Advertisement
Guest User

Untitled

a guest
Apr 27th, 2018
61
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.63 KB | None | 0 0
  1. Skaven - Clan Vrrrtkin
  2. 9th Ed - 2,500 Pts.
  3.  
  4. Lords:
  5.  
  6. Warlord(General) - 363 Pts.
  7. Equipment:
  8. Hand Weapon
  9. Medium Armour
  10. Shield
  11. Magic Items:
  12. Warpstone Amulet -
  13. ` The Amulet confers to the bearer the Ward save (4+)
  14. special rule. At the end of the game roll a D6. On the
  15. result of 1, the character succumbs to the mutating
  16. power of the warpstone and is removed as a casualty.
  17. No re-rolls are allowed for this final roll.
  18. Dragonhelm -
  19. The helmet gives the wearer a 6+ armour save. The
  20. wearer has the Immunity (Flaming Attacks) special
  21. rule.
  22. Ogre Blade -
  23. Close combat attacks made with this sword are
  24. resolved at +2 Strength.
  25. The Trickster’s Shard
  26. Models in base contact with the bearer (friends and
  27. foes) must re-roll successful ward saves.
  28. Mount:
  29. Brood Horror
  30.  
  31.  
  32.  
  33.  
  34.  
  35.  
  36.  
  37.  
  38.  
  39.  
  40. Heroes:
  41.  
  42. Chieftain - 122 Pts.
  43. Equipment:
  44. Hand Weapon
  45. Heavy Armour
  46. Shield
  47. BSB
  48. Magic Items:
  49. Armour Of Destiny -
  50. Heavy armour. The Armour of Destiny grants the
  51. wearer a 4+ ward save.
  52. Warlock Engineer - 187 Pts.
  53. Equipment:
  54. Hand Weapon
  55. Halberd
  56. Light Armour
  57. Warplock Pistol
  58. 3 Warpstone Weapons
  59. Magic Items:
  60. Destroy Magic Scroll
  61. When an enemy casts a spell, the bearer may
  62. immediately counter its effects by reading the Destroy
  63. Magic Scroll to release the spell written upon it. The
  64. enemy's spell is dispelled automatically (unless it was
  65. cast with Irresistible Force). In addition, roll a D6. On a
  66. 4+, the spell is destroyed and the enemy must discard
  67. the spell for the rest of the game
  68. Opal Amulet
  69. One use only. The Opal Amulet bestows a 4+ ward
  70. save against the first wound suffered by the bearer,
  71. after which its power fades and it cannot be used again
  72. during the game
  73. Magic:
  74. Level 2
  75. Spells:
  76. Scorch
  77. Death Frenzy
  78. Warp Lightning
  79. Warlock Engineer - 97 Pts.
  80. Equipment:
  81. Hand Weapon
  82. Halberd
  83. Light Armour
  84. Warplock Pistol
  85. Magic Items:
  86. Dispel Scroll
  87. One use only. When an enemy spell has been cast, a
  88. wizard who has a dispel scroll can read it instead of
  89. attempting to dispel the spell by using dispel dice. This
  90. automatically dispels the enemy spell; no dice roll is
  91. required. Note that even a dispel scroll will not help if
  92. the spell has been cast with irresistible force. Note also
  93. that a dispel scroll cannot be used to dispel spells that
  94. remain in play other than at the moment they are cast
  95. Magic:
  96. Level 1
  97. Spells:
  98. Warpstorm
  99. Warp Lightning
  100.  
  101. Core:
  102.  
  103. Stormvermin(x35) - 310 Pts.
  104. Equipment:
  105. Halberd
  106. Medium Armour
  107. Command:
  108. Fang Leader
  109. Musician
  110. Standard Bearer
  111. Rampagers Standard - A unit with this magic standard can re-roll its charge distance dice.
  112.  
  113.  
  114.  
  115.  
  116.  
  117.  
  118. Clanrats(x40) - 280 Pts.
  119. Equipment:
  120. Spears
  121. Light Armour
  122. Shield
  123. Command:
  124. Claw Leader
  125. Musician
  126. Standard Bearer
  127. Weapon Team:
  128. Poisoned Wind Mortar
  129.  
  130. Clanrats(x40) - 280 Pts.
  131. Equipment:
  132. Spears
  133. Light Armour
  134. Shield
  135. Command:
  136. Claw Leader
  137. Musician
  138. Standard Bearer
  139. Weapon Team:
  140. Poisoned Wind Mortar
  141.  
  142. Skaven Slaves(x21) - 42
  143.  
  144. Skaven Slaves(x22) - 44
  145.  
  146. Special:
  147.  
  148. Warplock Jezzails(x3) - 80 Pts.
  149. Equipment:
  150. Hand Weapons
  151. Jezzial
  152. Pavise
  153. Command:
  154. Sharpshooter Team
  155.  
  156. Warplock Jezzails(x3) - 80 Pts.
  157. Equipment:
  158. Hand Weapons
  159. Jezzial
  160. Pavise
  161. Command:
  162. Sharpshooter Team
  163.  
  164. Poisoned Wind Globadiers(x5) - 45 Pts.
  165. Equipment:
  166. Hand Weapons
  167. Poisoned Wind Globes
  168. Light Armour
  169.  
  170. Poisoned Wind Globadiers(x5) - 45 Pts.
  171. Equipment:
  172. Hand Weapons
  173. Poisoned Wind Globes
  174. Light Armour
  175.  
  176. Rare:
  177.  
  178. Hell Pit Abomination - 250 Pts.
  179. Special Rules:
  180. Impact Hits (D6)
  181. Regeneration (4+)
  182. Stubborn
  183. Random Movement (3D6)
  184. Shambling Horror
  185. Special Close Combat Attacks
  186. Too Horrible to Die
  187.  
  188. Doomwheel - 175 Pts.
  189.  
  190. Warp Lightning Cannon - 100 Pts.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement