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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Samuel\Pictures\scpsite.vmf"
- Valve Software - vbsp.exe (Jun 30 2019)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Samuel\Pictures\scpsite.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/scpsite/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 112 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Samuel\Pictures\scpsite.prt...Building visibility clusters...
- done (0)
- WARNING: node without a volume
- WARNING: node without a volume
- WARNING: node without a volume
- WARNING: node without a volume
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (677969 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5035 texinfos to 2559
- Reduced 163 texdatas to 134 (5263 bytes to 4411)
- Writing C:\Users\Samuel\Pictures\scpsite.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Samuel\Pictures\scpsite"
- Valve Software - vvis.exe (Jun 30 2019)
- fastvis = true
- 4 threads
- reading c:\users\samuel\pictures\scpsite.bsp
- reading c:\users\samuel\pictures\scpsite.prt
- 2641 portalclusters
- 8921 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Optimized: 430125 visible clusters (7.31%)
- Total clusters visible: 5880844
- Average clusters visible: 2226
- Building PAS...
- Average clusters audible: 2638
- visdatasize:1716063 compressed from 1774752
- writing c:\users\samuel\pictures\scpsite.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Samuel\Pictures\scpsite"
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\samuel\pictures\scpsite.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.08 seconds)
- 14191 faces
- 28 degenerate faces
- 3178958 square feet [457770048.00 square inches]
- 148 Displacements
- 70073 Square Feet [10090521.00 Square Inches]
- 14163 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 78917 patches after subdivision
- sun extent from map=0.000000
- 198 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
- transfers 12479656, max 1162
- transfer lists: 95.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(99756, 60570, 33082)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(16412, 9708, 3639)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4798, 3342, 1037)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1844, 1432, 455)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(864, 690, 209)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(428, 344, 108)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(225, 179, 55)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(122, 95, 31)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(69, 52, 17)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(40, 30, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(24, 17, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(15, 11, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(10, 7, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(7, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(5, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(3, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0196 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 72 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 106/1024 5088/49152 (10.4%)
- brushes 1589/16384 19068/196608 ( 9.7%)
- brushsides 19737/65536 157896/524288 (30.1%)
- planes 28666/65536 573320/1310720 (43.7%)
- vertexes 20245/65536 242940/786432 (30.9%)
- nodes 10102/65536 323264/2097152 (15.4%)
- texinfos 2559/12288 184248/884736 (20.8%)
- texdata 134/2048 4288/65536 ( 6.5%)
- dispinfos 148/0 26048/0 ( 0.0%)
- disp_verts 11988/0 239760/0 ( 0.0%)
- disp_tris 18944/0 37888/0 ( 0.0%)
- disp_lmsamples 167116/0 167116/0 ( 0.0%)
- faces 14191/65536 794696/3670016 (21.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 7649/65536 428344/3670016 (11.7%)
- leaves 10209/65536 326688/2097152 (15.6%)
- leaffaces 16058/65536 32116/131072 (24.5%)
- leafbrushes 5991/65536 11982/131072 ( 9.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 100044/512000 400176/2048000 (19.5%)
- edges 58364/256000 233456/1024000 (22.8%)
- LDR worldlights 198/8192 17424/720896 ( 2.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1175/32768 11750/327680 ( 3.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 22557/65536 45114/131072 (34.4%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 5802200/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1716063/16777216 (10.2%)
- entdata [variable] 435428/393216 (110.7%) VERY FULL!
- LDR ambient table 10209/65536 40836/262144 (15.6%)
- HDR ambient table 10209/65536 40836/262144 (15.6%)
- LDR leaf ambient 20917/65536 585676/1835008 (31.9%)
- HDR leaf ambient 10209/65536 285852/1835008 (15.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4138 ( 0.0%)
- pakfile [variable] 331905/0 ( 0.0%)
- physics [variable] 677969/4194304 (16.2%)
- physics terrain [variable] 32514/1048576 ( 3.1%)
- Level flags = 0
- Total triangle count: 40260
- Writing c:\users\samuel\pictures\scpsite.bsp
- 56 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\samuel\pictures\scpsite.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.12 seconds)
- 14191 faces
- 28 degenerate faces
- 3178958 square feet [457770048.00 square inches]
- 148 Displacements
- 70073 Square Feet [10090521.00 Square Inches]
- 14163 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 78917 patches after subdivision
- sun extent from map=0.000000
- 198 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)
- transfers 12479656, max 1162
- transfer lists: 95.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(99756, 60570, 33082)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(16412, 9708, 3639)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4798, 3342, 1037)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1844, 1432, 455)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(864, 690, 209)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(428, 344, 108)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(225, 179, 55)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(122, 95, 31)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(69, 52, 17)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(40, 30, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(24, 17, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(15, 11, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(10, 7, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(7, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(5, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(3, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 72 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 106/1024 5088/49152 (10.4%)
- brushes 1589/16384 19068/196608 ( 9.7%)
- brushsides 19737/65536 157896/524288 (30.1%)
- planes 28666/65536 573320/1310720 (43.7%)
- vertexes 20245/65536 242940/786432 (30.9%)
- nodes 10102/65536 323264/2097152 (15.4%)
- texinfos 2559/12288 184248/884736 (20.8%)
- texdata 134/2048 4288/65536 ( 6.5%)
- dispinfos 148/0 26048/0 ( 0.0%)
- disp_verts 11988/0 239760/0 ( 0.0%)
- disp_tris 18944/0 37888/0 ( 0.0%)
- disp_lmsamples 167116/0 167116/0 ( 0.0%)
- faces 14191/65536 794696/3670016 (21.7%)
- hdr faces 14191/65536 794696/3670016 (21.7%)
- origfaces 7649/65536 428344/3670016 (11.7%)
- leaves 10209/65536 326688/2097152 (15.6%)
- leaffaces 16058/65536 32116/131072 (24.5%)
- leafbrushes 5991/65536 11982/131072 ( 9.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 100044/512000 400176/2048000 (19.5%)
- edges 58364/256000 233456/1024000 (22.8%)
- LDR worldlights 198/8192 17424/720896 ( 2.4%)
- HDR worldlights 198/8192 17424/720896 ( 2.4%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1175/32768 11750/327680 ( 3.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 22557/65536 45114/131072 (34.4%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 5802200/0 ( 0.0%)
- HDR lightdata [variable] 5802200/0 ( 0.0%)
- visdata [variable] 1716063/16777216 (10.2%)
- entdata [variable] 435428/393216 (110.7%) VERY FULL!
- LDR ambient table 10209/65536 40836/262144 (15.6%)
- HDR ambient table 10209/65536 40836/262144 (15.6%)
- LDR leaf ambient 20917/65536 585676/1835008 (31.9%)
- HDR leaf ambient 20917/65536 585676/1835008 (31.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4138 ( 0.0%)
- pakfile [variable] 331905/0 ( 0.0%)
- physics [variable] 677969/4194304 (16.2%)
- physics terrain [variable] 32514/1048576 ( 3.1%)
- Level flags = 0
- Total triangle count: 40260
- Writing c:\users\samuel\pictures\scpsite.bsp
- 57 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Samuel\Pictures\scpsite.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\scpsite.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" +map "scpsite" -steam
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