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- 0 - at boot before 2
- 8 - also used for world cutscenes () - load
- 9 - also used for world cutscenes () - fade
- A - also used for world cutscenes () - play
- 16 - load end of world cutscene
- 18 - fade to World cutscene (?)
- 19 - World Cutscene after Big Bowser
- 1A - Load Credits?
- 1B - Load/Fade to credits (?)
- 1C - Beginning of credits (during very slow fade in effect)
- 1D - Credits playing
- 27 - Fade into World score flip cutscene
- 28 - World score flip cutscene
- 29 - Goto bonus game from high score screen (to 2A)
- 2A - prepare/load bonus game
- 2B - fade in to bonus game or prepare/load bonus game ??
- 2C - In bonus game
- 2D - Load bandit minigame (from world map, otherwise it's B and C)
- 2E - Load bandit minigame (from world map, otherwise it's B and C)
- 2F - Fade into bandit minigame
- 30 - Bandit minigame
- 31 - Loading/fade to score screen from boss cutscene
- 35 - Re-start from the Middle Ring screen
- 36 - Re-start selection
- 3F - Load Game Over screen ?
- 40 - Game Over screen
- Poked in, not found
- 1 - freezes game, plays coin/cursor pling sound, and goes to 2 (resets game with level music and audio still loaded)
- 32 - fades out and loads into 33
- 33 - loads to 34
- 34 - fades into 35 (fade into Restart from Middle Ring screen)
- 41 - fades out and resets the game
- 42 - can't even write it with cheats, gets overwritten by 0
- 43 - fades out and loads into 44 (black screen)
- 44 - Does a funky pulsating color change for one color of palettes (map in world map and flower in 1-1)
- 45 - Random total crashes
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