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- var speed = 3.0;
- var rotateSpeed = 3.0;
- function Update ()
- {
- var controller : CharacterController = GetComponent(CharacterController);
- // Rotate around y - axis
- transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
- // Move forward / backward
- var forward = transform.TransformDirection(Vector3.forward);
- var curSpeed = speed * Input.GetAxis ("Vertical");
- controller.SimpleMove(forward * curSpeed);
- }
- @script RequireComponent(CharacterController)
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