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[Yellow Glitchless] Pidgeotto Manip

Aug 30th, 2024 (edited)
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  1. This manip assumes that you are comfortable with the following concepts:
  2. - The standard yellow Nidoran manip and its yoloball
  3. - IGT tracking via flowtimer
  4. - Buffering textboxes plus holding a button while text is printing for PrintLetterDelay
  5. - Quickly nicknaming Nidoran
  6. - Zigzag overworld movement
  7.  
  8. 1. IGT track for frames 37-42 (inclusive) and execute Nidoran manip (https://pastebin.com/xFKzQtp8)
  9.  
  10. 2. Extend the manip and aim for paths 1-5, all same movement to the Pidgeotto save
  11. YouTube: https://youtu.be/kny3mgvTqUo
  12. Path:
  13. [Route 2] https://gunnermaniac.com/pokeworld?local=13#9/49/UULULLLLLUUU
  14. [House] https://gunnermaniac.com/pokeworld?local=50#4/7/URUUUUUAU
  15. [Forest] https://gunnermaniac.com/pokeworld?local=51#16/47/URUURAURRRURRRARRUUUUUAUUULUUARRUUUUU
  16.  
  17. path | igt 37 | igt 38 | igt 39 | igt 40 | igt 41 | igt 42 |
  18. -----|------------------|------------------|------------------|------------------|------------------|------------------|
  19. 1 | D l->u d | D l->u l | D d->u->r u->d | U l->u l->r | D d->u->r u->d | D d->u->r u->d |
  20. 2 | U l r | U l r->u | U l r | U l r->u | U l r | U l r |
  21. 3 | U l r->l | U l r->l | U l r->l | U l r->l | U l r->l | U l r->l |
  22. 4 | U->D d l->d | U->D l l->d | U->D d l->d | U->D d l->d | U->D l u->d | U->D d l->d |
  23. 5 | U l->r r | U r d->u | U d d->u | U l->r r | U l->d d | U l->d d |
  24.  
  25.  
  26. 3. IGT Track for frames 56-0 (inclusive) and execute Pidgeotto manip
  27. Buffer Thundershock with A->Select->A, buffer textboxes for Sand Attack miss -> Thundershock critical
  28. If Pikachu has good special (12 at L6), buffer the 2nd Thundershock in the same way for Pidgeotto to use Gust
  29. Otherwise, buffer the 2nd Thundershock with A->Up->Down->A (the YouTube video shows this variant)
  30. > on IGT frame 57, bad special Pikachus will deal 1 less damage, in which case you want to Select buffer the 2nd move
  31. instead
  32. YouTube: https://youtu.be/rY5D2SAkHDU
  33. Path: https://gunnermaniac.com/pokeworld?local=51#27/27/UUUUDALUDLAU
  34.  
  35. Cluster based turn 2 manip:
  36. You can manip Gust on turn 2 by delaying between 9-15 frames (inclusive) on the FIGHT/PKMN/ITEM/RUN screen before buffering A->Select->A. Acquiring a flowtimer offset for this can be tricky. I recommend recording your gameplay at 60 fps, then frame counting for how long the FIGHT/PKMN/ITEM/RUN screen is visible. For the middle of the cluster (frame 12), the screen should be visible for 16 frames.
  37. An offset known to work for one runner is 13820, when starting flowtimer as you end your step on the encounter tile.
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