F(ah_keycheck,ANYONE)
  182.         F(ah_playerload,ANYONE)
  183.         F(life_fnc_setFuel,ANYONE)
  184.         F(life_fnc_simDisable,ANYONE)
  185.         F(SPY_fnc_notifyAdmins,ANYONE)
  186.         F(life_fnc_setEngineHit,ANYONE)
  187.         F(life_fnc_notificationSystem,ANYONE)
  188.         F(life_fnc_hudUpdate,ANYONE)
  189.         F(life_fnc_crashTackled,ANYONE)  
  190.         F(life_fnc_GangInviteReceived,ANYONE)
  191.         F(life_fnc_GangNewLeader,ANYONE)
  192.         F(life_fnc_loadGangMenu,ANYONE)
  193.         F(life_fnc_receiveitem,ANYONE)
  194.         F(life_fnc_giveItemReturn,ANYONE)
  195.         F(life_fnc_getKey,ANYONE)
  196.         F(AR_Client_Rappel_From_Heli,ANYONE)
  197.         F(AR_Hint,ANYONE)
  198.         F(AR_Hide_Object_Global,ANYONE)
  199.         F(AR_Rappel_From_Heli,ANYONE)
  200.         F(AR_Enable_Rappelling_Animation,ANYONE)
  201.         F(life_fnc_ReceiveMoney,ANYONE)
  202.         F(life_fnc_SetupQueryNumber,ANYONE)
  203.         F(life_fnc_Server_MessageRelay,ANYONE)
  204.         F(life_fnc_ReceiveEMessage, ANYONE)
  205.         F(life_fnc_SetCopStatus,ANYONE)
  206.         F(life_fnc_RemoveCopStatus,ANYONE)
  207.         F(life_fnc_safehouseServer,ANYONE)
  208.         F(life_fnc_getWinnings,ANYONE)
  209.         F(life_fnc_startSafehouse,ANYONE)
  210.     };
  211.  
  212.     class Commands {
  213.         mode = 1;
  214.         jip = 0;
  215.  
  216.         F(addHandgunItem,ANYONE)
  217.         F(addMagazine,ANYONE)
  218.         F(addPrimaryWeaponItem,ANYONE)
  219.         F(addWeapon,ANYONE)
  220.         F(setFuel,ANYONE)
  221.         F(hint,ANYONE)
  222.         F(playSound,ANYONE)
  223.         F(say3D,ANYONE)
  224.         F(hideobjectglobal,ANYONE)
  225.         F(systemchat, ANYONE)
  226.         F(setVariable, CLIENT)
  227.     };
  228. };
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