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- src\main.cpp(21): [MESSAGE] MaxsuAIProcessFix v3.0.1.2
- src\main.cpp(51): [MESSAGE] MaxsuAIProcessFix loaded
- src\main.cpp(83): [MESSAGE] Register Event Call Back!
- src\AIProcessLoadGameFunc.cpp(33): [MESSAGE] Data Load CallBack Trigger!
- src\AIProcessData.cpp(12): [MESSAGE] Call AI Process Data Handler Constructor!
- src\AIProcessData.cpp(23): [MESSAGE] Set Minimum Trigger Hours to 2 from INI
- src\AIProcessData.cpp(40): [MESSAGE] Set UpdateAfterWaiting to true
- src\AIProcessData.cpp(57): [MESSAGE] Set UpdateAfterSleeping to true
- src\AIProcessData.cpp(74): [MESSAGE] Set UpdateAfterFastTravel to true
- src\AIProcessData.cpp(91): [MESSAGE] Set UpdateModAddNPCs to true
- src\AIProcessData.cpp(107): [MESSAGE] Get AI Overhaul Mod Name is : None
- src\AIProcessData.cpp(114): [MESSAGE] Init AI Process Data Handler!
- src\AIProcessLoadGameFunc.cpp(66): [MESSAGE] Register MapMenu OpenClose Event
- src\AIProcessLoadGameFunc.cpp(76): [MESSAGE] Register Wait Start Stop Event
- src\AIProcessLoadGameFunc.cpp(85): [MESSAGE] Register sleep Start Stop Event
- src\AIProcessLoadGameFunc.cpp(92): [MESSAGE] Register Fast Travel Event
- src\AIProcessLoadGameFunc.cpp(100): [MESSAGE] Start Loading into the Game
- src\AIProcessLoadGameFunc.cpp(120): [DEBUG] Last Record Time is 1.477400
- src\AIProcessLoadGameFunc.cpp(125): [MESSAGE] Saving the Game!
- src\AIProcessLoadGameFunc.cpp(125): [MESSAGE] Saving the Game!
- src\AIProcessEvent.cpp(161): [DEBUG] SleepStart
- src\AIProcessEvent.cpp(191): [DEBUG] Last Record Time is 1.487521
- src\AIProcessFunction.cpp(27): [DEBUG] High Process Actor Nums = 20
- src\AIProcessFunction.cpp(63): [DEBUG] ActorArrays Size is 1
- src\AIProcessFunction.cpp(65): [DEBUG] Add a actor ID 5f813, Name Imperial Soldier
- src\AIProcessFunction.cpp(63): [DEBUG] ActorArrays Size is 2
- src\AIProcessFunction.cpp(65): [DEBUG] Add a actor ID 45002dcb, Name Minerva
- src\AIProcessFunction.cpp(72): [DEBUG] Find 2 actors to update in total
- src\AIProcessEvent.cpp(224): [DEBUG] Sleep Finish
- src\AIProcessEvent.cpp(254): [MESSAGE] Sleeping Lasting Time is 0.093750
- src\AIProcessEvent.cpp(262): [MESSAGE] Update Actor Pos Trigger!
- src\AIProcessEvent.cpp(266): [MESSAGE] Register SleepWait MenuModeChange Event
- src\AIProcessEvent.cpp(338): [ERROR] Update Trigger not correctly!
- src\AIProcessLoadGameFunc.cpp(125): [MESSAGE] Saving the Game!
- src\AIProcessLoadGameFunc.cpp(137): [FATAL ERROR] Abnormal! AI updating procecure broken in saving! Please report to the mod authour! (MaxsuAIProcessFix.DLL)
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