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Feb 25th, 2019
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  1. GLORIANA MORELLO
  2. Composure: 6d7, 1d13 (3 Big)
  3. Technique: 1d7 (3 Big)
  4. Strike: Empty
  5.  
  6. Abilities: Professional Provocateur: [ABILITY]At the end of each round, if you have successfully performed a Trick and have not lost any Composure dice, the single lowest dice in your opponent’s Technique Pool is moved to their Strike Pool. If there are no dice in your opponent’s Technique Pool, the lowest dice in their Composure Pool is moved to their Technique Pool instead.)
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  8. >Open Guard: [FLOURISH]Generate a d4 into your Technique Pool. If you have a Stance active, deactivate it and generate a d8 instead. This does not count as breaking your Stance for the purposes of effects.
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  10. Gain Some Distance: [TRICK]Destroy all dice in your opponent’s Strike Pool. If it was already empty, generate a d4 in your Composure Pool and your opponent is prevented from siphoning dice to their Strike Pool this round. You must then activate a valid Stance in this same action. You cannot use this Technique if you already have a Stance active.
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  12. Warped Perspectives: [STANCE]Once this Stance is active, at the end of each round, if a duellist used a Trick they gain a stack of Big. If a duellist used a Flourish, they gain a stack of Small. Big and Small stacks cancel each other out. For every stack of Big a duellist has, they have an effective +1 to the sides of all dice in all their dicepools. For every stack of Small a duellist has, they have an effective -1 to the sides of all dice in all their dicepools. Dice are still treated as their original sizes for the purposes of effects that target or require dice. Whether this Stance is active or not, either status is completely cleared by using a Strike. Is only active while you have a d4 in your Composure.
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  14. Smothering Submission: [TRICK]If your opponent is at least one increment smaller than you, lower the sides of all the dice currently in your opponent’s Technique pool by 1. Additionally, if an opponent is at least four increments smaller than you, negate their Technique this turn. At the end of this round, if your opponent is at least ten increments smaller than you, destroy all dice in their Composure Pool.
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  16. SOFIA
  17. Composure: 3d1, 1d3, 1d5, 1d9 (3 Small)
  18. Technique: 1d0, 1d3 (3 Small)
  19. Strike: 2d0, 1d1 (3 Small)
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