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- archtypexml
- <archetype name="Vampire" male="false" hair_color="255,0,0" eye_color="255,0,0" skin_color="255,255,255" type="Zombie" stance="Like" voice_set="trader">
- <base_mesh_parts>
- <part slot="head" layer="base" mesh="female_base_face_pretty">
- <texture name="female_head" color="skin"/>
- <texture name="female_hair_overlay" color="hair"/>
- <texture name="female_eyebrow_round" color="hair"/>
- <texture name="female_head_lipstick" color="66,23,30,255"/>
- <texture name="female_eyeshadow" color="180,74,173,255"/>
- <texture name="female_eyeliner" color="0,0,0,0"/>
- </part>
- <part slot="eyes" layer="inner" mesh="female_base_eyelashes_pretty">
- <texture name="female_base_eyelashes_pretty" color="hair"/>
- </part>
- <part slot="head" layer="inner" mesh="female_hair_long">
- <texture name="female_shaggy_hair" color="hair"/>
- <texture name="female_shaggy_hair_highlights" color="255,0,0,255"/>
- </part>
- <part slot="face" layer="base" mesh="female_mouth_parts">
- <texture name="female_head_zombie" color="255,255,255"/>
- </part>
- <part slot="eyes" layer="base" mesh="female_base_eyes_pretty">
- <texture name="unisex_eye_shaded" color="255,255,255"/>
- <texture name="unisex_iris" color="eye"/>
- </part>
- <part slot="hands" layer="base" mesh="female_base_hands">
- <texture name="female_hands" color="skin"/>
- </part>
- <part slot="chest" layer="base" mesh="female_base_chest">
- <texture name="female_torso" color="skin"/>
- </part>
- <part slot="chest" layer="outer" mesh="female_clothes_leather_duster">
- <texture name="unisex_clothes_leather_duster" color="255,255,255"/>
- </part>
- <part slot="legs" layer="base" mesh="female_base_legs">
- <texture name="female_legs_nude" color="skin"/>
- <texture name="female_bikini_bottom" color="255,255,255,255"/>
- </part>
- <part slot="legs" layer="outer" mesh="male_armor_heavy_bandit_legarmor">
- <texture name="unisex_bandit_armor" color="255,255,255"/>
- </part>
- <part slot="legs" layer="base" mesh="female_clothes_denim_pants">
- <texture name="female_pants_01" color="255,255,255"/>
- </part>
- <part slot="feet" layer="base" mesh="female_base_feet">
- <texture name="female_feet" color="skin"/>
- </part>
- <part slot="feet" layer="base" mesh="armor_heavy_bandit_feet">
- <texture name="unisex_bandit_armor" color="255,255,255"/>
- </part>
- </base_mesh_parts>
- <preview_mesh_parts>
- </preview_mesh_parts>
- <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
- <gene name="neckUp_Down" value="0"/>
- <gene name="neckLeft_Right" value="0"/>
- <gene name="neckTiltLeft_Right" value="0"/>
- <gene name="headUp_Down" value="0.2"/>
- <gene name="headLeft_Right" value="0"/>
- <gene name="headTiltLeft_Right" value="0"/>
- <gene name="jawOpen_Close" value="0.05"/>
- <gene name="jawForward_Back" value="0"/>
- <gene name="jawLeft_Right" value="0"/>
- <gene name="mouthLeft_Right" value="0"/>
- <gene name="mouthUp_Down" value="0"/>
- <gene name="mouthNarrow_Pucker" value="0"/>
- <gene name="tongueOut" value="0"/>
- <gene name="tongueCurl" value="0"/>
- <gene name="tongueUp_Down" value="0"/>
- <gene name="tongueLeft_Right" value="0"/>
- <gene name="tongueWide_Narrow" value="0"/>
- <gene name="leftMouthSmile_Frown" value="-0.53"/>
- <gene name="rightMouthSmile_Frown" value="-0.53"/>
- <gene name="leftLowerLipUp_Down" value="-1"/>
- <gene name="rightLowerLipUp_Down" value="-1"/>
- <gene name="leftUpperLipUp_Down" value="0"/>
- <gene name="rightUpperLipUp_Down" value="0"/>
- <gene name="leftCheekPuff_Squint" value="0"/>
- <gene name="rightCheekPuff_Squint" value="0"/>
- <gene name="noseSneer" value="0"/>
- <gene name="leftEyeOpen_Close" value="0"/>
- <gene name="rightEyeOpen_Close" value="0"/>
- <gene name="leftEyeUp_Down" value="0"/>
- <gene name="rightEyeUp_Down" value="0"/>
- <gene name="leftEyeIn_Out" value="0"/>
- <gene name="rightEyeIn_Out" value="0"/>
- <gene name="browsIn" value="0"/>
- <gene name="leftBrowUp_Down" value="0.23"/>
- <gene name="rightBrowUp_Down" value="0.23"/>
- <gene name="midBrowUp_Down" value="-0.43"/>
- </expression>
- <dna>
- <gene name="height" value="0.53"/>
- <gene name="headSize" value="0.5"/>
- <gene name="headWidth" value="0.44"/>
- <gene name="handsSize" value="0.38"/>
- <gene name="feetSize" value="0.5"/>
- <gene name="muscle" value="0.3"/>
- <gene name="weight" value="0.605"/>
- <gene name="gluteusSize" value="0.5"/>
- <gene name="earsSize" value="0.38"/>
- <gene name="earsPosition" value="0.5"/>
- <gene name="earsRotation" value="0.5"/>
- <gene name="noseSize" value="0"/>
- <gene name="noseCurve" value="0.455"/>
- <gene name="noseWidth" value="0.995"/>
- <gene name="noseInclination" value="1"/>
- <gene name="nosePosition" value="0.495"/>
- <gene name="nosePronounced" value="0.5"/>
- <gene name="noseFlatten" value="0.235"/>
- <gene name="chinSize" value="1"/>
- <gene name="chinPronounced" value="0.005"/>
- <gene name="chinPosition" value="0.23"/>
- <gene name="mandibleSize" value="0"/>
- <gene name="jawsSize" value="0.57"/>
- <gene name="jawsPosition" value="0.495"/>
- <gene name="cheekSize" value="0.56"/>
- <gene name="cheekPosition" value="0"/>
- <gene name="lowCheekPronounced" value="0"/>
- <gene name="lowCheekPosition" value="1"/>
- <gene name="foreheadSize" value="0.54"/>
- <gene name="foreheadPosition" value="0"/>
- <gene name="lipsSize" value="0.57"/>
- <gene name="mouthSize" value="0.46"/>
- <gene name="eyeRotation" value="0.365"/>
- <gene name="eyeSize" value="1"/>
- <gene name="breastSize" value="1"/>
- </dna>
- </archetype>
- -----------------------------------------------------------------
- entityxml
- <entity_class name="Vampire">
- <property name="AvatarController" value="AvatarZombieUMAController" />
- <property name="PhysicsBody" value="zombieUMA" />
- <property name="ModelType" value="ZombieUMA" />
- <property name="Archetype" value="Vampire"/>
- <property name="EntityType" value="Zombie" />
- <property name="Mesh" value="Animals/Hornet/HornetPrefab" />
- <property name="HasRagdoll" value="true" />
- <property name="Prefab" value="NPC" />
- <property name="Class" value="EntityHornet" />
- <property name="Parent" value="Enemies" />
- <property name="HasDeathAnim" value="true" />
- <!-- AI properties -->
- <property name="AITask-1" value="BreakDoor" />
- <property name="AITask-2" value="BreakBlock" />
- <property name="AITask-3" value="Territorial" param1="10" />
- <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" />
- <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityNPC" />
- <!--property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityAnimalBear" /-->
- <!--property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityAnimalStag" /-->
- <property name="AITask-6" value="ApproachSpot" />
- <property name="AITask-7" value="Wander" />
- <property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityPlayer" />
- <property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityNPC" />
- <property name="AITarget-3" value="BlockingTargetTask" />
- <property name="AITarget-4" value="SetNearestCorpseAsTarget" param1="EntityPlayer" />
- <property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
- <property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityNPC" />
- <!--property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityAnimalBear" /-->
- <!--property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" /-->
- <property name="WalkType" value="3" />
- <property name="MaxHealth" value="300" />
- <property name="MaxViewAngle" value="180" />
- <property name="HandItem" value="handCopZombie" />
- <property name="Weight" value="70" />
- <property name="PushFactor" value="10" />
- <property name="Immunity" value="sickness;disease;bleeding;wellness" />
- <property name="WanderSpeed" value="0.08" />
- <property name="ApproachSpeed" value="0.2" />
- <property name="NightWanderSpeed" value="0.08" />
- <property name="NightApproachSpeed" value="0.2" />
- <property name="PanicSpeed" value="0.55" />
- <property name="CanClimbLadders" value="true" />
- <property name="IsEnemyEntity" value="true" />
- <property name="SurfaceCategory" value="organic" />
- <property name="AttackTimeoutDay" value="2" />
- <property name="AttackTimeoutNight" value="2" />
- <property name="ParticleOnDeath" value="blood_death" />
- <property name="SoundLiving" value="" />
- <property name="SoundRandomTime" value="60.0" />
- <property name="SoundRandom" value="Player_Female/player2stamina" />
- <property name="SoundAlertTime" value="25.0" />
- <property name="SoundAlert" value="" />
- <property name="SoundHurt" value="Player_Female/player2painlg" />
- <property name="SoundDeath" value="Player_Female/player2death" />
- <property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack" />
- <property name="SoundSense" value="" />
- <property name="SpawnOnGround" value="true" />
- <property name="ExperienceGain" value="680"/>
- <property name="CorpseBlock" value="GoreBlock1Prefab"/>
- <property name="CorpseBlockChance" value="0"/>
- <property name="TimeStayAfterDeath" value="30" />
- <property name="DeadBodyHitPoints" value="80" />
- <property name="HeadDismemberBaseChance" value="0"/>
- <property name="HeadDismemberBonusChance" value="0.08"/>
- <property name="HeadDismemberThreshold" value="0.23"/> <!-- if the total damage exceeds that value, there is a chance for dismemberment -->
- <property name="LowerLegDismemberThreshold" value="0.175"/>
- <property name="LowerLegDismemberBaseChance" value="0"/>
- <property name="LowerLegDismemberBonusChance" value="0.9"/>
- <property name="UpperLegDismemberThreshold" value="0.175"/>
- <property name="UpperLegDismemberBaseChance" value="0"/>
- <property name="UpperLegDismemberBonusChance" value="0.9"/>
- <property name="LowerArmDismemberThreshold" value="0.105"/>
- <property name="LowerArmDismemberBaseChance" value="0"/>
- <property name="LowerArmDismemberBonusChance" value="0.9"/>
- <property name="UpperArmDismemberThreshold" value="0.105"/>
- <property name="UpperArmDismemberBaseChance" value="0"/>
- <property name="UpperArmDismemberBonusChance" value="0.9"/>
- <property name="LegCrawlerThreshold" value="0"/> <!-- at like .175 nearly every zombie knocked down from a leg hit turns into a crawler -->
- <property name="LegCrippleThreshold" value="0.01"/>
- <property name="KnockdownProneDamageThreshold" value="0.5"/>
- <property name="KnockdownProneStunDuration" value="4,6"/>
- <property name="KnockdownProneRefillRate" value="0.045,0.045"/>
- <property name="KnockdownKneelDamageThreshold" value="0.4"/>
- <property name="KnockdownKneelStunDuration" value="5,7"/>
- <property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
- <property name="LegsExplosionDamageMultiplier" value="1"/>
- <property name="ArmsExplosionDamageMultiplier" value="1"/>
- <property name="HeadExplosionDamageMultiplier" value="1"/>
- <property name="ChestExplosionDamageMultiplier" value="1"/>
- <drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="2" />
- <drop event="Harvest" name="foodHoney" tool_category="Butcher" count="1" prob="1" />
- </entity_class>
- ------------------------------------------------
- itemxml
- <item id="80" name="handCopZombie">
- <property name="Extends" value="handMaster" />
- <property name="IsDeveloper" value="true" />
- <property name="Degradation" value="99999" param1="true" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Range" value="1.75" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="50" />
- <property name="Buff" value="bleeding,shadow" />
- <property name="Buff_chance" value="0.1,1" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Vomit" />
- <property name="Delay" value="0.35" />
- <property name="Range" value="200" />
- <property name="Auto_fire" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="vomitZombieProjectile" />
- <property name="Rays_spread" value="0.5" />
- <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_warning" value="Enemies/Acid_Puking_Hulk/hulkvomitwarning" />
- <property name="Sound_start" value="Enemies/Acid_Puking_Hulk/hulkvomitattack" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="" />
- <property name="Sound_reload" value="" />
- <property name="Buff" value="infection" />
- <property name="Buff_chance" value="0.2" />
- </property>
- </item>
- -----------------------------------------------------------
- buffxml
- <buff id="shadow" mutex="stunCooldown,painkillerBuff,Buzzed,Drunk,Immortal" duration="4" actions="increment(@wellness, -0.5, 0, 0, 1)" onexpired="stunCooldown" type="speedmodifier" icon="ui_game_symbol_stunned" name_key="stunned" description_key="stunnedDesc" tooltip_key="stunnedTooltip">
- <modify id="0" stat="speedmodifier" mulValue="0"/>
- <modify id="1" stat="health" amount="-2" rate="1"/>
- </buff>
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