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- def addNode(self, node_id, x, y):
- if self.node_list[node_id] != None:
- raise exception("This node ID already exists.")
- else:
- if self.spacialMatrix[x][y] != None:
- raise exception("This node position is already populated.")
- else:
- self.spacialMatrix[x][y] = node_id
- self.node_list[node_id] = [x,y]
- def addNode(self, node_id, x, y):
- if self.node_list[node_id] != None:
- raise exception("This node ID already exists.")
- else:
- if self.spacialMatrix[x][y] != None:
- raise exception("This node position is already populated.")
- else:
- self.spacialMatrix[x][y] = node_id
- self.node_list[node_id] = [x,y]
- class NodeError(exception):
- """
- For node related errors.
- """
- pass
- def addNode(self, node_id, x, y):
- if self.node_list[node_id] is not None:
- raise NodeError("This node ID already exists.")
- if self.spacialMatrix[x][y] is not None:
- raise NodeError("This node position is already populated.")
- self.spacialMatrix[x][y] = node_id
- self.node_list[node_id] = [x,y]
- def addNode(self, node_id, x, y):
- assert self.node_list[node_id] is None
- assert self.spacialMatrix[x][y] is None
- self.spacialMatrix[x][y] = node_id
- self.node_list[node_id] = [x, y]
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