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Feb 22nd, 2018
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  1. using System;
  2. using UnityEditor;
  3. using UnityEditor.SceneManagement;
  4. using UnityEngine.SceneManagement;
  5.  
  6. [InitializeOnLoad]
  7. public static class EditorSceneMemoryManager
  8. {
  9. static EditorSceneMemoryManager()
  10. {
  11. EditorSceneManager.sceneOpened += OnSceneOpened;
  12. }
  13.  
  14. static void OnSceneOpened(Scene scene, OpenSceneMode mode)
  15. {
  16. GarbageCollect();
  17. }
  18.  
  19. [MenuItem("Tools/Force Garbage Collection")]
  20. static void GarbageCollect()
  21. {
  22. EditorUtility.UnloadUnusedAssetsImmediate();
  23. GC.Collect();
  24. }
  25. }
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