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- Generating Script.cs...
- Generating ScrollBar.cs...
- Generating ScrollContainer.cs...
- ERROR: _generate_cs_property: Condition ' getter->return_type.cname != setter->arguments.back()->get().type.cname ' is true. returned: ERR_BUG
- At: modules/mono/editor/bindings_generator.cpp:1427.
- ERROR: _generate_cs_type: Failed to generate property 'follow_focus' for class 'ScrollContainer'.
- At: modules/mono/editor/bindings_generator.cpp:1299.
- ERROR: generate_cs_api: Generation of the Core API C# project failed.
- At: modules/mono/editor/bindings_generator.cpp:1115.
- ERROR: handle_cmdline_args: --generate-mono-glue: Failed to generate the C# API.
- At: modules/mono/editor/bindings_generator.cpp:3176.
- scons: Reading SConscript files ...
- Enabling ALSA
- Enabling PulseAudio
- Checking for `thread_local` support... supported
- Mono root directory not found. Using pkg-config instead
- Checking for C header file mntent.h... (cached) yes
- scons: done reading SConscript files.
- scons: Building targets ...
- [ 0%] build_api_solution(["bin/GodotSharp/Api/Debug/GodotSharp.dll", "bin/GodotSharp/Api/Debug/GodotSharp.pdb", "bin/GodotSharp/Api/Debug/GodotSharp.xml", "bin/GodotSharp/Api/Debug/GodotSharpEditor.dll", "bin/GodotSharp/Api/Debug/GodotSharpEditor.pdb", "bin/GodotSharp/Api/Debug/GodotSharpEditor.xml"], [])
- MSBuild path: /usr/bin/msbuild
- [ 2%] Microsoft (R) Build Engine version 16.3.0-ci for Mono
- Copyright (C) Microsoft Corporation. All rights reserved.
- [ 5%] Build started 12/30/2019 4:37:55 PM.
- [ 11%] Project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp.sln" on node 1 (default targets).
- [ 11%] ValidateSolutionConfiguration:
- Building solution configuration "Debug|Any CPU".
- [ 12%] Project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp.sln" (1) is building "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj" (2) on node 1 (default targets).
- /home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj(83,3): error MSB4019: The imported project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GeneratedIncludes.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
- [ 12%] Done Building Project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj" (default targets) -- FAILED.
- [ 13%] Project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp.sln" (1) is building "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj" (3) on node 1 (default targets).
- /home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj(38,3): error MSB4019: The imported project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/GeneratedIncludes.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
- Done Building Project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj" (default targets) -- FAILED.
- [ 13%] Done Building Project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp.sln" (default targets) -- FAILED.
- [ 13%]
- Build FAILED.
- [ 13%]
- [ 13%] "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp.sln" (default target) (1) ->
- "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj" (default target) (2) ->
- [ 13%] /home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj(83,3): error MSB4019: The imported project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GeneratedIncludes.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
- "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharp.sln" (default target) (1) ->
- "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj" (default target) (3) ->
- /home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj(38,3): error MSB4019: The imported project "/home/franke/workspace/godot/modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/GeneratedIncludes.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
- 0 Warning(s)
- 2 Error(s)
- Time Elapsed 00:00:01.49
- [ 26%] Compiling ==> modules/mono/class_db_api_json.cpp
- [ 27%] Compiling ==> modules/mono/csharp_script.cpp
- [ 27%] Compiling ==> modules/mono/godotsharp_dirs.cpp
- [ 27%] Compiling ==> modules/mono/mono_gc_handle.cpp
- [ 27%] Compiling ==> modules/mono/register_types.cpp
- scons: *** [bin/GodotSharp/Api/Debug/GodotSharp.dll] RuntimeError : 'msbuild' exited with error code: 1
- Traceback (most recent call last):
- File "/usr/lib/scons/SCons/Action.py", line 1197, in execute
- result = self.execfunction(target=target, source=rsources, env=env)
- File "/home/franke/workspace/godot/modules/mono/build_scripts/api_solution_build.py", line 20, in build_api_solution
- build_solution(env, solution_path, build_config, extra_msbuild_args=extra_msbuild_args)
- File "/home/franke/workspace/godot/modules/mono/build_scripts/solution_builder.py", line 214, in build_solution
- run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')
- File "/home/franke/workspace/godot/modules/mono/build_scripts/solution_builder.py", line 152, in run_command
- raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
- RuntimeError: 'msbuild' exited with error code: 1
- scons: building terminated because of errors.
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