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- /// @description Creates variables For Frisk needed in the game.
- Frisk_State = PlayerStates.Normal;
- global.Frisk_Facing_Direction = 0;
- global.Chara_Mode = false;
- global.Frisk_shake = false;
- Frisk_Shakes = 1;
- //Sprite Variables//
- global.Frisk_walkdown = spr_frisk_walkdown;
- global.Frisk_walkup = spr_frisk_walkup;
- global.Frisk_walkleft = spr_frisk_walkleft;
- global.Frisk_walkright = spr_frisk_walkright;
- global.Frisk_down_idle = spr_frisk_down_idle;
- global.Frisk_up_idle = spr_frisk_up_idle;
- global.Frisk_left_idle = spr_frisk_left_idle;
- global.Frisk_right_idle = spr_frisk_right_idle;
- //Frisk's Stats//
- global.FriskName = "Chara";
- global.FriskLV = 1;
- global.FriskCurrentHP = 20;
- global.FriskMaxHP = 20;
- global.FriskATK = 10;
- global.FriskDEF = 10;
- global.Frisk_FakeATK = 0;
- global.Frisk_FakeDEF = 0;
- global.Frisk_WpnATK = 0;
- global.Frisk_ArmDEF = 0;
- global.FriskEXP = 0;
- global.FriskNEXT = 10;
- global.FriskGOLD = 0;
- global.FriskKILLS = 0;
- global.FriskSOULS = 999;
- global.Extra_SoulSpeed = 1;
- global.Extra_WalkSpeed = 3;
- global.Extra_INV = 60;
- //Frisk States//
- enum PlayerStates
- {
- Normal,
- Frozen,
- Invisible,
- Frozen_Invisible
- }
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