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- title Bodenhorizont
- author mino & mer
- sprite_size 8
- case_sensitive
- background_color #143012
- smoothscreen 31x18 4x3 0.08
- run_rules_on_level_start
- text_color #f0f57b
- realtime_interval 0.4
- key_repeat_interval 0.092
- (
- noundo
- )
- ========
- OBJECTS
- ========
- StraightH
- #3dab41 #48ca4d
- ........
- ........
- ........
- 0......0
- 00111100
- .000000.
- ........
- ........
- StraightH2
- #3dab41 #48ca4d
- ........
- ........
- .000000.
- 00111100
- 0......0
- ........
- ........
- ........
- StraightV
- #3dab41 #48ca4d
- ...00...
- ..00....
- ..01....
- ..01....
- ..01....
- ..01....
- ..00....
- ...00...
- StraightV2
- #3dab41 #48ca4d
- ...00...
- ....00..
- ....10..
- ....10..
- ....10..
- ....10..
- ....00..
- ...00...
- Crossing
- #3dab41 #3dab4188 #48ca4d
- ........
- ........
- ..1001..
- ..0000..
- ..0002..
- ..1021..
- ........
- ........
- CrossingBi
- #3dab4188 #3dab4155 #44c32888
- ........
- ........
- ..1001..
- ..0002..
- ..0022..
- ..1221..
- ........
- ........
- StumpU1
- #3dab41
- ...00...
- ...0....
- ........
- ........
- ........
- ........
- ........
- ........
- StumpU2
- #3d9b33
- ...00...
- ....0...
- ........
- ........
- ........
- ........
- ........
- ........
- StumpD1
- #3d9b33
- ........
- ........
- ........
- ........
- ........
- ........
- ....0...
- ...00...
- StumpD2
- #3d9b33
- ........
- ........
- ........
- ........
- ........
- ........
- ...0....
- ...00...
- StumpL1
- #3d9b33
- ........
- ........
- ........
- 00......
- 0.......
- ........
- ........
- ........
- StumpL2
- #3d9b33
- ........
- ........
- ........
- 0.......
- 00......
- ........
- ........
- ........
- StumpR1
- #3d9b11
- ........
- ........
- ........
- .......0
- ......00
- ........
- ........
- ........
- StumpR2
- #3d9b11
- ........
- ........
- ........
- ......00
- .......0
- ........
- ........
- ........
- CrossingU
- #3dab41
- ...00...
- ...00...
- ........
- ........
- ........
- ........
- ........
- ........
- CrossingD
- #3dab41
- ........
- ........
- ........
- ........
- ........
- ........
- ...00...
- ...00...
- CrossingL
- #3dab41
- ........
- ........
- ........
- 00......
- 00......
- ........
- ........
- ........
- CrossingR
- #3dab41
- ........
- ........
- ........
- ......00
- ......00
- ........
- ........
- ........
- CurveA
- #3dab41 #48ca4d
- ........
- ........
- .00.....
- 0110....
- 0..10...
- ....10..
- ....10..
- ...00...
- CurveB
- #3dab41 #48ca4d
- ...00...
- ....10..
- ....10..
- 0..10...
- 0110....
- .00.....
- ........
- ........
- CurveC
- #3dab41 #48ca4d
- ...00...
- ..01....
- ..01....
- ...01..0
- ....0110
- .....00.
- ........
- ........
- CurveD
- #3dab41 #48ca4d
- ........
- ........
- .....00.
- ....0110
- ...01..0
- ..01....
- ..01....
- ...00...
- DiaA
- #3dab41 #48ca4d
- ........
- ........
- ........
- 00......
- 0100....
- ..10....
- ...10...
- ...00...
- DiaB
- #3dab41 #48ca4d
- ...00...
- ...10...
- ..10....
- 0100....
- 00......
- ........
- ........
- ........
- DiaC
- #3dab41 #48ca4d
- ...00...
- ...01...
- ....01..
- ....0010
- ......00
- ........
- ........
- ........
- DiaD
- #3dab41 #48ca4d
- ........
- ........
- ........
- ......00
- ....0010
- ....01..
- ...01...
- ...00...
- TripletA
- #3dab41 #48ca4d
- ........
- ........
- .00..00.
- 01000010
- 0.1001.0
- ...11...
- ...10...
- ...00...
- TripletB
- #3dab41 #48ca4d
- ...00...
- ...100..
- ...100..
- 00100...
- 00000...
- ...100..
- ....10..
- ...00...
- TripletC
- #3dab41 #48ca4d
- ...00...
- ...00...
- ...10...
- 0.1001.0
- 01000010
- .00..00.
- ........
- ........
- TripletD
- #3dab41 #48ca4d
- ...00...
- ..01....
- ..001...
- ...01000
- ...00000
- ..001...
- ..01....
- ...00...
- Background
- #143010
- Target
- #343060
- ........
- ..0000..
- .0....0.
- .0....0.
- .0....0.
- .0....0.
- ..0000..
- ........
- Player
- #ffbb00bb #ffbb005e
- 01....10
- 1......1
- ........
- ........
- ........
- ........
- 1......1
- 01....10
- PlayerCharge
- #f0f57bbb #f0f57b88 #f0f57b66 #f0f57bff
- 012..210
- 12....21
- 2......2
- ...33...
- ...33...
- 2......2
- 12....21
- 012..210
- (######################### Layer Textures #############################)
- sky
- #6fbec9 #56b5bf #46abb5
- 22111222
- 01222210
- 12211011
- 22021111
- 00122222
- 21112222
- 22222011
- 22200112
- Grass1
- #21491b #143010 #11280e
- ........
- ........
- ........
- ........
- .0......
- .10...1.
- 11110110
- 21222212
- Grass2
- #21491b #143010 #11280e
- ........
- ........
- ........
- .....0..
- .0...1..
- .0..01..
- 01011121
- 12112212
- Texture1
- #143010 #11280e #0e230c
- 11000022
- 11100220
- 01112210
- 01112211
- 00110111
- 01211010
- 21112102
- 21001122
- Texture2
- #143010 #11280e #0e230c
- 21100001
- 01110121
- 12111221
- 11112220
- 11122200
- 00120010
- 10000111
- 11000012
- Texture3
- #143010 #11280e #0e230c
- 11010022
- 11100210
- 00111110
- 00221200
- 01221100
- 11122110
- 10000101
- 10001022
- SubsoilTrans
- #302a10 #281e0e #23130c #302a1077
- ........
- ........
- 01..2.13
- 3.31.311
- 00.30.11
- 0.211310
- 21312102
- 21001122
- Subsoil1
- #302a10 #281e0e #23130c
- 11000022
- 11100220
- 01112210
- 01112211
- 00110111
- 01211010
- 21112102
- 21001122
- Subsoil2
- #302a10 #281e0e #23130c
- 21100001
- 01110121
- 12111221
- 11112220
- 11122200
- 00120010
- 10000111
- 11000012
- Subsoil3
- #302a10 #281e0e #23130c
- 11010022
- 11100210
- 00111110
- 00221200
- 01221100
- 11122110
- 10000101
- 10001022
- SubstratumTrans
- #463a1c #3a3018 #2c2513 #463a1c #2c251377
- ........
- ........
- ...311.4
- 43.32.23
- 11224330
- 24221221
- 0..22332
- 1120.221
- Substratum1
- #463a1c #3a3018 #2c2513
- 22201122
- 22211102
- 00221112
- 11122220
- 11220120
- 22221221
- 01222222
- 11200221
- Substratum2
- #463a1c #3a3018 #2c2513
- 11201121
- 22211222
- 00222222
- 11020120
- 11121121
- 12221222
- 22222222
- 11200120
- Substratum3
- #463a1c #3a3018 #2c2513
- 22011120
- 22111222
- 02212220
- 11222201
- 11201211
- 12211121
- 22222222
- 02201121
- Bedrock
- #2b1e12 #1e150c #100a05
- 11212210
- 12211111
- 22111212
- 01112111
- 12112111
- 21221121
- 11111021
- 11211121
- (######################### SMOL FlowerS #############################)
- Sprout
- lightgreen
- ........
- ........
- ........
- ........
- ........
- ....0...
- ...00...
- ........
- FlowerA
- orange red
- ........
- ...11...
- ..1111..
- .110011.
- .110011.
- ..1111..
- ...11...
- ........
- FlowerB
- blue #f57bdf red
- ........
- ..1221..
- .110011.
- .200002.
- .200002.
- .110011.
- ..1221..
- ........
- FlowerC
- #5fabff #3369c7 #205da4 #7220a4 #521576 #d1bd1f
- ...01...
- ..012...
- ..01200.
- 12235110
- 01143221
- .00210..
- ...210..
- ...10...
- FlowerD
- #f6d14d #edc42f #df9c25 #b62906 #9b2305
- ........
- ...01...
- ..2212..
- .113420.
- .024311.
- ..2122..
- ...10...
- ........
- FlowerE
- #db96bf #c873a5 #a45383 #9b055d
- 1..11..1
- .1.11.1.
- ..1221..
- 11203211
- 11230211
- ..1221..
- .1.11.1.
- 1..11..1
- FlowerF
- #5c0e6d #2f0a37 #400b2a #e0d1e4 #6d2d12 #401908 #00dddd77
- .662266.
- 66111166
- 61133116
- 21354312
- 21345312
- 61133116
- 66111166
- .662266.
- FlowerG
- white #f6df30 #d9b220
- ...0....
- ..0.....
- ..00000.
- ..0120.0
- 0.0210..
- .00000..
- .....0..
- ....0...
- FlowerH
- white #edead2 #b6b398 #f6ca28
- ..11....
- .1111...
- .01111..
- .013111.
- .013112.
- .013112.
- ..01322.
- ...022..
- FlowerI
- #edc11f #eda41f #643110 #4d240e #2e120b #1a0b07
- .0.0.0.0
- 0111111.
- .1323210
- 0125431.
- .1345210
- 0123231.
- .1111110
- 0.0.0.0.
- Mushroom1
- #ddcfa5 #c9b476 #d33e3e #972a2a
- ........
- ..2202..
- .022223.
- .222213.
- 02203333
- 23333313
- ...11...
- ...01...
- (########################## BIG FlowerS #############################)
- FlowerW
- #e4e91ccf red
- 00111100
- 00000000
- 10000001
- 10000001
- 10000001
- 10000001
- 00000000
- 00111100
- FlowerWU
- #e4e91ccf red orange
- ........
- ........
- .000000.
- 00222200
- 02222220
- 20000002
- 00000000
- 00111100
- FlowerWD
- #e4e91ccf red orange
- 00111100
- 00000000
- 20000002
- 02222220
- 00222200
- .000000.
- ........
- ........
- FlowerWL
- #e4e91ccf red orange
- ...00200
- ..002000
- ..022001
- ..022001
- ..022001
- ..022001
- ..002000
- ...00200
- FlowerWR
- #e4e91ccf red orange
- 00200...
- 000200..
- 100220..
- 100220..
- 100220..
- 100220..
- 000200..
- 00200...
- FlowerWUR
- orange
- ........
- ........
- ........
- 00......
- 000.....
- 0..0....
- 0..0....
- .000....
- FlowerWUL
- orange
- ........
- ........
- ........
- ........
- .....000
- ....0..0
- ...00..0
- ...0000.
- FlowerWDL
- orange
- ....000.
- ....0..0
- ....0..0
- .....000
- ......00
- ........
- ........
- ........
- FlowerWDR
- orange
- .0000...
- 0..00...
- 0..0....
- 000.....
- ........
- ........
- ........
- ........
- FlowerX
- blue darkblue
- 00111100
- 00000000
- 10000001
- 10000001
- 10000001
- 10000001
- 00000000
- 00111100
- FlowerXU
- #75effedd darkblue
- ........
- ........
- ........
- .000000.
- 00000000
- 00000000
- 00000000
- 00111100
- FlowerXD
- #75effedd darkblue
- 00111100
- 00000000
- 00000000
- 00000000
- .000000.
- ........
- ........
- ........
- FlowerXL
- #75effedd darkblue
- ....0000
- ...00000
- ...00001
- ...00001
- ...00001
- ...00001
- ...00000
- ....0000
- FlowerXR
- #75effedd darkblue
- 0000....
- 00000...
- 10000...
- 10000...
- 10000...
- 10000...
- 00000...
- 0000....
- FlowerXUR
- blue
- ........
- ........
- ........
- ........
- 000.....
- 0000....
- 0000....
- 0000....
- FlowerXUL
- blue
- ........
- ........
- ........
- ........
- .....000
- ....0000
- ....0000
- ....0000
- FlowerXDL
- blue
- ....0000
- ....0000
- ....0000
- .....000
- ........
- ........
- ........
- ........
- FlowerXDR
- blue
- 0000....
- 0000....
- 0000....
- 000.....
- ........
- ........
- ........
- ........
- FlowerY
- #ddb71c #c88414 #a63309 #65170b #1a151c black
- 33002221
- 33333321
- 23344500
- 22344532
- 23355432
- 23201233
- 22100122
- 11100011
- FlowerYU
- #ddb71c #c88414 #a63309 #65170b
- .....000
- 0..00000
- 10000111
- 30011222
- 01122333
- 00003000
- 11100111
- 22201121
- FlowerYD
- #ddb71c #c88414 #a63309 #65170b
- 11003000
- 00032033
- 33322022
- 22220022
- 22110.01
- 11000.00
- 1000...0
- 000.....
- FlowerYL
- #ddb71c #c88414 #a63309 #65170b
- .0130012
- .0130012
- .0122001
- .0012300
- .0000301
- 00122001
- 00123011
- 01223011
- FlowerYR
- #ddb71c #c88414 #a63309 #65170b
- 00322100
- 03221000
- 0321000.
- 003200..
- 10031000
- 21031100
- 10031000
- 0032100.
- FlowerYUL
- #ddb71c #c88414 #a63309 #65170b
- ....0000
- ...00000
- ..000011
- .0001122
- .0011233
- 00112300
- 00123001
- 00123011
- FlowerYUR
- #ddb71c #c88414 #a63309 #65170b
- ........
- 00......
- 000.....
- 110.....
- 2200000.
- 32100000
- 03210000
- 00321100
- FlowerYDL
- #ddb71c #c88414 #a63309 #65170b
- 01223001
- 00122310
- .0000013
- ..000012
- .....011
- .....011
- .....001
- ......00
- FlowerYDR
- #ddb71c #c88414 #a63309 #65170b
- 0310000.
- 322100..
- 222100..
- 222100..
- 221000..
- 111000..
- 00000...
- .000....
- FlowerZ
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- 324.2344
- 33333334
- 32133233
- 31232213
- 32231223
- 32132221
- 22221122
- 01220122
- FlowerZU
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- .....4..
- 43..34..
- 44..444.
- 344.434.
- 434.344.
- 444.443.
- 344.3444
- 234.3243
- FlowerZD
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- 11221121
- 01121011
- 21121110
- 20110111
- 22111111
- 11000001
- 10000000
- 00000000
- FlowerZL
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- .444.234
- .4344323
- ..444333
- ..434423
- ...44433
- ..332433
- ...23232
- ...33332
- FlowerZR
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- 334.....
- 23......
- 32..33..
- 33.332..
- 21333...
- 22323...
- 2333....
- 11222...
- FlowerZUL
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- ........
- ..44....
- ..434...
- ..4443..
- ...344..
- ...4443.
- ....344.
- .43..444
- FlowerZUR
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- ........
- ........
- .43.....
- 444.....
- 434.....
- 444.....
- 343.....
- 444.....
- FlowerZDL
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- ....3332
- ...22132
- ...12222
- ....1222
- .....111
- .....011
- ......01
- ........
- FlowerZDR
- #cf6779e0 #cc405a #b72643e0 #9b1b36dd #721527bb
- 1222....
- 02111...
- 11110...
- 1101....
- 111.....
- 11......
- 1.......
- ........
- darken
- #00000044
- darker
- #0000006f
- darkest
- #00000099
- subsoil
- transparent
- substratum
- transparent
- marker
- transparent
- markerP
- transparent
- mark2
- transparent
- cancelMe
- transparent
- start
- transparent
- playerMoved
- transparent
- actionMsg
- transparent
- pulse
- #ffffff66
- pulsewas
- #ffffff33
- Stone
- #3a434a #465058 #4f5961
- ........
- ..001...
- 111111..
- 1112210.
- 1012211.
- .111111.
- .01100..
- ........
- StoneLU
- #3a434a #465058 #4f5961
- ........
- ........
- .....001
- ..111111
- .1112210
- .1012200
- ..122111
- ..111110
- StoneRU
- #3a434a #465058 #4f5961
- ........
- ..11....
- 01011...
- 01111...
- 112210..
- 112210..
- 0221102.
- 0111111.
- StoneRD
- #3a434a #465058 #4f5961
- 0011221.
- 1111121.
- 1100101.
- 0100111.
- 111111..
- 100.....
- ........
- ........
- StoneLD
- #3a434a #465058 #4f5961
- ..110110
- ..011010
- ..012011
- ..110011
- ..111110
- ..211010
- ...111..
- ........
- spawn1
- transparent
- spawn1s
- transparent
- spawn2
- transparent
- spawn2s
- transparent
- chestMsg
- transparent
- ChestA
- yellow brown black
- ........
- ........
- ........
- ....0000
- ..000012
- ..000001
- ..000000
- ..100000
- ChestB
- yellow BROWN black
- ........
- ........
- ........
- 0000....
- 210000..
- 100000..
- 000000..
- 000001..
- Paper1
- darkgray white
- ........
- ...1111.
- .111001.
- .100111.
- .111111.
- .111001.
- .100111.
- .1111...
- Paper2
- darkgray white
- ........
- ...1111.
- .111001.
- .100111.
- .111111.
- .111001.
- .100111.
- .1111...
- Paper3
- darkgray white
- ........
- ...1111.
- .111001.
- .100111.
- .111111.
- .111001.
- .100111.
- .1111...
- beanPos
- transparent
- beanWas1
- transparent
- beanWas0
- transparent
- beanGro
- blue
- ........
- ........
- ..0..0..
- ...00...
- ...00...
- ..0..0..
- ........
- ........
- CloudL
- #c8c0c4 #bcb2bc #c7a5af
- ........
- .....110
- ...11112
- ..001100
- .0011100
- 00011120
- 01112221
- .1122222
- CloudR
- #c8c0c4 #bcb2bc #c7a5af
- 0000....
- 01100...
- 111100..
- 122111..
- 2222111.
- 02222111
- 12222221
- 22222222
- flowCount
- transparent
- =======
- LEGEND
- =======
- S = sky
- s = subsoil
- d = substratum
- b = Bedrock
- g = Grass1 and sky
- Grass = Grass1 or Grass2
- c = CloudL
- C = Crossing
- B = CrossingBi
- cloud = CloudL or CloudR
- beanWas = beanWas1 or beanWas0
- Stone2x2 = StoneLD or StoneLU or StoneRD or StoneRU
- Q = StoneLU
- q = Stone
- Stones = Stone or Stone2x2
- . = Background
- p = Player and Crossing and start
- f = ChestA
- Chest = ChestA or ChestB
- Texture = Texture1 or Texture2 or Texture3
- Subsoil = Subsoil1 or Subsoil2 or Subsoil3
- Substratum = Substratum1 or Substratum2 or Substratum3
- FloW = FlowerW or FlowerWU or FlowerWD or FlowerWL or FlowerWR or FlowerWUL or FlowerWUR or FlowerWDL or FlowerWDR
- FloX = FlowerX or FlowerXU or FlowerXD or FlowerXL or FlowerXR or FlowerXUL or FlowerXUR or FlowerXDL or FlowerXDR
- FloY = FlowerY or FlowerYU or FlowerYD or FlowerYL or FlowerYR or FlowerYUL or FlowerYUR or FlowerYDL or FlowerYDR
- FloZ = FlowerZ or FlowerZU or FlowerZD or FlowerZL or FlowerZR or FlowerZUL or FlowerZUR or FlowerZDL or FlowerZDR
- dark = darken or darker or darkest
- Flower = FlowerA or FlowerB or FlowerC or FlowerD or FlowerE or FlowerF or FlowerG or FlowerH or FlowerI or Mushroom1
- FlowerBig = FloW or FloX or FloY or FloZ
- FlowerBigSpawn = FlowerW or FlowerX or FlowerY or FlowerZD
- | = StraightV
- V = StraightV2 and sky and beanPos
- Crossings = Crossing or CrossingBi
- Curve = CurveA or CurveB or CurveC or CurveD
- Dia = DiaA or DiaB or DiaC or DiaD
- Straight = StraightH or StraightV or StraightH2 or StraightV2
- Triplet = TripletA or TripletB or TripletC or TripletD
- squiggle = Curve or Dia or Straight or Triplet or Crossings
- sH = StraightH or StraightH2
- sV = StraightV or StraightV2
- lOpen = CurveA or DiaA or TripletA or sH or CurveA or CurveB or DiaA or DiaB or TripletA or TripletA or TripletB or TripletB or TripletC or TripletC or Crossing or CrossingBi or CrossingBi
- rOpen = CurveD or DiaD or TripletA or sH or CurveC or CurveD or DiaC or DiaD or TripletA or TripletA or TripletC or TripletC or TripletD or TripletD or Crossing or CrossingBi or CrossingBi
- uOpen = CurveB or CurveC or DiaB or DiaC or TripletB or TripletC or TripletD or CurveB or CurveC or DiaB or DiaC or TripletB or TripletC or TripletD or CrossingBi or CrossingBi or Crossing or sV
- uSpawn = CurveA or CurveD or DiaA or DiaD or TripletA or CurveA or CurveD or DiaA or DiaD or TripletA
- dOpen = CurveA or CurveD or DiaA or DiaD or TripletA or sV or CurveA or CurveD or DiaA or DiaD or TripletA or TripletA or TripletB or TripletD or Crossing or CrossingBi
- crosses = Crossing or CrossingBi
- lOpen- = CurveA or DiaA or TripletA or sH or CurveA or CurveB or DiaA or DiaB or TripletA or TripletA or TripletB or TripletB or TripletC or TripletC
- rOpen- = CurveD or DiaD or TripletA or sH or CurveC or CurveD or DiaC or DiaD or TripletA or TripletA or TripletC or TripletC or TripletD or TripletD
- uOpen- = CurveB or CurveC or DiaB or DiaC or TripletB or TripletC or TripletD or CurveB or CurveC or DiaB or DiaC or TripletB or TripletC or TripletD or sV
- StumpU = StumpU1 or StumpU2
- StumpD = StumpD1 or StumpD2
- StumpL = StumpL1 or StumpL2
- StumpR = StumpR1 or StumpR2
- CrossAdd = CrossingU or CrossingD or CrossingL or CrossingR
- StumpAdd = StumpU or StumpD or StumpL or StumpR
- O = actionMsg and chestMsg
- 1 = spawn1s
- ! = Paper1
- " = Paper2
- § = Paper3
- Paper = Paper1 or Paper2 or Paper3
- Obstacle = Bedrock or sky or Stones or Paper or Chest
- spawn = spawn1 or spawn2 or spawn1s or spawn2s
- squigNote = squiggle or Paper or Chest
- =======
- SOUNDS
- =======
- sfx1 76920308 (move)
- sfx2 39410107 (move2)
- cancel 74221507 (block)
- sfx4 80398105 (teleport)
- sfx10 72835508 (grow)
- ================
- COLLISIONLAYERS
- ================
- Background
- sky
- Texture, Subsoil, Substratum
- SubsoilTrans, SubstratumTrans
- Bedrock
- subsoil, substratum
- Grass
- Chest, chestMsg
- Target, marker, start
- pulse, pulsewas
- mark2
- cancelMe
- Straight, Curve, Dia, Triplet, Crossing, CrossingBi
- playerMoved
- CrossingU
- CrossingD
- CrossingL
- CrossingR
- StumpU
- StumpD
- StumpL
- StumpR
- Sprout, Flower
- FloW
- FloX
- FloY
- FloZ
- Stone, Stone2x2
- actionMsg, dark, markerP, spawn , beanPos
- beanGro
- beanWas (markers)
- Paper
- Player
- PlayerCharge
- cloud
- flowCount
- ======
- RULES
- ======
- right [ StoneLU | no Stone2x2 ] -> [ StoneLU | StoneRU ]
- down [ StoneLU | no Stone2x2 ] -> [ StoneLU | StoneLD ]
- right [ StoneLD | no Stone2x2 ] -> [ StoneLD | StoneRD ]
- right [ Grass1 | no Grass | no Grass ] -> [ Grass1 | Grass2 | Grass1 ]
- right [ CloudL | no cloud ] -> [ CloudL | CloudR ]
- [ > Player Paper1 ] -> message you can fast-travel between small flowers of the same type with space
- [ > Player Paper2 ] -> message wherever there is a small flower, you made a choice
- [ > Player Paper3 ] -> message . hey uhm... . winning is a state of mind
- random [ action player FlowerA ] [ FlowerA no Player ] -> [ FlowerA ] [ player FlowerA ] sfx4
- random [ action player FlowerB ] [ FlowerB no Player ] -> [ FlowerB ] [ player FlowerB ] sfx4
- random [ action player FlowerC ] [ FlowerC no Player ] -> [ FlowerC ] [ player FlowerC ] sfx4
- random [ action player FlowerD ] [ FlowerD no Player ] -> [ FlowerD ] [ player FlowerD ] sfx4
- random [ action player FlowerE ] [ FlowerE no Player ] -> [ FlowerE ] [ player FlowerE ] sfx4
- random [ action player FlowerF ] [ FlowerF no Player ] -> [ FlowerF ] [ player FlowerF ] sfx4
- random [ action player FlowerG ] [ FlowerG no Player ] -> [ FlowerG ] [ player FlowerG ] sfx4
- random [ action player FlowerH ] [ FlowerH no Player ] -> [ FlowerH ] [ player FlowerH ] sfx4
- random [ action player FlowerI ] [ FlowerI no Player ] -> [ FlowerI ] [ player FlowerI ] sfx4
- [ flowCount ][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn]-> message hey, you made half of the seeds sprout. don't overexert yourself, bunch more games to play :)
- [ flowCount ][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn] -> [ ][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn][FlowerBigSpawn]
- right [ ChestA | no ChestB ] -> [ ChestA | ChestB ]
- ( add textures to layers )
- up [ sky | no sky ] -> [ sky | sky ]
- down [ subsoil | no subsoil no substratum no Bedrock ] -> [ subsoil | subsoil ]
- [ subsoil no Subsoil ] -> [ subsoil random Subsoil ]
- down [ substratum | no substratum no Bedrock ] -> [ substratum | substratum ]
- [ substratum no Substratum ] -> [ substratum random Substratum ]
- [Background no Texture no sky no subsoil no substratum no Bedrock ] -> [ Background random Texture ]
- [ no subsoil no substratum | subsoil ] -> [ SubsoilTrans | subsoil ]
- [ subsoil | substratum ] -> [ SubstratumTrans | substratum ]
- (remove darkness next to roots)
- late [ marker ] -> [ ]
- late [ dark squiggle ] -> [ squiggle ]
- late [ squiggle | dark ] -> [ squiggle | marker ]
- late [ marker | ] -> [ marker | no dark mark2 ]
- (add darkness)
- (
- late [ no dark no squiggle | no squiggle no marker ] -> [ darker | ]
- )(
- late [ darker | squiggle ] -> [ darken | squiggle marker ]
- late [ darker | squiggle ] -> [ darken | squiggle ]
- )
- (
- late [ pulsewas no markerP ] -> [ ]
- late [ pulsewas markerP ] -> [ pulsewas ]
- )
- (####################### BIG Flower BLOOM ############################)
- late left [ FlowerW | no FlowerWL ] -> [ FlowerW | FlowerWL ]
- late right [ FlowerW | no FlowerWR ] -> [ FlowerW | FlowerWR ]
- late up [ FlowerW | no FlowerWD ] -> [ FlowerW | FlowerWU ]
- late down [ FlowerW | no FlowerWD ] -> [ FlowerW pulse | FlowerWD ]
- late left [ FlowerWU | no FlowerWUL ] -> [ FlowerWU | FlowerWUL ]
- late right [ FlowerWU | no FlowerWUR ] -> [ FlowerWU | FlowerWUR ]
- late left [ FlowerWD | no FlowerWDL ] -> [ FlowerWD | FlowerWDL ]
- late right [ FlowerWD | no FlowerWDR ] -> [ FlowerWD | FlowerWDR ]
- ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
- late left [ FlowerX | no FlowerXL ] -> [ FlowerX | FlowerXL ]
- late right [ FlowerX | no FlowerXR ] -> [ FlowerX | FlowerXR ]
- late up [ FlowerX | no FlowerXD ] -> [ FlowerX | FlowerXU ]
- late down [ FlowerX | no FlowerXD ] -> [ FlowerX pulse | FlowerXD ]
- late left [ FlowerXU | no FlowerXUL ] -> [ FlowerXU | FlowerXUL ]
- late right [ FlowerXU | no FlowerXUR ] -> [ FlowerXU | FlowerXUR ]
- late left [ FlowerXD | no FlowerXDL ] -> [ FlowerXD | FlowerXDL ]
- late right [ FlowerXD | no FlowerXDR ] -> [ FlowerXD pulse | FlowerXDR ]
- ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
- late left [ FlowerY | no FlowerYL ] -> [ FlowerY | FlowerYL ]
- late right [ FlowerY | no FlowerYR ] -> [ FlowerY | FlowerYR ]
- late up [ FlowerY | no FlowerYD ] -> [ FlowerY | FlowerYU ]
- late down [ FlowerY | no FlowerYD ] -> [ FlowerY pulse | FlowerYD ]
- late left [ FlowerYU | no FlowerYUL ] -> [ FlowerYU | FlowerYUL ]
- late right [ FlowerYU | no FlowerYUR ] -> [ FlowerYU | FlowerYUR ]
- late left [ FlowerYD | no FlowerYDL ] -> [ FlowerYD | FlowerYDL ]
- late right [ FlowerYD | no FlowerYDR ] -> [ FlowerYD | FlowerYDR ]
- ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
- late up [ FlowerZD | no FlowerZ ] -> [ FlowerZD | FlowerZ ]
- late left [ FlowerZ | no FlowerZL ] -> [ FlowerZ | FlowerZL ]
- late right [ FlowerZ | no FlowerZR ] -> [ FlowerZ | FlowerZR ]
- late up [ FlowerZ | no FlowerZU ] -> [ FlowerZ pulse | FlowerZU ]
- late left [ FlowerZU | no FlowerZUL ] -> [ FlowerZU | FlowerZUL ]
- late right [ FlowerZU | no FlowerZUR ] -> [ FlowerZU | FlowerZUR ]
- late left [ FlowerZD | no FlowerZDL ] -> [ FlowerZD | FlowerZDL ]
- late right [ FlowerZD | no FlowerZDR ] -> [ FlowerZD | FlowerZDR ]
- late [ FlowerBig ] -> [ FlowerBig no Flower ]
- late [ pulse ] -> [ ]
- ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
- (
- late up [ pulse uOpen no marker | squiggle no pulse no pulsewas ] -> [ pulse uOpen markerP | squiggle pulse marker ]
- late down [ pulse dOpen no marker | squiggle no pulse no pulsewas ] -> [ pulse dOpen markerP | squiggle pulse marker ]
- late right [ pulse rOpen no marker | squiggle no pulse no pulsewas ] -> [ pulse rOpen markerP | squiggle pulse marker ]
- late left [ pulse lOpen no marker | squiggle no pulse no pulsewas ] -> [ pulse lOpen markerP | squiggle pulse marker ]
- late [ pulse no marker ] -> [ pulsewas ]
- )
- [ playerMoved ] -> [ ]
- [ > Player ] -> [ > Player ] sfx2
- (####################### sprout location randomization ############################)
- [ start ] [ Stones | no spawn ] -> [ start ][ Stones | spawn2s ]
- [ start ] [ Paper | no spawn ] -> [ start ][ Paper | spawn1s ]
- [ start ] [ spawn1s | no spawn1s no spawn2 ] -> [ start ][ spawn1s | spawn2s ]
- ( 5 GRASSY SPROUTS )
- random [ start ] [ no squiggle no Target no Sprout Texture no spawn ] -> [ start ] [ Sprout Texture ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout Texture no spawn ] -> [ start ] [ Sprout Texture ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout Texture no spawn ] -> [ start ] [ Sprout Texture ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout Texture no spawn ] -> [ start ] [ Sprout Texture ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout Texture no spawn ] -> [ start ] [ Sprout Texture ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- ( 5 SUBSOIL SPROUTS )
- random [ start ] [ no squiggle no Target no Sprout Subsoil no spawn ] -> [ start ] [ Sprout Subsoil ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout Subsoil no spawn ] -> [ start ] [ Sprout Subsoil ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout Subsoil no spawn ] -> [ start ] [ Sprout Subsoil ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- ( 5 SUBSTRATE SPROUTS )
- random [ start ] [ no squiggle no Target no Sprout Subsoil no spawn ] -> [ start ] [ Sprout Subsoil ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout no Bedrock Substratum no spawn ] -> [ start ] [ Sprout Substratum ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout no Bedrock Substratum no spawn ] -> [ start ] [ Sprout Substratum ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- random [ start ] [ no squiggle no Target no Sprout no Bedrock Substratum no spawn ] -> [ start ] [ Sprout Substratum ]
- [ start ] [ Sprout | no spawn ] -> [ start ][ Sprout | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn2 ]
- [ start ] [ spawn2 | no spawn ] -> [ start ][ spawn2 | spawn1 ]
- [ start ] [ spawn1 | no spawn ] -> [ start ][ spawn1 | spawn1s ]
- [ start ] -> [ ]
- late [ Player no squigNote ] -> cancel
- (
- [ right Player squiggle no rOpen | no squiggle ] -> [ right Player squiggle cancelMe | ]
- [ left Player squiggle no lOpen | no squiggle ] -> [ left Player squiggle cancelMe | ]
- [ up Player squiggle no uOpen | no squiggle ] -> [ up Player squiggle cancelMe | ]
- [ down Player squiggle no dOpen | no squiggle ] -> [ down Player squiggle cancelMe | ]
- [ > Player cancelMe ] -> cancel
- )
- right [ right Player rOpen no crosses no Flower | no squiggle no Obstacle ] -> [ rOpen | random lOpen no StumpAdd Player ] sfx1
- left [ left Player lOpen no crosses no Flower | no squiggle no Obstacle ] -> [ lOpen | random rOpen no StumpAdd Player ] sfx1
- up [ up Player uOpen no Flower | no squiggle no Obstacle ] -> [ uOpen | random uSpawn no StumpAdd Player ] sfx1
- down [ down Player dOpen no crosses no Flower | no squiggle no Obstacle ] -> [ dOpen | random uOpen no StumpAdd Player ] sfx1
- right [ right Player rOpen | no squiggle no Obstacle ] -> [ rOpen | random lOpen- Player ]
- left [ left Player lOpen | no squiggle no Obstacle ] -> [ lOpen | random rOpen- Player ]
- down [ down Player dOpen | no squiggle no Obstacle ] -> [ dOpen | random uOpen- Player ]
- late [ Player Sprout ] -> [ Player PlayerCharge random FlowerBigSpawn ] sfx10
- (bean growth piece mvmt)
- ( bean growth thingy movement)
- (
- [ beanWas0 ] -> [ ]
- [ beanWas1 ] -> [ beanWas0 ]
- [ beanGro | squiggle | stationary Player ] -> [ beanWas1 | beanWas0 beanGro squiggle | Player ]
- [ stationary Player ] [ beanGro ] -> [ stationary Player ] [ randomdir beanGro ]
- up [ up beanGro uOpen no beanWas | dOpen no beanWas ] -> [ uOpen beanWas1 | beanGro dOpen ]
- down [ down beanGro dOpen no beanWas | uOpen no beanWas ] -> [ dOpen beanWas1 | beanGro uOpen ]
- left [ left beanGro lOpen no beanWas | rOpen no beanWas ] -> [ lOpen beanWas1 | beanGro rOpen ]
- right [ right beanGro rOpen no beanWas | lOpen no beanWas ] -> [ rOpen beanWas1 | beanGro lOpen ]
- [ > beanGro ] -> [ randomdir beanGro ]
- up [ up beanGro uOpen no beanWas | dOpen no beanWas ] -> [ uOpen beanWas1 | beanGro dOpen ]
- down [ down beanGro dOpen no beanWas | uOpen no beanWas ] -> [ dOpen beanWas1 | beanGro uOpen ]
- left [ left beanGro lOpen no beanWas | rOpen no beanWas ] -> [ lOpen beanWas1 | beanGro rOpen ]
- right [ right beanGro rOpen no beanWas | lOpen no beanWas ] -> [ rOpen beanWas1 | beanGro lOpen ]
- [ > beanGro ] -> [ randomdir beanGro ]
- up [ up beanGro uOpen no beanWas | dOpen no beanWas ] -> [ uOpen beanWas1 | beanGro dOpen ]
- down [ down beanGro dOpen no beanWas | uOpen no beanWas ] -> [ dOpen beanWas1 | beanGro uOpen ]
- left [ left beanGro lOpen no beanWas | rOpen no beanWas ] -> [ lOpen beanWas1 | beanGro rOpen ]
- right [ right beanGro rOpen no beanWas | lOpen no beanWas ] -> [ rOpen beanWas1 | beanGro lOpen ]
- [ > beanGro ] -> [ beanGro ]
- up [ beanGro beanPos | | ] -> [ | random sV beanPos no StumpAdd | random StumpD ]
- )
- ( cross markers )
- [ CrossAdd ] -> [ ] (ideally don't remove)
- late up [ Crossings | dOpen ] -> [ Crossings CrossingU | dOpen ]
- late down [ Crossings | uOpen ] -> [ Crossings CrossingD | uOpen ]
- late left [ Crossings | rOpen ] -> [ Crossings CrossingL | rOpen ]
- late right [ Crossings | lOpen ] -> [ Crossings CrossingR | lOpen ]
- ( convert crossingBi to proper root)
- late [ Crossing CrossingU CrossingD CrossingL CrossingR ] -> cancel
- late [ CrossingBi CrossingD CrossingL no Flower no FlowerBig ] -> [ CurveA random Flower ]
- late [ CrossingBi CrossingL CrossingU no Flower no FlowerBig ] -> [ CurveB random Flower ]
- late [ CrossingBi CrossingU CrossingR no Flower no FlowerBig ] -> [ CurveC random Flower ]
- late [ CrossingBi CrossingR CrossingD no Flower no FlowerBig ] -> [ CurveD random Flower ]
- late [ CrossingBi CrossingD CrossingL ] -> [ CurveA ]
- late [ CrossingBi CrossingL CrossingU ] -> [ CurveB ]
- late [ CrossingBi CrossingU CrossingR ] -> [ CurveC ]
- late [ CrossingBi CrossingR CrossingD ] -> [ CurveD ]
- late [ CrossingBi CrossingD CrossingU no Flower no FlowerBig ] -> [ StraightV random Flower ]
- late [ CrossingBi CrossingL CrossingR no Flower no FlowerBig ] -> [ StraightH random Flower ]
- late [ CrossingBi CrossingD CrossingU ] -> [ StraightV random Flower ]
- late [ CrossingBi CrossingL CrossingR ] -> [ StraightH random Flower ]
- (
- [ StumpAdd ] -> [ ]
- )
- late up [ uOpen no Crossings | no squiggle no StumpD ] -> [ uOpen | random StumpD ]
- late down [ dOpen no Crossings | no squiggle no StumpU ] -> [ dOpen | random StumpU ]
- late left [ lOpen no Crossings | no squiggle no StumpR ] -> [ lOpen | random StumpR ]
- late right [ rOpen no Crossings | no squiggle no StumpL ] -> [ rOpen | random StumpL ]
- [ Player Chest ] [ chestMsg ] -> message oh wow, what a greedy root! treasure won't make you happy
- [ Player Chest ] [ chestMsg ] -> message but we are happy, because you are playing our game!
- [ Player Chest ] [ chestMsg ] -> [ Player PlayerCharge Chest ] [ ]
- [ FlowerBig ][ actionMsg ] -> message big flowers charge you. you can make crossings once per charge with space / x
- [ FlowerBig ][ actionMsg ] -> [ FlowerBig ] [ ]
- [ action Player PlayerCharge squiggle no Crossing no Flower no FlowerBig ] -> [ Player Crossing ]
- late [ Player ] [ PlayerCharge no Player ] -> [ Player PlayerCharge ] [ ]
- ==============
- WINCONDITIONS
- ==============
- no Sprout
- no Player
- =======
- LEVELS
- =======
- (
- message i am not here
- message to tell you
- message what to do
- )
- O....................................................
- .....c.........................................c.....
- .......................c..............c..............
- ..........c.....................................c....
- ..c..............c...............c...................
- .....................................................
- gSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
- 11111111111111111111111111111111111111111111111111111
- 11111111111111111111111111p11111111111111111111111111
- 1111..............11111111|11111111..............1111
- 111................1111C1111111111....B...........111
- 11........B.........11"1111111111..................11
- 11...................11111111111...................11
- 1......................1111111......................1
- 1..................................B................1
- 1...................................................1
- 1...................................................1
- 1...................................................1
- 1.....................B.............................1
- 1...................................................1
- 1...................................................1
- 1...................................................1
- 1...................................................1
- 1...................................................1
- 1...................................................1
- 1...................................................1
- ssssssssssssssssssssss..............................1
- 1.....................sssssssssssssssssssssssssssssss
- 1...................................................1
- 1......!......................................q.....1
- 1...................................................1
- 1............q......................................1
- 1...................................................1
- 1..................................q................1
- 1...................................................1
- 1..q................................................1
- 1...............................................q...1
- 1...................q...............................1
- 1.........Q.........................................1
- 1..........................................Q........1
- 1...........................q.......................1
- 1...................................................1
- 1...................................................1
- 1...q.................q.............................1
- 1.................................q.................1
- 1..............q.................................q..1
- 1.......................ddddddddddddddddddddddddddddd
- dddddddddddddddddddddddd.................q..........1
- 1...................................................1
- 1..q...................q.......Q....................1
- 1............q........................q........q....1
- 1...................................................1
- 1............................q......................1
- 1.......Q............q..............................1
- 1.................q........................Q........1
- 1..............................................Q....1
- 1....................................q..............1
- 1.........q....................q...................q1
- 1..Q..............q.................................1
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- 1.................................................§.1
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- 111bbbbbb111sssbbbbbbbbbbbbbbbbbbbbbbbbbbbb111111111b
- bbbbbbbbbb1111ssbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
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- message so you made all the Flowers you could make
- message well done! would you like other things to do?
- message send me a screenshot of this message and you will be rewarded
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