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- ** Executing...
- ** Command: "d:\program files\steam\steamapps\detrooper\sourcesdk\bin\source2009\bin\vbsp.exe"
- ** Parameters: -game "d:\program files\steam\steamapps\detrooper\half-life 2\hl2" "D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.vmf"
- Valve Software - vbsp.exe (Sep 15 2011)
- 2 threads
- materialPath: d:\program files\steam\steamapps\detrooper\half-life 2\hl2\materials
- Loading D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\program files\steam\steamapps\detrooper\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33206 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 505 texinfos to 250
- Reduced 30 texdatas to 29 (675 bytes to 655)
- Writing D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "d:\program files\steam\steamapps\detrooper\sourcesdk\bin\source2009\bin\vvis.exe"
- ** Parameters: -game "d:\program files\steam\steamapps\detrooper\half-life 2\hl2" "D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion"
- Valve Software - vvis.exe (Sep 15 2011)
- 2 threads
- reading d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
- reading d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.prt
- 292 portalclusters
- 766 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (21)
- Optimized: 101 visible clusters (0.00%)
- Total clusters visible: 65535
- Average clusters visible: 224
- Building PAS...
- Average clusters audible: 292
- visdatasize:23965 compressed from 23360
- writing d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
- 21 seconds elapsed
- ** Executing...
- ** Command: "d:\program files\steam\steamapps\detrooper\sourcesdk\bin\source2009\bin\vrad.exe"
- ** Parameters: -game "d:\program files\steam\steamapps\detrooper\half-life 2\hl2" "D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
- Setting up ray-trace acceleration structure... Done (0.15 seconds)
- 840 faces
- 2372659 square feet [341662912.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 840 patches before subdivision
- 10524 patches after subdivision
- 6 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 603531, max 378
- transfer lists: 4.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(4442, 4112, 3354)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1074, 914, 612)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(376, 302, 174)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(149, 113, 56)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(60, 43, 18)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(24, 17, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(10, 6, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(4, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 12/1024 576/49152 ( 1.2%)
- brushes 79/8192 948/98304 ( 1.0%)
- brushsides 537/65536 4296/524288 ( 0.8%)
- planes 614/65536 12280/1310720 ( 0.9%)
- vertexes 1298/65536 15576/786432 ( 2.0%)
- nodes 774/65536 24768/2097152 ( 1.2%)
- texinfos 250/12288 18000/884736 ( 2.0%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 840/65536 47040/3670016 ( 1.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 286/65536 16016/3670016 ( 0.4%)
- leaves 787/65536 25184/2097152 ( 1.2%)
- leaffaces 932/65536 1864/131072 ( 1.4%)
- leafbrushes 387/65536 774/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5008/512000 20032/2048000 ( 1.0%)
- edges 2849/256000 11396/1024000 ( 1.1%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 39/32768 390/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 615/65536 1230/131072 ( 0.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 560412/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 23965/16777216 ( 0.1%)
- entdata [variable] 11100/393216 ( 2.8%)
- LDR ambient table 787/65536 3148/262144 ( 1.2%)
- HDR ambient table 787/65536 3148/262144 ( 1.2%)
- LDR leaf ambient 2183/65536 61124/1835008 ( 3.3%)
- HDR leaf ambient 787/65536 22036/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2012 ( 0.0%)
- pakfile [variable] 105675/0 ( 0.0%)
- physics [variable] 33206/4194304 ( 0.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2088
- Writing d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp" "d:\program files\steam\steamapps\detrooper\half-life 2\hl2\maps\The_Mansion.bsp"
- ** Executing...
- ** Command: d:\program files\steam\steam.exe
- ** Parameters: -applaunch 220 -game "d:\program files\steam\steamapps\detrooper\half-life 2\hl2" -noborder +map "The_Mansion"
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