kaualima12

fe

May 1st, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole")
  2.  
  3. local count = 0
  4. local countspeed = 1
  5. local sine = 0
  6. local sinespeed = 1
  7. local angle = nil
  8. local global_wait = 0
  9. local showtag = false
  10.  
  11.  
  12. --dance booleans--
  13. local jerk = false
  14. local party = false
  15. local canttouch = false
  16. local happy = false
  17. local spin = false
  18. local thriller = false
  19. local barrel = false
  20. local sax = false
  21. local spooky = false
  22. local stride = false
  23. local shuffle = false
  24. local rock = false
  25. local gagnam = false
  26. local snoop = false
  27. local darude = false
  28. local taco = false
  29. ------------------
  30. --dance accessory--
  31. local barrelbrick = nil
  32. local saxtool = nil
  33. -------------------
  34. --custom animate--
  35. local walk = false
  36. local jump = false
  37. local sit = false
  38. local run = false
  39. ------------------
  40. --walk keys--
  41. local W = false
  42. local A = false
  43. local S = false
  44. local D = false
  45. -------------
  46. local m = Instance.new("Model",game.Players.apelidi0.Character) m.Name = "ModelParts"
  47. local miniweld = nil
  48. local rootpart = nil
  49.  
  50. local Mouse = nil
  51. local Animate = nil
  52. local Music = nil
  53. local Asset = "http://www.roblox.com/asset/?id="
  54. local Animating = nil
  55. local humanoid = nil
  56. local face = nil
  57.  
  58. local head = nil
  59. local torso = nil
  60. local ra = nil
  61. local la = nil
  62. local rl = nil
  63. local ll = nil
  64. local rs = nil
  65. local ls = nil
  66. local rh = nil
  67. local lh = nil
  68. local neck = nil
  69. local rj = nil
  70.  
  71. local char = nil
  72. local Hat1 = nil
  73. local Hat2 = nil
  74. local a,b = nil
  75.  
  76. ----------musics-----------------
  77. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  78. ---------------------------------
  79.  
  80. local mesh,meshids,textureids,w
  81.  
  82. function fm(parent,meshid,x,y,z,meshtexture)
  83. if meshid == "cylinder" then
  84. mesh = Instance.new("CylinderMesh",parent)
  85. mesh.Scale = Vector3.new(x,y,z)
  86. return mesh
  87. else
  88. mesh = Instance.new("SpecialMesh",parent)
  89. if meshid ~= "sphere" then
  90. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  91. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  92. end
  93. else mesh.MeshType = 3 end
  94. mesh.Scale = Vector3.new(x,y,z)
  95. if meshtexture ~= nil then
  96. if type(meshtexture) == "number" then
  97. mesh.TextureId = "rbxassetid://"..meshtexture
  98. else
  99. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  100. end
  101. return mesh
  102. end
  103. end
  104.  
  105. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  106. if typee ~= nil then
  107. c = Instance.new("WedgePart",m)
  108. else
  109. c = Instance.new("Part",m)
  110. end
  111. c.TopSurface,c.BottomSurface = 0,0
  112. c.Locked = true
  113. c.formFactor = "Custom"
  114. c.Size = Vector3.new(x,y,z)
  115. if color ~= "random" then
  116. c.BrickColor = BrickColor.new(color)
  117. else
  118. c.BrickColor = BrickColor:random()
  119. end
  120. c.Transparency = transparency
  121. c.CanCollide = cancollide
  122. if anchored ~= nil then
  123. c.Anchored = anchored
  124. end
  125. if parent ~= nil then
  126. c.Parent = parent
  127. end
  128. return c
  129. end
  130.  
  131. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  132. w = Instance.new("Motor",m)
  133. if parent ~= nil then w.Parent = parent end
  134. w.Part0,w.Part1 = part0,part1
  135. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  136. return w
  137. end
  138.  
  139. function SetAnimation(id,humanoid)
  140. if Animating ~= nil then
  141. Animating:Stop()
  142. end
  143. Animate.AnimationId = Asset .. id
  144. Animating = humanoid:LoadAnimation(Animate)
  145. Animating:Play()
  146. end
  147.  
  148. function AnimationStop()
  149. jerk = false
  150. party = false
  151. canttouch = false
  152. happy = false
  153. spin = false
  154. thriller = false
  155. barrel = false
  156. sax = false
  157. spooky = false
  158. stride = false
  159. shuffle = false
  160. rock = false
  161. gagnam = false
  162. snoop = false
  163. darude = false
  164. taco = false
  165. if barrelbrick ~= nil then
  166. barrelbrick:Remove()
  167. barrelbrick = nil
  168. end
  169. if saxtool ~= nil then
  170. saxtool:Remove()
  171. saxtool = nil
  172. end
  173. if sandstorm ~= nil then
  174. sandstorm:Remove()
  175. sandstorm = nil
  176. end
  177. end
  178.  
  179. local Musical
  180. function SetMusic(id,volume)
  181. Musical = Instance.new("Sound",char.Head)
  182. if volume == nil then
  183. Musical.Volume = 1
  184. else
  185. Musical.Volume = volume
  186. end
  187. Musical.Looped = true
  188. Musical.SoundId = Asset .. id
  189. return Musical
  190. end
  191.  
  192. function GenerateGui()
  193. a=Instance.new("ScreenGui")
  194. a.Name = "Memer"
  195. b=Instance.new("ImageLabel",a)
  196. b.BackgroundTransparency = 1
  197. b.Size = UDim2.new(0,250,0,100)
  198. b.Position = UDim2.new(0,0,1,0)
  199. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  200. b.Name = "Logo"
  201. c=Instance.new("Sound",a)
  202. c.Name = "Intro"
  203. c.Volume = 1
  204. c.SoundId = Asset .. "rbxassetid://533871935"
  205. c.Looped = false
  206. return a
  207. end
  208.  
  209. function Generate(player)
  210. char = player.Character
  211. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  212. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  213. wait()
  214. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  215. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  216. wait()
  217. if char:FindFirstChild("Head") then
  218. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  219. We(Hat2,char.Head,0,0.8,0,0,0,0)
  220. if char.Head:FindFirstChild("face") ~= nil then
  221. face = char.Head:FindFirstChild("face")
  222. face.Texture = "rbxasset://textures/face.png"
  223. end
  224. c=char.Head:clone()
  225. c.Name = "FalseHead"
  226. c.CanCollide = false
  227. c.Parent = char
  228. We(c,char.Head,0,0,0,0,0,0)
  229. char.Head.Transparency = 1
  230. for i,v in pairs(char:GetChildren()) do
  231. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  232. v:Remove()
  233. end
  234. if v.ClassName == "BodyColors" then
  235. v.HeadColor = BrickColor.new("Bright yellow")
  236. v.LeftArmColor = BrickColor.new("Bright yellow")
  237. v.LeftLegColor = BrickColor.new("Br. yellowish green")
  238. v.RightArmColor = BrickColor.new("Bright yellow")
  239. v.RightLegColor = BrickColor.new("Br. yellowish green")
  240. v.TorsoColor = BrickColor.new("Bright Blue")
  241. end
  242. if v.ClassName == "Part" then
  243. if v.Name == "Head" or v.Name == "FalseHead" then
  244. v.BrickColor = BrickColor.new("Bright yellow")
  245. else
  246. v.BrickColor = BrickColor.new("Bright yellow")
  247. end
  248. end
  249. end
  250. ----------musics---------------
  251. M1=SetMusic(508851549)
  252. M1.Volume = 50
  253. M2=SetMusic(306154368)
  254. M2.Volume = 50
  255. M3=SetMusic(344783382)
  256. M3.Volume = 50
  257. M4=SetMusic(324205173)
  258. M4.Volume = 50
  259. M5=SetMusic(488464235)
  260. M5.Volume = 50
  261. M6=SetMusic(304222305)
  262. M6.Volume = 50
  263. M7=SetMusic(401481270)
  264. M7.Volume = 50
  265. M8=SetMusic(306154368)
  266. M8.Volume = 50
  267. M9=SetMusic(430782599)
  268. M9.Volume = 50
  269. M10=SetMusic(241814102) -- H
  270. M10.Volume = 50
  271. M11=SetMusic(150401052)
  272. M11.Volume = 50
  273. M12=SetMusic(345542916)
  274. M12.Volume = 50
  275. M13=SetMusic(934196452)
  276. M13.Volume = 50
  277. M14=SetMusic(464234456)
  278. M14.Volume = 50
  279. M15=SetMusic(934196452)
  280. M15.Volume = 50
  281. M16=SetMusic(597084853)
  282. M16.Volume = 50
  283. boi=SetMusic(597084853)
  284. -------------------------------
  285.  
  286. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  287. rootpart = char:FindFirstChild("HumanoidRootPart")
  288. end
  289. if showtag == true then
  290. local bbg = Instance.new("BillboardGui",c)
  291. bbg.Adornee = c
  292. bbg.Name = "satuttava"
  293. bbg.Size = UDim2.new(6,0,2,0)
  294. bbg.StudsOffset = Vector3.new(0,2,0)
  295. local box = Instance.new("TextLabel",bbg)
  296. box.Size = UDim2.new(1,0,1,0)
  297. box.BackgroundColor = BrickColor.new("White")
  298. box.TextColor3 = Color3.new(255,0,0)
  299. box.TextStrokeTransparency = 0.5
  300. box.Font = "Arcade"
  301. box.Text = Player.Name
  302. box.BackgroundTransparency = 1
  303. box.Position = UDim2.new(0,0,0,0)
  304. box.TextScaled = true
  305. end
  306. if char:FindFirstChild("Humanoid") ~= nil then
  307. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  308. wait()
  309. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  310. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  311. humanoid = char:FindFirstChild("Humanoid")
  312. if humanoid:FindFirstChild("Animator") ~= nil then
  313. humanoid:FindFirstChild("Animator"):Remove()
  314. --Instance.new("Animator",humanoid)
  315. end
  316. if char:FindFirstChild("Animate") ~= nil then
  317. char:FindFirstChild("Animate"):Remove()
  318. end
  319. end
  320. Mouse = player:GetMouse()
  321. Music = Instance.new("Sound",char.Head)
  322. Music.Volume = 1
  323. Music.Looped = true
  324. Music.SoundId = Asset
  325. Animate = Instance.new("Animation",char.Head)
  326. Animate.AnimationId = Asset
  327.  
  328.  
  329.  
  330. head = char:FindFirstChild("Head")
  331. torso = char:FindFirstChild("Torso")
  332. ra = char:findFirstChild("Right Arm")
  333. la = char:findFirstChild("Left Arm")
  334. rl = char:findFirstChild("Right Leg")
  335. ll = char:findFirstChild("Left Leg")
  336. rs = torso:findFirstChild("Right Shoulder")
  337. ls = torso:findFirstChild("Left Shoulder")
  338. rh = torso:findFirstChild("Right Hip")
  339. lh = torso:findFirstChild("Left Hip")
  340. neck = torso:findFirstChild("Neck")
  341. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  342.  
  343. state = humanoid:GetState()
  344. local ca = nil
  345. ca=GenerateGui()
  346. ca.Parent = player.PlayerGui
  347. if ca:FindFirstChild("Logo") ~= nil then
  348. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  349. if ca:FindFirstChild("Intro") ~= nil then
  350. ca:FindFirstChild("Intro"):Play()
  351. coroutine.resume(coroutine.create(function()
  352. for i=0,30 do
  353. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  354. wait(0.5)
  355. if i >= 30 then
  356. break
  357. end
  358. end
  359. end))
  360. end
  361. end
  362.  
  363. if humanoid ~= nil then
  364. humanoid.Changed:connect(function(pro)
  365. if pro == "MoveDirection" or pro == "Jump" then
  366. if Music.IsPlaying == true then
  367. AnimationStop()
  368. end
  369. end
  370. end)
  371. humanoid.Died:connect(function()
  372. AnimationStop()
  373. end)
  374.  
  375. Mouse.KeyUp:connect(function(key)
  376. if key == "w" then
  377. W = false
  378. end
  379. if key == "a" then
  380. A = false
  381. end
  382. if key == "s" then
  383. S = false
  384. end
  385. if key == "d" then
  386. D = false
  387. end
  388. if string.byte(key) == 48 then
  389. run = false
  390. end
  391. end)
  392.  
  393. Mouse.KeyDown:connect(function(key)
  394. if key == "w" then
  395. W = true
  396. AnimationStop()
  397. end
  398. if key == "a" then
  399. A = true
  400. AnimationStop()
  401. end
  402. if key == "s" then
  403. S = true
  404. AnimationStop()
  405. end
  406. if key == "d" then
  407. D = true
  408. AnimationStop()
  409. end
  410. end)
  411.  
  412.  
  413.  
  414. Mouse.KeyDown:connect(function(key)
  415. KeyUsed(key)
  416. end)
  417. end
  418. end
  419. print'fuck you!'
  420. end
  421.  
  422. function KeyUsed(key)
  423. if humanoid ~= nil then
  424. if humanoid.Health > 0 then
  425. if string.byte(key) == 32 then
  426. jump = true
  427. AnimationStop()
  428. --sit = false
  429. end
  430. if string.byte(key) == 50 then
  431. AnimationStop()
  432. if sit == true then
  433. sit = false
  434. else
  435. sit = true
  436. end
  437. end
  438. if string.byte(key) == 48 then
  439. run = true
  440. end
  441. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  442. if key == "Q" or key == "q" then
  443. AnimationStop()
  444. canttouch = true
  445. M1:Play()
  446. end
  447. if key == "E" or key == "e" then
  448. AnimationStop()
  449. party = true
  450. M2:Play()
  451. end
  452. if key == "R" or key == "r" then
  453. AnimationStop()
  454. jerk = true
  455. M3:Play()
  456. end
  457. if key == "T" or key == "t" then
  458. AnimationStop()
  459. happy = true
  460. M4:Play()
  461. end
  462. if key == "Y" or key == "y" then
  463. AnimationStop()
  464. spin = true
  465. M5:Play()
  466. end
  467. if key == "U" or key == "u" then
  468. AnimationStop()
  469. thriller = true
  470. M6:Play()
  471. end
  472. if key == "F" or key == "f" then
  473. AnimationStop()
  474. barrel = true
  475. M7:Play()
  476. if barrelbrick == nil and barrel == true then
  477. barrelbrick = P(2,2,1,'Black',0,false,false)
  478. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  479. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  480. end
  481. end
  482. if key == "P" or key == "p" then
  483. AnimationStop()
  484. sax = true
  485. M8:Play()
  486. if saxtool == nil and sax == true then
  487. saxtool = P(1,2,2,'Black',0,false,false)
  488. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  489. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  490. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  491. end
  492. end
  493. if key == "G" or key == "g" then
  494. AnimationStop()
  495. spooky = true
  496. M9:Play()
  497. end
  498. if key == "H" or key == "h" then
  499. AnimationStop()
  500. stride = true
  501. M10:Play()
  502. end
  503. if key == "J" or key == "j" then
  504. AnimationStop()
  505. shuffle = true
  506. M11:Play()
  507. end
  508. if key == "K" or key == "k" then
  509. AnimationStop()
  510. rock = true
  511. M12:Play()
  512. end
  513. if key == "L" or key == "l" then
  514. AnimationStop()
  515. gagnam = true
  516. M13:Play()
  517. end
  518. if key == "Z" or key == "z" then
  519. AnimationStop()
  520. snoop = true
  521. M14:Play()
  522. end
  523. if key == "X" or key == "x" then
  524. AnimationStop()
  525. darude = true
  526. M15:Play()
  527. if sandstorm == nil and darude == true then
  528. sandstorm = P(1,1,1,'Black',0,false,false)
  529. sandstorm.Transparency = 1
  530. a=Instance.new("Smoke",sandstorm)
  531. a.Color = Color3.new(255/255,255/255,175/255)
  532. a.Size = 0.4
  533. a.RiseVelocity = 3
  534. a.Opacity = 0.75
  535. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  536. b.C1 = CFrame.new(0, -2, 0)
  537. end
  538. end
  539. if key == "C" or key == "c" then
  540. AnimationStop()
  541. taco = true
  542. M16:Play()
  543. boi:Stop()
  544. end
  545. end
  546. end
  547. end
  548. end
  549.  
  550. Generate(Players)
  551.  
  552. game:service'RunService'.Stepped:connect(function()
  553. count = (count % 100) + countspeed
  554. angle = math.pi * math.sin(math.pi*2/100*count)
  555. countspeed = 1
  556.  
  557. state = humanoid:GetState()
  558. if state ~= Enum.HumanoidStateType.Freefall then
  559. jump = false
  560. else
  561. jump = true
  562. sit = false
  563. AnimationStop()
  564. end
  565.  
  566. local mesh1anan = Instance.new("SpecialMesh")
  567. mesh1anan.MeshType = Enum.MeshType.FileMesh
  568. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  569. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  570. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  571. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  572.  
  573. if taco == true then
  574. if char ~= nil then
  575. local locationanan = char:GetModelCFrame()
  576. local tacoa = Instance.new("Part")
  577. tacoa.CanCollide = false
  578. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  579. local meshanananan = mesh1anan:clone()
  580. meshanananan.Parent = tacoa
  581. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  582. tacoa.Parent = workspace
  583. game:GetService("Debris"):AddItem(tacoa,4)
  584. end
  585. end
  586.  
  587.  
  588.  
  589.  
  590. if canttouch == false then
  591. M1:Stop()
  592. end
  593. if party == false then
  594. M2:Stop()
  595. end
  596. if jerk == false then
  597. M3:Stop()
  598. end
  599. if happy == false then
  600. M4:Stop()
  601. end
  602. if spin == false then
  603. M5:Stop()
  604. end
  605. if thriller == false then
  606. M6:Stop()
  607. end
  608. if barrel == false then
  609. M7:Stop()
  610. end
  611. if sax == false then
  612. M8:Stop()
  613. end
  614. if spooky == false then
  615. M9:Stop()
  616. end
  617. if stride == false then
  618. M10:Stop()
  619. end
  620. if shuffle == false then
  621. M11:Stop()
  622. end
  623. if rock == false then
  624. M12:Stop()
  625. end
  626. if gagnam == false then
  627. M13:Stop()
  628. end
  629. if snoop == false then
  630. M14:Stop()
  631. end
  632. if darude == false then
  633. M15:Stop()
  634. end
  635. if taco == false then
  636. M16:Stop()
  637. boi:Stop()
  638. end
  639.  
  640. if run == true and sit == false then
  641. humanoid.WalkSpeed = 25
  642. elseif sit == true then
  643. humanoid.WalkSpeed = 0
  644. else
  645. humanoid.WalkSpeed = 16
  646. end
  647.  
  648. if global_wait == 380 then global_wait = 0 end
  649.  
  650. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  651. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  652. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  653. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  654. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  655. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  656. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  657. end
  658.  
  659.  
  660. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  661. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  662. local hitz,enz = workspace:FindPartOnRay(ray, char)
  663. if hitz then
  664. if rootpart:FindFirstChild("Weld") == nil then
  665. miniweld = Instance.new("Weld", rootpart)
  666. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  667. miniweld.Part0 = hitz
  668. miniweld.Part1 = rootpart
  669. humanoid.PlatformStand = true
  670. end
  671. end
  672. else
  673. if rootpart:FindFirstChild("Weld") ~= nil then
  674. rootpart:FindFirstChild("Weld"):Destroy()
  675. humanoid.PlatformStand = false
  676. end
  677. end
  678.  
  679. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  680. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  681. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  682. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  683. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  684. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  685. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  686. end
  687.  
  688. if jump == true and sit == false then
  689. countspeed = 2
  690. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  691. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  692. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  693. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  694. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  695. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  696. end
  697.  
  698. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  699. if run == true then
  700. countspeed = 4
  701. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  702. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  703. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  704. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  705. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  706. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  707. else
  708. countspeed = 2
  709. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  710. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  711. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  712. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  713. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  714. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  715. end
  716. end
  717.  
  718. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  719. if jerk == true and jump == false and sit == false then
  720. countspeed = 2
  721. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  722. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  723. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  724. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  725. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  726. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  727. elseif party == true and jump == false and sit == false then
  728. countspeed = 4
  729. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  730. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  731. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  732. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  733. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  734. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  735. elseif canttouch == true and jump == false and sit == false then
  736. countspeed = 2
  737. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  738. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  739. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  740. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  741. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  742. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  743. elseif happy == true and jump == false and sit == false then
  744. countspeed = 4
  745. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  746. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  747. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  748. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  749. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  750. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  751. elseif spin == true and jump == false and sit == false then
  752. global_wait = (global_wait % 360) + 4
  753. countspeed = 4
  754. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  755. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  756. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  757. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  758. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  759. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  760. elseif thriller == true and jump == false and sit == false then
  761. countspeed = 2
  762. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  763. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  764. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  765. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  766. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  767. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  768. elseif barrel == true and jump == false and sit == false then
  769. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  770. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  771. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  772. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  773. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  774. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  775. elseif sax == true and jump == false and sit == false then
  776. countspeed = 2
  777. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  778. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  779. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  780. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  781. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  782. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  783. elseif spooky == true and jump == false and sit == false then
  784. countspeed = 3
  785. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  786. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  787. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  788. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  789. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  790. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  791. elseif stride == true and jump == false and sit == false then
  792. countspeed = 2.5
  793. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  794. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  795. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  796. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  797. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  798. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  799. elseif shuffle == true and jump == false and sit == false then
  800. countspeed = 2
  801. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  802. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  803. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  804. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  805. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  806. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  807. elseif rock == true and jump == false and sit == false then
  808. countspeed = 4
  809. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  810. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  811. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  812. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  813. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  814. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  815. elseif gagnam == true and jump == false and sit == false then
  816. countspeed = 5
  817. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  818. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  819. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  820. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  821. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  822. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  823. elseif snoop == true and jump == false and sit == false then
  824. countspeed = 2
  825. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  826. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  827. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  828. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  829. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  830. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  831. elseif darude == true and jump == false and sit == false then
  832. countspeed = 3
  833. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  834. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  835. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  836. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  837. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  838. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  839. elseif taco == true and jump == false and sit == false then
  840. countspeed = 20
  841. global_wait = (global_wait % 360) + 4
  842. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  843. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  844. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  845. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  846. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  847. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  848. end
  849. end
  850. end)
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