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LotW: Nordics (24 Cards)

Mar 29th, 2017
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  1. Make Nordic Link-3 Freya, spam, relics, something else?
  2. Ragnarok, destroys all Aesir you control and inflicts burn damage?
  3. Nordic Lights also prevents Synchro Summons from being negated?
  4.  
  5. Main Deck Monsters (11 Cards)
  6.  
  7. Dverg of the Nordic Alfar
  8. Warrior-Type/EARTH/Level 2/ATK 100/DEF 1000 (Tuner)
  9. If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Nordic” monster from your hand. If this card is sent to the GY: You can target 1 “Nordic Relic” card in your GY; add it to your hand. You can only use each effect of “Dverg of Nordic Alfar” once per turn.
  10.  
  11. ********************************************************************************************************
  12.  
  13. Mara of Nordic Alfar
  14. Spellcaster-Type/DARK/Level 2/ATK 1000/DEF 500 (Tuner)
  15. If this card would be used as a Synchro Material, up to 2 “Nordic” monster in your hand can be used as the other Synchro Materials.
  16.  
  17. ********************************************************************************************************
  18.  
  19. Ljosalf of the Nordic Alfar
  20. Spellcaster-Type/LIGHT/Level 4/ATK 1400/DEF 1200
  21. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Nordic” monster in your GY; Special Summon it. You can only use this effect of “Ljosalf of the Nordic Alfar” once per turn.
  22.  
  23. ********************************************************************************************************
  24.  
  25. Svartalf of the Nordic Alfar
  26. Spellcaster-Type/DARK/Level 4/ATK 1400/DEF 1600
  27. If this card is Normal or Special Summoned: You can add 1 “Nordic” monster from your Deck to your hand. If this card is sent to the GY: You can target 1 “Nordic” monster in your GY, except “Svartalf of the Nordic Alfar”; add it to your hand. You can only use each effect of “Svartalf of the Nordic Alfar” once per turn.
  28.  
  29. ********************************************************************************************************
  30.  
  31. Tanngnjostr of the Nordic Beasts
  32. Beast-Type/EARTH/Level 3/ATK 800/DEF 1100
  33. When a monster you control is destroyed by battle: You can Special Summon this card from your hand. Cannot be destroyed by battle. Once per turn, if this face-up Defense Position card is changed to face-up Attack Position: You can Special Summon 1 “Nordic Beast” monster from your Deck, except “Tanngnjostr of the Nordic Beasts”.
  34.  
  35. ********************************************************************************************************
  36.  
  37. Tanngrisnir of the Nordic Beasts
  38. Beast-Type/EARTH/Level 3/ATK 1200/DEF 800
  39. If this card is sent to the GY: You can Special Summon 2 “Nordic Beast Tokens” (Beast/EARTH/Level 3/ATK 0/DEF 0), also you cannot Special Summon monsters for the rest of this turn, except "Aesir" monsters or "Nordic" monsters. You can only use this effect of “Tanngrisnir of the Nordic Beasts” once per turn.
  40.  
  41. ********************************************************************************************************
  42.  
  43. Guldfaxe of the Nordic Beasts
  44. Beast-Type/LIGHT/Level 4/ATK 1600/DEF 1000 (Tuner)
  45. If your opponent controls a monster that cannot be Normal Summoned/Set, you can Special Summon this card (from your GY), but banish it when it leaves the field. You can only Special Summon “Guldfaxe of the Nordic Beasts” once per turn this way.
  46.  
  47. ********************************************************************************************************
  48.  
  49. Garmr of the Nordic Beasts
  50. Beast-Type/DARK/Level 4/ATK 1900/DEF 800 (Tuner)
  51. You can Special Summon this card (from your hand) by discarding 1 card. When this card inflicts battle damage to your opponent: You can Special Summon 1 “Nordic Beast” monster from your Deck, except “Garmr of the Nordic Beasts”.
  52.  
  53. ********************************************************************************************************
  54.  
  55. Valkyrie of the Nordic Ascendant
  56. Fairy-Type/LIGHT/Level 2/ATK 400/DEF 800 (Tuner)
  57. Once per turn: You can send 1 card from your hand to the GY and banish 1 “Nordic” monster from your GY; Special Summon 2 “Einherjar Tokens” (Fairy/LIGHT/Level 4/ATK 1000/DEF 1000) in Defense Position.
  58.  
  59. ********************************************************************************************************
  60.  
  61. Mimir of the Nordic Ascendant
  62. Fairy-Type/DARK/Level 2/ATK 600/DEF 0 (Tuner)
  63. If this card is in your GY while you control a “Nordic” monster: You can discard 1 card; Special Summon this card. You can only use this effect of “Mimir of the Nordic Ascendant” once per turn.
  64.  
  65. ********************************************************************************************************
  66.  
  67. Tyr of the Nordic Champions
  68. Warrior-Type/LIGHT/Level 4/ATK 2000/DEF 2000
  69. If you control a “Nordic” monster, you can Special Summon this card (from your hand). You can only Special Summon "Tyr of the Nordic Champions" once per turn this way. Destroy this card if you control no other “Nordic” monsters. If this card is destroyed by a card effect: You can target 1 “Nordic” monster in your GY, except “Tyr of the Nordic Champions”; Special Summon it.
  70.  
  71. ********************************************************************************************************
  72.  
  73. Extra Deck Monsters (3 Cards)
  74.  
  75. Loki, Lord of the Aesir
  76. Spellcaster-Type/DARK/Level 10/ATK 3300/DEF 3000 (Synchro)
  77. 1 “Nordic Alfar” Tuner + 2+ non-Tuner monsters
  78. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send the top card of your Deck to the GY; negate that effect, and if you do, destroy it. During the End Phase, if this card was destroyed by an opponent’s card (by battle or card effect) and sent to the GY this turn: You can banish 1 “Nordic Alfar” Tuner from your GY; Special Summon this card. If Summoned this way: You can Set 1 “Nordic” Trap directly from your Deck.
  79.  
  80. ********************************************************************************************************
  81.  
  82. Thor, Lord of the Aesir
  83. Warrior-Type/EARTH/Level 10/ATK 3500/DEF 2800 (Synchro)
  84. 1 “Nordic Beast” Tuner + 2+ non-Tuner monsters
  85. Once per turn (Quick Effect): You can banish 1 “Nordic” monster from your GY; negate the effects of all face-up monster your opponent currently controls, until the end of this turn. During the End Phase, if this card was destroyed by an opponent’s card (by battle or card effect) and sent to the GY this turn: You can banish 1 “Nordic Beast” Tuner from your GY; Special Summon this card. If Summoned this way: You can inflict 1000 damage to your opponent.
  86.  
  87. ********************************************************************************************************
  88.  
  89. Odin, Father of the Aesir
  90. Fairy-Type/LIGHT/Level 10/ATK 4000/DEF 3500 (Synchro)
  91. 1 “Nordic Ascendant” Tuner + 2+ non-Tuner monsters
  92. Once per turn (Quick Effect): You can discard 1 card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects. During the End Phase, if this card was destroyed by an opponent’s card (by battle or card effect) and sent to the GY this turn: You can banish 1 “Nordic Ascendant” Tuner from your GY; Special Summon this card. If Summoned this way: You can draw 1 card.
  93.  
  94. ********************************************************************************************************
  95.  
  96. Spells/Traps (10 Cards)
  97.  
  98. Gleipnir, the Fetters of Fenrir
  99. Normal Spell
  100. If you control 2 or more "Nordic" monsters: Add 1 “Nordic” card from your Deck to your hand. You can only activate 1 "Gleipnir, the Fetters of Fenrir" per turn.
  101.  
  102. Remove HOPT
  103.  
  104. ********************************************************************************************************
  105.  
  106. Gotterdammerung
  107. Normal Spell
  108. Banish 1 “Aesir” monster you control, and if you do, banish all cards your opponent controls.
  109.  
  110. ********************************************************************************************************
  111.  
  112. Nordic Relic Draupnir
  113. Equip Spell
  114. Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card leaves the field: You can add 1 "Nordic Relic" card from your Deck to your hand, except "Nordic Relic Draupnir".
  115.  
  116. ********************************************************************************************************
  117.  
  118. Change to a Trap?
  119.  
  120. March Towards Ragnarok
  121. Quick-Play Spell
  122. “Aesir” and “Nordic” monsters you control are unaffected by your opponent's card effects until the end of this turn. During your oponent's turn, if you control an “Aesir” monster, you can activate this card from your hand.
  123.  
  124. ********************************************************************************************************
  125.  
  126. Nordic Relic Brisingamen
  127. Quick-Play Spell
  128. Target 1 “Aesir” or “Nordic” monster you control and 1 monster your opponent controls; the first target gains ATK equal to the second target’s ATK until the end of this turn.
  129.  
  130. ********************************************************************************************************
  131.  
  132. The Nordic Lights
  133. Field Spell
  134. “Aesir” monsters you control cannot be targeted by your opponent’s card effects. Your opponent cannot activate cards or effects when you Special Summon an “Aesir” monster(s). Once per turn: You can discard 1 card; add 1 “Nordic” monster from your Deck to your hand.
  135.  
  136. ********************************************************************************************************
  137.  
  138. Nordic Relic Laevateinn
  139. Normal Trap
  140. If a “Nordic” monster(s) you control is destroyed by an opponent’s attack or card effect and sent to your GY: Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed, and if you do, destroy 1 card your opponent controls.
  141.  
  142. ********************************************************************************************************
  143.  
  144. Nordic Relic Gungnir
  145. Normal Trap
  146. Target 1 “Aesir” or “Nordic” monster you control; banish it, and if you do, destroy 1 card your opponent controls, also return that monster during the next Standby Phase. If you control an “Aesir” monster, you can activate this card from your hand.
  147.  
  148. Banish 1 until the End Phase
  149.  
  150. ********************************************************************************************************
  151.  
  152. Nordic Relic Mjollnir
  153. Normal Trap
  154. Target 1 “Aesir” or “Nordic” monster you control; it can make a second attack during each Battle Phase this turn.
  155.  
  156. ********************************************************************************************************
  157.  
  158. Odin’s Eye
  159. Continuous Trap
  160. (This card is always treated as a “Nordic Relic” card.)
  161. Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control, then send 1 of those cards to the GY.
  162.  
  163.  
  164. Nordic Link so summon all 3?
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