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- -- Converted using Mokiros's Model to Script plugin
- -- Converted string size: 1074
- local Scripts = { function()
- local b=6 local c=0 local d=0 a=Instance.new("Hint")a.Parent=script while true do d=d-2 if d<=-1 then c=c-1 d=59 if c==-1 then b=b-1 c=59 if b==-1 then b=0 c=0 d=0 end end end if b<=9 and c<=9 and d<=9 then a.Text="0"..b..":0"..c..":0"..d elseif b<=9 and c<=9 and d>=10 then a.Text="0"..b..":0"..c..":"..d elseif b<=9 and c>=10 and d<=9 then a.Text="0"..b..":"..c..":0"..d elseif b<=9 and c>=10 and d>=10 then a.Text="0"..b..":"..c..":"..d elseif b>=10 and c<=9 and d<=9 then a.Text=b..":0"..c..":0"..d elseif b>=10 and c<=9 and d>=10 then a.Text=b..":0"..c..":"..d elseif b>=10 and c>=10 and d<=9 then a.Text=b..":"..c..":0"..d elseif b>=10 and c>=10 and d>=10 then a.Text=b..":"..c..":"..d end wait()end wait(120)script.Parent.Gate.Music1:Pause()script.TimerDestroyed:Play()wait(5)script.FourMinRemaning:Play()wait(5)script.Parent.Gate.Music2:Resume()wait(0.1)workspace.Meltdown.Countdown:Destroy()
- end; function()
- script.Safeguards:Play()wait(9)script.Alarmy:Play()script.ReverseAlarm.Disabled=false script.NostomoAlarm:Play()script.Alarm:Play()script.overheating:Play()wait(2)script.Music1:Play()wait(12)script.Alarmy:Stop()script.NostomoAlarm:Stop()script.Alarm:Stop()script.PowerOut.Disabled=false script.alarmdown.Disabled=false script.ReverseAlarm.Disabled=true script.Music1.Ended:Wait()script.Music1:Stop()script.overheating50:Play()wait(5)script.overheating50:Stop()script.Parent:FindFirstChild("ScreenShake").Parent=game:GetService("Workspace")script.Music2:Play()wait(45)script.Music2:Stop()script.overheating75:Play()wait(8)script.overheating75:Stop()script.Music3:Play()wait(96)script.Music3:Stop()script.overheating100:Play()wait(5)script.overheating100:Stop()script.Music4:Play()wait(89)script.Music4:Stop()script.Alarm:Stop()script.NostomoAlarm:Stop()script.DED:Play()game.Workspace.Nuke.Blast.Disabled=false game.Workspace.Nuke.Main.Script3.Disabled=false game.Workspace.Nuke.Main.Script4.Disabled=false game.Workspace.Nuke.Main.Transparency=0.7 game.Workspace.Nuke.Glow.Transparency=0
- end; function()
- script.Powerdown:Play()script.Disabled=true game.Lighting.OutdoorAmbient=Color3.new(255,0,0)game.Lighting.Ambient=Color3.new(255,0,0)
- end; function()
- while true do wait(1)local a={}for b,c in pairs(workspace:GetChildren())do if c.Name=="WarningLight"then table.insert(a,c)end end for b,c in pairs(a)do c.Alarm.Script.Disabled=false end end
- end; function()
- while true do wait(1)local a={}for b,c in pairs(workspace:GetChildren())do if c.Name=="WarningLight"then table.insert(a,c)end end for b,c in pairs(a)do c.Alarm.Disable.Disabled=false end end
- end; function()
- function a()local b=game.Players:GetPlayers()for c=1,#b do local d=b[c].Character local e=d:FindFirstChild("ShakeScript")if e~=nil then e.Disabled=false end end end script.ShakeScriptAdder.ShakeScript.Disabled=false a()
- end; function()
- local a=game.Players:GetPlayers()for b=1,#a do local c=a[b]if c.Character~=nil then script.ShakeScript:clone().Parent=c.Character end end game.Players.PlayerAdded:connect(function(b)b.CharacterAdded:connect(function(c)script.ShakeScript:clone().Parent=c end)end)
- end; function()
- local c=game:GetService("UserInputService")a=owner b=a.Character local d=Random.new()local e=1.5 game["Run Service"].RenderStepped:Connect(function()workspace.CurrentCamera.CFrame=workspace.CurrentCamera.CFrame*CFrame.Angles(math.rad(d:NextNumber(-e,e)),math.rad(d:NextNumber(-e,e)),math.rad(d:NextNumber(-e,e)))end)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- setfenv(func,setmetatable({script=var},{
- __index = getfenv(func),
- }))
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberRange = NumberRange.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="1"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model:GetChildren()
- end
- local Objects = Decode('Name,SoundId,Volume,Looped,PlaybackSpeed;Part,Model,Script,Sound,LocalScript;Part|UNGROUP|Countdown|FourMinRemaning|rbxassetid://130894483|10|TimerDestroyed|rbxassetid://130894839|Gate|PowerOut|Powerd'
- ..'own|rbxassetid://191345948|Alarmy|1|0.699|rbxassetid://130938352|Music1|rbxassetid://560334665|9|Safeguards|1.1|rbxassetid://147296324|ReverseAlarm|NostomoAlarm|rbxassetid://184417888|alarmdown|DED|rb'
- ..'xassetid://569900517|overheating|rbxassetid://159445410|Alarm|overheating50|rbxassetid://202959454|overheating75|rbxassetid://168355876|Music2|rbxassetid://193160512|overheating100|rbxassetid://152940'
- ..'479|Music3|rbxassetid://1848108243|Music4|rbxassetid://166357292|ScreenShake|ShakeScriptAdder|ShakeScript;0;2|1:2;n;3|1:3;n;4|1:4|2:5|3:6;4|1:7|2:8|3:6;p;3|1:9;n;3|1:10;n;4|1:11|2:12|3:6;p;4|1:13|4:14'
- ..'|5:15|2:16|3:6;4|1:17|2:18|3:19;4|1:20|5:21|2:22|3:6;3|1:23;4|1:24|4:14|2:25|3:6;3|1:26;4|1:27|2:28|3:19;4|1:29|2:30|3:6;4|1:31|4:14|2:16|3:6;4|1:32|2:33|3:6;4|1:34|2:35|3:6;4|1:36|2:37|3:19;4|1:38|2:'
- ..'39|3:6;4|1:40|2:41|3:19;4|1:42|2:43|3:19;p;3|1:44;n;3|1:45;n;5|1:46;p;p;p;')
- for _,Object in pairs(Objects) do
- Object.Parent = script and script.Parent==workspace and script or workspace
- end
- for _,f in pairs(ActualScripts) do f() end
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