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ramin1992

Vampire

Apr 29th, 2017
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  1. archtypexml
  2.  
  3. <archetype name="Vampire" male="false" hair_color="255,0,0" eye_color="255,0,0" skin_color="255,255,255" type="Zombie" stance="Like" voice_set="trader">
  4. <base_mesh_parts>
  5. <part slot="head" layer="base" mesh="female_base_face_pretty">
  6. <texture name="female_head" color="skin"/>
  7. <texture name="female_hair_overlay" color="hair"/>
  8. <texture name="female_eyebrow_round" color="hair"/>
  9. <texture name="female_head_lipstick" color="66,23,30,255"/>
  10. <texture name="female_eyeshadow" color="180,74,173,255"/>
  11. <texture name="female_eyeliner" color="0,0,0,0"/>
  12. </part>
  13. <part slot="eyes" layer="inner" mesh="female_base_eyelashes_pretty">
  14. <texture name="female_base_eyelashes_pretty" color="hair"/>
  15. </part>
  16. <part slot="head" layer="inner" mesh="female_hair_long">
  17. <texture name="female_shaggy_hair" color="hair"/>
  18. <texture name="female_shaggy_hair_highlights" color="255,0,0,255"/>
  19. </part>
  20. <part slot="face" layer="base" mesh="female_mouth_parts">
  21. <texture name="female_head_zombie" color="255,255,255"/>
  22. </part>
  23. <part slot="eyes" layer="base" mesh="female_base_eyes_pretty">
  24. <texture name="unisex_eye_shaded" color="255,255,255"/>
  25. <texture name="unisex_iris" color="eye"/>
  26. </part>
  27. <part slot="hands" layer="base" mesh="female_base_hands">
  28. <texture name="female_hands" color="skin"/>
  29. </part>
  30. <part slot="chest" layer="base" mesh="female_base_chest">
  31. <texture name="female_torso" color="skin"/>
  32. </part>
  33. <part slot="chest" layer="outer" mesh="female_clothes_leather_duster">
  34. <texture name="unisex_clothes_leather_duster" color="255,255,255"/>
  35. </part>
  36. <part slot="legs" layer="base" mesh="female_base_legs">
  37. <texture name="female_legs_nude" color="skin"/>
  38. <texture name="female_bikini_bottom" color="255,255,255,255"/>
  39. </part>
  40. <part slot="legs" layer="outer" mesh="male_armor_heavy_bandit_legarmor">
  41. <texture name="unisex_bandit_armor" color="255,255,255"/>
  42. </part>
  43. <part slot="legs" layer="base" mesh="female_clothes_denim_pants">
  44. <texture name="female_pants_01" color="255,255,255"/>
  45. </part>
  46. <part slot="feet" layer="base" mesh="female_base_feet">
  47. <texture name="female_feet" color="skin"/>
  48. </part>
  49. <part slot="feet" layer="base" mesh="armor_heavy_bandit_feet">
  50. <texture name="unisex_bandit_armor" color="255,255,255"/>
  51. </part>
  52. </base_mesh_parts>
  53. <preview_mesh_parts>
  54. </preview_mesh_parts>
  55. <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
  56. <gene name="neckUp_Down" value="0"/>
  57. <gene name="neckLeft_Right" value="0"/>
  58. <gene name="neckTiltLeft_Right" value="0"/>
  59. <gene name="headUp_Down" value="0.2"/>
  60. <gene name="headLeft_Right" value="0"/>
  61. <gene name="headTiltLeft_Right" value="0"/>
  62. <gene name="jawOpen_Close" value="0.05"/>
  63. <gene name="jawForward_Back" value="0"/>
  64. <gene name="jawLeft_Right" value="0"/>
  65. <gene name="mouthLeft_Right" value="0"/>
  66. <gene name="mouthUp_Down" value="0"/>
  67. <gene name="mouthNarrow_Pucker" value="0"/>
  68. <gene name="tongueOut" value="0"/>
  69. <gene name="tongueCurl" value="0"/>
  70. <gene name="tongueUp_Down" value="0"/>
  71. <gene name="tongueLeft_Right" value="0"/>
  72. <gene name="tongueWide_Narrow" value="0"/>
  73. <gene name="leftMouthSmile_Frown" value="-0.53"/>
  74. <gene name="rightMouthSmile_Frown" value="-0.53"/>
  75. <gene name="leftLowerLipUp_Down" value="-1"/>
  76. <gene name="rightLowerLipUp_Down" value="-1"/>
  77. <gene name="leftUpperLipUp_Down" value="0"/>
  78. <gene name="rightUpperLipUp_Down" value="0"/>
  79. <gene name="leftCheekPuff_Squint" value="0"/>
  80. <gene name="rightCheekPuff_Squint" value="0"/>
  81. <gene name="noseSneer" value="0"/>
  82. <gene name="leftEyeOpen_Close" value="0"/>
  83. <gene name="rightEyeOpen_Close" value="0"/>
  84. <gene name="leftEyeUp_Down" value="0"/>
  85. <gene name="rightEyeUp_Down" value="0"/>
  86. <gene name="leftEyeIn_Out" value="0"/>
  87. <gene name="rightEyeIn_Out" value="0"/>
  88. <gene name="browsIn" value="0"/>
  89. <gene name="leftBrowUp_Down" value="0.23"/>
  90. <gene name="rightBrowUp_Down" value="0.23"/>
  91. <gene name="midBrowUp_Down" value="-0.43"/>
  92. </expression>
  93. <dna>
  94. <gene name="height" value="0.53"/>
  95. <gene name="headSize" value="0.5"/>
  96. <gene name="headWidth" value="0.44"/>
  97. <gene name="handsSize" value="0.38"/>
  98. <gene name="feetSize" value="0.5"/>
  99. <gene name="muscle" value="0.3"/>
  100. <gene name="weight" value="0.605"/>
  101. <gene name="gluteusSize" value="0.5"/>
  102. <gene name="earsSize" value="0.38"/>
  103. <gene name="earsPosition" value="0.5"/>
  104. <gene name="earsRotation" value="0.5"/>
  105. <gene name="noseSize" value="0"/>
  106. <gene name="noseCurve" value="0.455"/>
  107. <gene name="noseWidth" value="0.995"/>
  108. <gene name="noseInclination" value="1"/>
  109. <gene name="nosePosition" value="0.495"/>
  110. <gene name="nosePronounced" value="0.5"/>
  111. <gene name="noseFlatten" value="0.235"/>
  112. <gene name="chinSize" value="1"/>
  113. <gene name="chinPronounced" value="0.005"/>
  114. <gene name="chinPosition" value="0.23"/>
  115. <gene name="mandibleSize" value="0"/>
  116. <gene name="jawsSize" value="0.57"/>
  117. <gene name="jawsPosition" value="0.495"/>
  118. <gene name="cheekSize" value="0.56"/>
  119. <gene name="cheekPosition" value="0"/>
  120. <gene name="lowCheekPronounced" value="0"/>
  121. <gene name="lowCheekPosition" value="1"/>
  122. <gene name="foreheadSize" value="0.54"/>
  123. <gene name="foreheadPosition" value="0"/>
  124. <gene name="lipsSize" value="0.57"/>
  125. <gene name="mouthSize" value="0.46"/>
  126. <gene name="eyeRotation" value="0.365"/>
  127. <gene name="eyeSize" value="1"/>
  128. <gene name="breastSize" value="1"/>
  129. </dna>
  130. </archetype>
  131.  
  132. -----------------------------------------------------------------
  133. entityxml
  134.  
  135. <entity_class name="Vampire">
  136. <property name="AvatarController" value="AvatarZombieUMAController" />
  137. <property name="PhysicsBody" value="zombieUMA" />
  138. <property name="ModelType" value="ZombieUMA" />
  139. <property name="Archetype" value="Vampire"/>
  140.  
  141. <property name="EntityType" value="Zombie" />
  142. <property name="Mesh" value="Animals/Hornet/HornetPrefab" />
  143. <property name="HasRagdoll" value="true" />
  144. <property name="Prefab" value="NPC" />
  145. <property name="Class" value="EntityHornet" />
  146. <property name="Parent" value="Enemies" />
  147. <property name="HasDeathAnim" value="true" />
  148. <!-- AI properties -->
  149. <property name="AITask-1" value="BreakDoor" />
  150. <property name="AITask-2" value="BreakBlock" />
  151. <property name="AITask-3" value="Territorial" param1="10" />
  152. <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" />
  153. <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityNPC" />
  154. <!--property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityAnimalBear" /-->
  155. <!--property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityAnimalStag" /-->
  156. <property name="AITask-6" value="ApproachSpot" />
  157. <property name="AITask-7" value="Wander" />
  158. <property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityPlayer" />
  159. <property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityNPC" />
  160. <property name="AITarget-3" value="BlockingTargetTask" />
  161. <property name="AITarget-4" value="SetNearestCorpseAsTarget" param1="EntityPlayer" />
  162. <property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
  163. <property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityNPC" />
  164. <!--property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityAnimalBear" /-->
  165. <!--property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" /-->
  166. <property name="WalkType" value="3" />
  167. <property name="MaxHealth" value="300" />
  168. <property name="MaxViewAngle" value="180" />
  169. <property name="HandItem" value="handCopZombie" />
  170. <property name="Weight" value="70" />
  171. <property name="PushFactor" value="10" />
  172. <property name="Immunity" value="sickness;disease;bleeding;wellness" />
  173. <property name="WanderSpeed" value="0.08" />
  174. <property name="ApproachSpeed" value="0.2" />
  175. <property name="NightWanderSpeed" value="0.08" />
  176. <property name="NightApproachSpeed" value="0.2" />
  177. <property name="PanicSpeed" value="0.55" />
  178. <property name="CanClimbLadders" value="true" />
  179. <property name="IsEnemyEntity" value="true" />
  180. <property name="SurfaceCategory" value="organic" />
  181. <property name="AttackTimeoutDay" value="2" />
  182. <property name="AttackTimeoutNight" value="2" />
  183. <property name="ParticleOnDeath" value="blood_death" />
  184. <property name="SoundLiving" value="" />
  185. <property name="SoundRandomTime" value="60.0" />
  186. <property name="SoundRandom" value="Player_Female/player2stamina" />
  187. <property name="SoundAlertTime" value="25.0" />
  188. <property name="SoundAlert" value="" />
  189. <property name="SoundHurt" value="Player_Female/player2painlg" />
  190. <property name="SoundDeath" value="Player_Female/player2death" />
  191. <property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack" />
  192. <property name="SoundSense" value="" />
  193. <property name="SpawnOnGround" value="true" />
  194. <property name="ExperienceGain" value="680"/>
  195. <property name="CorpseBlock" value="GoreBlock1Prefab"/>
  196. <property name="CorpseBlockChance" value="0"/>
  197. <property name="TimeStayAfterDeath" value="30" />
  198. <property name="DeadBodyHitPoints" value="80" />
  199.  
  200.  
  201. <property name="HeadDismemberBaseChance" value="0"/>
  202. <property name="HeadDismemberBonusChance" value="0.08"/>
  203. <property name="HeadDismemberThreshold" value="0.23"/> <!-- if the total damage exceeds that value, there is a chance for dismemberment -->
  204. <property name="LowerLegDismemberThreshold" value="0.175"/>
  205. <property name="LowerLegDismemberBaseChance" value="0"/>
  206. <property name="LowerLegDismemberBonusChance" value="0.9"/>
  207. <property name="UpperLegDismemberThreshold" value="0.175"/>
  208. <property name="UpperLegDismemberBaseChance" value="0"/>
  209. <property name="UpperLegDismemberBonusChance" value="0.9"/>
  210. <property name="LowerArmDismemberThreshold" value="0.105"/>
  211. <property name="LowerArmDismemberBaseChance" value="0"/>
  212. <property name="LowerArmDismemberBonusChance" value="0.9"/>
  213. <property name="UpperArmDismemberThreshold" value="0.105"/>
  214. <property name="UpperArmDismemberBaseChance" value="0"/>
  215. <property name="UpperArmDismemberBonusChance" value="0.9"/>
  216. <property name="LegCrawlerThreshold" value="0"/> <!-- at like .175 nearly every zombie knocked down from a leg hit turns into a crawler -->
  217. <property name="LegCrippleThreshold" value="0.01"/>
  218. <property name="KnockdownProneDamageThreshold" value="0.5"/>
  219. <property name="KnockdownProneStunDuration" value="4,6"/>
  220. <property name="KnockdownProneRefillRate" value="0.045,0.045"/>
  221. <property name="KnockdownKneelDamageThreshold" value="0.4"/>
  222. <property name="KnockdownKneelStunDuration" value="5,7"/>
  223. <property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
  224. <property name="LegsExplosionDamageMultiplier" value="1"/>
  225. <property name="ArmsExplosionDamageMultiplier" value="1"/>
  226. <property name="HeadExplosionDamageMultiplier" value="1"/>
  227. <property name="ChestExplosionDamageMultiplier" value="1"/>
  228. <drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="2" />
  229. <drop event="Harvest" name="foodHoney" tool_category="Butcher" count="1" prob="1" />
  230. </entity_class>
  231.  
  232. ------------------------------------------------
  233. itemxml
  234.  
  235. <item id="80" name="handCopZombie">
  236. <property name="Extends" value="handMaster" />
  237. <property name="IsDeveloper" value="true" />
  238. <property name="Degradation" value="99999" param1="true" />
  239. <property class="Action0"> <!-- AttackAction -->
  240. <property name="Range" value="1.75" />
  241. <property name="DamageEntity" value="15" />
  242. <property name="DamageBlock" value="50" />
  243. <property name="Buff" value="bleeding,shadow" />
  244. <property name="Buff_chance" value="0.1,1" />
  245. </property>
  246. <property class="Action1"> <!-- UseAction -->
  247. <property name="Class" value="Vomit" />
  248. <property name="Delay" value="0.35" />
  249. <property name="Range" value="200" />
  250. <property name="Auto_fire" value="true" />
  251. <property name="Infinite_ammo" value="true" />
  252. <property name="Magazine_items" value="vomitZombieProjectile" />
  253. <property name="Rays_spread" value="0.5" />
  254. <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
  255. <property name="Reload_time" value="2" />
  256. <property name="Bullet_icon" value="uzi" />
  257. <property name="Sound_warning" value="Enemies/Acid_Puking_Hulk/hulkvomitwarning" />
  258. <property name="Sound_start" value="Enemies/Acid_Puking_Hulk/hulkvomitattack" />
  259. <property name="Sound_repeat" value="" />
  260. <property name="Sound_end" value="" />
  261. <property name="Sound_empty" value="" />
  262. <property name="Sound_reload" value="" />
  263. <property name="Buff" value="infection" />
  264. <property name="Buff_chance" value="0.2" />
  265. </property>
  266. </item>
  267.  
  268. -----------------------------------------------------------
  269. buffxml
  270.  
  271. <buff id="shadow" mutex="stunCooldown,painkillerBuff,Buzzed,Drunk,Immortal" duration="4" actions="increment(@wellness, -0.5, 0, 0, 1)" onexpired="stunCooldown" type="speedmodifier" icon="ui_game_symbol_stunned" name_key="stunned" description_key="stunnedDesc" tooltip_key="stunnedTooltip">
  272. <modify id="0" stat="speedmodifier" mulValue="0"/>
  273. <modify id="1" stat="health" amount="-2" rate="1"/>
  274. </buff>
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