Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- * HP:Scratched MV:Tiring > Players in your Zone
- --------------------
- Byrg - By the Apple Trees
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > nar sm orch
- You narrate 'sm orch'
- * HP:Scratched MV:Tiring > cmbb
- cpo
- [change mood brave]
- Mood changed to: Brave
- * HP:Scratched MV:Tiring > cw0
- [change posture offensive]
- Posture changed to: Offensive
- * HP:Scratched MV:Tiring > where
- [change wimpy 0]
- You won't flee from any fight now.
- * HP:Scratched MV:Tiring > Players in your Zone
- --------------------
- Byrg - By the Apple Trees
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > look
- Preparing to find this room on the map.
- By the Apple Trees
- In this part of the orchard some trees grow. Five large apple trees with
- green, lush apples stand tall right next to the small stone wall that
- separates the monastery from the forest. On the ground there are a few
- rotten apples. The orchard goes on to the east and south, and to the west
- the stone wall has fallen over, opening a small exit out into the forest.
- [ obvious exits: E S W ]
- Matching room found! Correcting map position.
- A juicy looking apple has fallen to the ground. [5]
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Jestin - In a Dying Orchard
- Whelk - In a Dying Orchard
- Byrg - By the Apple Trees
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > look
- Preparing to find this room on the map.
- By the Apple Trees
- In this part of the orchard some trees grow. Five large apple trees with
- green, lush apples stand tall right next to the small stone wall that
- separates the monastery from the forest. On the ground there are a few
- rotten apples. The orchard goes on to the east and south, and to the west
- the stone wall has fallen over, opening a small exit out into the forest.
- [ obvious exits: E S W ]
- Matching room found! Correcting map position.
- A juicy looking apple has fallen to the ground. [5]
- where
- * HP:Scratched MV:Tiring > Players in your Zone
- --------------------
- Jestin - On the Stone Steps
- Whelk - A Potato Field
- Byrg - By the Apple Trees
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Whelk - Path to the Old Monastery
- Jestin - In the Sleeping Chamber
- Byrg - By the Apple Trees
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Whelk - Path to the Old Monastery
- Jestin - In the Sleeping Chamber
- Byrg - By the Apple Trees
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Jestin - On the Stone Steps
- Whelk - Path to the Old Monastery
- Byrg - By the Apple Trees
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring >
- Whelk narrates '1s well'
- * HP:Scratched MV:Tiring > s
- s
- w
- Walking Through the Orchard
- Berries of all sorts are planted in long rows here. By most of the rows a
- small sign is standing. Some of them have fallen and a few are missing but
- the main part is still here. A lot of weeds have spread all over the
- orchard. The green continues to the north and east. To the south you see a
- yard of some sort.
- [ obvious exits: N E S ]
- Several blackberries grow on a nearby vine. [3]
- Whelk Daddi is standing here, riding a shadow stallion.
- A snake is crawling through the water here.
- A young leatherleaf begins to thicken with age.
- A young leatherleaf begins to thicken with age.
- A young leatherleaf begins to thicken with age.
- w
- * HP:Scratched MV:Tiring > The Yard Before the Monastery
- Inside the gate there is a small yard where the ground is paved with big,
- flat stones. To the east a monastery is situated. Although it has been
- deserted for many years, the monastery spreads the feeling of not being
- alone here. To the north there are some remains of the the monks' orchard,
- to the south there looks to be some sort of burial site and there is a gate
- to the west.
- [ obvious exits: N E S W ]
- A mole is here, looking sickly.
- A sickly, skinny deer stands here in a daze.
- A sickly, skinny deer stands here in a daze.
- A warhorse is here, stamping his feet impatiently.
- A young leatherleaf begins to thicken with age.
- A young leatherleaf begins to thicken with age.
- * HP:Scratched MV:Tiring > Path Before the Gate
- The path ends here, in front of a ten-foot-high gate. The wood in the gate
- looks really old and worn and it is placed in a stone archway. There is
- something written on the archway but the weathered letters prove hard to
- make out. The path leads of to the west and the gate is to the east.
- [ obvious exits: E W ]
- *Ryzom* is standing here, riding a warhorse.
- *Rikkus* is standing here, riding a warhorse.
- A black snake is here, lying on a rock.
- * HP:Scratched MV:Tiring > kh
- Path to the Old Monastery
- This part of the path is in even worse condition than the road continuing
- to the east and west. A small stream crossing the path cuts it in two. The
- faint animal tracks in the soft soil suggests that this could be a popular
- place to drink for forest animals. To the north is an old well.
- [ obvious exits: N E W ]
- A brazen young hare thumps his powerful hind legs nearby.
- kh
- * HP:Scratched MV:Tiring > [k human]
- They aren't here.
- * HP:Scratched MV:Tiring > [k human]
- They aren't here.
- * HP:Scratched MV:Tiring > kh
- kh
- [k human]
- They aren't here.
- kh
- * HP:Scratched MV:Tiring > [k human]
- They aren't here.
- * HP:Scratched MV:Tiring > [k human]
- They aren't here.
- * HP:Scratched MV:Tiring >
- *Rikkus* has arrived from the east, riding a warhorse.
- *Ryzom* has arrived from the east, riding a warhorse.
- *Ryzom* barely blasts your body.
- * HP:Scratched MV:Tiring - Ryzom: Wounded >
- *Rikkus* scythes your right hand.
- * HP:Scratched MV:Tiring - Ryzom: Wounded >
- You blast *Ryzom*'s body.
- * HP:Scratched MV:Tiring - Ryzom: Battered > nar on 1s well
- You narrate 'on 1s well'
- * HP:Scratched MV:Tiring - Ryzom: Battered >
- You dodge a bash from *Rikkus* who loses his balance and falls!
- ing - Ryzom: Battered >
- You blast *Ryzom*'s head hard.
- *Ryzom* blasts your head.
- *Ryzom* sends you sprawling with a powerful bash!
- * HP:Scratched MV:Tiring - Ryzom: Battered >
- Whelk lances *Rikkus*'s left leg hard.
- * HP:Scratched MV:Tiring - Ryzom: Battered >
- Jestin has arrived from the north, riding a shadow stallion.
- * HP:Scratched MV:Tiring - Ryzom: Battered >
- *Rikkus* scythes your left leg hard.
- *Ryzom* barely blasts your body.
- * HP:Hurt MV:Tiring - Ryzom: Battered >
- *Rikkus* panics, and attempts to flee!
- Ryzom: Battered >
- *Rikkus* leaves east riding a warhorse.
- * HP:Hurt MV:Tiring - Ryzom: Battered > cmz
- *Ryzom* panics, and attempts to flee!
- * HP:Hurt MV:Tiring - Ryzom: Battered > [change mood berserk]
- Mood changed to: Berserk
- * HP:Hurt MV:Tiring - Ryzom: Battered >
- *Ryzom* leaves north riding a warhorse.
- * HP:Hurt MV:Tiring > kh
- kh
- kh
- [k human]
- They aren't here.
- *Rikkus* has arrived from the east, riding a warhorse.
- Jestin throws a fireball at *Rikkus*, who screams in pain.
- kh
- * HP:Hurt MV:Tiring > kh
- [k human]
- You blast *Rikkus*'s left hand.
- * HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > kh
- [k human]
- You do the best you can!
- * HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > [k human]
- You do the best you can!
- * HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > bash
- [k human]
- You do the best you can!
- * HP:Hurt MV:Tiring - Jestin: Healthy - Rikkus: Wounded > [k human]
- You do the best you can!
- *Rikkus* panics, and attempts to flee!
- Jestin: Healthy - Rikkus: Wounded >
- *Rikkus* leaves east riding a warhorse.
- *
- Jestin leaves east riding a shadow stallion.
- =
- They're not here anymore!
- * HP:Hurt MV:Tiring > kh
- kh
- [k human]
- They aren't here.
- kh
- * HP:Hurt MV:Tiring > kh
- [k human]
- They aren't here.
- * HP:Hurt MV:Tiring > [k human]
- They aren't here.
- * HP:Hurt MV:Tiring > where
- [k human]
- They aren't here.
- * HP:Hurt MV:Tiring > Players in your Zone
- --------------------
- Jestin - A Potato Field
- Whelk - On the Stone Steps
- Byrg - Path to the Old Monastery
- You catch the scent of horses nearby.
- cmbb
- * HP:Hurt MV:Tiring > cmbb
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Hurt MV:Tiring > cmbb
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Hurt MV:Tiring > look
- Preparing to find this room on the map.
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Hurt MV:Tiring > where
- Path to the Old Monastery
- This part of the path is in even worse condition than the road continuing
- to the east and west. A small stream crossing the path cuts it in two. The
- faint animal tracks in the soft soil suggests that this could be a popular
- place to drink for forest animals. To the north is an old well.
- [ obvious exits: N E W ]
- Matching room found! Correcting map position.
- A brazen young hare thumps his powerful hind legs nearby.
- * HP:Hurt MV:Tiring > cw0
- where
- Players in your Zone
- --------------------
- Whelk - A Small Path
- Byrg - Path to the Old Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Strong > [change wimpy 0]
- You won't flee from any fight now.
- * HP:Scratched MV:Strong > Players in your Zone
- --------------------
- Whelk - A Pile of Lumber
- Byrg - Path to the Old Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Strong > n
- s
- By the Deserted Well
- It seems that someone lived in these parts long ago. An old stone well
- stands here in the middle of nowhere, almost completely overgrown by the
- grass and small trees around it. Strangely, the trees and grass all seem to
- be dead. North, a large field full of stumps opens up, and to the south is
- an old path in terrible condition.
- [ obvious exits: N S ]
- A large stone well is here.
- A sickly, skinny deer stands here in a daze.
- A spotted horse wanders skittishly around here.
- A spotted horse wanders skittishly around here.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- * HP:Scratched MV:Tiring > Path to the Old Monastery
- This part of the path is in even worse condition than the road continuing
- to the east and west. A small stream crossing the path cuts it in two. The
- faint animal tracks in the soft soil suggests that this could be a popular
- place to drink for forest animals. To the north is an old well.
- [ obvious exits: N E W ]
- A brazen young hare thumps his powerful hind legs nearby.
- * HP:Scratched MV:Tiring > e
- Path Before the Gate
- The path ends here, in front of a ten-foot-high gate. The wood in the gate
- looks really old and worn and it is placed in a stone archway. There is
- something written on the archway but the weathered letters prove hard to
- make out. The path leads of to the west and the gate is to the east.
- [ obvious exits: E W ]
- A black snake is here, lying on a rock.
- * HP:Scratched MV:Tiring > e
- The Yard Before the Monastery
- Inside the gate there is a small yard where the ground is paved with big,
- flat stones. To the east a monastery is situated. Although it has been
- deserted for many years, the monastery spreads the feeling of not being
- alone here. To the north there are some remains of the the monks' orchard,
- to the south there looks to be some sort of burial site and there is a gate
- to the west.
- [ obvious exits: N E S W ]
- A mole is here, looking sickly.
- A sickly, skinny deer stands here in a daze.
- A sickly, skinny deer stands here in a daze.
- A warhorse is here, stamping his feet impatiently.
- A young leatherleaf begins to thicken with age.
- A young leatherleaf begins to thicken with age.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Whelk - The Crossroads
- Byrg - The Yard Before the Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Jestin - In a Dying Orchard
- Whelk - The Crossroads
- Byrg - The Yard Before the Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Jestin - By the Deserted Well
- Whelk - The Crossroads
- Byrg - The Yard Before the Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > w
- w
- Path Before the Gate
- The path ends here, in front of a ten-foot-high gate. The wood in the gate
- looks really old and worn and it is placed in a stone archway. There is
- something written on the archway but the weathered letters prove hard to
- make out. The path leads of to the west and the gate is to the east.
- [ obvious exits: E W ]
- A black snake is here, lying on a rock.
- * HP:Scratched MV:Tiring > w
- Path to the Old Monastery
- This part of the path is in even worse condition than the road continuing
- to the east and west. A small stream crossing the path cuts it in two. The
- faint animal tracks in the soft soil suggests that this could be a popular
- place to drink for forest animals. To the north is an old well.
- [ obvious exits: N E W ]
- Jestin the Dreadlord is standing here, riding a shadow stallion.
- A brazen young hare thumps his powerful hind legs nearby.
- * HP:Scratched MV:Tiring > w
- Path to the Old Monastery
- This path looks very old and is well hidden from the world by the forest.
- The big holes in the road indicate that it hasn't been used for a long
- time. Grass and even young trees have begun to grow on it. Here and there
- some scattered stones tell a story about a paved road, now long forgotten
- by the outside world. The path continue to the east and west.
- [ obvious exits: E W ]
- A snake is crawling through the water here.
- * HP:Scratched MV:Tiring > The Crossroads
- The animal path splits in four ways here, north, east, west and south. To
- the north the deep forest continues as far as the eye can reach. To the
- east another path, slightly wider than this one, stretches a long way,
- ending by a large building of some sort. South the forest breaks up into a
- light forest and to the west the ground gets a little sunken.
- [ obvious exits: N E S W ]
- A large wooden catapult has been erected here.
- A sickly, skinny deer stands here in a daze.
- A strong trolloc stands here, snout sniffing the wind.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Whelk - The Blighted Forest
- Byrg - The Crossroads
- Jestin - Path to the Old Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Whelk - The Blighted Forest
- Byrg - The Crossroads
- Jestin - Path to the Old Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > e
- e
- Path to the Old Monastery
- This path looks very old and is well hidden from the world by the forest.
- The big holes in the road indicate that it hasn't been used for a long
- time. Grass and even young trees have begun to grow on it. Here and there
- some scattered stones tell a story about a paved road, now long forgotten
- by the outside world. The path continue to the east and west.
- [ obvious exits: E W ]
- A snake is crawling through the water here.
- * HP:Scratched MV:Tiring > n
- Path to the Old Monastery
- This part of the path is in even worse condition than the road continuing
- to the east and west. A small stream crossing the path cuts it in two. The
- faint animal tracks in the soft soil suggests that this could be a popular
- place to drink for forest animals. To the north is an old well.
- [ obvious exits: N E W ]
- Jestin the Dreadlord is standing here, riding a shadow stallion.
- A brazen young hare thumps his powerful hind legs nearby.
- * HP:Scratched MV:Tiring > s
- By the Deserted Well
- It seems that someone lived in these parts long ago. An old stone well
- stands here in the middle of nowhere, almost completely overgrown by the
- grass and small trees around it. Strangely, the trees and grass all seem to
- be dead. North, a large field full of stumps opens up, and to the south is
- an old path in terrible condition.
- [ obvious exits: N S ]
- A large stone well is here.
- A sickly, skinny deer stands here in a daze.
- A spotted horse wanders skittishly around here.
- A spotted horse wanders skittishly around here.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- * HP:Scratched MV:Tiring > Path to the Old Monastery
- This part of the path is in even worse condition than the road continuing
- to the east and west. A small stream crossing the path cuts it in two. The
- faint animal tracks in the soft soil suggests that this could be a popular
- place to drink for forest animals. To the north is an old well.
- [ obvious exits: N E W ]
- Jestin the Dreadlord is standing here, riding a shadow stallion.
- A brazen young hare thumps his powerful hind legs nearby.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Byrg - Path to the Old Monastery
- Whelk - The Crossroads
- Jestin - Path to the Old Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > w
- w
- Path to the Old Monastery
- This path looks very old and is well hidden from the world by the forest.
- The big holes in the road indicate that it hasn't been used for a long
- time. Grass and even young trees have begun to grow on it. Here and there
- some scattered stones tell a story about a paved road, now long forgotten
- by the outside world. The path continue to the east and west.
- [ obvious exits: E W ]
- A snake is crawling through the water here.
- * HP:Scratched MV:Tiring > The Crossroads
- The animal path splits in four ways here, north, east, west and south. To
- the north the deep forest continues as far as the eye can reach. To the
- east another path, slightly wider than this one, stretches a long way,
- ending by a large building of some sort. South the forest breaks up into a
- light forest and to the west the ground gets a little sunken.
- [ obvious exits: N E S W ]
- A large wooden catapult has been erected here.
- Whelk Daddi is standing here, riding a shadow stallion.
- A sickly, skinny deer stands here in a daze.
- A strong trolloc stands here, snout sniffing the wind.
- * HP:Scratched MV:Tiring >
- Whelk assumes an offensive striking posture.
- * HP:Scratched MV:Tiring >
- A small squirrel has arrived from the north.
- * HP:Scratched MV:Tiring > where
- Players in your Zone
- --------------------
- Byrg - The Crossroads
- Whelk - The Crossroads
- Jestin - Path to the Old Monastery
- You catch the scent of horses nearby.
- * HP:Scratched MV:Tiring > s
- Jestin narrates 'gonna go issue a coat real fast'
- * HP:Scratched MV:Tiring > A Narrow Trail
- On both sides of the trail the green forest stretches out as far as one can
- see. The first tree looks the same as the next and the narrow trail is the
- only thing to be trusted. Since there is nothing but old trees to the west
- and east the most logical choice would be to follow the trail that
- continues north and south with forest all around it.
- [ obvious exits: N S ]
- The corpse of a rat is lying here.
- *Rikkus* is standing here, riding a warhorse.
- *Ryzom* is standing here, riding a warhorse.
- A lynx creeps low to the ground, hunting for food.
- A young and strong buck is here, munching some grass.
- * HP:Scratched MV:Tiring > n
- *Rikkus* tickles your right foot with his scythe.
- * HP:Scratched MV:Tiring - Rikkus: Wounded > No way! You're fighting for your life!
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- You blast *Rikkus*'s right leg.
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- *Ryzom* barely blasts your body.
- * HP:Hurt MV:Tiring - Rikkus: Wounded > nar 1sx
- You narrate '1sx'
- nar on
- * HP:Hurt MV:Tiring - Rikkus: Wounded > You narrate 'on'
- * HP:Hurt MV:Tiring - Rikkus: Wounded >
- Whelk narrates 'sm?'
- * HP:Hurt MV:Tiring - Rikkus: Wounded > cmbb
- [change mood brave]
- Mood changed to: Brave
- * HP:Hurt MV:Tiring - Rikkus: Wounded >
- You dodge a bash from *Rikkus* who loses his balance and falls!
- * HP:Hurt MV:Tiring - Rikkus: Wounded >
- *Ryzom* barely blasts your right foot.
- You blast *Rikkus*'s body hard.
- * HP:Hurt MV:Tiring - Rikkus: Wounded >
- Whelk lances *Ryzom*'s body hard.
- * HP:Hurt MV:Tiring - Rikkus: Wounded > bash
- *
- Jestin has arrived from the north, riding a shadow stallion.
- +
- Jestin stops riding a shadow stallion.
- =
- Jestin strikes *Ryzom*'s right leg.
- *Ryzom* avoids being bashed by Whelk who loses his balance and falls!
- =
- Your bash at *Rikkus* sends him sprawling!
- *Ryzom* sends Jestin sprawling with a powerful bash!
- Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
- * HP:Scratched MV:Tiring - Rikkus: Wounded > cmz
- [change mood berserk]
- Mood changed to: Berserk
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- You blast *Rikkus*'s right leg very hard.
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- You blast *Rikkus*'s body.
- * HP:Scratched MV:Tiring - Rikkus: Wounded > nar berk
- You narrate 'berk'
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- You blast *Rikkus*'s head hard.
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- *Natia* has arrived from the south, riding a warhorse.
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- Whelk sends *Ryzom* sprawling with a powerful bash!
- *Natia* strikes Jestin's right arm into bloody fragments!
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- Jestin looks at *Rikkus*.
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- *Natia* says 'OB'
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- Whelk narrates 'ffs'
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- *Natia* tries to strike Jestin, but he deflects the blow.
- Jestin barely strikes *Ryzom*'s body.
- Whelk lances *Ryzom*'s head.
- You blast *Rikkus*'s head hard.
- * HP:Scratched MV:Tiring - Rikkus: Wounded >
- *Natia* says 'NXi ZyPgpl_'
- ing - Rikkus: Wounded >
- You blast *Rikkus*'s head hard.
- *Rikkus* sends you sprawling with a powerful bash!
- * HP:Scratched MV:Tiring - Rikkus: Battered >
- Jestin assumes a defensive striking posture.
- * HP:Scratched MV:Tiring - Rikkus: Battered > bash
- *Natia* tries to strike Jestin, but he parries successfully.
- Jestin strikes *Ryzom*'s head.
- Whelk lances *Ryzom*'s right arm hard.
- *Rikkus* scythes your right leg hard.
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- Jestin snickers softly.
- *Natia* says 'G XJ ]LaZfZ'
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- *Natia* tries to strike Jestin, but he deflects the blow.
- Jestin barely strikes *Ryzom*'s body.
- *Rikkus* scythes your left leg.
- Natia assumes an offensive striking posture.
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- Natia assumes an offensive striking posture.
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- *Ryzom* sends Jestin sprawling with a powerful bash!
- *Ryzom* sends Whelk sprawling with a powerful bash!
- * Rikkus: Battered >
- *Natia* tries to strike Jestin, but he deflects the blow.
- *Ryzom* blasts Whelk's head very hard.
- *Ryzom* blasts Jestin's left foot into bloody fragments!
- =
- Your bash at *Rikkus* sends him sprawling!
- * HP:Hurt MV:Tiring - Rikkus: Battered > nar ill win vs rik.
- *Natia* strikes Jestin's right leg extremely hard.
- *Ryzom* blasts Whelk's right leg hard.
- *Ryzom* blasts Jestin's right arm into bloody fragments!
- You blast *Rikkus*'s body.
- You blast *Rikkus*'s body hard.
- You narrate 'ill win vs rik.'
- * HP:Hurt MV:Tiring - Rikkus: Battered > nar who leading btw
- You narrate 'who leading btw'
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- *Natia* looks at Whelk.
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- *Natia* tries to strike Jestin, but he parries successfully.
- Jestin strikes *Ryzom*'s body.
- You blast *Rikkus*'s left arm very hard.
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- You blast *Rikkus*'s body.
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- *Ryzom* sends Jestin sprawling with a powerful bash!
- *Ryzom* sends Whelk sprawling with a powerful bash!
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- *Natia* tries to strike Jestin, but he parries successfully.
- *Ryzom* blasts Whelk's body very hard.
- *Ryzom* blasts Jestin's body into bloody fragments!
- Jestin panics, and attempts to flee!
- You blast *Rikkus*'s body.
- Jestin leaves north.
- fol whelk
- * HP:Hurt MV:Tiring - Rikkus: Battered > You now follow Whelk.
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- You try to blast *Rikkus*, but he parries successfully.
- * HP:Hurt MV:Tiring - Rikkus: Battered >
- Jestin has arrived from the north.
- *Ryzom* moves swiftly to protect *Natia*.
- *Natia* tries to strike Jestin, but he parries successfully.
- Rikkus: Battered >
- *Rikkus* sends you sprawling with a powerful bash!
- * HP:Hurt MV:Tiring - Rikkus: Battered > bash
- Jestin tickles *Ryzom*'s body with his strike.
- Jestin swiftly dodges *Natia*'s attempt to strike him.
- *Ryzom* blasts Whelk's body.
- *Rikkus* scythes your right leg hard.
- * HP:Hurt MV:Strong - Rikkus: Battered >
- Jestin barely strikes *Ryzom*'s body.
- *Natia* tries to strike Jestin, but he deflects the blow.
- *Rikkus* scythes your body.
- * HP:Hurt MV:Strong - Rikkus: Battered >
- *Ryzom* avoids being bashed by Whelk who loses his balance and falls!
- *Ryzom* sends Jestin sprawling with a powerful bash!
- Jestin panics, and attempts to flee!
- Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
- - Rikkus: Battered >
- *Natia* strikes Jestin's right leg extremely hard.
- *Rikkus* scythes your body.
- -
- You are now a member of Whelk's group.
- =
- Your bash at *Rikkus* sends him sprawling!
- * HP:Hurt MV:Strong - Rikkus: Battered >
- *Natia* tries to strike Jestin, but he deflects the blow.
- You blast *Rikkus*'s left arm hard.
- * HP:Hurt MV:Strong - Rikkus: Battered >
- Jestin leaves north.
- Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
- *Natia* strikes Whelk's body.
- * HP:Hurt MV:Strong - Rikkus: Battered >
- Whelk sends *Ryzom* sprawling with a powerful bash!
- * HP:Hurt MV:Strong - Rikkus: Battered >
- *Natia* strikes Whelk's body.
- Whelk lances *Ryzom*'s right leg very hard.
- You blast *Rikkus*'s body.
- You blast *Rikkus*'s body.
- * HP:Hurt MV:Strong - Rikkus: Beaten > nar rik beat
- Jestin has arrived from the north.
- * HP:Hurt MV:Strong - Rikkus: Beaten > You narrate 'rik beat'
- * HP:Hurt MV:Strong - Rikkus: Beaten >
- *Natia* swiftly dodges Jestin's attempt to strike her.
- * HP:Hurt MV:Strong - Rikkus: Beaten > bash
- They already seem to be stunned.
- * HP:Hurt MV:Strong - Rikkus: Beaten > bash
- Jestin tries to strike *Natia*, but she deflects the blow.
- *Natia* strikes Whelk's left arm.
- You blast *Rikkus*'s left leg hard.
- You blast *Rikkus*'s body very hard. >
- =
- *Ryzom* avoids being bashed by Whelk who loses his balance and falls!
- Whelk avoids being bashed by *Ryzom* who loses his balance and falls!
- *Natia* tries to strike Whelk, but he parries successfully.
- *Rikkus* scythes your left leg hard.
- *Rikkus* sends you sprawling with a powerful bash!
- * HP:Hurt MV:Strong - Rikkus: Beaten >
- Jestin starts riding a shadow stallion.
- * HP:Hurt MV:Strong - Rikkus: Beaten > bash
- *Rikkus* intercepts Jestin's attack on his mount.
- Jestin tries to strike *Rikkus*, but he parries successfully.
- * HP:Hurt MV:Strong - Rikkus: Beaten >
- *Ryzom* clambers to his feet.
- * HP:Hurt MV:Strong - Rikkus: Beaten >
- Jestin barely strikes *Rikkus*'s right foot.
- *Rikkus* winces in pain.
- *Natia* strikes Whelk's right leg hard.
- *Rikkus* barely scythes your body.
- * HP:Hurt MV:Strong - Rikkus: Beaten >
- *Ryzom* tries to blast Whelk, but he parries successfully.
- * HP:Hurt MV:Strong - Rikkus: Beaten >
- Jestin strikes *Rikkus*'s left leg.
- *Rikkus* winces in pain.
- *Natia* strikes Whelk's body.
- Whelk lances *Ryzom*'s body.
- *Rikkus* scythes your body.
- Whelk sends *Ryzom* sprawling with a powerful bash!
- + g - Rikkus: Beaten >
- *Rikkus* panics, and attempts to flee!
- =
- *Rikkus* leaves north riding a warhorse.
- *Natia* strikes Whelk's body hard.
- Whelk lances *Ryzom*'s body hard.
- =
- They're not here anymore!
- Jestin leaves north riding a shadow stallion.
- Natia assumes an offensive striking posture.
- * HP:Wounded MV:Strong > kh
- kh
- kh
- [k human]
- You try to blast *Natia*, but she parries successfully.
- * HP:Wounded MV:Strong - Whelk: Beaten - Natia: Healthy > [k human]
- You do the best you can!
- * HP:Wounded MV:Strong - Whelk: Beaten - Natia: Healthy > bash
- [k human]
- You do the best you can!
- = g - Whelk: Beaten - Natia: Healthy >
- A blighted deer has arrived from the north.
- *Ryzom* blasts Whelk's left arm hard.
- *Natia* strikes Whelk's body.
- Whelk lances *Ryzom*'s body hard.
- =
- *Rikkus* has arrived from the north, riding a warhorse.
- -
- Whelk panics, and attempts to flee!
- *Rikkus* barely scythes your head.
- Whelk leaves south riding a shadow stallion.
- Whelk narrates 'i m'
- As *Natia* avoids your bash, you topple over and fall to the ground!
- * HP:Hurt MV:Strong >
- *Natia* strikes your right foot.
- * HP:Hurt MV:Strong - Natia: Healthy >
- Jestin has arrived from the north, riding a shadow stallion.
- * HP:Hurt MV:Strong - Natia: Healthy >
- Jestin strikes *Ryzom*'s body.
- * HP:Hurt MV:Strong - Natia: Healthy > bash
- *Rikkus* sends you sprawling with a powerful bash!
- * HP:Wounded MV:Strong - Natia: Healthy >
- Jestin strikes *Ryzom*'s body.
- *Natia* strikes your right hand.
- *Rikkus* tickles your body with his scythe.
- * HP:Wounded MV:Strong - Natia: Healthy >
- Jestin panics, and attempts to flee!
- * HP:Wounded MV:Strong - Natia: Healthy >
- Jestin leaves north riding a shadow stallion.
- * HP:Wounded MV:Strong - Natia: Healthy >
- *Ryzom* blasts your body.
- * HP:Wounded MV:Strong - Natia: Healthy >
- Whelk has arrived from the south, riding a shadow stallion.
- * HP:Wounded MV:Strong - Natia: Healthy >
- Whelk lances *Ryzom*'s body.
- * HP:Wounded MV:Strong - Natia: Healthy >
- Whelk lances *Ryzom*'s right foot.
- *Ryzom* blasts your body.
- *Natia* strikes your right hand.
- *Rikkus* barely scythes your body.
- Jestin has arrived from the north, riding a shadow stallion.
- * HP:Wounded MV:Strong - Natia: Healthy >
- Jestin strikes *Rikkus*'s right leg.
- *Rikkus* winces in pain.
- * HP:Wounded MV:Strong - Natia: Healthy >
- The young buck leaves north.
- *Ryzom* blasts your head.
- * HP:Wounded MV:Strong - Natia: Healthy > bash rikkus
- Whelk panics, and attempts to flee!
- * HP:Wounded MV:Strong - Natia: Healthy >
- Whelk leaves south riding a shadow stallion.
- Cancelled. g - Natia: Healthy >
- Jestin strikes *Rikkus*'s body.
- *Rikkus* winces in pain.
- *Ryzom* barely blasts your body.
- *Natia* barely strikes your body.
- *
- Whelk lances *Ryzom*'s right leg.
- *Ryzom* winces in pain.
- *
- *Ryzom* blasts your body hard.
- Jestin tries to strike *Rikkus*, but he parries successfully.
- You try to blast *Natia*, but she deflects the blow.
- *Natia* strikes your body.
- *Rikkus* scythes your body.
- As *Rikkus* avoids your bash, you topple over and fall to the ground!
- *Rikkus* winces in pain.
- *Rikkus* sends Jestin sprawling with a powerful bash!
- Jestin panics, and attempts to flee!
- *Rikkus* sends you sprawling with a powerful bash!
- * HP:Wounded MV:Strong - Rikkus: Critical > nar get on rik
- Whelk sends *Ryzom* sprawling with a powerful bash!
- *Ryzom* winces in pain.
- * HP:Wounded MV:Strong - Rikkus: Critical >
- Whelk lances *Ryzom*'s right leg.
- *Ryzom* winces in pain.
- Jestin tries to strike *Rikkus*, but he deflects the blow.
- *Natia* barely strikes your body.
- *Rikkus* tickles your body with his scythe.
- Jestin leaves north riding a shadow stallion.
- * HP:Battered MV:Strong - Rikkus: Critical > You narrate 'get on rik'
- * HP:Battered MV:Strong - Rikkus: Critical >
- Jestin has arrived from the north, riding a shadow stallion.
- * HP:Battered MV:Strong - Rikkus: Critical >
- Jestin strikes *Ryzom*'s right leg hard.
- *Ryzom* winces in pain.
- * HP:Battered MV:Strong - Rikkus: Critical >
- A small squirrel has arrived from the north.
- * HP:Battered MV:Strong - Rikkus: Critical >
- You blast *Rikkus*'s body.
- *Rikkus* winces in pain.
- * HP:Battered MV:Strong - Rikkus: Critical >
- Jestin strikes *Ryzom*'s left arm.
- *Ryzom* winces in pain.
- You blast *Rikkus*'s body hard.
- *Rikkus* winces in pain.
- Whelk lances *Ryzom*'s right leg hard.
- *Ryzom* winces in pain.
- *Natia* strikes your left arm.
- *Rikkus* tickles your body with his scythe.
- * HP:Battered MV:Strong - Rikkus: Critical >
- *Rikkus* panics, and attempts to flee!
- * HP:Battered MV:Strong - Rikkus: Critical >
- *Rikkus* moves swiftly to protect *Natia*.
- *Rikkus* leaves north riding a warhorse.
- * HP:Battered MV:Strong >
- Jestin barely strikes *Ryzom*'s body.
- *Ryzom* winces in pain.
- *Natia* barely strikes your head.
- You try to blast *Natia*, but she deflects the blow.
- * HP:Battered MV:Strong - Natia: Healthy > bash
- -
- *Ryzom* sends Jestin sprawling with a powerful bash!
- Jestin panics, and attempts to flee!
- *Ryzom* sends Whelk sprawling with a powerful bash!
- *
- *Ryzom* blasts Whelk's right leg.
- *Ryzom* blasts Jestin's right arm into bloody fragments!
- *Natia* strikes your head.
- *Rikkus* has arrived from the north, riding a warhorse.
- *
- *Rikkus* scythes Jestin's right leg into bloody fragments!
- +
- *Ryzom* blasts Whelk's body hard.
- =
- Your bash at *Natia* sends her sprawling!
- * HP:Battered MV:Strong - Natia: Scratched >
- Jestin leaves north riding a shadow stallion.
- * HP:Battered MV:Strong - Natia: Scratched > nar get on rik hes crit as fuck
- You blast *Natia*'s body very hard.
- *Ryzom* blasts Whelk's left foot.
- You narrate 'get on rik hes crit as fuck'
- *Rikkus* scythes Whelk's head hard.
- * HP:Battered MV:Strong - Natia: Scratched >
- You try to blast *Natia*, but she deflects the blow.
- *Ryzom* blasts Whelk's body hard.
- * HP:Battered MV:Strong - Natia: Scratched >
- Jestin has arrived from the north, riding a shadow stallion.
- * HP:Battered MV:Strong - Natia: Scratched >
- Jestin barely strikes *Rikkus*'s body.
- *Rikkus* winces in pain.
- * HP:Battered MV:Strong - Natia: Scratched > bash
- They already seem to be stunned.
- * HP:Battered MV:Strong - Natia: Scratched >
- Whelk panics, and attempts to flee!
- * HP:Battered MV:Strong - Natia: Scratched >
- Jestin tries to strike *Rikkus*, but he deflects the blow.
- *Rikkus* scythes Whelk's left foot.
- You try to blast *Natia*, but she deflects the blow.
- * HP:Battered MV:Strong - Natia: Scratched >
- Whelk narrates 'ryzom zerk crit'
- * HP:Battered MV:Strong - Natia: Scratched > bash
- They already seem to be stunned.
- * HP:Battered MV:Strong - Natia: Scratched >
- Jestin panics, and attempts to flee!
- * HP:Battered MV:Strong - Natia: Scratched > bash
- You blast *Natia*'s body into bloody fragments!
- * HP:Battered MV:Strong - Natia: Hurt > bash
- Jestin leaves north riding a shadow stallion.
- Cancelled. ng - Natia: Hurt >
- =
- *Natia* strikes your body.
- *Rikkus* leaves south riding a warhorse.
- *Ryzom* leaves south riding a warhorse.
- Jestin has arrived from the north, riding a shadow stallion.
- +
- Jestin tries to strike *Natia*, but she parries successfully.
- *
- Whelk narrates 'i crit'
- -
- *Rikkus* has arrived from the south, riding a warhorse.
- *Ryzom* has arrived from the south, riding a warhorse.
- *Rikkus* tries to scythe Jestin, but he parries successfully.
- As *Natia* avoids your bash, you topple over and fall to the ground!
- * HP:Battered MV:Strong - Natia: Hurt >
- *Natia* swiftly dodges Jestin's attempt to strike her.
- *Natia* strikes your body.
- Jestin panics, and attempts to flee!
- * HP:Battered MV:Strong - Natia: Hurt > bash
- *Ryzom* tries to blast Jestin, but he parries successfully.
- * HP:Battered MV:Strong - Natia: Hurt >
- Jestin leaves north riding a shadow stallion.
- * HP:Battered MV:Strong - Natia: Hurt >
- *Ryzom* barely blasts your left hand.
- ng - Natia: Hurt >
- *Rikkus* scythes your right hand.
- -
- *Rikkus* scythes your body.
- *Natia* barely strikes your body.
- +
- Natia assumes a defensive striking posture.
- =
- Jestin has arrived from the north, riding a shadow stallion.
- -
- Jestin barely strikes *Rikkus*'s right leg.
- *Rikkus* winces in pain.
- *Ryzom* sends you sprawling with a powerful bash!
- You're in no position to do anything aggressive.
- * HP:Battered MV:Strong - Natia: Hurt >
- Jestin tries to strike *Rikkus*, but he parries successfully.
- *Ryzom* blasts your left arm very hard.
- *Natia* strikes your body.
- * HP:Beaten MV:Strong - Natia: Hurt >
- *Rikkus* panics, and attempts to flee!
- - Natia: Hurt >
- Jestin tries to strike *Rikkus*, but he parries successfully.
- *Rikkus* scythes your body.
- *Ryzom* blasts your head.
- *Natia* barely strikes your body.
- *Rikkus* leaves north riding a warhorse.
- * HP:Beaten MV:Strong - Natia: Hurt > nar will you fucking hit im buffing
- Jestin leaves north riding a shadow stallion.
- * HP:Beaten MV:Strong - Natia: Hurt > You narrate 'will you fucking hit im buffing'
- * HP:Beaten MV:Strong - Natia: Hurt > bash
- *Ryzom* blasts your body.
- You wish that your wounds would stop BLEEDING so much!
- You try to blast *Natia*, but she parries successfully.
- *Natia* strikes your body.
- You wish that your wounds would stop BLEEDING so much!
- Natia assumes an offensive striking posture.
- =
- Jestin has arrived from the north, riding a shadow stallion.
- +
- *Ryzom* blasts your body.
- You wish that your wounds would stop BLEEDING so much!
- Jestin strikes *Ryzom*'s right leg.
- *Ryzom* winces in pain.
- *
- *Rikkus* has arrived from the north, riding a warhorse.
- +
- *Rikkus* tries to scythe Jestin, but he parries successfully.
- -
- Jestin strikes *Ryzom*'s body.
- *Ryzom* winces in pain.
- *Ryzom* tries to blast Jestin, but he deflects the blow.
- *Natia* strikes your head.
- You wish that your wounds would stop BLEEDING so much!
- As *Natia* avoids your bash, you topple over and fall to the ground!
- * HP:Critical MV:Strong - Natia: Hurt >
- Jestin panics, and attempts to flee!
- * HP:Critical MV:Strong - Natia: Hurt > bash
- Jestin leaves south riding a shadow stallion.
- * HP:Critical MV:Strong - Natia: Hurt >
- *Natia* barely strikes your body.
- You wish that your wounds would stop BLEEDING so much!
- *Rikkus* tries to scythe Whelk, but he parries successfully.
- -
- Jestin has arrived from the south, riding a shadow stallion.
- =
- Jestin strikes *Ryzom*'s body.
- *Ryzom* winces in pain.
- *
- Whelk panics, and attempts to flee!
- +
- Whelk leaves south riding a shadow stallion.
- The young buck has arrived from the north.
- Jestin barely strikes *Ryzom*'s body.
- *Ryzom* winces in pain.
- The young buck leaves north.
- *Natia* tickles your body with her strike.
- You wish that your wounds would stop BLEEDING so much!
- Jestin panics, and attempts to flee!
- =
- Your bash at *Natia* sends her sprawling!
- * HP:Critical MV:Strong - Natia: Hurt >
- *Rikkus* tries to scythe Jestin, but he deflects the blow.
- * HP:Critical MV:Strong - Natia: Hurt >
- Jestin leaves north riding a shadow stallion.
- * HP:Critical MV:Strong - Natia: Hurt >
- *Rikkus* barely scythes your body.
- You wish that your wounds would stop BLEEDING so much!
- * HP:Critical MV:Strong - Natia: Hurt >
- You blast *Natia*'s body into bloody fragments!
- * HP:Critical MV:Strong - Natia: Wounded > bash
- *Rikkus* scythes your body.
- You wish that your wounds would stop BLEEDING so much!
- You blast *Natia*'s left leg into bloody fragments!
- *Ryzom* leaves south riding a warhorse.
- * HP:Critical MV:Strong - Natia: Wounded > They already seem to be stunned.
- Jestin has arrived from the north, riding a shadow stallion.
- * HP:Critical MV:Strong - Natia: Wounded >
- Jestin tries to strike *Rikkus*, but he parries successfully.
- * HP:Critical MV:Strong - Natia: Wounded > bash
- They already seem to be stunned.
- * HP:Critical MV:Strong - Natia: Wounded > bash
- They already seem to be stunned.
- * HP:Critical MV:Strong - Natia: Wounded > bash
- They already seem to be stunned.
- * HP:Critical MV:Strong - Natia: Wounded >
- Jestin tickles *Rikkus*'s body with his strike.
- *Rikkus* winces in pain.
- You try to blast *Natia*, but she parries successfully.
- * HP:Critical MV:Strong - Natia: Wounded > bash
- Whelk lances *Rikkus*'s right arm.
- *Rikkus* winces in pain.
- +
- Whelk panics, and attempts to flee!
- *Rikkus* sends Whelk sprawling with a powerful bash!
- Jestin avoids being bashed by *Rikkus* who loses his balance and falls!
- Jestin panics, and attempts to flee!
- -
- *Natia* strikes your left leg.
- You wish that your wounds would stop BLEEDING so much!
- As *Natia* avoids your bash, you topple over and fall to the ground!
- Jestin leaves south riding a shadow stallion.
- * HP:Critical MV:Strong - Natia: Wounded > bash
- Jestin has arrived from the south, riding a shadow stallion.
- * HP:Critical MV:Strong - Natia: Wounded >
- Jestin strikes *Rikkus*'s body.
- *Rikkus* winces in pain.
- * HP:Critical MV:Strong - Natia: Wounded >
- *Rikkus* tries to scythe Jestin, but he parries successfully.
- Jestin tries to strike *Rikkus*, but he parries successfully.
- *Natia* strikes your head.
- You wish that your wounds would stop BLEEDING so much!
- * ng - Natia: Wounded >
- Whelk lances *Rikkus*'s body.
- *Rikkus* winces in pain.
- *Ryzom* has arrived from the south, riding a warhorse.
- +
- Whelk intercepts *Ryzom*'s attack on his mount.
- *Ryzom* blasts Whelk's head hard.
- =
- *Ryzom* blasts Whelk's right arm hard.
- Whelk lances *Rikkus*'s body.
- *Rikkus* winces in pain.
- Jestin strikes *Rikkus*'s left leg hard.
- *Rikkus* winces in pain.
- *Natia* strikes your body.
- You wish that your wounds would stop BLEEDING so much!
- -
- Whelk panics, and attempts to flee!
- -
- *Rikkus* sends Whelk sprawling with a powerful bash!
- Jestin avoids being bashed by *Rikkus* who loses his balance and falls!
- Jestin panics, and attempts to flee!
- =
- Your bash at *Natia* sends her sprawling!
- * HP:Critical MV:Strong - Natia: Wounded >
- You blast *Natia*'s left leg into bloody fragments!
- *Natia* panics, and attempts to flee!
- *Natia* leaves north riding a warhorse.
- * HP:Critical MV:Strong >
- Jestin leaves north riding a shadow stallion.
- * HP:Critical MV:Strong >
- *Ryzom* blasts Whelk's body very hard.
- Whelk is dead! R.I.P.
- Your blood freezes as you hear Whelk's death cry.
- You stop following Whelk.
- A lynx leaves north.
- * HP:Critical MV:Strong >
- *Rikkus* panics, and attempts to flee!
- *Rikkus* leaves north riding a warhorse.
- * HP:Critical MV:Strong > kh
- kh
- bash
- *Ryzom* gets a pair of lissome leather boots with metal capped toes from the corpse of Whelk.
- *Ryzom* gets a pair of ebony-steel plate greaves from the corpse of Whelk.
- *Ryzom* gets a belt with a buckle of cuendillar from the corpse of Whelk.
- *Ryzom* gets a darkened steel trident from the corpse of Whelk.
- *Ryzom* gets a silver Kandori wristcuff from the corpse of Whelk.
- *Ryzom* gets a silver Kandori wristcuff from the corpse of Whelk.
- *Ryzom* gets a sturdy pair of full leather gauntlets from the corpse of Whelk.
- *Ryzom* gets a pair of riveted chainmail sleeves from the corpse of Whelk.
- *Ryzom* gets an embroidered, cotton shoulder bag from the corpse of Whelk.
- *Ryzom* gets an inky black cloak from the corpse of Whelk.
- *Ryzom* gets a shirt of overlapping black scales from the corpse of Whelk.
- *Ryzom* gets a blue steel torc with silver worked fish from the corpse of Whelk.
- *Ryzom* gets a blue steel torc with silver worked fish from the corpse of Whelk.
- *Ryzom* gets a strange, insectoid helm from the corpse of Whelk.
- *Ryzom* gets a ring of braided gold and silver from the corpse of Whelk.
- *Ryzom* gets a gold ring from the corpse of Whelk.
- * HP:Critical MV:Strong > [k human]
- You blast *Ryzom*'s body very hard.
- *Ryzom* winces in pain.
- Beads of cold sweat emerge from *Ryzom*'s face!
- *Ryzom* doesn't seem to look well as he turns pale.
- *Ryzom* drops an inky black cloak.
- * HP:Critical MV:Strong - Ryzom: Critical > [k human]
- You do the best you can!
- = ng - Ryzom: Critical >
- *Rikkus* has arrived from the north, riding a warhorse.
- +
- *Ryzom* barely blasts your body.
- You wish that your wounds would stop BLEEDING so much!
- *
- *Ryzom* panics, and attempts to flee!
- *
- *Rikkus* scythes your body.
- You wish that your wounds would stop BLEEDING so much!
- =
- Jestin has arrived from the north, riding a shadow stallion.
- -
- Jestin tries to strike *Rikkus*, but he parries successfully.
- *Ryzom* panics, and attempts to flee!
- -
- *Ryzom* leaves north riding a warhorse.
- =
- They're not here anymore!
- *Natia* has arrived from the north, riding a warhorse.
- * HP:Critical MV:Strong - Rikkus: Critical >
- *Natia* tries to strike Jestin, but he deflects the blow.
- * HP:Critical MV:Strong - Rikkus: Critical >
- *Natia* tries to strike Jestin, but he parries successfully.
- You blast *Rikkus*'s left leg hard.
- *Rikkus* is incapacitated and will slowly die, if not aided.
- Jestin strikes *Rikkus*'s head hard.
- *Rikkus* is dead! R.I.P.
- *Natia* suddenly looks stricken by grief.
- Your blood freezes as you hear *Rikkus*'s death cry.
- * HP:Critical MV:Strong > kh
- Jestin tries to strike *Natia*, but she parries successfully.
- kh
- * HP:Critical MV:Strong > [k human]
- You blast *Natia*'s body into bloody fragments!
- *Natia* winces in pain.
- *Natia* panics, and attempts to flee!
- * HP:Critical MV:Strong - Jestin: Beaten - Natia: Critical > [k human]
- You do the best you can!
- * HP:Critical MV:Strong - Jestin: Beaten - Natia: Critical > kh
- *Natia* leaves south riding a warhorse.
- * HP:Critical MV:Strong > kh
- kh
- [k human]
- They aren't here.
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Strong > [k human]
- They aren't here.
- kh
- * HP:Critical MV:Strong > [k human]
- They aren't here.
- kh
- * HP:Critical MV:Strong > [k human]
- They aren't here.
- kh
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- Jestin leaves south riding a shadow stallion.
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- kh
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- kh
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Strong > kh
- [k human]
- They aren't here.
- kh
- * HP:Critical MV:Strong > [k human]
- They aren't here.
- * HP:Critical MV:Strong > [k human]
- They aren't here.
- * HP:Critical MV:Strong > look
- [k human]
- They aren't here.
- * HP:Critical MV:Strong > [k human]
- They aren't here.
- * HP:Critical MV:Strong > kh
- kh
- A blighted deer has arrived from the north.
- [k human]
- They aren't here.
- kh
- * HP:Critical MV:Fresh > A Narrow Trail
- On both sides of the trail the green forest stretches out as far as one can
- see. The first tree looks the same as the next and the narrow trail is the
- only thing to be trusted. Since there is nothing but old trees to the west
- and east the most logical choice would be to follow the trail that
- continues north and south with forest all around it.
- [ obvious exits: N S ]
- The corpse of Rikkus is lying here.
- A thick black cloak seems to make a puddle on the ground.
- The corpse of Whelk is lying here.
- The corpse of a rat is lying here.
- A sickly, skinny deer stands here in a daze.
- A warhorse is here, stamping his feet impatiently.
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
- A squirrel is here, chittering.
- A sickly, skinny deer stands here in a daze.
- * HP:Critical MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Critical MV:Fresh > [k human]
- They aren't here.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement