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Ori and the Will of the Wisps - General Routing Doc

Mar 15th, 2020
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  1. Ori and the Will of the Wisps
  2. General Routing Doc
  3. Prices listed are Easy mode
  4.  
  5. Areas
  6. -Inkwater Marsh - 6 Gorlek Ore (1 from A Little Braver), 5 Health Cell, 5 Energy Cell
  7. -Kwolok's Hollow - 2 Gorlek Ore, 3 Health Cell, 5 Energy Cell
  8. -Wellspring Glades - 4 Gorlek Ore, 3 Health Cell, 2 Energy Cell
  9. -The Wellspring - 7 Gorlek Ore (1 from The Lost Compass), 2 Health Cell, 3 Energy Cell
  10. -Midnight Burrows
  11. -Silent Woods - 4 Gorlek Ore
  12. -Luma Pools - 5 Gorlek Ore, 3 Health Cell, 3 Energy Cell
  13. -Mouldwood Depths - 2 Gorlek Ore, 2 Health Cell, 2 Energy Cell
  14. -Baur's Reach - 4 Gorlek Ore, 1 Health Cell
  15. -Windswept Wastes - 4 Gorlek Ore, 4 Health Cell, 3 Energy Cell
  16. -Windtorn Ruins - 1 Energy Cell
  17. -Willow's End - 2 Gorlek Ore, 1 Health Cell
  18.  
  19. Active Skills - Opher gives 50% discount on 1st purchased skill (400sl -> 200sl)
  20. -Torch (temporary)
  21. -Spirit Edge
  22. -Spirit Arc
  23. -Spike - Throw a powerful spear of light. Uses a large amount of Energy - Opher (400sl)
  24. --Exploding Spike - Spike explodes on hit
  25. -Spirit Smash - Pound foes with a strong, sweeping blow - Opher (400sl)
  26. --Shock Smash - Drop attacks with Spirit Smash create a shockwave - (600sl)
  27. -Spirit Star - Throw a star that returns to you - Opher (400sl)
  28. --Spirit Star II - Tap to pause the Spirit Star's flight and spin it in place
  29. -Light Burst
  30. -Regenerate
  31. -Flap
  32. -Blaze - Set nearby enemies on fire - Opher (400sl)
  33. --Charge Blaze - Charge up a flame to damage and set all enemies in sight on fire
  34. -Flash
  35. -Sentry - Spawn a spirit orb that attacks for you - Opher (400sl)
  36. --Sentry Speed - Increase Sentry attack speed - Opher (800sl)
  37. -Launch
  38.  
  39. Passive Skills
  40. -Double Jump
  41. -Dash
  42. -Bash
  43. -Grapple
  44. -Kuro's Feather
  45. -Swim Dash
  46. -Burrow
  47. -Water Breath - Breathe under water - Opher (250sl)
  48. -Ancestral Light x2 - Midnight Burrows (1-2-1-3-3-2-1) and Wellspring Glades (plant Last Seed)
  49.  
  50. Shards
  51. -Splinter - Spirit Arc shots split into 3 short-range shot, dealing 50% damage each - Mouldwood Depths (right of entrance)
  52. --Splinter II - Spirit Arc shots splits into 4 short-range shots, dealing 50% damage each - Twillen (200sl)
  53. --Splinter III - Spirit Arc shots split into 5 short-range shots, dealing 50% damage each - Twillen (500sl)
  54. -Quickshot - Spirit Arc fires 25% faster - Kwolok's Hollow (at the end of the long room in the half-submerged section)
  55. -Arcing - Spirit Arc shots also hit nearby enemies - Wellspring Glades (above Grom)
  56. -Vitality - Gain 1 additional Life cell - Twillen (100sl)
  57. --Vitality II - Gain 2 additional Life cells - Twillen (200sl)
  58. --Vitality III - Gain 3 additional Life cells - Twillen (300sl)
  59. -Energy - Gain 1 additional Energy cell - Twillen (100sl)
  60. --Energy II - Gain 2 additional Energy cells - Twillen (200sl)
  61. --Energy III - Gain 3 additional Energy cells - Twillen (300sl)
  62. -Life Harvest - Enemies drop more Life orbs - The Wellspring (bottom left)
  63. -Light Harvest - Enemies drop 2 extra Spirit Light orbs - Twillen (150sl)
  64. --Light Harvest II - Enemies drop 3 extra Spirit Light orbs - Twillen (250sl)
  65. --Light Harvest III - Enemies drop 4 extra Spirit Light orbs - Twillen (375sl)
  66. -Energy Harvest - Enemies drop more Energy orbs - Luma Pools (next to Spirit Trial start)
  67. -Lifeforce - 10% bonus damage when above half Life - Baur's Reach (left from Tokk)
  68. --Lifeforce II - 20% bonus damage when above halfe Life - Twillen (200sl)
  69. --Lifeforce III - 30% bonus damage when above half Life - Twillen (400sl)
  70. -Last Stand - Deal 20% more damage when below 15% Life - Windswept Ruins (directly above the large bridge)
  71. -Reckless - Increase damage dealt and taken by 15% - Inkwater Marsh (right of Regenerate)
  72. --Reckless II - Increase damage dealt and taken by 25% - Twillen (200sl)
  73. --Reckless III - Increase damage dealt and taken by 35% - Twillen (400sl)
  74. -Life Pact - Spend Life to cast spells when out of Energy - Inkwater Marsh (below shortcut to Luma Pools)
  75. -Overcharge - Reduce Energy costs by 50% and increase damage taken by 100% - Twillen (150sl)
  76. -Swap - Swap maximum Life and Energy - Twillen (150sl)
  77. -Magnet - Orbs float to Ori from a half-screen away - Inkwater Marsh (up right from Spirit Edge)
  78. --Magnet II - Orbs float to Ori from a great distance away - Twillen (250sl)
  79. -Overflow - Convert excess Energy to Life and excess Life to Energy - Silent Woods (left of Spirit Trial start)
  80. -Finesse - 10% chance to deal 50% bonus damage - Twillen (100sl)
  81. --Finesse II - 20% chance to deal 50% bonus damage - Twillen (250sl)
  82. -Spirit Surge - Spirit Light grants bonus damage. Caps at 3000 Spirit Light - Mouldwood Depths (down left from Flash)
  83. --Spirit Surge II - Spirit Light grants bonus damage. Caps at 6000 Spirit Light - Twillen (300sl)
  84. -Thorn - Deal 25% of melee damage taken back to enemies - The Wellspring (inside, to the left of the first door)
  85. --Thorn II - Deal 50% of melee damage taken back to enemies - Twillen (400sl)
  86. -Resilience - Take 10% less damage - Inkwater Marsh (below spawn)
  87. --Resilience II - Take 20% less damage - Twillen (100sl)
  88. --Resilience III - Take 25% less damage - Twillen (300sl)
  89. --Resilience IV - Take 30% less damage - Twillen (400sl)
  90. -Deflector - Melee attacks deflect projectiles - Midnight Burrows (right of key door)
  91. -Turmoil - Enemies respawn faster - Windswept Ruins (left of key door)
  92. -Bounty - Enemies have 70% more Life and deal 70% more damage, but drop double Spirit Light - Wellspring Glades (top left of the right tree)
  93. -Catalyst - Replenish some Energy when dealing melee damage - Baur's Reach (under ice below Veral)
  94. --Catalyst II - Replenish even more Energy when dealing melee damage - Twillen (375sl)
  95. -Fracture - Detonate to split Light Burst into three smaller bursts - Baur's Reach (left in section before final ascent)
  96. -Ultra Bash - Bash deals damage - Luma Pools (below first Teleporter)
  97. --Ultra Bash II - Bash deals more damage and pushes farther - Twillen (300sl)
  98. -Wingclip - Deal bonus damage to flying enemies - Twillen (100sl)
  99. -Ultra Grapple - Grapple 1 enemy per jump - The Wellspring (at the very top right)
  100. --Ultra Grapple II - Grapple 1 enemy and deal damage - Twillen (150sl)
  101. --Ultra Grapple III - Grapple 2 enemies per jump and deal damage - Twillen (300sl)
  102. -Triple Jump - Jump twice mid-air before landing - Twillen (1100sl)
  103. -Sticky - Stick and climb on walls - Inkwater Marsh (above Double Jump)
  104. -Secret - Secret walls become semi-transparent - Twillen (complete A Diamond in the Rough)
  105.  
  106. Quests
  107. -The Missing Key - Inkwater Marsh
  108. -A Little Braver - Kwolok's Hollow
  109. -Hand-to-Hand - Kwolok's Hollow
  110. -Rebuilding the Glades - Wellspring Glades
  111. -Regrowing the Glades - Wellspring Glades
  112. -The Lost Compass - The Wellspring
  113. -Into the Burrows - Midnight Burrows
  114. -The Tree Keeper - Silent Woods
  115. -The Silent Map - Wellspring Glades
  116. -Into the Darkness - Wellspring Glades
  117. -Family Reunion - Wellspring Glades
  118. -Kwolok's Wisdom - Luma Pools
  119. -A Diamond in the Rough - Windswept Wastes
  120.  
  121. Rebuilding the Glades
  122. -Repair the Spirit Well (1 Gorlek Ore)
  123. -Dwelling Repairs (4 Gorlek Ore)
  124. -Thorny Situation (5 Gorlek Ore)
  125. -Roofs Over Heads (6 Gorlek Ore)
  126. -Clear the Cave Entrance (6 Gorlek Ore)
  127. -Onwards and Upwards (8 Gorlek Ore)
  128. -The Gorlek Touch (10 Gorlek Ore)
  129.  
  130. Regrowing the Glades
  131. -Wellspring Wildflowers (spirit light flowers) - Windswept Wastes
  132. -Sticky Situation (climbing grass) - Luma Pools
  133. -Firemoth's Delight (bash flowers) - Mouldwood Depths
  134. -Blue Moon (grapple flowers) - The Wellspring
  135. -Left Behind (bounce pads) - Baur's Reach
  136. -The Last Seed (Ancestral Light) - The Tree Keeper quest
  137.  
  138. Hand-to-Hand
  139. -Drawing - Kwolok's Hollow (Moki)
  140. -Wanderer's Pouch - Wellspring Glades (Tokk)
  141. -Herb Pouch - The Wellspring (Moki)
  142. -Spicy Marshclam Soup - Wellspring Glades (Veral)
  143. -Fashionable Hat - Baur's Reach (Moki)
  144. -Empty Lantern - Wellspring Glades (Moki)
  145. -Threads of Spider Silk - Mouldwood Depths (Moki)
  146. -Spyglass - Luma Pools (Moki)
  147. -Filled Canteen - Wellspring Glades (Motay)
  148. -Map Stone - Windswept Wastes (Gorlek Miner)
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