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- ________
- Model: iPhone8,4
- OS: iOS 11.3
- Version: 1.0.27
- ________
- 04/23/2018 23:34:18 : GameLogManager inited
- 04/23/2018 23:34:18 : ServerTime initing
- 04/23/2018 23:34:18 : ServerTime inited
- 04/23/2018 23:34:18 : EncryptingManager inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:Init()
- DownloadController:Start()
- "}
- 04/23/2018 23:34:19 : SocialInterface initing
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:Init()
- DownloadController:Start()
- "}
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:Init()
- SocialInterface:Init()
- DownloadController:Start()
- "}
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:Init()
- SocialInterface:Init()
- DownloadController:Start()
- "}
- 04/23/2018 23:34:19 : FB initing
- 04/23/2018 23:34:19 : SocialInterface inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"Debug:Log(Object, DLogType)
- c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : [DownloadController] : ===> stage: LoadGameData
- 04/23/2018 23:34:19 : [FarmSlotData] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [FarmSlotData] : initing
- 04/23/2018 23:34:19 : [FarmSlotData] : inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBiOSSDK/4.17.0","stackTrace":"Facebook.Unity.CompiledFacebookLoader:Start()
- "}
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"Debug:Log(Object, DLogType)
- UnityThreading.c__AnonStorey2:<>m__0(Task)
- System.Func`2:Invoke(T)
- UnityThreading.Task`1:Do()
- UnityThreading.Task:DoInternal()
- UnityThreading.Dispatcher:RunTask(Task)
- UnityThreading.Dispatcher:ProcessSingleTask(Task)
- UnityThreading.Dispatcher:ProcessTasksInternal()
- UnityThreadHelper:Update()
- "}
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:m__0()
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:34:19 : FB inited
- 04/23/2018 23:34:19 : [SlotsUpgradeData] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [SlotsUpgradeData] : initing
- 04/23/2018 23:34:19 : [SlotsUpgradeData] : inited
- 04/23/2018 23:34:19 : [BoxData] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [BoxData] : initing
- 04/23/2018 23:34:19 : [BoxData] : inited
- 04/23/2018 23:34:19 : [InAppLotsData] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [InAppLotsData] : initing
- 04/23/2018 23:34:19 : [InAppLotsData] : inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"Debug:Log(Object, DLogType)
- c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : [DownloadController] : ===> stage: LoadStorages
- 04/23/2018 23:34:19 : [GoodsDataStorage] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [GoodsDataStorage] : initing
- 04/23/2018 23:34:19 : [GoodsDataStorage] : inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
- c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : [MarketUpgradesDataStorage] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [MarketUpgradesDataStorage] : initing
- 04/23/2018 23:34:19 : [MarketUpgradesDataStorage] : inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
- c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : [PuzzlesDataStorage] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [PuzzlesDataStorage] : initing
- 04/23/2018 23:34:19 : [PuzzlesDataStorage] : inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
- c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : [LoginBonusDataStorage] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [LoginBonusDataStorage] : initing
- 04/23/2018 23:34:19 : [LoginBonusDataStorage] : inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
- c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : [DailyQuestDataStorage] : getting data
- 04/23/2018 23:34:19 : decrypting...
- 04/23/2018 23:34:19 : [DailyQuestDataStorage] : initing
- 04/23/2018 23:34:19 : [DailyQuestDataStorage] : inited
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
- c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"Debug:Log(Object, DLogType)
- c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : [DownloadController] : ===> stage: LoadGame
- 04/23/2018 23:34:19 : ServerTime initing
- 04/23/2018 23:34:19 : UserData initing
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"Debug:Log(Object, DLogType)
- ProfileManager:Init()
- UserData:Init()
- c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : ProfileManager initing
- 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"Debug:Log(Object, DLogType)
- ProfileManager:set_TutorialState(TutorialStep)
- ProfileManager:Init()
- UserData:Init()
- c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : ProfileManager inited
- 04/23/2018 23:34:19 : PuzzleManager initing
- 04/23/2018 23:34:19 : PuzzleManager inited
- 04/23/2018 23:34:19 : UpgradeManager initing
- 04/23/2018 23:34:19 : UpgradeManager inited
- 04/23/2018 23:34:19 : LoginBonusManager initing
- 04/23/2018 23:34:19 : LoginBonusManager inited
- 04/23/2018 23:34:19 : UserData inited
- 04/23/2018 23:34:19 : AdsManager initing
- 04/23/2018 23:34:19 : AdsManager inited
- 04/23/2018 23:34:19 : Payment initing
- 04/23/2018 23:34:19 : Payment initing
- 04/23/2018 23:34:19 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
- UnityPayment:Init()
- Payment:Init()
- c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:19 : Payment inited
- 04/23/2018 23:34:19 : Payment inited
- 04/23/2018 23:34:20 : SoundsController inited
- 04/23/2018 23:34:20 : GameConfig initing
- 04/23/2018 23:34:20 : GameConfig inited
- 04/23/2018 23:34:20 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"Debug:Log(Object, DLogType)
- UnityThreading.c__AnonStorey2:<>m__0(Task)
- System.Func`2:Invoke(T)
- UnityThreading.Task`1:Do()
- UnityThreading.Task:DoInternal()
- UnityThreading.Dispatcher:RunTask(Task)
- UnityThreading.Dispatcher:ProcessSingleTask(Task)
- UnityThreading.Dispatcher:ProcessTasksInternal()
- UnityThreadHelper:Update()
- "}
- 04/23/2018 23:34:21 : GameControllerN awake
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] 0.5633803","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:Awake()
- "}
- 04/23/2018 23:34:21 : WindowsController awake
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- UpgradesWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
- BaseWindow:AdaptForIphoneX()
- WindowsController:Awake()
- "}
- 04/23/2018 23:34:21 : GameControllerN start
- 04/23/2018 23:34:21 : slot controller 0 initing
- 04/23/2018 23:34:21 : slot controller 0 inited
- 04/23/2018 23:34:21 : slot controller 1 initing
- 04/23/2018 23:34:21 : slot controller 1 inited
- 04/23/2018 23:34:21 : slot controller 2 initing
- 04/23/2018 23:34:21 : slot controller 2 inited
- 04/23/2018 23:34:21 : slot controller 3 initing
- 04/23/2018 23:34:21 : slot controller 3 inited
- 04/23/2018 23:34:21 : slot controller 4 initing
- 04/23/2018 23:34:21 : slot controller 4 inited
- 04/23/2018 23:34:21 : slot controller 5 initing
- 04/23/2018 23:34:21 : slot controller 5 inited
- 04/23/2018 23:34:21 : slot controller 6 initing
- 04/23/2018 23:34:21 : slot controller 6 inited
- 04/23/2018 23:34:21 : slot controller 7 initing
- 04/23/2018 23:34:21 : slot controller 7 inited
- 04/23/2018 23:34:21 : slot controller 8 initing
- 04/23/2018 23:34:21 : slot controller 8 inited
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- GameControllerN:Start()
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- GameControllerN:Start()
- "}
- 04/23/2018 23:34:21 : Current tutorial state = FirstBlood
- 04/23/2018 23:34:21 : OnApplicationPause True
- 04/23/2018 23:34:21 : ProfileManager Save Game Exit Time
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"Debug:Log(Object, DLogType)
- NotificationsManager:OnApplicationPause(Boolean)
- "}
- 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] Send IOS Notification at 04/26/2018 02:34:21","stackTrace":"Debug:Log(Object, DLogType)
- LocalNotification:SendRepeatingNotificationIOS(Int64, TimeSpan, String, String)
- LocalNotification:SendRepeatingNotification(Int32, TimeSpan, TimeSpan, String, String, Color32, Boolean, Boolean, String)
- NotificationsManager:SendNotifications()
- NotificationsManager:OnApplicationPause(Boolean)
- "}
- 04/23/2018 23:34:24 : OnApplicationPause False
- 04/23/2018 23:34:24 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- GameControllerN:OnApplicationPause(Boolean)
- "}
- 04/23/2018 23:34:24 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- GameControllerN:OnApplicationPause(Boolean)
- "}
- 04/23/2018 23:34:24 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"Debug:Log(Object, DLogType)
- NotificationsManager:OnApplicationPause(Boolean)
- "}
- 04/23/2018 23:34:25 : Finished tutorial step = ClickFarmSlot
- 04/23/2018 23:34:25 : Active tutorial step = OpenWindow
- 04/23/2018 23:34:25 : WindowsController showing window: BuySlotWindow
- 04/23/2018 23:34:26 : Finished tutorial step = OpenWindow
- 04/23/2018 23:34:26 : Active tutorial step = PlantGoods
- 04/23/2018 23:34:26 : GameControllerN place goods/WhipStation to slot 0
- 04/23/2018 23:34:26 : Current gold value = 0
- 04/23/2018 23:34:26 : ProfileManager Start Crop Timer
- 04/23/2018 23:34:26 : Finished tutorial step = PlantGoods
- 04/23/2018 23:34:26 : Active tutorial step = CollectGoldGromSlot
- 04/23/2018 23:34:26 : ProfileManager Start Crop Timer
- 04/23/2018 23:34:26 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:34:26 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:34:26 : WindowsController hiding window: BuySlotWindow
- 04/23/2018 23:34:28 : {"logType":"Log","message":"[Log] Language Source was up-to-date with Google Spreadsheet","stackTrace":"Debug:Log(Object, DLogType)
- I2.Loc.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:34:28 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:34:28 : Current gold value = 1
- 04/23/2018 23:34:28 : Finished tutorial step = CollectGoldGromSlot
- 04/23/2018 23:34:28 : Active tutorial step = CollectGoldGromSlot
- 04/23/2018 23:34:31 : WindowsController showing window: SettingsWindow
- 04/23/2018 23:34:51 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:34:51 : Payment was initialized!
- 04/23/2018 23:36:14 : AdsManager Video Loaded
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] FBCommunicator LOGGED IN","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] access token's User ID = 1964926477170087","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] email","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] public_profile","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] user_friends","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetAppRequests()
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetPlayerProfile()
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:36:33 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogout","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- SettingsWindow:OnFacebookButton()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:36:40 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetAppRequests(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:40 : FB Communicator On Get App Requests start
- 04/23/2018 23:36:40 : raw result = {"data":[]}
- 04/23/2018 23:36:40 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetAppRequests(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:40 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetAppUsers()
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:37:59 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:37:59 : RestorePurchases started ...
- 04/23/2018 23:38:00 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:38:00 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- 04/23/2018 23:38:00 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:00 : RestorePurchases started ...
- 04/23/2018 23:38:01 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:38:01 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- 04/23/2018 23:38:01 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:01 : RestorePurchases started ...
- 04/23/2018 23:38:02 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:38:02 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- 04/23/2018 23:38:03 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:03 : RestorePurchases started ...
- 04/23/2018 23:38:03 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:38:03 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] FBCommunicator LOGGED IN","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] access token's User ID = 1964926477170087","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] email","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] public_profile","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] user_friends","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetAppRequests()
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetPlayerProfile()
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetAppRequests(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : FB Communicator On Get App Requests start
- 04/23/2018 23:38:14 : raw result = {"data":[]}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetAppRequests(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetAppUsers()
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetFriendsRating(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetFriendsRating(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : result = Error or result = canceled
- 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:14 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)
- Facebook.Unity.AsyncRequestString+c__Iterator0.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- "}
- 04/23/2018 23:38:15 : ProfileManager Start Crop Timer
- 04/23/2018 23:38:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:15 : WindowsController hiding window: SettingsWindow
- 04/23/2018 23:38:16 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:16 : Current gold value = 2
- 04/23/2018 23:38:17 : WindowsController showing window: SettingsWindow
- 04/23/2018 23:38:21 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogout","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- SettingsWindow:OnFacebookButton()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] FBCommunicator LOGGED IN","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] access token's User ID = 1964926477170087","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] email","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] public_profile","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] user_friends","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetAppRequests()
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetPlayerProfile()
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnLogin(ILoginResult)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
- Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:GetAppUsers()
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetPlayerProfile(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetAppRequests(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : FB Communicator On Get App Requests start
- 04/23/2018 23:38:30 : raw result = {"data":[]}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- FBCommunicator:OnGetAppRequests(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"Debug:Log(Object, DLogType)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetFriendsRating(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"Debug:Log(Object, DLogType)
- FBCommunicator:OnGetFriendsRating(IGraphResult)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : result = Error or result = canceled
- 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"Debug:Log(Object, DLogType)
- SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
- Facebook.Unity.c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- "}
- 04/23/2018 23:38:30 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)
- Facebook.Unity.AsyncRequestString+c__Iterator0.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- "}
- 04/23/2018 23:38:34 : ProfileManager Start Crop Timer
- 04/23/2018 23:38:34 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:34 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:34 : WindowsController hiding window: SettingsWindow
- 04/23/2018 23:38:34 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:34 : Current gold value = 3
- 04/23/2018 23:38:36 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:36 : Current gold value = 4
- 04/23/2018 23:38:37 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:37 : Current gold value = 5
- 04/23/2018 23:38:38 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:38 : Current gold value = 6
- 04/23/2018 23:38:39 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:39 : Current gold value = 7
- 04/23/2018 23:38:41 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:41 : Current gold value = 8
- 04/23/2018 23:38:42 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:42 : Current gold value = 9
- 04/23/2018 23:38:43 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:43 : Current gold value = 10
- 04/23/2018 23:38:45 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:45 : Current gold value = 11
- 04/23/2018 23:38:46 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:46 : Current gold value = 12
- 04/23/2018 23:38:47 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:47 : Current gold value = 13
- 04/23/2018 23:38:48 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:48 : Current gold value = 14
- 04/23/2018 23:38:49 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:49 : Current gold value = 15
- 04/23/2018 23:38:50 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:50 : Current gold value = 16
- 04/23/2018 23:38:52 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:52 : Current gold value = 17
- 04/23/2018 23:38:53 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:53 : Current gold value = 18
- 04/23/2018 23:38:54 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:54 : Current gold value = 19
- 04/23/2018 23:38:55 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:38:56 : Current gold value = 20
- 04/23/2018 23:38:56 : {"logType":"Log","message":"[Log] Tutorial step = UpgradeSlot","stackTrace":"Debug:Log(Object, DLogType)
- ProfileManager:set_TutorialState(TutorialStep)
- TutorialManager:FinishActiveStep()
- FarmSlotController:TryToCollectGold()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:56 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- ProfileManager:set_TutorialState(TutorialStep)
- TutorialManager:FinishActiveStep()
- FarmSlotController:TryToCollectGold()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:56 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- ProfileManager:set_TutorialState(TutorialStep)
- TutorialManager:FinishActiveStep()
- FarmSlotController:TryToCollectGold()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:38:56 : Current tutorial state = UpgradeSlot
- 04/23/2018 23:38:58 : Finished tutorial step = ClickUpgradeSlotsButton
- 04/23/2018 23:38:58 : Active tutorial step = UpgradeSlot
- 04/23/2018 23:38:58 : GameMode changed from Normal to Upgrade
- 04/23/2018 23:39:00 : Current gold value = 17
- 04/23/2018 23:39:00 : Upgrade goods/WhipStation from level 1 to level 2
- 04/23/2018 23:39:00 : Current gold value = 14
- 04/23/2018 23:39:00 : Upgrade goods/WhipStation from level 2 to level 3
- 04/23/2018 23:39:00 : Current gold value = 11
- 04/23/2018 23:39:00 : Upgrade goods/WhipStation from level 3 to level 4
- 04/23/2018 23:39:00 : Current gold value = 6
- 04/23/2018 23:39:00 : {"logType":"Log","message":"[Log] Tutorial step = CollectFirstThousand","stackTrace":"Debug:Log(Object, DLogType)
- ProfileManager:set_TutorialState(TutorialStep)
- TutorialManager:FinishActiveStep()
- FarmSlotController:TryToUpgradeSlot()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:00 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- ProfileManager:set_TutorialState(TutorialStep)
- TutorialManager:FinishActiveStep()
- FarmSlotController:TryToUpgradeSlot()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:00 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- ProfileManager:set_TutorialState(TutorialStep)
- TutorialManager:FinishActiveStep()
- FarmSlotController:TryToUpgradeSlot()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:00 : Current tutorial state = CollectFirstThousand
- 04/23/2018 23:39:00 : Upgrade goods/WhipStation from level 4 to level 5
- 04/23/2018 23:39:01 : Current gold value = 1
- 04/23/2018 23:39:01 : Upgrade goods/WhipStation from level 5 to level 6
- 04/23/2018 23:39:02 : GameMode changed from Upgrade to Normal
- 04/23/2018 23:39:02 : ProfileManager Start Crop Timer
- 04/23/2018 23:39:02 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- GameControllerN:set_GameMode(GameMode)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:02 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- GameControllerN:set_GameMode(GameMode)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:03 : Collect 1 gold from goods/WhipStation
- 04/23/2018 23:39:03 : Current gold value = 2
- 04/23/2018 23:39:04 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:04 : Current gold value = 8
- 04/23/2018 23:39:05 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:05 : Current gold value = 14
- 04/23/2018 23:39:06 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:06 : Current gold value = 20
- 04/23/2018 23:39:07 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:07 : Current gold value = 26
- 04/23/2018 23:39:08 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:08 : Current gold value = 32
- 04/23/2018 23:39:10 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:10 : Current gold value = 38
- 04/23/2018 23:39:11 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:11 : Current gold value = 44
- 04/23/2018 23:39:12 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:12 : Current gold value = 50
- 04/23/2018 23:39:13 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:13 : Current gold value = 56
- 04/23/2018 23:39:14 : WindowsController showing window: SettingsWindow
- 04/23/2018 23:39:16 : ProfileManager Start Crop Timer
- 04/23/2018 23:39:16 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:16 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:16 : WindowsController hiding window: SettingsWindow
- 04/23/2018 23:39:16 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:16 : Current gold value = 62
- 04/23/2018 23:39:18 : WindowsController showing window: BuySlotWindow
- 04/23/2018 23:39:19 : GameControllerN place goods/Boiler to slot 1
- 04/23/2018 23:39:19 : Current gold value = 2
- 04/23/2018 23:39:19 : ProfileManager Start Crop Timer
- 04/23/2018 23:39:19 : ProfileManager Start Crop Timer
- 04/23/2018 23:39:19 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:19 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:19 : WindowsController hiding window: BuySlotWindow
- 04/23/2018 23:39:22 : GameMode changed from Normal to Upgrade
- 04/23/2018 23:39:24 : to level 1
- 04/23/2018 23:39:25 : GameMode changed from Upgrade to Normal
- 04/23/2018 23:39:25 : ProfileManager Start Crop Timer
- 04/23/2018 23:39:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- GameControllerN:set_GameMode(GameMode)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
- GameControllerN:CheckCrossPromoState()
- GameControllerN:set_GameMode(GameMode)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:25 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:25 : Current gold value = 8
- 04/23/2018 23:39:26 : Collect 15 gold from goods/Boiler
- 04/23/2018 23:39:26 : Current gold value = 23
- 04/23/2018 23:39:27 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:27 : Current gold value = 29
- 04/23/2018 23:39:28 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:28 : Current gold value = 35
- 04/23/2018 23:39:30 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:30 : Current gold value = 41
- 04/23/2018 23:39:32 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:32 : Current gold value = 47
- 04/23/2018 23:39:32 : Collect 15 gold from goods/Boiler
- 04/23/2018 23:39:32 : Current gold value = 62
- 04/23/2018 23:39:33 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:33 : Current gold value = 68
- 04/23/2018 23:39:34 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:34 : Current gold value = 74
- 04/23/2018 23:39:35 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:35 : Current gold value = 80
- 04/23/2018 23:39:37 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:37 : Current gold value = 86
- 04/23/2018 23:39:38 : Collect 15 gold from goods/Boiler
- 04/23/2018 23:39:38 : Current gold value = 101
- 04/23/2018 23:39:38 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:38 : Current gold value = 107
- 04/23/2018 23:39:39 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:39 : Current gold value = 113
- 04/23/2018 23:39:41 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:41 : Current gold value = 119
- 04/23/2018 23:39:42 : Collect 6 gold from goods/WhipStation
- 04/23/2018 23:39:42 : Current gold value = 125
- 04/23/2018 23:39:43 : WindowsController showing window: SettingsWindow
- 04/23/2018 23:39:48 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:48 : RestorePurchases started ...
- 04/23/2018 23:39:49 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:49 : RestorePurchases started ...
- 04/23/2018 23:39:49 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:39:49 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:50 : RestorePurchases started ...
- 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:39:50 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:50 : RestorePurchases started ...
- 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:50 : RestorePurchases started ...
- 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:39:50 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- 04/23/2018 23:39:51 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:51 : RestorePurchases started ...
- 04/23/2018 23:39:51 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:51 : RestorePurchases started ...
- 04/23/2018 23:39:51 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:39:51 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- 04/23/2018 23:39:51 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:RestorePurchases()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- "}
- 04/23/2018 23:39:51 : RestorePurchases started ...
- 04/23/2018 23:39:52 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
- UnityPayment:m__0(Boolean)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- "}
- 04/23/2018 23:39:52 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
- ================================================================================
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