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- Ori and the Will of the Wisps
- General Routing Doc
- Prices listed are Easy mode
- Areas
- -Inkwater Marsh - 6 Gorlek Ore (1 from A Little Braver), 5 Health Cell, 5 Energy Cell
- -Kwolok's Hollow - 2 Gorlek Ore, 3 Health Cell, 5 Energy Cell
- -Wellspring Glades - 4 Gorlek Ore, 3 Health Cell, 2 Energy Cell
- -The Wellspring - 7 Gorlek Ore (1 from The Lost Compass), 2 Health Cell, 3 Energy Cell
- -Midnight Burrows
- -Silent Woods - 4 Gorlek Ore
- -Luma Pools - 5 Gorlek Ore, 3 Health Cell, 3 Energy Cell
- -Mouldwood Depths - 2 Gorlek Ore, 2 Health Cell, 2 Energy Cell
- -Baur's Reach - 4 Gorlek Ore, 1 Health Cell
- -Windswept Wastes - 4 Gorlek Ore, 4 Health Cell, 3 Energy Cell
- -Windtorn Ruins - 1 Energy Cell
- -Willow's End - 2 Gorlek Ore, 1 Health Cell
- Active Skills - Opher gives 50% discount on 1st purchased skill (400sl -> 200sl)
- -Torch (temporary)
- -Spirit Edge
- -Spirit Arc
- -Spike - Throw a powerful spear of light. Uses a large amount of Energy - Opher (400sl)
- --Exploding Spike - Spike explodes on hit
- -Spirit Smash - Pound foes with a strong, sweeping blow - Opher (400sl)
- --Shock Smash - Drop attacks with Spirit Smash create a shockwave - (600sl)
- -Spirit Star - Throw a star that returns to you - Opher (400sl)
- --Spirit Star II - Tap to pause the Spirit Star's flight and spin it in place
- -Light Burst
- -Regenerate
- -Flap
- -Blaze - Set nearby enemies on fire - Opher (400sl)
- --Charge Blaze - Charge up a flame to damage and set all enemies in sight on fire
- -Flash
- -Sentry - Spawn a spirit orb that attacks for you - Opher (400sl)
- --Sentry Speed - Increase Sentry attack speed - Opher (800sl)
- -Launch
- Passive Skills
- -Double Jump
- -Dash
- -Bash
- -Grapple
- -Kuro's Feather
- -Swim Dash
- -Burrow
- -Water Breath - Breathe under water - Opher (250sl)
- -Ancestral Light x2 - Midnight Burrows (1-2-1-3-3-2-1) and Wellspring Glades (plant Last Seed)
- Shards
- -Splinter - Spirit Arc shots split into 3 short-range shot, dealing 50% damage each - Mouldwood Depths (right of entrance)
- --Splinter II - Spirit Arc shots splits into 4 short-range shots, dealing 50% damage each - Twillen (200sl)
- --Splinter III - Spirit Arc shots split into 5 short-range shots, dealing 50% damage each - Twillen (500sl)
- -Quickshot - Spirit Arc fires 25% faster - Kwolok's Hollow (at the end of the long room in the half-submerged section)
- -Arcing - Spirit Arc shots also hit nearby enemies - Wellspring Glades (above Grom)
- -Vitality - Gain 1 additional Life cell - Twillen (100sl)
- --Vitality II - Gain 2 additional Life cells - Twillen (200sl)
- --Vitality III - Gain 3 additional Life cells - Twillen (300sl)
- -Energy - Gain 1 additional Energy cell - Twillen (100sl)
- --Energy II - Gain 2 additional Energy cells - Twillen (200sl)
- --Energy III - Gain 3 additional Energy cells - Twillen (300sl)
- -Life Harvest - Enemies drop more Life orbs - The Wellspring (bottom left)
- -Light Harvest - Enemies drop 2 extra Spirit Light orbs - Twillen (150sl)
- --Light Harvest II - Enemies drop 3 extra Spirit Light orbs - Twillen (250sl)
- --Light Harvest III - Enemies drop 4 extra Spirit Light orbs - Twillen (375sl)
- -Energy Harvest - Enemies drop more Energy orbs - Luma Pools (next to Spirit Trial start)
- -Lifeforce - 10% bonus damage when above half Life - Baur's Reach (left from Tokk)
- --Lifeforce II - 20% bonus damage when above halfe Life - Twillen (200sl)
- --Lifeforce III - 30% bonus damage when above half Life - Twillen (400sl)
- -Last Stand - Deal 20% more damage when below 15% Life - Windswept Ruins (directly above the large bridge)
- -Reckless - Increase damage dealt and taken by 15% - Inkwater Marsh (right of Regenerate)
- --Reckless II - Increase damage dealt and taken by 25% - Twillen (200sl)
- --Reckless III - Increase damage dealt and taken by 35% - Twillen (400sl)
- -Life Pact - Spend Life to cast spells when out of Energy - Inkwater Marsh (below shortcut to Luma Pools)
- -Overcharge - Reduce Energy costs by 50% and increase damage taken by 100% - Twillen (150sl)
- -Swap - Swap maximum Life and Energy - Twillen (150sl)
- -Magnet - Orbs float to Ori from a half-screen away - Inkwater Marsh (up right from Spirit Edge)
- --Magnet II - Orbs float to Ori from a great distance away - Twillen (250sl)
- -Overflow - Convert excess Energy to Life and excess Life to Energy - Silent Woods (left of Spirit Trial start)
- -Finesse - 10% chance to deal 50% bonus damage - Twillen (100sl)
- --Finesse II - 20% chance to deal 50% bonus damage - Twillen (250sl)
- -Spirit Surge - Spirit Light grants bonus damage. Caps at 3000 Spirit Light - Mouldwood Depths (down left from Flash)
- --Spirit Surge II - Spirit Light grants bonus damage. Caps at 6000 Spirit Light - Twillen (300sl)
- -Thorn - Deal 25% of melee damage taken back to enemies - The Wellspring (inside, to the left of the first door)
- --Thorn II - Deal 50% of melee damage taken back to enemies - Twillen (400sl)
- -Resilience - Take 10% less damage - Inkwater Marsh (below spawn)
- --Resilience II - Take 20% less damage - Twillen (100sl)
- --Resilience III - Take 25% less damage - Twillen (300sl)
- --Resilience IV - Take 30% less damage - Twillen (400sl)
- -Deflector - Melee attacks deflect projectiles - Midnight Burrows (right of key door)
- -Turmoil - Enemies respawn faster - Windswept Ruins (left of key door)
- -Bounty - Enemies have 70% more Life and deal 70% more damage, but drop double Spirit Light - Wellspring Glades (top left of the right tree)
- -Catalyst - Replenish some Energy when dealing melee damage - Baur's Reach (under ice below Veral)
- --Catalyst II - Replenish even more Energy when dealing melee damage - Twillen (375sl)
- -Fracture - Detonate to split Light Burst into three smaller bursts - Baur's Reach (left in section before final ascent)
- -Ultra Bash - Bash deals damage - Luma Pools (below first Teleporter)
- --Ultra Bash II - Bash deals more damage and pushes farther - Twillen (300sl)
- -Wingclip - Deal bonus damage to flying enemies - Twillen (100sl)
- -Ultra Grapple - Grapple 1 enemy per jump - The Wellspring (at the very top right)
- --Ultra Grapple II - Grapple 1 enemy and deal damage - Twillen (150sl)
- --Ultra Grapple III - Grapple 2 enemies per jump and deal damage - Twillen (300sl)
- -Triple Jump - Jump twice mid-air before landing - Twillen (1100sl)
- -Sticky - Stick and climb on walls - Inkwater Marsh (above Double Jump)
- -Secret - Secret walls become semi-transparent - Twillen (complete A Diamond in the Rough)
- Quests
- -The Missing Key - Inkwater Marsh
- -A Little Braver - Kwolok's Hollow
- -Hand-to-Hand - Kwolok's Hollow
- -Rebuilding the Glades - Wellspring Glades
- -Regrowing the Glades - Wellspring Glades
- -The Lost Compass - The Wellspring
- -Into the Burrows - Midnight Burrows
- -The Tree Keeper - Silent Woods
- -The Silent Map - Wellspring Glades
- -Into the Darkness - Wellspring Glades
- -Family Reunion - Wellspring Glades
- -Kwolok's Wisdom - Luma Pools
- -A Diamond in the Rough - Windswept Wastes
- Rebuilding the Glades
- -Repair the Spirit Well (1 Gorlek Ore)
- -Dwelling Repairs (4 Gorlek Ore)
- -Thorny Situation (5 Gorlek Ore)
- -Roofs Over Heads (6 Gorlek Ore)
- -Clear the Cave Entrance (6 Gorlek Ore)
- -Onwards and Upwards (8 Gorlek Ore)
- -The Gorlek Touch (10 Gorlek Ore)
- Regrowing the Glades
- -Wellspring Wildflowers (spirit light flowers) - Windswept Wastes
- -Sticky Situation (climbing grass) - Luma Pools
- -Firemoth's Delight (bash flowers) - Mouldwood Depths
- -Blue Moon (grapple flowers) - The Wellspring
- -Left Behind (bounce pads) - Baur's Reach
- -The Last Seed (Ancestral Light) - The Tree Keeper quest
- Hand-to-Hand
- -Drawing - Kwolok's Hollow (Moki)
- -Wanderer's Pouch - Wellspring Glades (Tokk)
- -Herb Pouch - The Wellspring (Moki)
- -Spicy Marshclam Soup - Wellspring Glades (Veral)
- -Fashionable Hat - Baur's Reach (Moki)
- -Empty Lantern - Wellspring Glades (Moki)
- -Threads of Spider Silk - Mouldwood Depths (Moki)
- -Spyglass - Luma Pools (Moki)
- -Filled Canteen - Wellspring Glades (Motay)
- -Map Stone - Windswept Wastes (Gorlek Miner)
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