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- command /sethub:
- permission: hub.sethub
- trigger:
- set {hub} to location of player
- command /hub:
- permission: hub.hub
- trigger:
- teleport player to {hub}
- on join:
- player has permission "hub.login"
- teleport player to {hub}
- on first login:
- teleport player to {hub}
- # Needs SkQuery for sounds
- on join:
- player has permission "hub.login"
- play level up at player with pitch 1
- # ----------------------------------
- on join:
- player has permission "hub.effectflame"
- loop 1000 times:
- show mob spawner flames at location of the player
- wait 1.3 seconds
- on join:
- player has permission "hub.effectsmoke"
- loop 1000 times:
- show smoke at location of the player
- wait 1.3 seconds
- on rightclick on player:
- player has permission "hub.click"
- make the clicked entity ride the player
- on join:
- player has permission "hub.speed"
- give player bone
- on rightclick:
- player has permission "hub.speed"
- player is holding bone
- apply swiftness 10 to the player
- command /setpoint1:
- permission: hub.point1
- trigger:
- set {point1} to location of player
- on walk on diamond block:
- teleport player to {point1}
- command /setpoint2:
- permission: hub.point2
- trigger:
- set {point2} to location of player
- on walk on gold block:
- teleport player to {point2}
- command /setpoint3:
- permission: hub.point3
- trigger:
- set {point3} to location of player
- on walk on iron block:
- teleport player to {point3}
- command /setpoint4:
- permission: hub.point4
- trigger:
- set {point4} to location of player
- on walk on coal block:
- teleport player to {point4}
- on join:
- player has permission "hunger.disable"
- loop 9999999999999999999999 times:
- wait 10 ticks
- set the player's food level to 10
- on join:
- player has permission "hub.join"
- wait 30 ticks
- broadcast "&0[&a+&0] &6 %player% has joined the game!"
- on quit:
- player has permission "hub.leave"
- wait 30 ticks
- broadcast "&0[&4-&0] &6 %player% has left the game."
- on shoot:
- projectile is snowball
- make shooter ride projectile
- on shoot:
- shooter has permission "explode.shoot"
- projectile is arrow
- set {es.%shooter%} to 1
- if {explode.%shooter%} is 1:
- loop 1000 times:
- if {es.%shooter%} is 1:
- wait 0.03 seconds
- create a fake explosion at location of projectile
- on shoot:
- shooter has permission "fire.shoot"
- projectile is arrow
- set {fs.%shooter%} to 1
- if {fire.%shooter%} is 1:
- loop 1000 times:
- if {fs.%shooter%} is 1:
- wait 0.03 seconds
- play mob spawner flames at location of projectile
- on shoot:
- shooter has permission "endersignal.shoot"
- projectile is arrow
- set {ess.%shooter%} to 1
- if {endersignal.%shooter%} is 1:
- loop 1000 times:
- if {on.%shooter%} is 1:
- wait 0.03 seconds
- play ender signal at location of projectile
- on shoot:
- shooter has permission "smoke.shoot"
- projectile is arrow
- set {ss.%shooter%} to 1
- if {smoke.%shooter%} is 1:
- loop 1000 times:
- if {ss.%shooter%} is 1:
- wait 0.03 seconds
- play smoke at location of projectile
- on projectile hit:
- projectile is arrow
- set {ess.%shooter%} to 0
- on projectile hit:
- projectile is arrow
- set {fs.%shooter%} to 0
- on projectile hit:
- projectile is arrow
- set {es.%shooter%} to 0
- on projectile hit:
- projectile is arrow
- set {ss.%shooter%} to 0
- command /arrow <text> <text>:
- permission: arrow.particle
- trigger:
- if arg 1 is "fire":
- if arg 2 is "on":
- set {fire.%player%} to 1
- message "&6Fire &7particle effect has been turned &aon"
- if arg 2 is "off":
- set {fire.%player%} to 0
- message "&6Fire &7particle effect has been turned &4off"
- if arg 1 is "explode":
- if arg 2 is "on":
- set {explode.%player%} to 1
- message "&6Explode &7particle effect has been turned &aon"
- if arg 2 is "off":
- set {explode.%player%} to 0
- message "&6Explode &7particle effect has been turned &4off"
- if arg 1 is "endersignal":
- if arg 2 is "on":
- set {endersignal.%player%} to 1
- message "&6EnderSignal &7particle effect has been turned &aon"
- if arg 2 is "off":
- set {endersignal.%player%} to 0
- message "&6EnderSignal &7particle effect has been turned &4off"
- if arg 1 is "smoke":
- if arg 2 is "on":
- set {smoke.%player%} to 1
- message "&6Smoke &7particle effect has been turned &aon"
- if arg 2 is "off":
- set {smoke.%player%} to 0
- message "&6Smoke &7particle effect has been turned &4off"
- command /hungerdisable:
- permission: hunger.disable
- aliases: /hd
- trigger:
- set {food.%player%} to 0
- if {food.%player%} is 0:
- message "&6Your hunger has been disabled!"
- loop 9999999999999999999999 times:
- wait 10 ticks
- set the player's food level to 10
- on join:
- if player has permission "hunger.join":
- make player execute command "/hungerdisable"
- command /hungerenable:
- permission: hunger.enable
- aliases: /he
- trigger:
- message "&6Your hunger has been enabled!"
- set the player's food level to 10
- set {food.%player%} to 1
- on sneak toggle:
- if {hub.doublejump.%player%} is 1:
- player has permission "hub.doublejump"
- wait 1 tick
- push player forwards at speed 3
- set {hub.doublejump.%player%} to 2
- wait 3 seconds
- set {hub.doublejump.%player%} to 1
- on join:
- set {hub.doublejump.%player%} to 1
- command /hubhelp:
- permission: hub.help
- aliases: /hh
- trigger:
- message "&7&l-------------------------------------------------------------------------------"
- wait 3 ticks
- message "&a&lArrow Commands:"
- wait 3 ticks
- message "&6Types: Explode, fire, endersignal, or smoke"
- wait 3 ticks
- message "&6Usage: /arrow (type) (on/off)"
- wait 3 ticks
- message "&6Arrow Permissions:"
- wait 3 ticks
- message "&6Usage Permission: arrow.particle"
- wait 3 ticks
- message "&6Explode Permission: explode.shoot"
- wait 3 ticks
- message "&6Fire Permission: fire.shoot"
- wait 3 ticks
- message "&6EnderSignal Permission: endersignal.shoot"
- wait 3 ticks
- message "&6Smoke Permission: smoke.shoot"
- wait 3 ticks
- message "&a&lDoubleJump and Hunger Commands:"
- wait 3 ticks
- message "&6DoubleJump usage: (just sneak)"
- wait 3 ticks
- message "&6Hunger usage: /hungerdisable (or /hd) and /hungerenable (or /he)"
- wait 3 ticks
- message "&6DoubleJump permission: hub.doublejump"
- wait 3 ticks
- message "&6Hunger permission: hunger.disable (for disabling) and hunger.enable (for enabling)"
- wait 3 ticks
- message "&6Hunger join permission: hunger.join"
- wait 3 ticks
- message "&a&lTeleportation Commands:"
- wait 3 ticks
- message "&6Hub: /sethub and /hub"
- wait 3 ticks
- message "&6Block teleport:"
- wait 3 ticks
- message "&6/setpoint1 (diamond block)"
- wait 3 ticks
- message "&6/setpoint2 (gold block)"
- wait 3 ticks
- message "&6/setpoint3 (iron block)"
- wait 3 ticks
- message "&6/setpoint4 (coal block)"
- wait 3 ticks
- message "&6Permissions:"
- wait 3 ticks
- message "setpoint 1: hub.point1"
- wait 3 ticks
- message "&6setpoint 2: hub.point2"
- wait 3 ticks
- message "&6setpoint 3: hub.point3"
- wait 3 ticks
- message "&6setpoint 4: hub.point4"
- wait 3 ticks
- message "&6Hub login: hub.login"
- wait 3 ticks
- message "&a&lEffects:"
- wait 3 ticks
- message "&6Speed Bone: hub.speed"
- wait 3 ticks
- message "&6Riding players: hub.click"
- wait 3 ticks
- message "&6Fire Effect (enabled on join): hub.effectflame"
- wait 3 ticks
- message "&6Smoke Effect (enabled on join): hub.effectsmoke"
- wait 3 ticks
- message "&4&l&nMade by &4&l&n&iwinterwolf"
- wait 3 ticks
- message "&7&l------------------------------------------------------------------------------------"
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