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Jan 18th, 2017
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  1. A random collection of goonstation secrets do not distribute:
  2.  
  3. Hellburning
  4. Chemistry
  5. Telescience
  6. Canister Bomb
  7.  
  8. guide to Hellburning on cogmap 2:
  9.  
  10. hook 2 plasma cans to the hot loop
  11. hook 2 plasma cans to the cold loop
  12. open the valves by the cans on the hot loop
  13. open the valves by the cans on the cold loop
  14. open the freezer bypass valve, engine should start spinning on the cold loop .
  15. take one plasma can, and one oxygen can and hook it to the combustion chamber ports, these ports are right by the mixer.
  16. go to the mixer control computer and set the mix to 100 kpa 66 oxygen 33 plasma.
  17. open the doors in the combustion chamber
  18. press the igniter, you may need to repeat this step a few times.
  19. grab the rcd and make a hole under the plasma caniser in the hot loop, and the oxygen canister
  20. go into the combustion chamber and make a hole under any of the doors(blast doors, not the regular doors.)
  21. go to the engine room(the room with the generator.) and make a hole in front of the generator
  22. go to the door to the hot loop, and make a hole on the dotted tile
  23. go to the door to the cold loop and make a hole on the dotted tile
  24. open all valves in the hot loop minus the combustion chamber bypass valve
  25. set both the smeses(smesii? smess?) up
  26. watch the power go up
  27. at 5 MW start the ptl.
  28. push the clown into the ptl.
  29. get banned.
  30.  
  31. TROUBLESHOOTING:
  32. is the mix 66 o2 33 plasma or 50 o2 50 plasma?
  33. are all the correct valves open?
  34. are the freezers off?
  35. is there enough plasma and o2 in the burn chamber?
  36. is the burn chamber vent open?
  37. do you have a hole on the burn chamber vent?
  38. any broken pipes?
  39. are you flooding the burn chamber(flooding means you are putting too much fuel in)?
  40. do you have enough plasma in the hot and cold loop?
  41.  
  42.  
  43. Some Chemistry secrets:
  44.  
  45. Rotting: first get denatured enzyme and ????(make it by taking some food cooking it for a random time) then mix liquid dark matter and sorium, take the resulting chem "something" and place it into a beaker with the enzyme and ????, add compost from botany.
  46.  
  47. Dragons Breath:
  48.  
  49. Pyrosium - 10 Units
  50. Welding fuel - 10 Units(fuel tanks have this)
  51. Ghost Chilli Juice - 10 units(discount dan shit has this.)
  52. Phlogiston - 10 Units(MUST STABALIZE)
  53. Bourbon 10 units(Get it from the bar)
  54.  
  55. Sarin(this might get me on a list i dunno):
  56.  
  57. Acetone
  58. Chlorine
  59. Flourine
  60. Welding Fuel
  61. Hydrogen
  62. Oxygen
  63. Phosphorus
  64. Atrazine (Weedkiller)
  65.  
  66. Azide(worst secret chem just explodes and is nerdbait, don't make):
  67.  
  68. Ammonia
  69. Chlorine
  70. Nitrogen
  71. Oxygen
  72. Silver
  73. Sodium
  74.  
  75. Booster Enzyme(Take tons of it then take meth i dunno, Also heat the beaker with everything but the sulfur to 490 then add the sulfur):
  76.  
  77. Carbon
  78. Diethylamine
  79. Ethanol
  80. Hydrogen
  81. Oxygen
  82. Strange reagent(steal the holy water from the chapel, steal the Medical Directors omnizine, and add mutagen)
  83. Sulfur
  84.  
  85. Nitroglycerin(Before you even try making this remember, DO NOT RUN WITH THIS DO NOT THROW IT BE CAREFUL!):
  86.  
  87. Take 20 units welding fuel, add 20 units carbon, and 20 hydrogen, add 20u chlorine and heat to 1000, add 5 u chlorine, 5 u hydrogen and 5 u water, add 15 u hydrogen, 15 u oxygen, and 15 u sodium, remove everything other then the Epichlorohydrin, add water and remove extra glycerol until you have 20 units, get a separate beaker for the acid, add 20 u copper, 20 u nitrogen, and 20 u oxygen, heat to 500, add water to make nitric acid, wear a gas mask unless you want the red hood medal. add 10 u sulfur, 10 u hyrdogen, and 10 u oxygen to the beaker, remove extra acid until you have 20 u sulfuric acid and 20 u nitric, cool both beakers to 274 kelvin then mix them, you have nitroglycerin now.
  88.  
  89. Grog(ARR):
  90.  
  91. Green vomit
  92. space lube
  93. space cleaner
  94. fluorosulphuric acid
  95. sulph acid
  96. pepperoni
  97. tomato juice
  98. sugar
  99. acetone
  100. welding fuel
  101. rum
  102.  
  103. Voltagen(Fun gimmick chem, use in smoke):
  104. Liquid dark matter
  105. Plasma
  106. Uranium(get this at the old diner, trader in the bathroom sells it)
  107. Oil
  108.  
  109. Energy drink(SANIC):
  110. Voltagen
  111. Coffee
  112. Cola
  113.  
  114. Triple Meth:
  115.  
  116. Overdose a monkey on 500 u meth then strap him to a chair and fill a beaker with his blood, should give you 15 units for each beaker, best stim chem in the game i think.
  117.  
  118. Fermid(PLEASE FOR THE LOVE OF GOD DONT SPAM THIS JESUS FUCKING FUCKEDEY FUCK):
  119.  
  120. Ants
  121. Mutagen
  122. Aranesp
  123. Booster Enzyme
  124.  
  125. Enriched MSG(AWESOME HEALING CHEM! Find most of the stuff in the bar, kitchen, or discount dan, chapel has holy water.):
  126.  
  127. MSG
  128. Milk
  129. Salt
  130. Chicken soup
  131. Sugar
  132. Cheese
  133. Grease
  134. Holy water
  135. Pepperoni
  136. Beff
  137. Tomato juice
  138. Ectocooler(discount dan)
  139.  
  140. Spiders:
  141.  
  142. Hug heisenbee lots and eat ants, also can make by eating ants and unstable mutagen while dancing,
  143.  
  144. Pure love: hug bee lots and take your blood, add chocolate.
  145.  
  146. Rajaijah(turns your body into a npc, oh no):
  147.  
  148. Curare(Quivering Contusine)
  149. prions(brain burger)
  150. sarin(i gave you the recipe you autist)
  151. methamphetamine(chemistry)
  152. mercury(chemistry)
  153. haloperidol(chemistry)
  154. sulfonal(chemistry)
  155. plasma(chemistry)
  156.  
  157. Some chems are not on this list because i dunno how to make them, if you do know pm dount3plz on reddit and i will add them kthx
  158.  
  159. i use this website for telesci, https://www.nosebud.de/~nh/ss13/tsci/ works great
  160.  
  161. Debris field:
  162. the main dangers are drones, a few zombies on the medical lab,
  163. NecroScan II upgrader, grenade starter kit, Robust-tec implant, and Mr. Muggles data disk are on medical shuttle.
  164. Nuke charge, taser tool module, and obsidian crown are at Hemera.
  165. Flippers and bee key are at Bee Station.
  166. Hipster outfit, purple jumpsuit, purple hat, and orange-tinted sunglasses are at the sec ship.
  167. An easter egg is at the X-Drone’s lair.
  168. Another easter egg is at the fermid hive.
  169. A chem compiler (sloppy-looking hackjob of a device), plasma glass shard, floorpill bottle, the Strelka, a cosmonaut suit and helmet, a zip gun, a number of strange seeds, a heavily reinforced military shipment crate, and a strange skull are on the soviet derelict.
  170. A number of shipment crates, a strange seed, and Thrifty B.O.B. can be found at the GLOMAR Salvager.
  171. At the diner, Sketchy D-5 sells a bunch of drugs as well as pod swag, and there’s some green vomit and some weird cheese. B.I.F.F. sells some “food” there as well.
  172. Bombini, who can be found at his ship, sells a variety of goods.
  173. The future ship contains the PR-7 Wally, and also The drone corpse can be found to the east of the X-Drone lair. Future key is on the ill-looking person’s corpse.
  174. The beehive station also contains a Moon Egg, which is absolutely vital if you plan to complete the Solarium puzzle. Never ever ever ever eat or throw this.
  175. Some kind of computer mainframe somethingajigger - Bradbury II (Possibly a refrence to the author per the description?) Also, SEE: this and this which decodes to "ROTTINGAWAYTHEGRAVEOFSTEEL".
  176. <Robert> It's in the debris field. Sorta looks like an old AI mainframe | <Grumpchkin> does the aged AI core have a special flavour text? | <Robert> http://puu.sh/ouviR/b5e609a539.png | <Robert> Yes, if you go to the very bottom left of mining, and go straight down
  177. House key in a trash can at radio station.
  178. The Buddy factory, located between the beehive and the Martian station, contains a file cabinet that can be opened with the tubular key. Two documents can be found in the unlocked cabinet: http://pastebin.com/bn8fA9jh and http://pastebin.com/4RRMkfun
  179.  
  180. Mars X: 191,Y: 135 Z:stationz+1:
  181.  
  182. nice little starting telescience area, dust storm can be a pain in the fucking ass. to build the rover get the Air Filter Unit, Rover Mainboard, Orange Glass, Rover Power Cell, and Wheel, all found throughout the area. Connecting all of these to the rover frame will make a fully-functional martian rover, which is sort of like a segway only without the crashing or the sirens, and with full anonymity. Map is here https://i.imgur.com/haVVB41.jpg
  183.  
  184. Lava Moon X: 88, Y: 106 Z:stationz+1:
  185.  
  186. Air is really FUCKING hot, bring a gasmask and indy space suit, also remember your internals, please. remember them. also the lava firegibs you, so fall in and GG, power plant has some basic loot, bring rods and you can make a bridge across the lava, that allows you to get a few loot items, also the whip you can find in the biodome after fighting the first space bear will allow you to get to the hot iron key and robot ruins, inside the robot ruins there are tons of shock bots, and a giant wheel that puts out radiation and shocks you, bring indy space suits and gloves or you will die, also a spear is good for the giant spinning death wheel. to open the door on the lower level, go onto the left catwalks, keep going until you find a hut, and press the security cordon button, to defeat the robot ruins, enter the first part of them, place a item or something on the floor pad, go left until you enter the lava chamber, place a item or sedated monkey on the lower left floor pad, then go through the lower door, take the first left, kill the security robot, keep going until you see the dead scientist, then press the primordial panel on the lower left side of the room, pick up the key and hug the bee, go back to the lava room then go straight up, keep going then take your first left, press the button then kill the robot, press the second button then go back and take your first right, just keep pressing buttons and fighting robots until you find the key, that is all.
  187.  
  188. Biodome X: 120 Y: 164 Z:stationz+1: lower level has some wasps, a old hunting rifle, some chemistry shit, and some hair growing stuff, upper level has zombies, strange reagent, and some fun loot, shoot the zombies then go to the crypt, in the building outside there is a shovel, dig at the top left grave then activate the transponder, after you activate it drop it then run. run fast. go down the ladder in the crypt and open the upper left coffin, get the agent card, go back up and go to the portal created by the transponder, go to the upper right room and shoot the sec bots, go to the upper left office and grab the dongle, go to the caves and follow the red line in this picture https://i.snag.gy/kaNUzg.jpg (i good at ms paint) note that you will need to use the stone tablet to move some walls, first rune is up, second is left, third is right, and fourth is down. watch for space bears.
  189.  
  190. Ice moon X: 15,Y: 150 OR X:44,Y:185 Z:stationz+1: The ice moon is very cold, bring galoshes, industrial space suits, full internals, and a flamethrower with clf3, nothing of that much interest is on the surface, only thing in the caves is the cold steel key, to get to it go up and left, until you see the queen ice spider, apply flamer, then go down and left until you see a barricade, refill your flame thrower, then slowly keep walking left and down, killing the wednigos, use the steel key on the glowing wall, i am not a supernerd so i do not understand the precursor ruins.
  191.  
  192. CANBOMBS REE:
  193.  
  194. step 1: place 2 o2 cans and 1 plasma can onto the mixing port.
  195.  
  196. step 2: open the valve
  197.  
  198. step 3: set the input pumps to 1 and the output pumps off.
  199.  
  200. step 4: take a air pump, set it to out, set the pressure to .001, wrench it to the connector port on the lower chamber, and turn it on.
  201.  
  202. step 5: on the lower chamber, open the combustion chamber loop valve, the input valve, and the fuel input valve, wrench a fuel can onto the fuel port.
  203.  
  204. step 6: wait for it to heat up to 1.00000e+10 then wrench a canister on.
  205.  
  206. step 7: https://wiki.ss13.co/Construction#Canister_bomb do this on the canister, remember to fill the plasma tank to 1013 kpa.
  207.  
  208. s
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