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byrg

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Jun 6th, 2019
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  1. * HP:Scratched MV:Tiring > Players in your Zone
  2. --------------------
  3. Byrg - By the Apple Trees
  4. You catch the scent of horses nearby.
  5.  
  6. * HP:Scratched MV:Tiring > nar sm orch
  7. You narrate 'sm orch'
  8.  
  9. * HP:Scratched MV:Tiring > cmbb
  10. cpo
  11. [change mood brave]
  12. Mood changed to: Brave
  13.  
  14. * HP:Scratched MV:Tiring > cw0
  15. [change posture offensive]
  16. Posture changed to: Offensive
  17.  
  18. * HP:Scratched MV:Tiring > where
  19. [change wimpy 0]
  20. You won't flee from any fight now.
  21.  
  22. * HP:Scratched MV:Tiring > Players in your Zone
  23. --------------------
  24. Byrg - By the Apple Trees
  25. You catch the scent of horses nearby.
  26.  
  27. * HP:Scratched MV:Tiring > look
  28. Preparing to find this room on the map.
  29. By the Apple Trees
  30. In this part of the orchard some trees grow. Five large apple trees with
  31. green, lush apples stand tall right next to the small stone wall that
  32. separates the monastery from the forest. On the ground there are a few
  33. rotten apples. The orchard goes on to the east and south, and to the west
  34. the stone wall has fallen over, opening a small exit out into the forest.
  35. [ obvious exits: E S W ]
  36.  
  37. Matching room found! Correcting map position.
  38.  
  39. A juicy looking apple has fallen to the ground. [5]
  40.  
  41. * HP:Scratched MV:Tiring > where
  42. Players in your Zone
  43. --------------------
  44. Jestin - In a Dying Orchard
  45. Whelk - In a Dying Orchard
  46. Byrg - By the Apple Trees
  47. You catch the scent of horses nearby.
  48.  
  49. * HP:Scratched MV:Tiring > look
  50. Preparing to find this room on the map.
  51. By the Apple Trees
  52. In this part of the orchard some trees grow. Five large apple trees with
  53. green, lush apples stand tall right next to the small stone wall that
  54. separates the monastery from the forest. On the ground there are a few
  55. rotten apples. The orchard goes on to the east and south, and to the west
  56. the stone wall has fallen over, opening a small exit out into the forest.
  57. [ obvious exits: E S W ]
  58.  
  59. Matching room found! Correcting map position.
  60.  
  61. A juicy looking apple has fallen to the ground. [5]
  62.  
  63. where
  64. * HP:Scratched MV:Tiring > Players in your Zone
  65. --------------------
  66. Jestin - On the Stone Steps
  67. Whelk - A Potato Field
  68. Byrg - By the Apple Trees
  69. You catch the scent of horses nearby.
  70.  
  71. * HP:Scratched MV:Tiring > where
  72. Players in your Zone
  73. --------------------
  74. Whelk - Path to the Old Monastery
  75. Jestin - In the Sleeping Chamber
  76. Byrg - By the Apple Trees
  77. You catch the scent of horses nearby.
  78.  
  79. * HP:Scratched MV:Tiring > where
  80. Players in your Zone
  81. --------------------
  82. Whelk - Path to the Old Monastery
  83. Jestin - In the Sleeping Chamber
  84. Byrg - By the Apple Trees
  85. You catch the scent of horses nearby.
  86.  
  87. * HP:Scratched MV:Tiring > where
  88. Players in your Zone
  89. --------------------
  90. Jestin - On the Stone Steps
  91. Whelk - Path to the Old Monastery
  92. Byrg - By the Apple Trees
  93. You catch the scent of horses nearby.
  94.  
  95. * HP:Scratched MV:Tiring >
  96. Whelk narrates '1s well'
  97.  
  98. * HP:Scratched MV:Tiring > s
  99. s
  100. w
  101. Walking Through the Orchard
  102. Berries of all sorts are planted in long rows here. By most of the rows a
  103. small sign is standing. Some of them have fallen and a few are missing but
  104. the main part is still here. A lot of weeds have spread all over the
  105. orchard. The green continues to the north and east. To the south you see a
  106. yard of some sort.
  107. [ obvious exits: N E S ]
  108. Several blackberries grow on a nearby vine. [3]
  109. Whelk Daddi is standing here, riding a shadow stallion.
  110. A snake is crawling through the water here.
  111. A young leatherleaf begins to thicken with age.
  112. A young leatherleaf begins to thicken with age.
  113. A young leatherleaf begins to thicken with age.
  114.  
  115. w
  116. * HP:Scratched MV:Tiring > The Yard Before the Monastery
  117. Inside the gate there is a small yard where the ground is paved with big,
  118. flat stones. To the east a monastery is situated. Although it has been
  119. deserted for many years, the monastery spreads the feeling of not being
  120. alone here. To the north there are some remains of the the monks' orchard,
  121. to the south there looks to be some sort of burial site and there is a gate
  122. to the west.
  123. [ obvious exits: N E S W ]
  124. A mole is here, looking sickly.
  125. A sickly, skinny deer stands here in a daze.
  126. A sickly, skinny deer stands here in a daze.
  127. A warhorse is here, stamping his feet impatiently.
  128. A young leatherleaf begins to thicken with age.
  129. A young leatherleaf begins to thicken with age.
  130.  
  131. * HP:Scratched MV:Tiring > Path Before the Gate
  132. The path ends here, in front of a ten-foot-high gate. The wood in the gate
  133. looks really old and worn and it is placed in a stone archway. There is
  134. something written on the archway but the weathered letters prove hard to
  135. make out. The path leads of to the west and the gate is to the east.
  136. [ obvious exits: E W ]
  137. *Ryzom* is standing here, riding a warhorse.
  138. *Rikkus* is standing here, riding a warhorse.
  139. A black snake is here, lying on a rock.
  140.  
  141. * HP:Scratched MV:Tiring > kh
  142. Path to the Old Monastery
  143. This part of the path is in even worse condition than the road continuing
  144. to the east and west. A small stream crossing the path cuts it in two. The
  145. faint animal tracks in the soft soil suggests that this could be a popular
  146. place to drink for forest animals. To the north is an old well.
  147. [ obvious exits: N E W ]
  148. A brazen young hare thumps his powerful hind legs nearby.
  149.  
  150. kh
  151. * HP:Scratched MV:Tiring > [k human]
  152. They aren't here.
  153.  
  154. * HP:Scratched MV:Tiring > [k human]
  155. They aren't here.
  156.  
  157. * HP:Scratched MV:Tiring > kh
  158. kh
  159. [k human]
  160. They aren't here.
  161.  
  162. kh
  163. * HP:Scratched MV:Tiring > [k human]
  164. They aren't here.
  165.  
  166. * HP:Scratched MV:Tiring > [k human]
  167. They aren't here.
  168.  
  169. * HP:Scratched MV:Tiring >
  170. *Rikkus* has arrived from the east, riding a warhorse.
  171. *Ryzom* has arrived from the east, riding a warhorse.
  172. *Ryzom* barely blasts your body.
  173.  
  174. * HP:Scratched MV:Tiring - Ryzom: Wounded >
  175. *Rikkus* scythes your right hand.
  176.  
  177. * HP:Scratched MV:Tiring - Ryzom: Wounded >
  178. You blast *Ryzom*'s body.
  179.  
  180. * HP:Scratched MV:Tiring - Ryzom: Battered > nar on 1s well
  181. You narrate 'on 1s well'
  182.  
  183. * HP:Scratched MV:Tiring - Ryzom: Battered >
  184. You dodge a bash from *Rikkus* who loses his balance and falls!
  185.  
  186. ing - Ryzom: Battered >
  187. You blast *Ryzom*'s head hard.
  188. *Ryzom* blasts your head.
  189. *Ryzom* sends you sprawling with a powerful bash!
  190.  
  191. * HP:Scratched MV:Tiring - Ryzom: Battered >
  192. Whelk lances *Rikkus*'s left leg hard.
  193.  
  194. * HP:Scratched MV:Tiring - Ryzom: Battered >
  195. Jestin has arrived from the north, riding a shadow stallion.
  196.  
  197. * HP:Scratched MV:Tiring - Ryzom: Battered >
  198. *Rikkus* scythes your left leg hard.
  199. *Ryzom* barely blasts your body.
  200.  
  201. * HP:Hurt MV:Tiring - Ryzom: Battered >
  202. *Rikkus* panics, and attempts to flee!
  203.  
  204. Ryzom: Battered >
  205. *Rikkus* leaves east riding a warhorse.
  206.  
  207. * HP:Hurt MV:Tiring - Ryzom: Battered > cmz
  208.  
  209. *Ryzom* panics, and attempts to flee!
  210.  
  211. * HP:Hurt MV:Tiring - Ryzom: Battered > [change mood berserk]
  212. Mood changed to: Berserk
  213.  
  214. * HP:Hurt MV:Tiring - Ryzom: Battered >
  215. *Ryzom* leaves north riding a warhorse.
  216.  
  217. * HP:Hurt MV:Tiring > kh
  218. kh
  219. kh
  220. [k human]
  221. They aren't here.
  222. *Rikkus* has arrived from the east, riding a warhorse.
  223. Jestin throws a fireball at *Rikkus*, who screams in pain.
  224.  
  225. kh
  226. * HP:Hurt MV:Tiring > kh
  227. [k human]
  228. You blast *Rikkus*'s left hand.
  229.  
  230. * HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > kh
  231. [k human]
  232. You do the best you can!
  233.  
  234. * HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > [k human]
  235. You do the best you can!
  236.  
  237. * HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > bash
  238. [k human]
  239. You do the best you can!
  240.  
  241. * HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > [k human]
  242. You do the best you can!
  243. *Rikkus* panics, and attempts to flee!
  244.  
  245. Jestin: Healthy - Rikkus: Wounded >
  246. *Rikkus* leaves east riding a warhorse.
  247.  
  248. *
  249. Jestin leaves east riding a shadow stallion.
  250.  
  251. =
  252. They're not here anymore!
  253.  
  254. * HP:Hurt MV:Tiring > kh
  255. kh
  256. [k human]
  257. They aren't here.
  258.  
  259. kh
  260. * HP:Hurt MV:Tiring > kh
  261. [k human]
  262. They aren't here.
  263.  
  264. * HP:Hurt MV:Tiring > [k human]
  265. They aren't here.
  266.  
  267. * HP:Hurt MV:Tiring > where
  268. [k human]
  269. They aren't here.
  270.  
  271. * HP:Hurt MV:Tiring > Players in your Zone
  272. --------------------
  273. Jestin - A Potato Field
  274. Whelk - On the Stone Steps
  275. Byrg - Path to the Old Monastery
  276. You catch the scent of horses nearby.
  277.  
  278. cmbb
  279. * HP:Hurt MV:Tiring > cmbb
  280. [change mood brave]
  281. Mood changed to: Brave
  282. Wimpy reset to: 122 hit points.
  283.  
  284. * HP:Hurt MV:Tiring > cmbb
  285. [change mood brave]
  286. Mood changed to: Brave
  287. Wimpy reset to: 122 hit points.
  288.  
  289. * HP:Hurt MV:Tiring > look
  290. Preparing to find this room on the map.
  291. [change mood brave]
  292. Mood changed to: Brave
  293. Wimpy reset to: 122 hit points.
  294.  
  295. * HP:Hurt MV:Tiring > where
  296. Path to the Old Monastery
  297. This part of the path is in even worse condition than the road continuing
  298. to the east and west. A small stream crossing the path cuts it in two. The
  299. faint animal tracks in the soft soil suggests that this could be a popular
  300. place to drink for forest animals. To the north is an old well.
  301. [ obvious exits: N E W ]
  302.  
  303. Matching room found! Correcting map position.
  304.  
  305. A brazen young hare thumps his powerful hind legs nearby.
  306.  
  307. * HP:Hurt MV:Tiring > cw0
  308. where
  309. Players in your Zone
  310. --------------------
  311. Whelk - A Small Path
  312. Byrg - Path to the Old Monastery
  313. You catch the scent of horses nearby.
  314.  
  315. * HP:Scratched MV:Strong > [change wimpy 0]
  316. You won't flee from any fight now.
  317.  
  318. * HP:Scratched MV:Strong > Players in your Zone
  319. --------------------
  320. Whelk - A Pile of Lumber
  321. Byrg - Path to the Old Monastery
  322. You catch the scent of horses nearby.
  323.  
  324. * HP:Scratched MV:Strong > n
  325. s
  326. By the Deserted Well
  327. It seems that someone lived in these parts long ago. An old stone well
  328. stands here in the middle of nowhere, almost completely overgrown by the
  329. grass and small trees around it. Strangely, the trees and grass all seem to
  330. be dead. North, a large field full of stumps opens up, and to the south is
  331. an old path in terrible condition.
  332. [ obvious exits: N S ]
  333. A large stone well is here.
  334. A sickly, skinny deer stands here in a daze.
  335. A spotted horse wanders skittishly around here.
  336. A spotted horse wanders skittishly around here.
  337. An ancient, gnarled tree looms over you.
  338. An ancient, gnarled tree looms over you.
  339.  
  340. * HP:Scratched MV:Tiring > Path to the Old Monastery
  341. This part of the path is in even worse condition than the road continuing
  342. to the east and west. A small stream crossing the path cuts it in two. The
  343. faint animal tracks in the soft soil suggests that this could be a popular
  344. place to drink for forest animals. To the north is an old well.
  345. [ obvious exits: N E W ]
  346. A brazen young hare thumps his powerful hind legs nearby.
  347.  
  348. * HP:Scratched MV:Tiring > e
  349. Path Before the Gate
  350. The path ends here, in front of a ten-foot-high gate. The wood in the gate
  351. looks really old and worn and it is placed in a stone archway. There is
  352. something written on the archway but the weathered letters prove hard to
  353. make out. The path leads of to the west and the gate is to the east.
  354. [ obvious exits: E W ]
  355. A black snake is here, lying on a rock.
  356.  
  357. * HP:Scratched MV:Tiring > e
  358. The Yard Before the Monastery
  359. Inside the gate there is a small yard where the ground is paved with big,
  360. flat stones. To the east a monastery is situated. Although it has been
  361. deserted for many years, the monastery spreads the feeling of not being
  362. alone here. To the north there are some remains of the the monks' orchard,
  363. to the south there looks to be some sort of burial site and there is a gate
  364. to the west.
  365. [ obvious exits: N E S W ]
  366. A mole is here, looking sickly.
  367. A sickly, skinny deer stands here in a daze.
  368. A sickly, skinny deer stands here in a daze.
  369. A warhorse is here, stamping his feet impatiently.
  370. A young leatherleaf begins to thicken with age.
  371. A young leatherleaf begins to thicken with age.
  372.  
  373. * HP:Scratched MV:Tiring > where
  374. Players in your Zone
  375. --------------------
  376. Whelk - The Crossroads
  377. Byrg - The Yard Before the Monastery
  378. You catch the scent of horses nearby.
  379.  
  380. * HP:Scratched MV:Tiring > where
  381. Players in your Zone
  382. --------------------
  383. Jestin - In a Dying Orchard
  384. Whelk - The Crossroads
  385. Byrg - The Yard Before the Monastery
  386. You catch the scent of horses nearby.
  387.  
  388. * HP:Scratched MV:Tiring > where
  389. Players in your Zone
  390. --------------------
  391. Jestin - By the Deserted Well
  392. Whelk - The Crossroads
  393. Byrg - The Yard Before the Monastery
  394. You catch the scent of horses nearby.
  395.  
  396. * HP:Scratched MV:Tiring > w
  397. w
  398. Path Before the Gate
  399. The path ends here, in front of a ten-foot-high gate. The wood in the gate
  400. looks really old and worn and it is placed in a stone archway. There is
  401. something written on the archway but the weathered letters prove hard to
  402. make out. The path leads of to the west and the gate is to the east.
  403. [ obvious exits: E W ]
  404. A black snake is here, lying on a rock.
  405.  
  406. * HP:Scratched MV:Tiring > w
  407. Path to the Old Monastery
  408. This part of the path is in even worse condition than the road continuing
  409. to the east and west. A small stream crossing the path cuts it in two. The
  410. faint animal tracks in the soft soil suggests that this could be a popular
  411. place to drink for forest animals. To the north is an old well.
  412. [ obvious exits: N E W ]
  413. Jestin the Dreadlord is standing here, riding a shadow stallion.
  414. A brazen young hare thumps his powerful hind legs nearby.
  415.  
  416. * HP:Scratched MV:Tiring > w
  417. Path to the Old Monastery
  418. This path looks very old and is well hidden from the world by the forest.
  419. The big holes in the road indicate that it hasn't been used for a long
  420. time. Grass and even young trees have begun to grow on it. Here and there
  421. some scattered stones tell a story about a paved road, now long forgotten
  422. by the outside world. The path continue to the east and west.
  423. [ obvious exits: E W ]
  424. A snake is crawling through the water here.
  425.  
  426. * HP:Scratched MV:Tiring > The Crossroads
  427. The animal path splits in four ways here, north, east, west and south. To
  428. the north the deep forest continues as far as the eye can reach. To the
  429. east another path, slightly wider than this one, stretches a long way,
  430. ending by a large building of some sort. South the forest breaks up into a
  431. light forest and to the west the ground gets a little sunken.
  432. [ obvious exits: N E S W ]
  433. A large wooden catapult has been erected here.
  434. A sickly, skinny deer stands here in a daze.
  435. A strong trolloc stands here, snout sniffing the wind.
  436.  
  437. * HP:Scratched MV:Tiring > where
  438. Players in your Zone
  439. --------------------
  440. Whelk - The Blighted Forest
  441. Byrg - The Crossroads
  442. Jestin - Path to the Old Monastery
  443. You catch the scent of horses nearby.
  444.  
  445. * HP:Scratched MV:Tiring > where
  446. Players in your Zone
  447. --------------------
  448. Whelk - The Blighted Forest
  449. Byrg - The Crossroads
  450. Jestin - Path to the Old Monastery
  451. You catch the scent of horses nearby.
  452.  
  453. * HP:Scratched MV:Tiring > e
  454. e
  455. Path to the Old Monastery
  456. This path looks very old and is well hidden from the world by the forest.
  457. The big holes in the road indicate that it hasn't been used for a long
  458. time. Grass and even young trees have begun to grow on it. Here and there
  459. some scattered stones tell a story about a paved road, now long forgotten
  460. by the outside world. The path continue to the east and west.
  461. [ obvious exits: E W ]
  462. A snake is crawling through the water here.
  463.  
  464. * HP:Scratched MV:Tiring > n
  465. Path to the Old Monastery
  466. This part of the path is in even worse condition than the road continuing
  467. to the east and west. A small stream crossing the path cuts it in two. The
  468. faint animal tracks in the soft soil suggests that this could be a popular
  469. place to drink for forest animals. To the north is an old well.
  470. [ obvious exits: N E W ]
  471. Jestin the Dreadlord is standing here, riding a shadow stallion.
  472. A brazen young hare thumps his powerful hind legs nearby.
  473.  
  474. * HP:Scratched MV:Tiring > s
  475. By the Deserted Well
  476. It seems that someone lived in these parts long ago. An old stone well
  477. stands here in the middle of nowhere, almost completely overgrown by the
  478. grass and small trees around it. Strangely, the trees and grass all seem to
  479. be dead. North, a large field full of stumps opens up, and to the south is
  480. an old path in terrible condition.
  481. [ obvious exits: N S ]
  482. A large stone well is here.
  483. A sickly, skinny deer stands here in a daze.
  484. A spotted horse wanders skittishly around here.
  485. A spotted horse wanders skittishly around here.
  486. An ancient, gnarled tree looms over you.
  487. An ancient, gnarled tree looms over you.
  488.  
  489. * HP:Scratched MV:Tiring > Path to the Old Monastery
  490. This part of the path is in even worse condition than the road continuing
  491. to the east and west. A small stream crossing the path cuts it in two. The
  492. faint animal tracks in the soft soil suggests that this could be a popular
  493. place to drink for forest animals. To the north is an old well.
  494. [ obvious exits: N E W ]
  495. Jestin the Dreadlord is standing here, riding a shadow stallion.
  496. A brazen young hare thumps his powerful hind legs nearby.
  497.  
  498. * HP:Scratched MV:Tiring > where
  499. Players in your Zone
  500. --------------------
  501. Byrg - Path to the Old Monastery
  502. Whelk - The Crossroads
  503. Jestin - Path to the Old Monastery
  504. You catch the scent of horses nearby.
  505.  
  506. * HP:Scratched MV:Tiring > w
  507. w
  508. Path to the Old Monastery
  509. This path looks very old and is well hidden from the world by the forest.
  510. The big holes in the road indicate that it hasn't been used for a long
  511. time. Grass and even young trees have begun to grow on it. Here and there
  512. some scattered stones tell a story about a paved road, now long forgotten
  513. by the outside world. The path continue to the east and west.
  514. [ obvious exits: E W ]
  515. A snake is crawling through the water here.
  516.  
  517. * HP:Scratched MV:Tiring > The Crossroads
  518. The animal path splits in four ways here, north, east, west and south. To
  519. the north the deep forest continues as far as the eye can reach. To the
  520. east another path, slightly wider than this one, stretches a long way,
  521. ending by a large building of some sort. South the forest breaks up into a
  522. light forest and to the west the ground gets a little sunken.
  523. [ obvious exits: N E S W ]
  524. A large wooden catapult has been erected here.
  525. Whelk Daddi is standing here, riding a shadow stallion.
  526. A sickly, skinny deer stands here in a daze.
  527. A strong trolloc stands here, snout sniffing the wind.
  528.  
  529. * HP:Scratched MV:Tiring >
  530. Whelk assumes an offensive striking posture.
  531.  
  532. * HP:Scratched MV:Tiring >
  533. A small squirrel has arrived from the north.
  534.  
  535. * HP:Scratched MV:Tiring > where
  536. Players in your Zone
  537. --------------------
  538. Byrg - The Crossroads
  539. Whelk - The Crossroads
  540. Jestin - Path to the Old Monastery
  541. You catch the scent of horses nearby.
  542.  
  543. * HP:Scratched MV:Tiring > s
  544.  
  545. Jestin narrates 'gonna go issue a coat real fast'
  546.  
  547. * HP:Scratched MV:Tiring > A Narrow Trail
  548. On both sides of the trail the green forest stretches out as far as one can
  549. see. The first tree looks the same as the next and the narrow trail is the
  550. only thing to be trusted. Since there is nothing but old trees to the west
  551. and east the most logical choice would be to follow the trail that
  552. continues north and south with forest all around it.
  553. [ obvious exits: N S ]
  554. The corpse of a rat is lying here.
  555. *Rikkus* is standing here, riding a warhorse.
  556. *Ryzom* is standing here, riding a warhorse.
  557. A lynx creeps low to the ground, hunting for food.
  558. A young and strong buck is here, munching some grass.
  559.  
  560. * HP:Scratched MV:Tiring > n
  561.  
  562. *Rikkus* tickles your right foot with his scythe.
  563.  
  564. * HP:Scratched MV:Tiring - Rikkus: Wounded > No way! You're fighting for your life!
  565.  
  566. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  567. You blast *Rikkus*'s right leg.
  568.  
  569. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  570. *Ryzom* barely blasts your body.
  571.  
  572. * HP:Hurt MV:Tiring - Rikkus: Wounded > nar 1sx
  573. You narrate '1sx'
  574.  
  575. nar on
  576. * HP:Hurt MV:Tiring - Rikkus: Wounded > You narrate 'on'
  577.  
  578. * HP:Hurt MV:Tiring - Rikkus: Wounded >
  579. Whelk narrates 'sm?'
  580.  
  581. * HP:Hurt MV:Tiring - Rikkus: Wounded > cmbb
  582. [change mood brave]
  583. Mood changed to: Brave
  584.  
  585. * HP:Hurt MV:Tiring - Rikkus: Wounded >
  586. You dodge a bash from *Rikkus* who loses his balance and falls!
  587.  
  588. * HP:Hurt MV:Tiring - Rikkus: Wounded >
  589. *Ryzom* barely blasts your right foot.
  590. You blast *Rikkus*'s body hard.
  591.  
  592. * HP:Hurt MV:Tiring - Rikkus: Wounded >
  593. Whelk lances *Ryzom*'s body hard.
  594.  
  595. * HP:Hurt MV:Tiring - Rikkus: Wounded > bash
  596. *
  597. Jestin has arrived from the north, riding a shadow stallion.
  598.  
  599. +
  600. Jestin stops riding a shadow stallion.
  601.  
  602. =
  603. Jestin strikes *Ryzom*'s right leg.
  604.  
  605.  
  606. *Ryzom* avoids being bashed by Whelk who loses his balance and falls!
  607.  
  608. =
  609. Your bash at *Rikkus* sends him sprawling!
  610. *Ryzom* sends Jestin sprawling with a powerful bash!
  611. Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
  612.  
  613. * HP:Scratched MV:Tiring - Rikkus: Wounded > cmz
  614. [change mood berserk]
  615. Mood changed to: Berserk
  616.  
  617. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  618. You blast *Rikkus*'s right leg very hard.
  619.  
  620. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  621. You blast *Rikkus*'s body.
  622.  
  623. * HP:Scratched MV:Tiring - Rikkus: Wounded > nar berk
  624. You narrate 'berk'
  625.  
  626. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  627. You blast *Rikkus*'s head hard.
  628.  
  629. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  630. *Natia* has arrived from the south, riding a warhorse.
  631.  
  632. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  633. Whelk sends *Ryzom* sprawling with a powerful bash!
  634. *Natia* strikes Jestin's right arm into bloody fragments!
  635.  
  636. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  637. Jestin looks at *Rikkus*.
  638.  
  639. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  640. *Natia* says 'OB'
  641.  
  642. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  643. Whelk narrates 'ffs'
  644.  
  645. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  646. *Natia* tries to strike Jestin, but he deflects the blow.
  647. Jestin barely strikes *Ryzom*'s body.
  648. Whelk lances *Ryzom*'s head.
  649. You blast *Rikkus*'s head hard.
  650.  
  651. * HP:Scratched MV:Tiring - Rikkus: Wounded >
  652. *Natia* says 'NXi ZyPgpl_'
  653.  
  654. ing - Rikkus: Wounded >
  655. You blast *Rikkus*'s head hard.
  656. *Rikkus* sends you sprawling with a powerful bash!
  657.  
  658. * HP:Scratched MV:Tiring - Rikkus: Battered >
  659. Jestin assumes a defensive striking posture.
  660.  
  661. * HP:Scratched MV:Tiring - Rikkus: Battered > bash
  662.  
  663. *Natia* tries to strike Jestin, but he parries successfully.
  664. Jestin strikes *Ryzom*'s head.
  665. Whelk lances *Ryzom*'s right arm hard.
  666. *Rikkus* scythes your right leg hard.
  667.  
  668. * HP:Hurt MV:Tiring - Rikkus: Battered >
  669. Jestin snickers softly.
  670. *Natia* says 'G XJ ]LaZfZ'
  671.  
  672. * HP:Hurt MV:Tiring - Rikkus: Battered >
  673. *Natia* tries to strike Jestin, but he deflects the blow.
  674. Jestin barely strikes *Ryzom*'s body.
  675. *Rikkus* scythes your left leg.
  676. Natia assumes an offensive striking posture.
  677.  
  678. * HP:Hurt MV:Tiring - Rikkus: Battered >
  679. Natia assumes an offensive striking posture.
  680.  
  681. * HP:Hurt MV:Tiring - Rikkus: Battered >
  682. *Ryzom* sends Jestin sprawling with a powerful bash!
  683. *Ryzom* sends Whelk sprawling with a powerful bash!
  684.  
  685. * Rikkus: Battered >
  686. *Natia* tries to strike Jestin, but he deflects the blow.
  687. *Ryzom* blasts Whelk's head very hard.
  688. *Ryzom* blasts Jestin's left foot into bloody fragments!
  689.  
  690. =
  691. Your bash at *Rikkus* sends him sprawling!
  692.  
  693. * HP:Hurt MV:Tiring - Rikkus: Battered > nar ill win vs rik.
  694. *Natia* strikes Jestin's right leg extremely hard.
  695. *Ryzom* blasts Whelk's right leg hard.
  696. *Ryzom* blasts Jestin's right arm into bloody fragments!
  697. You blast *Rikkus*'s body.
  698. You blast *Rikkus*'s body hard.
  699. You narrate 'ill win vs rik.'
  700.  
  701. * HP:Hurt MV:Tiring - Rikkus: Battered > nar who leading btw
  702. You narrate 'who leading btw'
  703.  
  704. * HP:Hurt MV:Tiring - Rikkus: Battered >
  705. *Natia* looks at Whelk.
  706.  
  707. * HP:Hurt MV:Tiring - Rikkus: Battered >
  708. *Natia* tries to strike Jestin, but he parries successfully.
  709. Jestin strikes *Ryzom*'s body.
  710. You blast *Rikkus*'s left arm very hard.
  711.  
  712. * HP:Hurt MV:Tiring - Rikkus: Battered >
  713. You blast *Rikkus*'s body.
  714.  
  715. * HP:Hurt MV:Tiring - Rikkus: Battered >
  716. *Ryzom* sends Jestin sprawling with a powerful bash!
  717. *Ryzom* sends Whelk sprawling with a powerful bash!
  718.  
  719. * HP:Hurt MV:Tiring - Rikkus: Battered >
  720. *Natia* tries to strike Jestin, but he parries successfully.
  721. *Ryzom* blasts Whelk's body very hard.
  722. *Ryzom* blasts Jestin's body into bloody fragments!
  723. Jestin panics, and attempts to flee!
  724. You blast *Rikkus*'s body.
  725. Jestin leaves north.
  726.  
  727. fol whelk
  728. * HP:Hurt MV:Tiring - Rikkus: Battered > You now follow Whelk.
  729.  
  730. * HP:Hurt MV:Tiring - Rikkus: Battered >
  731. You try to blast *Rikkus*, but he parries successfully.
  732.  
  733. * HP:Hurt MV:Tiring - Rikkus: Battered >
  734. Jestin has arrived from the north.
  735. *Ryzom* moves swiftly to protect *Natia*.
  736. *Natia* tries to strike Jestin, but he parries successfully.
  737.  
  738. Rikkus: Battered >
  739. *Rikkus* sends you sprawling with a powerful bash!
  740.  
  741. * HP:Hurt MV:Tiring - Rikkus: Battered > bash
  742.  
  743. Jestin tickles *Ryzom*'s body with his strike.
  744. Jestin swiftly dodges *Natia*'s attempt to strike him.
  745. *Ryzom* blasts Whelk's body.
  746. *Rikkus* scythes your right leg hard.
  747.  
  748. * HP:Hurt MV:Strong - Rikkus: Battered >
  749. Jestin barely strikes *Ryzom*'s body.
  750. *Natia* tries to strike Jestin, but he deflects the blow.
  751. *Rikkus* scythes your body.
  752.  
  753. * HP:Hurt MV:Strong - Rikkus: Battered >
  754. *Ryzom* avoids being bashed by Whelk who loses his balance and falls!
  755. *Ryzom* sends Jestin sprawling with a powerful bash!
  756. Jestin panics, and attempts to flee!
  757. Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
  758.  
  759. - Rikkus: Battered >
  760. *Natia* strikes Jestin's right leg extremely hard.
  761. *Rikkus* scythes your body.
  762.  
  763. -
  764. You are now a member of Whelk's group.
  765.  
  766. =
  767. Your bash at *Rikkus* sends him sprawling!
  768.  
  769. * HP:Hurt MV:Strong - Rikkus: Battered >
  770. *Natia* tries to strike Jestin, but he deflects the blow.
  771. You blast *Rikkus*'s left arm hard.
  772.  
  773. * HP:Hurt MV:Strong - Rikkus: Battered >
  774. Jestin leaves north.
  775. Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
  776. *Natia* strikes Whelk's body.
  777.  
  778. * HP:Hurt MV:Strong - Rikkus: Battered >
  779. Whelk sends *Ryzom* sprawling with a powerful bash!
  780.  
  781. * HP:Hurt MV:Strong - Rikkus: Battered >
  782. *Natia* strikes Whelk's body.
  783. Whelk lances *Ryzom*'s right leg very hard.
  784. You blast *Rikkus*'s body.
  785. You blast *Rikkus*'s body.
  786.  
  787. * HP:Hurt MV:Strong - Rikkus: Beaten > nar rik beat
  788.  
  789. Jestin has arrived from the north.
  790.  
  791. * HP:Hurt MV:Strong - Rikkus: Beaten > You narrate 'rik beat'
  792.  
  793. * HP:Hurt MV:Strong - Rikkus: Beaten >
  794. *Natia* swiftly dodges Jestin's attempt to strike her.
  795.  
  796. * HP:Hurt MV:Strong - Rikkus: Beaten > bash
  797. They already seem to be stunned.
  798.  
  799. * HP:Hurt MV:Strong - Rikkus: Beaten > bash
  800.  
  801. Jestin tries to strike *Natia*, but she deflects the blow.
  802. *Natia* strikes Whelk's left arm.
  803. You blast *Rikkus*'s left leg hard.
  804.  
  805. You blast *Rikkus*'s body very hard. >
  806.  
  807. =
  808. *Ryzom* avoids being bashed by Whelk who loses his balance and falls!
  809. Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
  810.  
  811.  
  812. *Natia* tries to strike Whelk, but he parries successfully.
  813. *Rikkus* scythes your left leg hard.
  814. *Rikkus* sends you sprawling with a powerful bash!
  815.  
  816. * HP:Hurt MV:Strong - Rikkus: Beaten >
  817. Jestin starts riding a shadow stallion.
  818.  
  819. * HP:Hurt MV:Strong - Rikkus: Beaten > bash
  820.  
  821. *Rikkus* intercepts Jestin's attack on his mount.
  822. Jestin tries to strike *Rikkus*, but he parries successfully.
  823.  
  824. * HP:Hurt MV:Strong - Rikkus: Beaten >
  825. *Ryzom* clambers to his feet.
  826.  
  827. * HP:Hurt MV:Strong - Rikkus: Beaten >
  828. Jestin barely strikes *Rikkus*'s right foot.
  829. *Rikkus* winces in pain.
  830. *Natia* strikes Whelk's right leg hard.
  831. *Rikkus* barely scythes your body.
  832.  
  833. * HP:Hurt MV:Strong - Rikkus: Beaten >
  834. *Ryzom* tries to blast Whelk, but he parries successfully.
  835.  
  836. * HP:Hurt MV:Strong - Rikkus: Beaten >
  837. Jestin strikes *Rikkus*'s left leg.
  838. *Rikkus* winces in pain.
  839. *Natia* strikes Whelk's body.
  840. Whelk lances *Ryzom*'s body.
  841. *Rikkus* scythes your body.
  842. Whelk sends *Ryzom* sprawling with a powerful bash!
  843.  
  844. + g - Rikkus: Beaten >
  845. *Rikkus* panics, and attempts to flee!
  846.  
  847. =
  848. *Rikkus* leaves north riding a warhorse.
  849.  
  850.  
  851. *Natia* strikes Whelk's body hard.
  852. Whelk lances *Ryzom*'s body hard.
  853.  
  854. =
  855. They're not here anymore!
  856. Jestin leaves north riding a shadow stallion.
  857. Natia assumes an offensive striking posture.
  858.  
  859. * HP:Wounded MV:Strong > kh
  860. kh
  861. kh
  862. [k human]
  863. You try to blast *Natia*, but she parries successfully.
  864.  
  865. * HP:Wounded MV:Strong - Whelk: Beaten - Natia: Healthy > [k human]
  866. You do the best you can!
  867.  
  868. * HP:Wounded MV:Strong - Whelk: Beaten - Natia: Healthy > bash
  869. [k human]
  870. You do the best you can!
  871.  
  872. = g - Whelk: Beaten - Natia: Healthy >
  873. A blighted deer has arrived from the north.
  874. *Ryzom* blasts Whelk's left arm hard.
  875. *Natia* strikes Whelk's body.
  876. Whelk lances *Ryzom*'s body hard.
  877.  
  878. =
  879. *Rikkus* has arrived from the north, riding a warhorse.
  880.  
  881. -
  882. Whelk panics, and attempts to flee!
  883. *Rikkus* barely scythes your head.
  884.  
  885.  
  886. Whelk leaves south riding a shadow stallion.
  887.  
  888.  
  889. Whelk narrates 'i m'
  890. As *Natia* avoids your bash, you topple over and fall to the ground!
  891.  
  892. * HP:Hurt MV:Strong >
  893. *Natia* strikes your right foot.
  894.  
  895. * HP:Hurt MV:Strong - Natia: Healthy >
  896. Jestin has arrived from the north, riding a shadow stallion.
  897.  
  898. * HP:Hurt MV:Strong - Natia: Healthy >
  899. Jestin strikes *Ryzom*'s body.
  900.  
  901. * HP:Hurt MV:Strong - Natia: Healthy > bash
  902.  
  903. *Rikkus* sends you sprawling with a powerful bash!
  904.  
  905. * HP:Wounded MV:Strong - Natia: Healthy >
  906. Jestin strikes *Ryzom*'s body.
  907. *Natia* strikes your right hand.
  908. *Rikkus* tickles your body with his scythe.
  909.  
  910. * HP:Wounded MV:Strong - Natia: Healthy >
  911. Jestin panics, and attempts to flee!
  912.  
  913. * HP:Wounded MV:Strong - Natia: Healthy >
  914. Jestin leaves north riding a shadow stallion.
  915.  
  916. * HP:Wounded MV:Strong - Natia: Healthy >
  917. *Ryzom* blasts your body.
  918.  
  919. * HP:Wounded MV:Strong - Natia: Healthy >
  920. Whelk has arrived from the south, riding a shadow stallion.
  921.  
  922. * HP:Wounded MV:Strong - Natia: Healthy >
  923. Whelk lances *Ryzom*'s body.
  924.  
  925. * HP:Wounded MV:Strong - Natia: Healthy >
  926. Whelk lances *Ryzom*'s right foot.
  927. *Ryzom* blasts your body.
  928. *Natia* strikes your right hand.
  929. *Rikkus* barely scythes your body.
  930. Jestin has arrived from the north, riding a shadow stallion.
  931.  
  932. * HP:Wounded MV:Strong - Natia: Healthy >
  933. Jestin strikes *Rikkus*'s right leg.
  934. *Rikkus* winces in pain.
  935.  
  936. * HP:Wounded MV:Strong - Natia: Healthy >
  937. The young buck leaves north.
  938. *Ryzom* blasts your head.
  939.  
  940. * HP:Wounded MV:Strong - Natia: Healthy > bash rikkus
  941.  
  942. Whelk panics, and attempts to flee!
  943.  
  944. * HP:Wounded MV:Strong - Natia: Healthy >
  945. Whelk leaves south riding a shadow stallion.
  946.  
  947. Cancelled. g - Natia: Healthy >
  948.  
  949. Jestin strikes *Rikkus*'s body.
  950. *Rikkus* winces in pain.
  951. *Ryzom* barely blasts your body.
  952. *Natia* barely strikes your body.
  953.  
  954. *
  955. Whelk lances *Ryzom*'s right leg.
  956. *Ryzom* winces in pain.
  957.  
  958. *
  959. *Ryzom* blasts your body hard.
  960.  
  961.  
  962. Jestin tries to strike *Rikkus*, but he parries successfully.
  963. You try to blast *Natia*, but she deflects the blow.
  964. *Natia* strikes your body.
  965. *Rikkus* scythes your body.
  966. As *Rikkus* avoids your bash, you topple over and fall to the ground!
  967. *Rikkus* winces in pain.
  968. *Rikkus* sends Jestin sprawling with a powerful bash!
  969. Jestin panics, and attempts to flee!
  970. *Rikkus* sends you sprawling with a powerful bash!
  971.  
  972. * HP:Wounded MV:Strong - Rikkus: Critical > nar get on rik
  973.  
  974. Whelk sends *Ryzom* sprawling with a powerful bash!
  975. *Ryzom* winces in pain.
  976.  
  977. * HP:Wounded MV:Strong - Rikkus: Critical >
  978. Whelk lances *Ryzom*'s right leg.
  979. *Ryzom* winces in pain.
  980. Jestin tries to strike *Rikkus*, but he deflects the blow.
  981. *Natia* barely strikes your body.
  982. *Rikkus* tickles your body with his scythe.
  983. Jestin leaves north riding a shadow stallion.
  984.  
  985. * HP:Battered MV:Strong - Rikkus: Critical > You narrate 'get on rik'
  986.  
  987. * HP:Battered MV:Strong - Rikkus: Critical >
  988. Jestin has arrived from the north, riding a shadow stallion.
  989.  
  990. * HP:Battered MV:Strong - Rikkus: Critical >
  991. Jestin strikes *Ryzom*'s right leg hard.
  992. *Ryzom* winces in pain.
  993.  
  994. * HP:Battered MV:Strong - Rikkus: Critical >
  995. A small squirrel has arrived from the north.
  996.  
  997. * HP:Battered MV:Strong - Rikkus: Critical >
  998. You blast *Rikkus*'s body.
  999. *Rikkus* winces in pain.
  1000.  
  1001. * HP:Battered MV:Strong - Rikkus: Critical >
  1002. Jestin strikes *Ryzom*'s left arm.
  1003. *Ryzom* winces in pain.
  1004. You blast *Rikkus*'s body hard.
  1005. *Rikkus* winces in pain.
  1006. Whelk lances *Ryzom*'s right leg hard.
  1007. *Ryzom* winces in pain.
  1008. *Natia* strikes your left arm.
  1009. *Rikkus* tickles your body with his scythe.
  1010.  
  1011. * HP:Battered MV:Strong - Rikkus: Critical >
  1012. *Rikkus* panics, and attempts to flee!
  1013.  
  1014. * HP:Battered MV:Strong - Rikkus: Critical >
  1015. *Rikkus* moves swiftly to protect *Natia*.
  1016. *Rikkus* leaves north riding a warhorse.
  1017.  
  1018. * HP:Battered MV:Strong >
  1019. Jestin barely strikes *Ryzom*'s body.
  1020. *Ryzom* winces in pain.
  1021. *Natia* barely strikes your head.
  1022. You try to blast *Natia*, but she deflects the blow.
  1023.  
  1024. * HP:Battered MV:Strong - Natia: Healthy > bash
  1025. -
  1026. *Ryzom* sends Jestin sprawling with a powerful bash!
  1027. Jestin panics, and attempts to flee!
  1028. *Ryzom* sends Whelk sprawling with a powerful bash!
  1029.  
  1030. *
  1031. *Ryzom* blasts Whelk's right leg.
  1032. *Ryzom* blasts Jestin's right arm into bloody fragments!
  1033. *Natia* strikes your head.
  1034. *Rikkus* has arrived from the north, riding a warhorse.
  1035.  
  1036. *
  1037. *Rikkus* scythes Jestin's right leg into bloody fragments!
  1038.  
  1039. +
  1040. *Ryzom* blasts Whelk's body hard.
  1041.  
  1042. =
  1043. Your bash at *Natia* sends her sprawling!
  1044.  
  1045. * HP:Battered MV:Strong - Natia: Scratched >
  1046. Jestin leaves north riding a shadow stallion.
  1047.  
  1048. * HP:Battered MV:Strong - Natia: Scratched > nar get on rik hes crit as fuck
  1049. You blast *Natia*'s body very hard.
  1050. *Ryzom* blasts Whelk's left foot.
  1051. You narrate 'get on rik hes crit as fuck'
  1052. *Rikkus* scythes Whelk's head hard.
  1053.  
  1054. * HP:Battered MV:Strong - Natia: Scratched >
  1055. You try to blast *Natia*, but she deflects the blow.
  1056. *Ryzom* blasts Whelk's body hard.
  1057.  
  1058. * HP:Battered MV:Strong - Natia: Scratched >
  1059. Jestin has arrived from the north, riding a shadow stallion.
  1060.  
  1061. * HP:Battered MV:Strong - Natia: Scratched >
  1062. Jestin barely strikes *Rikkus*'s body.
  1063. *Rikkus* winces in pain.
  1064.  
  1065. * HP:Battered MV:Strong - Natia: Scratched > bash
  1066. They already seem to be stunned.
  1067.  
  1068. * HP:Battered MV:Strong - Natia: Scratched >
  1069. Whelk panics, and attempts to flee!
  1070.  
  1071. * HP:Battered MV:Strong - Natia: Scratched >
  1072. Jestin tries to strike *Rikkus*, but he deflects the blow.
  1073. *Rikkus* scythes Whelk's left foot.
  1074. You try to blast *Natia*, but she deflects the blow.
  1075.  
  1076. * HP:Battered MV:Strong - Natia: Scratched >
  1077. Whelk narrates 'ryzom zerk crit'
  1078.  
  1079. * HP:Battered MV:Strong - Natia: Scratched > bash
  1080. They already seem to be stunned.
  1081.  
  1082. * HP:Battered MV:Strong - Natia: Scratched >
  1083. Jestin panics, and attempts to flee!
  1084.  
  1085. * HP:Battered MV:Strong - Natia: Scratched > bash
  1086.  
  1087. You blast *Natia*'s body into bloody fragments!
  1088.  
  1089. * HP:Battered MV:Strong - Natia: Hurt > bash
  1090.  
  1091. Jestin leaves north riding a shadow stallion.
  1092.  
  1093. Cancelled. ng - Natia: Hurt >
  1094. =
  1095. *Natia* strikes your body.
  1096. *Rikkus* leaves south riding a warhorse.
  1097. *Ryzom* leaves south riding a warhorse.
  1098. Jestin has arrived from the north, riding a shadow stallion.
  1099.  
  1100. +
  1101. Jestin tries to strike *Natia*, but she parries successfully.
  1102.  
  1103. *
  1104. Whelk narrates 'i crit'
  1105.  
  1106. -
  1107. *Rikkus* has arrived from the south, riding a warhorse.
  1108. *Ryzom* has arrived from the south, riding a warhorse.
  1109.  
  1110.  
  1111. *Rikkus* tries to scythe Jestin, but he parries successfully.
  1112.  
  1113.  
  1114. As *Natia* avoids your bash, you topple over and fall to the ground!
  1115.  
  1116. * HP:Battered MV:Strong - Natia: Hurt >
  1117. *Natia* swiftly dodges Jestin's attempt to strike her.
  1118. *Natia* strikes your body.
  1119. Jestin panics, and attempts to flee!
  1120.  
  1121. * HP:Battered MV:Strong - Natia: Hurt > bash
  1122.  
  1123. *Ryzom* tries to blast Jestin, but he parries successfully.
  1124.  
  1125. * HP:Battered MV:Strong - Natia: Hurt >
  1126. Jestin leaves north riding a shadow stallion.
  1127.  
  1128. * HP:Battered MV:Strong - Natia: Hurt >
  1129. *Ryzom* barely blasts your left hand.
  1130.  
  1131. ng - Natia: Hurt >
  1132. *Rikkus* scythes your right hand.
  1133.  
  1134. -
  1135. *Rikkus* scythes your body.
  1136. *Natia* barely strikes your body.
  1137.  
  1138. +
  1139. Natia assumes a defensive striking posture.
  1140.  
  1141. =
  1142. Jestin has arrived from the north, riding a shadow stallion.
  1143.  
  1144. -
  1145. Jestin barely strikes *Rikkus*'s right leg.
  1146. *Rikkus* winces in pain.
  1147.  
  1148.  
  1149. *Ryzom* sends you sprawling with a powerful bash!
  1150. You're in no position to do anything aggressive.
  1151.  
  1152. * HP:Battered MV:Strong - Natia: Hurt >
  1153. Jestin tries to strike *Rikkus*, but he parries successfully.
  1154. *Ryzom* blasts your left arm very hard.
  1155. *Natia* strikes your body.
  1156.  
  1157. * HP:Beaten MV:Strong - Natia: Hurt >
  1158. *Rikkus* panics, and attempts to flee!
  1159.  
  1160. - Natia: Hurt >
  1161. Jestin tries to strike *Rikkus*, but he parries successfully.
  1162. *Rikkus* scythes your body.
  1163. *Ryzom* blasts your head.
  1164. *Natia* barely strikes your body.
  1165. *Rikkus* leaves north riding a warhorse.
  1166.  
  1167. * HP:Beaten MV:Strong - Natia: Hurt > nar will you fucking hit im buffing
  1168.  
  1169. Jestin leaves north riding a shadow stallion.
  1170.  
  1171. * HP:Beaten MV:Strong - Natia: Hurt > You narrate 'will you fucking hit im buffing'
  1172.  
  1173. * HP:Beaten MV:Strong - Natia: Hurt > bash
  1174. *Ryzom* blasts your body.
  1175. You wish that your wounds would stop BLEEDING so much!
  1176.  
  1177. You try to blast *Natia*, but she parries successfully.
  1178. *Natia* strikes your body.
  1179. You wish that your wounds would stop BLEEDING so much!
  1180.  
  1181. Natia assumes an offensive striking posture.
  1182.  
  1183. =
  1184. Jestin has arrived from the north, riding a shadow stallion.
  1185.  
  1186. +
  1187. *Ryzom* blasts your body.
  1188. You wish that your wounds would stop BLEEDING so much!
  1189.  
  1190. Jestin strikes *Ryzom*'s right leg.
  1191. *Ryzom* winces in pain.
  1192.  
  1193. *
  1194. *Rikkus* has arrived from the north, riding a warhorse.
  1195.  
  1196. +
  1197. *Rikkus* tries to scythe Jestin, but he parries successfully.
  1198.  
  1199. -
  1200. Jestin strikes *Ryzom*'s body.
  1201. *Ryzom* winces in pain.
  1202. *Ryzom* tries to blast Jestin, but he deflects the blow.
  1203. *Natia* strikes your head.
  1204. You wish that your wounds would stop BLEEDING so much!
  1205.  
  1206.  
  1207.  
  1208. As *Natia* avoids your bash, you topple over and fall to the ground!
  1209.  
  1210. * HP:Critical MV:Strong - Natia: Hurt >
  1211. Jestin panics, and attempts to flee!
  1212.  
  1213. * HP:Critical MV:Strong - Natia: Hurt > bash
  1214.  
  1215. Jestin leaves south riding a shadow stallion.
  1216.  
  1217. * HP:Critical MV:Strong - Natia: Hurt >
  1218. *Natia* barely strikes your body.
  1219. You wish that your wounds would stop BLEEDING so much!
  1220.  
  1221.  
  1222. *Rikkus* tries to scythe Whelk, but he parries successfully.
  1223.  
  1224. -
  1225. Jestin has arrived from the south, riding a shadow stallion.
  1226.  
  1227. =
  1228. Jestin strikes *Ryzom*'s body.
  1229. *Ryzom* winces in pain.
  1230.  
  1231. *
  1232. Whelk panics, and attempts to flee!
  1233.  
  1234. +
  1235. Whelk leaves south riding a shadow stallion.
  1236.  
  1237.  
  1238. The young buck has arrived from the north.
  1239. Jestin barely strikes *Ryzom*'s body.
  1240. *Ryzom* winces in pain.
  1241. The young buck leaves north.
  1242. *Natia* tickles your body with her strike.
  1243. You wish that your wounds would stop BLEEDING so much!
  1244.  
  1245. Jestin panics, and attempts to flee!
  1246.  
  1247. =
  1248. Your bash at *Natia* sends her sprawling!
  1249.  
  1250. * HP:Critical MV:Strong - Natia: Hurt >
  1251. *Rikkus* tries to scythe Jestin, but he deflects the blow.
  1252.  
  1253. * HP:Critical MV:Strong - Natia: Hurt >
  1254. Jestin leaves north riding a shadow stallion.
  1255.  
  1256. * HP:Critical MV:Strong - Natia: Hurt >
  1257. *Rikkus* barely scythes your body.
  1258. You wish that your wounds would stop BLEEDING so much!
  1259.  
  1260.  
  1261. * HP:Critical MV:Strong - Natia: Hurt >
  1262. You blast *Natia*'s body into bloody fragments!
  1263.  
  1264. * HP:Critical MV:Strong - Natia: Wounded > bash
  1265.  
  1266. *Rikkus* scythes your body.
  1267. You wish that your wounds would stop BLEEDING so much!
  1268.  
  1269. You blast *Natia*'s left leg into bloody fragments!
  1270. *Ryzom* leaves south riding a warhorse.
  1271.  
  1272. * HP:Critical MV:Strong - Natia: Wounded > They already seem to be stunned.
  1273. Jestin has arrived from the north, riding a shadow stallion.
  1274.  
  1275. * HP:Critical MV:Strong - Natia: Wounded >
  1276. Jestin tries to strike *Rikkus*, but he parries successfully.
  1277.  
  1278. * HP:Critical MV:Strong - Natia: Wounded > bash
  1279. They already seem to be stunned.
  1280.  
  1281. * HP:Critical MV:Strong - Natia: Wounded > bash
  1282. They already seem to be stunned.
  1283.  
  1284. * HP:Critical MV:Strong - Natia: Wounded > bash
  1285. They already seem to be stunned.
  1286.  
  1287. * HP:Critical MV:Strong - Natia: Wounded >
  1288. Jestin tickles *Rikkus*'s body with his strike.
  1289. *Rikkus* winces in pain.
  1290. You try to blast *Natia*, but she parries successfully.
  1291.  
  1292. * HP:Critical MV:Strong - Natia: Wounded > bash
  1293. Whelk lances *Rikkus*'s right arm.
  1294. *Rikkus* winces in pain.
  1295.  
  1296. +
  1297. Whelk panics, and attempts to flee!
  1298. *Rikkus* sends Whelk sprawling with a powerful bash!
  1299. Jestin avoids being bashed by *Rikkus* who loses his balance and falls!
  1300. Jestin panics, and attempts to flee!
  1301.  
  1302. -
  1303. *Natia* strikes your left leg.
  1304. You wish that your wounds would stop BLEEDING so much!
  1305.  
  1306.  
  1307.  
  1308. As *Natia* avoids your bash, you topple over and fall to the ground!
  1309. Jestin leaves south riding a shadow stallion.
  1310.  
  1311. * HP:Critical MV:Strong - Natia: Wounded > bash
  1312.  
  1313. Jestin has arrived from the south, riding a shadow stallion.
  1314.  
  1315. * HP:Critical MV:Strong - Natia: Wounded >
  1316. Jestin strikes *Rikkus*'s body.
  1317. *Rikkus* winces in pain.
  1318.  
  1319. * HP:Critical MV:Strong - Natia: Wounded >
  1320. *Rikkus* tries to scythe Jestin, but he parries successfully.
  1321. Jestin tries to strike *Rikkus*, but he parries successfully.
  1322. *Natia* strikes your head.
  1323. You wish that your wounds would stop BLEEDING so much!
  1324.  
  1325.  
  1326. * ng - Natia: Wounded >
  1327. Whelk lances *Rikkus*'s body.
  1328. *Rikkus* winces in pain.
  1329. *Ryzom* has arrived from the south, riding a warhorse.
  1330.  
  1331. +
  1332. Whelk intercepts *Ryzom*'s attack on his mount.
  1333. *Ryzom* blasts Whelk's head hard.
  1334.  
  1335. =
  1336. *Ryzom* blasts Whelk's right arm hard.
  1337. Whelk lances *Rikkus*'s body.
  1338. *Rikkus* winces in pain.
  1339. Jestin strikes *Rikkus*'s left leg hard.
  1340. *Rikkus* winces in pain.
  1341. *Natia* strikes your body.
  1342. You wish that your wounds would stop BLEEDING so much!
  1343.  
  1344.  
  1345. -
  1346. Whelk panics, and attempts to flee!
  1347.  
  1348. -
  1349. *Rikkus* sends Whelk sprawling with a powerful bash!
  1350. Jestin avoids being bashed by *Rikkus* who loses his balance and falls!
  1351. Jestin panics, and attempts to flee!
  1352.  
  1353. =
  1354. Your bash at *Natia* sends her sprawling!
  1355.  
  1356. * HP:Critical MV:Strong - Natia: Wounded >
  1357. You blast *Natia*'s left leg into bloody fragments!
  1358. *Natia* panics, and attempts to flee!
  1359. *Natia* leaves north riding a warhorse.
  1360.  
  1361. * HP:Critical MV:Strong >
  1362. Jestin leaves north riding a shadow stallion.
  1363.  
  1364. * HP:Critical MV:Strong >
  1365. *Ryzom* blasts Whelk's body very hard.
  1366. Whelk is dead! R.I.P.
  1367. Your blood freezes as you hear Whelk's death cry.
  1368. You stop following Whelk.
  1369. A lynx leaves north.
  1370.  
  1371. * HP:Critical MV:Strong >
  1372. *Rikkus* panics, and attempts to flee!
  1373. *Rikkus* leaves north riding a warhorse.
  1374.  
  1375. * HP:Critical MV:Strong > kh
  1376. kh
  1377. bash
  1378.  
  1379. *Ryzom* gets a pair of lissome leather boots with metal capped toes from the corpse of Whelk.
  1380. *Ryzom* gets a pair of ebony-steel plate greaves from the corpse of Whelk.
  1381. *Ryzom* gets a belt with a buckle of cuendillar from the corpse of Whelk.
  1382. *Ryzom* gets a darkened steel trident from the corpse of Whelk.
  1383. *Ryzom* gets a silver Kandori wristcuff from the corpse of Whelk.
  1384. *Ryzom* gets a silver Kandori wristcuff from the corpse of Whelk.
  1385. *Ryzom* gets a sturdy pair of full leather gauntlets from the corpse of Whelk.
  1386. *Ryzom* gets a pair of riveted chainmail sleeves from the corpse of Whelk.
  1387. *Ryzom* gets an embroidered, cotton shoulder bag from the corpse of Whelk.
  1388. *Ryzom* gets an inky black cloak from the corpse of Whelk.
  1389. *Ryzom* gets a shirt of overlapping black scales from the corpse of Whelk.
  1390. *Ryzom* gets a blue steel torc with silver worked fish from the corpse of Whelk.
  1391. *Ryzom* gets a blue steel torc with silver worked fish from the corpse of Whelk.
  1392. *Ryzom* gets a strange, insectoid helm from the corpse of Whelk.
  1393. *Ryzom* gets a ring of braided gold and silver from the corpse of Whelk.
  1394. *Ryzom* gets a gold ring from the corpse of Whelk.
  1395.  
  1396. * HP:Critical MV:Strong > [k human]
  1397. You blast *Ryzom*'s body very hard.
  1398. *Ryzom* winces in pain.
  1399. Beads of cold sweat emerge from *Ryzom*'s face!
  1400. *Ryzom* doesn't seem to look well as he turns pale.
  1401. *Ryzom* drops an inky black cloak.
  1402.  
  1403. * HP:Critical MV:Strong - Ryzom: Critical > [k human]
  1404. You do the best you can!
  1405.  
  1406. = ng - Ryzom: Critical >
  1407. *Rikkus* has arrived from the north, riding a warhorse.
  1408.  
  1409. +
  1410. *Ryzom* barely blasts your body.
  1411. You wish that your wounds would stop BLEEDING so much!
  1412.  
  1413.  
  1414. *
  1415. *Ryzom* panics, and attempts to flee!
  1416.  
  1417. *
  1418. *Rikkus* scythes your body.
  1419. You wish that your wounds would stop BLEEDING so much!
  1420.  
  1421.  
  1422. =
  1423. Jestin has arrived from the north, riding a shadow stallion.
  1424.  
  1425. -
  1426. Jestin tries to strike *Rikkus*, but he parries successfully.
  1427. *Ryzom* panics, and attempts to flee!
  1428.  
  1429. -
  1430. *Ryzom* leaves north riding a warhorse.
  1431.  
  1432. =
  1433. They're not here anymore!
  1434. *Natia* has arrived from the north, riding a warhorse.
  1435.  
  1436. * HP:Critical MV:Strong - Rikkus: Critical >
  1437. *Natia* tries to strike Jestin, but he deflects the blow.
  1438.  
  1439. * HP:Critical MV:Strong - Rikkus: Critical >
  1440. *Natia* tries to strike Jestin, but he parries successfully.
  1441. You blast *Rikkus*'s left leg hard.
  1442. *Rikkus* is incapacitated and will slowly die, if not aided.
  1443. Jestin strikes *Rikkus*'s head hard.
  1444. *Rikkus* is dead! R.I.P.
  1445. *Natia* suddenly looks stricken by grief.
  1446. Your blood freezes as you hear *Rikkus*'s death cry.
  1447.  
  1448. * HP:Critical MV:Strong > kh
  1449.  
  1450. Jestin tries to strike *Natia*, but she parries successfully.
  1451.  
  1452. kh
  1453. * HP:Critical MV:Strong > [k human]
  1454. You blast *Natia*'s body into bloody fragments!
  1455. *Natia* winces in pain.
  1456. *Natia* panics, and attempts to flee!
  1457.  
  1458. * HP:Critical MV:Strong - Jestin: Beaten - Natia: Critical > [k human]
  1459. You do the best you can!
  1460.  
  1461. * HP:Critical MV:Strong - Jestin: Beaten - Natia: Critical > kh
  1462.  
  1463. *Natia* leaves south riding a warhorse.
  1464.  
  1465. * HP:Critical MV:Strong > kh
  1466. kh
  1467. [k human]
  1468. They aren't here.
  1469.  
  1470. * HP:Critical MV:Strong > kh
  1471. [k human]
  1472. They aren't here.
  1473.  
  1474. * HP:Critical MV:Strong > [k human]
  1475. They aren't here.
  1476.  
  1477. kh
  1478. * HP:Critical MV:Strong > [k human]
  1479. They aren't here.
  1480.  
  1481. kh
  1482. * HP:Critical MV:Strong > [k human]
  1483. They aren't here.
  1484.  
  1485. kh
  1486. * HP:Critical MV:Strong > kh
  1487. [k human]
  1488. They aren't here.
  1489.  
  1490. * HP:Critical MV:Strong > kh
  1491. [k human]
  1492. They aren't here.
  1493. Jestin leaves south riding a shadow stallion.
  1494.  
  1495. * HP:Critical MV:Strong > kh
  1496. [k human]
  1497. They aren't here.
  1498.  
  1499. kh
  1500. * HP:Critical MV:Strong > kh
  1501. [k human]
  1502. They aren't here.
  1503.  
  1504. * HP:Critical MV:Strong > kh
  1505. [k human]
  1506. They aren't here.
  1507.  
  1508. * HP:Critical MV:Strong > kh
  1509. [k human]
  1510. They aren't here.
  1511.  
  1512. kh
  1513. * HP:Critical MV:Strong > kh
  1514. [k human]
  1515. They aren't here.
  1516.  
  1517. * HP:Critical MV:Strong > kh
  1518. [k human]
  1519. They aren't here.
  1520.  
  1521. * HP:Critical MV:Strong > kh
  1522. [k human]
  1523. They aren't here.
  1524.  
  1525. kh
  1526. * HP:Critical MV:Strong > [k human]
  1527. They aren't here.
  1528.  
  1529. * HP:Critical MV:Strong > [k human]
  1530. They aren't here.
  1531.  
  1532. * HP:Critical MV:Strong > look
  1533. [k human]
  1534. They aren't here.
  1535.  
  1536. * HP:Critical MV:Strong > [k human]
  1537. They aren't here.
  1538.  
  1539. * HP:Critical MV:Strong > kh
  1540. kh
  1541. A blighted deer has arrived from the north.
  1542. [k human]
  1543. They aren't here.
  1544.  
  1545. kh
  1546. * HP:Critical MV:Fresh > A Narrow Trail
  1547. On both sides of the trail the green forest stretches out as far as one can
  1548. see. The first tree looks the same as the next and the narrow trail is the
  1549. only thing to be trusted. Since there is nothing but old trees to the west
  1550. and east the most logical choice would be to follow the trail that
  1551. continues north and south with forest all around it.
  1552. [ obvious exits: N S ]
  1553. The corpse of Rikkus is lying here.
  1554. A thick black cloak seems to make a puddle on the ground.
  1555. The corpse of Whelk is lying here.
  1556. The corpse of a rat is lying here.
  1557. A sickly, skinny deer stands here in a daze.
  1558. A warhorse is here, stamping his feet impatiently.
  1559. A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
  1560. A squirrel is here, chittering.
  1561. A sickly, skinny deer stands here in a daze.
  1562.  
  1563. * HP:Critical MV:Fresh > kh
  1564. [k human]
  1565. They aren't here.
  1566.  
  1567. * HP:Critical MV:Fresh > kh
  1568. [k human]
  1569. They aren't here.
  1570.  
  1571. * HP:Critical MV:Fresh > kh
  1572. [k human]
  1573. They aren't here.
  1574.  
  1575. * HP:Critical MV:Fresh > [k human]
  1576. They aren't here.
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