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- p bitmap.width / @character.e_pattern
- @cw = bitmap.width / @character.e_pattern
- p ["@cw", cw]
- #--------------------------------------------------------------------------
- # * Cerberus's Changed Method : Update Tileset
- #--------------------------------------------------------------------------
- def update_tileset
- if (@tileset != $game_map.tileset) ||
- ($game_map.xp_base && @tileset.id != $game_map.xp_map[:tileset_id])
- load_tileset
- refresh_characters
- end
- end
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