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  1.  
  2. ** Executing...
  3. ** Command: "d:\program files\steam\steamapps\detrooper\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "d:\program files\steam\steamapps\detrooper\half-life 2\hl2" "D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 2 threads
  8. materialPath: d:\program files\steam\steamapps\detrooper\half-life 2\hl2\materials
  9. Loading D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in d:\program files\steam\steamapps\detrooper\half-life 2\hl2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_09*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_09*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (33206 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 505 texinfos to 250
  37. Reduced 30 texdatas to 29 (675 bytes to 655)
  38. Writing D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
  39. 0 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "d:\program files\steam\steamapps\detrooper\sourcesdk\bin\source2009\bin\vvis.exe"
  43. ** Parameters: -game "d:\program files\steam\steamapps\detrooper\half-life 2\hl2" "D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion"
  44.  
  45. Valve Software - vvis.exe (Sep 15 2011)
  46. 2 threads
  47. reading d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
  48. reading d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.prt
  49. 292 portalclusters
  50. 766 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (21)
  53. Optimized: 101 visible clusters (0.00%)
  54. Total clusters visible: 65535
  55. Average clusters visible: 224
  56. Building PAS...
  57. Average clusters audible: 292
  58. visdatasize:23965 compressed from 23360
  59. writing d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
  60. 21 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "d:\program files\steam\steamapps\detrooper\sourcesdk\bin\source2009\bin\vrad.exe"
  64. ** Parameters: -game "d:\program files\steam\steamapps\detrooper\half-life 2\hl2" "D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion"
  65.  
  66. Valve Software - vrad.exe SSE (Sep 15 2011)
  67.  
  68. Valve Radiosity Simulator
  69. 2 threads
  70. [Reading texlights from 'lights.rad']
  71. [45 texlights parsed from 'lights.rad']
  72.  
  73. Loading d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
  74. Setting up ray-trace acceleration structure... Done (0.15 seconds)
  75. 840 faces
  76. 2372659 square feet [341662912.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 840 patches before subdivision
  80. 10524 patches after subdivision
  81. 6 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  84. transfers 603531, max 378
  85. transfer lists: 4.6 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #1 added RGB(4442, 4112, 3354)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #2 added RGB(1074, 914, 612)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #3 added RGB(376, 302, 174)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Bounce #4 added RGB(149, 113, 56)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #5 added RGB(60, 43, 18)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #6 added RGB(24, 17, 6)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #7 added RGB(10, 6, 2)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #8 added RGB(4, 2, 1)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  103. Bounce #9 added RGB(2, 1, 0)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #10 added RGB(1, 0, 0)
  106. Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
  107. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  108. FinalLightFace Done
  109. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  110. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  111. Writing leaf ambient...done
  112. Ready to Finish
  113.  
  114. Object names Objects/Maxobjs Memory / Maxmem Fullness
  115. ------------ --------------- --------------- --------
  116. models 12/1024 576/49152 ( 1.2%)
  117. brushes 79/8192 948/98304 ( 1.0%)
  118. brushsides 537/65536 4296/524288 ( 0.8%)
  119. planes 614/65536 12280/1310720 ( 0.9%)
  120. vertexes 1298/65536 15576/786432 ( 2.0%)
  121. nodes 774/65536 24768/2097152 ( 1.2%)
  122. texinfos 250/12288 18000/884736 ( 2.0%)
  123. texdata 29/2048 928/65536 ( 1.4%)
  124. dispinfos 0/0 0/0 ( 0.0%)
  125. disp_verts 0/0 0/0 ( 0.0%)
  126. disp_tris 0/0 0/0 ( 0.0%)
  127. disp_lmsamples 0/0 0/0 ( 0.0%)
  128. faces 840/65536 47040/3670016 ( 1.3%)
  129. hdr faces 0/65536 0/3670016 ( 0.0%)
  130. origfaces 286/65536 16016/3670016 ( 0.4%)
  131. leaves 787/65536 25184/2097152 ( 1.2%)
  132. leaffaces 932/65536 1864/131072 ( 1.4%)
  133. leafbrushes 387/65536 774/131072 ( 0.6%)
  134. areas 2/256 16/2048 ( 0.8%)
  135. surfedges 5008/512000 20032/2048000 ( 1.0%)
  136. edges 2849/256000 11396/1024000 ( 1.1%)
  137. LDR worldlights 6/8192 528/720896 ( 0.1%)
  138. HDR worldlights 0/8192 0/720896 ( 0.0%)
  139. leafwaterdata 0/32768 0/393216 ( 0.0%)
  140. waterstrips 39/32768 390/327680 ( 0.1%)
  141. waterverts 0/65536 0/786432 ( 0.0%)
  142. waterindices 615/65536 1230/131072 ( 0.9%)
  143. cubemapsamples 0/1024 0/16384 ( 0.0%)
  144. overlays 0/512 0/180224 ( 0.0%)
  145. LDR lightdata [variable] 560412/0 ( 0.0%)
  146. HDR lightdata [variable] 0/0 ( 0.0%)
  147. visdata [variable] 23965/16777216 ( 0.1%)
  148. entdata [variable] 11100/393216 ( 2.8%)
  149. LDR ambient table 787/65536 3148/262144 ( 1.2%)
  150. HDR ambient table 787/65536 3148/262144 ( 1.2%)
  151. LDR leaf ambient 2183/65536 61124/1835008 ( 3.3%)
  152. HDR leaf ambient 787/65536 22036/1835008 ( 1.2%)
  153. occluders 0/0 0/0 ( 0.0%)
  154. occluder polygons 0/0 0/0 ( 0.0%)
  155. occluder vert ind 0/0 0/0 ( 0.0%)
  156. detail props [variable] 1/12 ( 8.3%)
  157. static props [variable] 1/2012 ( 0.0%)
  158. pakfile [variable] 105675/0 ( 0.0%)
  159. physics [variable] 33206/4194304 ( 0.8%)
  160. physics terrain [variable] 2/1048576 ( 0.0%)
  161.  
  162. Level flags = 0
  163.  
  164. Total triangle count: 2088
  165. Writing d:\program files\steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp
  166. 12 seconds elapsed
  167.  
  168. ** Executing...
  169. ** Command: Copy File
  170. ** Parameters: "D:\Program Files\Steam\steamapps\detrooper\sourcesdk_content\hl2\mapsrc\The_Mansion.bsp" "d:\program files\steam\steamapps\detrooper\half-life 2\hl2\maps\The_Mansion.bsp"
  171.  
  172.  
  173. ** Executing...
  174. ** Command: d:\program files\steam\steam.exe
  175. ** Parameters: -applaunch 220 -game "d:\program files\steam\steamapps\detrooper\half-life 2\hl2" -noborder +map "The_Mansion"
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