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- This manip assumes that you are comfortable with the following concepts:
- - The standard yellow Nidoran manip and its yoloball
- - IGT tracking via flowtimer
- - Buffering textboxes plus holding a button while text is printing for PrintLetterDelay
- - Quickly nicknaming Nidoran
- - Zigzag overworld movement
- 1. IGT track for frames 37-42 (inclusive) and execute Nidoran manip (https://pastebin.com/xFKzQtp8)
- 2. Extend the manip and aim for paths 1-5, all same movement to the Pidgeotto save
- YouTube: https://youtu.be/kny3mgvTqUo
- Path:
- [Route 2] https://gunnermaniac.com/pokeworld?local=13#9/49/UULULLLLLUUU
- [House] https://gunnermaniac.com/pokeworld?local=50#4/7/URUUUUUAU
- [Forest] https://gunnermaniac.com/pokeworld?local=51#16/47/URUURAURRRURRRARRUUUUUAUUULUUARRUUUUU
- path | igt 37 | igt 38 | igt 39 | igt 40 | igt 41 | igt 42 |
- -----|------------------|------------------|------------------|------------------|------------------|------------------|
- 1 | D l->u d | D l->u l | D d->u->r u->d | U l->u l->r | D d->u->r u->d | D d->u->r u->d |
- 2 | U l r | U l r->u | U l r | U l r->u | U l r | U l r |
- 3 | U l r->l | U l r->l | U l r->l | U l r->l | U l r->l | U l r->l |
- 4 | U->D d l->d | U->D l l->d | U->D d l->d | U->D d l->d | U->D l u->d | U->D d l->d |
- 5 | U l->r r | U r d->u | U d d->u | U l->r r | U l->d d | U l->d d |
- 3. IGT Track for frames 56-0 (inclusive) and execute Pidgeotto manip
- Buffer Thundershock with A->Select->A, buffer textboxes for Sand Attack miss -> Thundershock critical
- If Pikachu has good special (12 at L6), buffer the 2nd Thundershock in the same way for Pidgeotto to use Gust
- Otherwise, buffer the 2nd Thundershock with A->Up->Down->A (the YouTube video shows this variant)
- > on IGT frame 57, bad special Pikachus will deal 1 less damage, in which case you want to Select buffer the 2nd move
- instead
- YouTube: https://youtu.be/rY5D2SAkHDU
- Path: https://gunnermaniac.com/pokeworld?local=51#27/27/UUUUDALUDLAU
- Cluster based turn 2 manip:
- You can manip Gust on turn 2 by delaying between 9-15 frames (inclusive) on the FIGHT/PKMN/ITEM/RUN screen before buffering A->Select->A. Acquiring a flowtimer offset for this can be tricky. I recommend recording your gameplay at 60 fps, then frame counting for how long the FIGHT/PKMN/ITEM/RUN screen is visible. For the middle of the cluster (frame 12), the screen should be visible for 16 frames.
- An offset known to work for one runner is 13820, when starting flowtimer as you end your step on the encounter tile.
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