Absol-utely

๐Ÿ’  (2.45.0) All New Sync Grids

May 29th, 2024
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  1. ====================================================
  2. Trainer: Cheren (Lodge)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Sp. Atk 5
  11. Sp. Atk 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. Sp. Atk 5
  36. Sp. Atk 5
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. Defense 5
  42. Defense 5
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Sp. Def 5
  48. Sp. Def 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  53. Speed 5
  54. Speed 5
  55. Color Grid: ๐ŸŸฆ Blue
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Dark Pulse: Power 3
  60. Dark Pulse: Power โ†‘ 3
  61. Color Grid: ๐ŸŸฉ Green
  62. 1 or more adjacent tiles must be activated
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Dark Pulse: Power 3
  66. Dark Pulse: Power โ†‘ 3
  67. Color Grid: ๐ŸŸฉ Green
  68. 1 or more adjacent tiles must be activated
  69. Move level must be 2 or higher
  70.  
  71. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  72. Dark Pulse: Power 3
  73. Dark Pulse: Power โ†‘ 3
  74. Color Grid: ๐ŸŸฉ Green
  75. 1 or more adjacent tiles must be activated
  76.  
  77. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  78. Dark Pulse: Move Gauge Refresh 3
  79. Move: Dark Pulse Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  80. Color Grid: ๐ŸŸฅ Red
  81. 1 or more adjacent tiles must be activated
  82. Move level must be 2 or higher
  83.  
  84. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  85. Brainteaser
  86. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  87. Color Grid: ๐ŸŸจ Yellow
  88. 1 or more adjacent tiles must be activated
  89. Move level must be 3 or higher
  90.  
  91. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  92. Sp. Atk 10
  93. Sp. Atk 10
  94. Color Grid: ๐ŸŸฆ Blue
  95. 1 or more adjacent tiles must be activated
  96. Move level must be 2 or higher
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  99. Dark Pulse: Aggravation 1
  100. Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  101. Color Grid: ๐ŸŸฅ Red
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Defense 5
  107. Defense 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  112. HP 10
  113. HP 10
  114. Color Grid: ๐ŸŸฆ Blue
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  118. Dark Pulse: Power 3
  119. Dark Pulse: Power โ†‘ 3
  120. Color Grid: ๐ŸŸฉ Green
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  124. Dark Pulse: Power 3
  125. Dark Pulse: Power โ†‘ 3
  126. Color Grid: ๐ŸŸฉ Green
  127. 1 or more adjacent tiles must be activated
  128. Move level must be 2 or higher
  129.  
  130. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  131. Sp. Def 5
  132. Sp. Def 5
  133. Color Grid: ๐ŸŸฆ Blue
  134. 1 or more adjacent tiles must be activated
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  137. What to Do...: MP Refresh 2
  138. Move: What to Do... Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  139. Color Grid: ๐ŸŸฅ Red
  140. 1 or more adjacent tiles must be activated
  141. Move level must be 2 or higher
  142.  
  143. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  144. What to Do...: Fleet Feet 1
  145. Move: What to Do... Raises the userโ€™s Speed by one stat rank when its move is successful.
  146. Color Grid: ๐ŸŸฅ Red
  147. 1 or more adjacent tiles must be activated
  148. Move level must be 2 or higher
  149.  
  150. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  151. Speedsterโ€™s Sync 5
  152. Powers up the userโ€™s sync move when its Speed is raised.
  153. Color Grid: ๐ŸŸจ Yellow
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 3 or higher
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  158. What to Do...: Hit and Heal 9
  159. Move: What to Do... Applies the Gradual Healing effect to the user when its move is successful.
  160. Color Grid: ๐ŸŸฅ Red
  161. 1 or more adjacent tiles must be activated
  162. Move level must be 3 or higher
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. Speed 5
  166. Speed 5
  167. Color Grid: ๐ŸŸฆ Blue
  168. 1 or more adjacent tiles must be activated
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  171. Haste
  172. Speed cannot be lowered.
  173. Color Grid: ๐ŸŸจ Yellow
  174. 1 or more adjacent tiles must be activated
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. HP 10
  178. HP 10
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  183. Defense 5
  184. Defense 5
  185. Color Grid: ๐ŸŸฆ Blue
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  189. Sp. Def 5
  190. Sp. Def 5
  191. Color Grid: ๐ŸŸฆ Blue
  192. 1 or more adjacent tiles must be activated
  193. Move level must be 2 or higher
  194.  
  195. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  196. Fake Tears: Move Gauge Refresh 3
  197. Move: Fake Tears Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  198. Color Grid: ๐ŸŸฅ Red
  199. 1 or more adjacent tiles must be activated
  200. Move level must be 2 or higher
  201.  
  202. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  203. Toward My Ideals Dark Beam: Power 25
  204. Toward My Ideals Dark Beam: Power โ†‘ 25
  205. Color Grid: ๐ŸŸฉ Green
  206. 1 or more adjacent tiles must be activated
  207. Move level must be 3 or higher
  208.  
  209. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  210. Quick Cure
  211. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  212. Color Grid: ๐ŸŸจ Yellow
  213. 1 or more adjacent tiles must be activated
  214. Move level must be 2 or higher
  215.  
  216. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  217. Fake Tears: Twofer 2
  218. Move: Fake Tears Has a chance (30%) of applying the Free Move Next effect to the user when its Pokรฉmon uses a move.
  219. Color Grid: ๐ŸŸฅ Red
  220. 1 or more adjacent tiles must be activated
  221. Move level must be 3 or higher
  222.  
  223. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  224. Sp. Atk 5
  225. Sp. Atk 5
  226. Color Grid: ๐ŸŸฆ Blue
  227. 1 or more adjacent tiles must be activated
  228.  
  229. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  230. Defense 5
  231. Defense 5
  232. Color Grid: ๐ŸŸฆ Blue
  233. 1 or more adjacent tiles must be activated
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Sp. Def 5
  237. Sp. Def 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  242. Dauntless
  243. Sp. Atk cannot be lowered.
  244. Color Grid: ๐ŸŸจ Yellow
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  248. Speed 5
  249. Speed 5
  250. Color Grid: ๐ŸŸฆ Blue
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  254. HP 10
  255. HP 10
  256. Color Grid: ๐ŸŸฆ Blue
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  260. Sp. Atk 5
  261. Sp. Atk 5
  262. Color Grid: ๐ŸŸฆ Blue
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  267. Dire Hit +: MP Refresh 2
  268. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  269. Color Grid: ๐ŸŸฅ Red
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  274. Superduper Effective 2
  275. Powers up moves that are super effective.
  276. Color Grid: ๐ŸŸจ Yellow
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  281. Toward My Ideals Dark Beam: Power 25
  282. Toward My Ideals Dark Beam: Power โ†‘ 25
  283. Color Grid: ๐ŸŸฉ Green
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Catalyst
  289. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Toward My Ideals Dark Beam: Power 25
  296. Toward My Ideals Dark Beam: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Toward My Ideals Dark Beam: Power 25
  303. Toward My Ideals Dark Beam: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Cheren (Champion)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Attack 5
  318. Attack 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. Sp. Atk 5
  343. Sp. Atk 5
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Defense 5
  349. Defense 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  354. Sp. Def 5
  355. Sp. Def 5
  356. Color Grid: ๐ŸŸฆ Blue
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  360. Dauntless
  361. Sp. Atk cannot be lowered.
  362. Color Grid: ๐ŸŸจ Yellow
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 6 Energy | ๐Ÿ”ฎ 72 Sync Orb(s)
  366. Bleakwind Storm: Move Gauge Refresh 2
  367. Move: Bleakwind Storm Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  368. Color Grid: ๐ŸŸฅ Red
  369. 1 or more adjacent tiles must be activated
  370.  
  371. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  372. Bleakwind Storm: Power 2
  373. Bleakwind Storm: Power โ†‘ 2
  374. Color Grid: ๐ŸŸฉ Green
  375. 1 or more adjacent tiles must be activated
  376. Move level must be 2 or higher
  377.  
  378. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  379. Bleakwind Storm: Power 2
  380. Bleakwind Storm: Power โ†‘ 2
  381. Color Grid: ๐ŸŸฉ Green
  382. 1 or more adjacent tiles must be activated
  383.  
  384. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  385. Bleakwind Storm: Move Gauge Refresh 4
  386. Move: Bleakwind Storm Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  387. Color Grid: ๐ŸŸฅ Red
  388. 1 or more adjacent tiles must be activated
  389. Move level must be 2 or higher
  390.  
  391. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  392. Grand Entry 2
  393. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  394. Color Grid: ๐ŸŸจ Yellow
  395. 1 or more adjacent tiles must be activated
  396. Move level must be 3 or higher
  397.  
  398. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  399. Bleakwind Storm: On a Roll 3
  400. Move: Bleakwind Storm Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  401. Color Grid: ๐ŸŸฅ Red
  402. 1 or more adjacent tiles must be activated
  403. Move level must be 2 or higher
  404.  
  405. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  406. Head Start 1
  407. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  408. Color Grid: ๐ŸŸจ Yellow
  409. 1 or more adjacent tiles must be activated
  410. Move level must be 3 or higher
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. Defense 5
  414. Defense 5
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  419. Attack 5
  420. Attack 5
  421. Color Grid: ๐ŸŸฆ Blue
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  425. Fly: Power 3
  426. Fly: Power โ†‘ 3
  427. Color Grid: ๐ŸŸฉ Green
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  431. Fly: Power 3
  432. Fly: Power โ†‘ 3
  433. Color Grid: ๐ŸŸฉ Green
  434. 1 or more adjacent tiles must be activated
  435. Move level must be 2 or higher
  436.  
  437. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  438. Fly: Power 3
  439. Fly: Power โ†‘ 3
  440. Color Grid: ๐ŸŸฉ Green
  441. 1 or more adjacent tiles must be activated
  442.  
  443. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  444. Fly: MP Refresh 3
  445. Move: Fly Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  446. Color Grid: ๐ŸŸฅ Red
  447. 1 or more adjacent tiles must be activated
  448. Move level must be 2 or higher
  449.  
  450. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  451. Slippery Slope 9
  452. Raises the userโ€™s evasiveness by one stat rank when an opponentโ€™s attack move targeting the user misses.
  453. Color Grid: ๐ŸŸจ Yellow
  454. 1 or more adjacent tiles must be activated
  455. Move level must be 2 or higher
  456.  
  457. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  458. Strong Start 1
  459. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by one rank the first time the user enters a battle each battle.
  460. Color Grid: ๐ŸŸจ Yellow
  461. 1 or more adjacent tiles must be activated
  462. Move level must be 3 or higher
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. Discombobulate 4
  466. Has a chance (50%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  467. Color Grid: ๐ŸŸจ Yellow
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 3 or higher
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  472. Sp. Def 5
  473. Sp. Def 5
  474. Color Grid: ๐ŸŸฆ Blue
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  478. HP 10
  479. HP 10
  480. Color Grid: ๐ŸŸฆ Blue
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  484. Black Gale Bleakwind Storm: Power 2
  485. Black Gale Bleakwind Storm: Power โ†‘ 2
  486. Color Grid: ๐ŸŸฉ Green
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  490. Black Gale Bleakwind Storm: Power 2
  491. Black Gale Bleakwind Storm: Power โ†‘ 2
  492. Color Grid: ๐ŸŸฉ Green
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  496. Black Gale Bleakwind Storm: Power 2
  497. Black Gale Bleakwind Storm: Power โ†‘ 2
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500. Move level must be 2 or higher
  501.  
  502. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  503. Thoughts of Glory: MP Refresh 2
  504. Move: Thoughts of Glory Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  505. Color Grid: ๐ŸŸฅ Red
  506. 1 or more adjacent tiles must be activated
  507. Move level must be 2 or higher
  508.  
  509. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  510. Thoughts of Glory: Durable 9
  511. Move: Thoughts of Glory Applies the Enduring effect to the user when its move is successful.
  512. Color Grid: ๐ŸŸฅ Red
  513. 1 or more adjacent tiles must be activated
  514. Move level must be 3 or higher
  515.  
  516. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  517. Wall for Challengers Bleakwind Storm: Power 25
  518. Wall for Challengers Bleakwind Storm: Power โ†‘ 25
  519. Color Grid: ๐ŸŸฉ Green
  520. 1 or more adjacent tiles must be activated
  521. Move level must be 2 or higher
  522.  
  523. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  524. Thoughts of Glory: Move: Special Boost โ†‘2 9
  525. Move: Thoughts of Glory Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks when its move is successful.
  526. Color Grid: ๐ŸŸฅ Red
  527. 1 or more adjacent tiles must be activated
  528. Move level must be 3 or higher
  529.  
  530. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  531. Sp. Atk 5
  532. Sp. Atk 5
  533. Color Grid: ๐ŸŸฆ Blue
  534. 1 or more adjacent tiles must be activated
  535.  
  536. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  537. Defense 5
  538. Defense 5
  539. Color Grid: ๐ŸŸฆ Blue
  540. 1 or more adjacent tiles must be activated
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  543. Sp. Def 5
  544. Sp. Def 5
  545. Color Grid: ๐ŸŸฆ Blue
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  549. Attack 5
  550. Attack 5
  551. Color Grid: ๐ŸŸฆ Blue
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  555. Bleakwind Storm: Power 2
  556. Bleakwind Storm: Power โ†‘ 2
  557. Color Grid: ๐ŸŸฉ Green
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  561. Bleakwind Storm: Power 2
  562. Bleakwind Storm: Power โ†‘ 2
  563. Color Grid: ๐ŸŸฉ Green
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  567. Bleakwind Storm: Power 2
  568. Bleakwind Storm: Power โ†‘ 2
  569. Color Grid: ๐ŸŸฉ Green
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  574. Gobsmack 4
  575. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  576. Color Grid: ๐ŸŸจ Yellow
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  581. Wall for Challengers Bleakwind Storm: Power 25
  582. Wall for Challengers Bleakwind Storm: Power โ†‘ 25
  583. Color Grid: ๐ŸŸฉ Green
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. S-Move: Physical Boost โ†‘1 & Special Boost โ†‘1 9
  589. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by oneย rank after using its sync move.
  590. Color Grid: ๐ŸŸจ Yellow
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Cakewalk
  596. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  597. Color Grid: ๐ŸŸจ Yellow
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Wall for Challengers Bleakwind Storm: Power 25
  603. Wall for Challengers Bleakwind Storm: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Wall for Challengers Bleakwind Storm: Power 25
  610. Wall for Challengers Bleakwind Storm: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Bianca (Champion)
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Attack 5
  625. Attack 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Attack 5
  635. Attack 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  649. Attack 5
  650. Attack 5
  651. Color Grid: ๐ŸŸฆ Blue
  652. 1 or more adjacent tiles must be activated
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  655. Sp. Def 5
  656. Sp. Def 5
  657. Color Grid: ๐ŸŸฆ Blue
  658. 1 or more adjacent tiles must be activated
  659.  
  660. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  661. Speed 5
  662. Speed 5
  663. Color Grid: ๐ŸŸฆ Blue
  664. 1 or more adjacent tiles must be activated
  665.  
  666. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  667. Defense 5
  668. Defense 5
  669. Color Grid: ๐ŸŸฆ Blue
  670. 1 or more adjacent tiles must be activated
  671.  
  672. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  673. Sacred Sword: Power 3
  674. Sacred Sword: Power โ†‘ 3
  675. Color Grid: ๐ŸŸฉ Green
  676. 1 or more adjacent tiles must be activated
  677.  
  678. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  679. Sacred Sword: Power 3
  680. Sacred Sword: Power โ†‘ 3
  681. Color Grid: ๐ŸŸฉ Green
  682. 1 or more adjacent tiles must be activated
  683.  
  684. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  685. Sacred Sword: Power 3
  686. Sacred Sword: Power โ†‘ 3
  687. Color Grid: ๐ŸŸฉ Green
  688. 1 or more adjacent tiles must be activated
  689. Move level must be 2 or higher
  690.  
  691. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  692. Furious Brawn
  693. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  694. Color Grid: ๐ŸŸจ Yellow
  695. 1 or more adjacent tiles must be activated
  696. Move level must be 2 or higher
  697.  
  698. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  699. Ridicure 3
  700. Has a chance (40%) of restoring the userโ€™s HP by approximately 20% of its maximum HP when an opponentโ€™s attack move targeting the user misses.
  701. Color Grid: ๐ŸŸจ Yellow
  702. 1 or more adjacent tiles must be activated
  703. Move level must be 2 or higher
  704.  
  705. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  706. Defense Destroyer 9
  707. Lowers the targetโ€™s Defense by two stat ranks when the userโ€™s attack move against it is successful.
  708. Color Grid: ๐ŸŸจ Yellow
  709. 1 or more adjacent tiles must be activated
  710. Move level must be 3 or higher
  711.  
  712. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  713. Staggering 4
  714. Has a chance (50%) of making the target flinch when the userโ€™s attack move against it is successful.
  715. Color Grid: ๐ŸŸจ Yellow
  716. 1 or more adjacent tiles must be activated
  717. Move level must be 3 or higher
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  720. Sp. Def 5
  721. Sp. Def 5
  722. Color Grid: ๐ŸŸฆ Blue
  723. 1 or more adjacent tiles must be activated
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  726. Defense 5
  727. Defense 5
  728. Color Grid: ๐ŸŸฆ Blue
  729. 1 or more adjacent tiles must be activated
  730.  
  731. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  732. HP 10
  733. HP 10
  734. Color Grid: ๐ŸŸฆ Blue
  735. 1 or more adjacent tiles must be activated
  736.  
  737. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  738. Attack 5
  739. Attack 5
  740. Color Grid: ๐ŸŸฆ Blue
  741. 1 or more adjacent tiles must be activated
  742.  
  743. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  744. White Light Sacred Sword: Power 3
  745. White Light Sacred Sword: Power โ†‘ 3
  746. Color Grid: ๐ŸŸฉ Green
  747. 1 or more adjacent tiles must be activated
  748.  
  749. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  750. White Light Sacred Sword: Power 3
  751. White Light Sacred Sword: Power โ†‘ 3
  752. Color Grid: ๐ŸŸฉ Green
  753. 1 or more adjacent tiles must be activated
  754.  
  755. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  756. White Light Sacred Sword: Power 3
  757. White Light Sacred Sword: Power โ†‘ 3
  758. Color Grid: ๐ŸŸฉ Green
  759. 1 or more adjacent tiles must be activated
  760. Move level must be 2 or higher
  761.  
  762. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  763. Natural Remedy
  764. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  765. Color Grid: ๐ŸŸจ Yellow
  766. 1 or more adjacent tiles must be activated
  767. Move level must be 2 or higher
  768.  
  769. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  770. First Step to Glory: MP Refresh 2
  771. Move: First Step to Glory Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  772. Color Grid: ๐ŸŸฅ Red
  773. 1 or more adjacent tiles must be activated
  774. Move level must be 2 or higher
  775.  
  776. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  777. First Step to Glory: Berserker 2
  778. Move: First Step to Glory Raises the userโ€™s Attack by two stat ranks when its move is successful.
  779. Color Grid: ๐ŸŸฅ Red
  780. 1 or more adjacent tiles must be activated
  781. Move level must be 3 or higher
  782.  
  783. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  784. Trainer Sync Redemption 1
  785. Restores one MP for the userโ€™s Trainer the first time its sync move is used each battle.
  786. Color Grid: ๐ŸŸจ Yellow
  787. 1 or more adjacent tiles must be activated
  788. Move level must be 3 or higher
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  791. Defense 5
  792. Defense 5
  793. Color Grid: ๐ŸŸฆ Blue
  794. 1 or more adjacent tiles must be activated
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  797. Sp. Def 5
  798. Sp. Def 5
  799. Color Grid: ๐ŸŸฆ Blue
  800. 1 or more adjacent tiles must be activated
  801.  
  802. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  803. White Light Sacred Sword: Power 3
  804. White Light Sacred Sword: Power โ†‘ 3
  805. Color Grid: ๐ŸŸฉ Green
  806. 1 or more adjacent tiles must be activated
  807.  
  808. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  809. White Light Sacred Sword: Power 3
  810. White Light Sacred Sword: Power โ†‘ 3
  811. Color Grid: ๐ŸŸฉ Green
  812. 1 or more adjacent tiles must be activated
  813.  
  814. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  815. Circle: HP Recovery 1
  816. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  817. Color Grid: ๐ŸŸจ Yellow
  818. 1 or more adjacent tiles must be activated
  819. Move level must be 2 or higher
  820.  
  821. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  822. Evasive Sync-Up 3
  823. Powers up the userโ€™s sync move when its evasiveness is raised.
  824. Color Grid: ๐ŸŸจ Yellow
  825. 1 or more adjacent tiles must be activated
  826. Move level must be 2 or higher
  827.  
  828. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  829. Circle: MG โ†’ 2
  830. Quickly charges the move gauge when a circle applies to the allied field of play.
  831. Color Grid: ๐ŸŸจ Yellow
  832. 1 or more adjacent tiles must be activated
  833. Move level must be 2 or higher
  834.  
  835. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  836. Unova C (Defensive) Extension 5
  837. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) applies to the allied field of play.
  838. Color Grid: ๐ŸŸจ Yellow
  839. 1 or more adjacent tiles must be activated
  840. Move level must be 3 or higher
  841.  
  842. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  843. Circle Hit: Attack โ†“ & Sp. Atk โ†“ 9
  844. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful while a circle applies to the allied field of play.
  845. Color Grid: ๐ŸŸจ Yellow
  846. 1 or more adjacent tiles must be activated
  847. Move level must be 3 or higher
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  850. HP 10
  851. HP 10
  852. Color Grid: ๐ŸŸฆ Blue
  853. 1 or more adjacent tiles must be activated
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  856. Headstrong
  857. Attack cannot be lowered.
  858. Color Grid: ๐ŸŸจ Yellow
  859. 1 or more adjacent tiles must be activated
  860.  
  861. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  862. Sacred Sword: Move Gauge Refresh 3
  863. Move: Sacred Sword Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  864. Color Grid: ๐ŸŸฅ Red
  865. 1 or more adjacent tiles must be activated
  866.  
  867. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  868. Sacred Sword: Power 3
  869. Sacred Sword: Power โ†‘ 3
  870. Color Grid: ๐ŸŸฉ Green
  871. 1 or more adjacent tiles must be activated
  872.  
  873. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  874. Sacred Sword: Power 3
  875. Sacred Sword: Power โ†‘ 3
  876. Color Grid: ๐ŸŸฉ Green
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 2 or higher
  879.  
  880. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  881. Quick Cure
  882. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  883. Color Grid: ๐ŸŸจ Yellow
  884. 1 or more adjacent tiles must be activated
  885. Move level must be 2 or higher
  886.  
  887. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  888. Attack 10
  889. Attack 10
  890. Color Grid: ๐ŸŸฆ Blue
  891. 1 or more adjacent tiles must be activated
  892. Move level must be 2 or higher
  893.  
  894. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  895. Circle Hit: Physical Boost โ†‘1 9
  896. Increases the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank when its attack move is successful while a circle applies to the allied field of play.
  897. Color Grid: ๐ŸŸจ Yellow
  898. 1 or more adjacent tiles must be activated
  899. Move level must be 3 or higher
  900.  
  901. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  902. Unova C (Defensive): S-Moves โ†‘ 9
  903. Powers up the userโ€™s sync move when Unova Circle (Defensive) is applied to the allied field of play.
  904. Color Grid: ๐ŸŸจ Yellow
  905. 1 or more adjacent tiles must be activated
  906. Move level must be 3 or higher
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  909. Steps to a New Path Sacred Sword: Power 25
  910. Steps to a New Path Sacred Sword: Power โ†‘ 25
  911. Color Grid: ๐ŸŸช Purple
  912. 1 or more adjacent tiles must be activated
  913. Move level must be 3 or higher
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  916. Steps to a New Path Sacred Sword: Power 25
  917. Steps to a New Path Sacred Sword: Power โ†‘ 25
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921.  
  922. ====================================================
  923. Trainer: Kabu
  924.  
  925. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  926. HP 10
  927. HP 10
  928. Color Grid: ๐ŸŸฆ Blue
  929.  
  930. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  931. Attack 5
  932. Attack 5
  933. Color Grid: ๐ŸŸฆ Blue
  934.  
  935. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939.  
  940. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  941. Sp. Atk 5
  942. Sp. Atk 5
  943. Color Grid: ๐ŸŸฆ Blue
  944.  
  945. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  946. Sp. Def 5
  947. Sp. Def 5
  948. Color Grid: ๐ŸŸฆ Blue
  949.  
  950. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  951. Speed 5
  952. Speed 5
  953. Color Grid: ๐ŸŸฆ Blue
  954.  
  955. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  956. Antitoxin
  957. Prevents the user from getting poisoned or badly poisoned.
  958. Color Grid: ๐ŸŸจ Yellow
  959. 1 or more adjacent tiles must be activated
  960. Move level must be 2 or higher
  961.  
  962. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  963. Overwhelm 9
  964. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  965. Color Grid: ๐ŸŸจ Yellow
  966. 1 or more adjacent tiles must be activated
  967. Move level must be 4 or higher
  968.  
  969. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  970. First Aid 4
  971. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  972. Color Grid: ๐ŸŸจ Yellow
  973. 1 or more adjacent tiles must be activated
  974. Move level must be 5 or higher
  975.  
  976. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  977. Antifreeze
  978. Prevents the user from becoming frozen.
  979. Color Grid: ๐ŸŸจ Yellow
  980. 1 or more adjacent tiles must be activated
  981. Move level must be 2 or higher
  982.  
  983. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  984. Team MAX/Sync Boost (Physical) 9
  985. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by one rank after using the userโ€™s sync move or max move.
  986. Color Grid: ๐ŸŸจ Yellow
  987. 1 or more adjacent tiles must be activated
  988. Move level must be 4 or higher
  989.  
  990. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  991. MAX Countdown 2
  992. Reduces the userโ€™s sync move countdown by two after using its max move.
  993. Color Grid: ๐ŸŸจ Yellow
  994. 1 or more adjacent tiles must be activated
  995. Move level must be 5 or higher
  996.  
  997. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  998. Defense 5
  999. Defense 5
  1000. Color Grid: ๐ŸŸฆ Blue
  1001. 1 or more adjacent tiles must be activated
  1002.  
  1003. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1004. Sp. Def 5
  1005. Sp. Def 5
  1006. Color Grid: ๐ŸŸฆ Blue
  1007. 1 or more adjacent tiles must be activated
  1008.  
  1009. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1010. Sp. Atk 5
  1011. Sp. Atk 5
  1012. Color Grid: ๐ŸŸฆ Blue
  1013. 1 or more adjacent tiles must be activated
  1014.  
  1015. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1016. Flameproof
  1017. Prevents the user from getting burned.
  1018. Color Grid: ๐ŸŸจ Yellow
  1019. 1 or more adjacent tiles must be activated
  1020.  
  1021. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1022. Ember: Power 4
  1023. Ember: Power โ†‘ 4
  1024. Color Grid: ๐ŸŸฉ Green
  1025. 1 or more adjacent tiles must be activated
  1026.  
  1027. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1028. Ember: Move Gauge Refresh 3
  1029. Move: Ember Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1030. Color Grid: ๐ŸŸฅ Red
  1031. 1 or more adjacent tiles must be activated
  1032. Move level must be 2 or higher
  1033.  
  1034. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1035. Ember: Power 4
  1036. Ember: Power โ†‘ 4
  1037. Color Grid: ๐ŸŸฉ Green
  1038. 1 or more adjacent tiles must be activated
  1039.  
  1040. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1041. Scorcher 2
  1042. Increases the amount of damage an opponent takes from being burned.
  1043. Color Grid: ๐ŸŸจ Yellow
  1044. 1 or more adjacent tiles must be activated
  1045. Move level must be 2 or higher
  1046.  
  1047. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1048. Impervious
  1049. The userโ€™s stats cannot be lowered.
  1050. Color Grid: ๐ŸŸจ Yellow
  1051. 1 or more adjacent tiles must be activated
  1052. Move level must be 3 or higher
  1053.  
  1054. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1055. Sp. Def 10
  1056. Sp. Def 10
  1057. Color Grid: ๐ŸŸฆ Blue
  1058. 1 or more adjacent tiles must be activated
  1059. Move level must be 2 or higher
  1060.  
  1061. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1062. Flag Bearer 9
  1063. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  1064. Color Grid: ๐ŸŸจ Yellow
  1065. 1 or more adjacent tiles must be activated
  1066. Move level must be 3 or higher
  1067.  
  1068. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1069. Defense 5
  1070. Defense 5
  1071. Color Grid: ๐ŸŸฆ Blue
  1072. 1 or more adjacent tiles must be activated
  1073.  
  1074. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1075. Blazing Flame Wheel: Power 3
  1076. Blazing Flame Wheel: Power โ†‘ 3
  1077. Color Grid: ๐ŸŸฉ Green
  1078. 1 or more adjacent tiles must be activated
  1079.  
  1080. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1081. Sp. Def 5
  1082. Sp. Def 5
  1083. Color Grid: ๐ŸŸฆ Blue
  1084. 1 or more adjacent tiles must be activated
  1085.  
  1086. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1087. Blazing Flame Wheel: Power 3
  1088. Blazing Flame Wheel: Power โ†‘ 3
  1089. Color Grid: ๐ŸŸฉ Green
  1090. 1 or more adjacent tiles must be activated
  1091.  
  1092. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1093. Sunscreen 2
  1094. Reduces damage when the user is hit by an attack move while the weather is sunny.
  1095. Color Grid: ๐ŸŸจ Yellow
  1096. 1 or more adjacent tiles must be activated
  1097. Move level must be 2 or higher
  1098.  
  1099. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1100. Blazing Flame Wheel: Power 3
  1101. Blazing Flame Wheel: Power โ†‘ 3
  1102. Color Grid: ๐ŸŸฉ Green
  1103. 1 or more adjacent tiles must be activated
  1104. Move level must be 2 or higher
  1105.  
  1106. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1107. Get Your Mind Moving!: MP Refresh 2
  1108. Move: Get Your Mind Moving! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1109. Color Grid: ๐ŸŸฅ Red
  1110. 1 or more adjacent tiles must be activated
  1111. Move level must be 2 or higher
  1112.  
  1113. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1114. Get Your Mind Moving!: Team Hit and Heal
  1115. Move: Get Your Mind Moving! Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  1116. Color Grid: ๐ŸŸฅ Red
  1117. 1 or more adjacent tiles must be activated
  1118. Move level must be 3 or higher
  1119.  
  1120. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1121. Debut: Team Physical Boost 1
  1122. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the user enters a battle each battle.
  1123. Color Grid: ๐ŸŸจ Yellow
  1124. 1 or more adjacent tiles must be activated
  1125. Move level must be 3 or higher
  1126.  
  1127. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1128. Defense 5
  1129. Defense 5
  1130. Color Grid: ๐ŸŸฆ Blue
  1131. 1 or more adjacent tiles must be activated
  1132.  
  1133. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1134. Sp. Def 5
  1135. Sp. Def 5
  1136. Color Grid: ๐ŸŸฆ Blue
  1137. 1 or more adjacent tiles must be activated
  1138.  
  1139. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1140. Attack 5
  1141. Attack 5
  1142. Color Grid: ๐ŸŸฆ Blue
  1143. 1 or more adjacent tiles must be activated
  1144.  
  1145. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1146. Escape Artist
  1147. Prevents the user from becoming trapped.
  1148. Color Grid: ๐ŸŸจ Yellow
  1149. 1 or more adjacent tiles must be activated
  1150.  
  1151. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1152. Blazing Flame Wheel: Power 3
  1153. Blazing Flame Wheel: Power โ†‘ 3
  1154. Color Grid: ๐ŸŸฉ Green
  1155. 1 or more adjacent tiles must be activated
  1156.  
  1157. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1158. Blazing Flame Wheel: Move Gauge Refresh 3
  1159. Move: Blazing Flame Wheel Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1160. Color Grid: ๐ŸŸฅ Red
  1161. 1 or more adjacent tiles must be activated
  1162. Move level must be 2 or higher
  1163.  
  1164. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1165. Blazing Flame Wheel: Power 3
  1166. Blazing Flame Wheel: Power โ†‘ 3
  1167. Color Grid: ๐ŸŸฉ Green
  1168. 1 or more adjacent tiles must be activated
  1169.  
  1170. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1171. Pokey Trap 2
  1172. Increases the amount of damage an opponent takes from being trapped.
  1173. Color Grid: ๐ŸŸจ Yellow
  1174. 1 or more adjacent tiles must be activated
  1175. Move level must be 2 or higher
  1176.  
  1177. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1178. Team First Super Sync
  1179. Applies the Supereffectiveย โ†‘ Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  1180. Color Grid: ๐ŸŸจ Yellow
  1181. 1 or more adjacent tiles must be activated
  1182. Move level must be 3 or higher
  1183.  
  1184. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1185. MAX Double Down 3
  1186. Powers up the userโ€™s max moves that are super effective.
  1187. Color Grid: ๐ŸŸจ Yellow
  1188. 1 or more adjacent tiles must be activated
  1189. Move level must be 2 or higher
  1190.  
  1191. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1192. Haymaker
  1193. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  1194. Color Grid: ๐ŸŸจ Yellow
  1195. 1 or more adjacent tiles must be activated
  1196. Move level must be 3 or higher
  1197.  
  1198. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1199. HP 10
  1200. HP 10
  1201. Color Grid: ๐ŸŸฆ Blue
  1202. 1 or more adjacent tiles must be activated
  1203.  
  1204. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1205. Speed 5
  1206. Speed 5
  1207. Color Grid: ๐ŸŸฆ Blue
  1208. 1 or more adjacent tiles must be activated
  1209.  
  1210. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1211. Ember: Power 4
  1212. Ember: Power โ†‘ 4
  1213. Color Grid: ๐ŸŸฉ Green
  1214. 1 or more adjacent tiles must be activated
  1215.  
  1216. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1217. Ember: Power 4
  1218. Ember: Power โ†‘ 4
  1219. Color Grid: ๐ŸŸช Purple
  1220. 1 or more adjacent tiles must be activated
  1221.  
  1222. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1223. Ember: Power 4
  1224. Ember: Power โ†‘ 4
  1225. Color Grid: ๐ŸŸช Purple
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 2 or higher
  1228.  
  1229. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1230. Healing Sun 1
  1231. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  1232. Color Grid: ๐ŸŸจ Yellow
  1233. 1 or more adjacent tiles must be activated
  1234. Move level must be 2 or higher
  1235.  
  1236. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1237. Protect: Move Gauge Refresh 9
  1238. Move: Protect Charges the userโ€™s move gauge by one when its move is successful.
  1239. Color Grid: ๐ŸŸฅ Red
  1240. 1 or more adjacent tiles must be activated
  1241. Move level must be 2 or higher
  1242.  
  1243. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1244. Sync Damage Guard
  1245. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1246. Color Grid: ๐ŸŸจ Yellow
  1247. 1 or more adjacent tiles must be activated
  1248. Move level must be 3 or higher
  1249.  
  1250. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1251. Vigilance
  1252. Protects the user against critical hits.
  1253. Color Grid: ๐ŸŸจ Yellow
  1254. 1 or more adjacent tiles must be activated
  1255. Move level must be 3 or higher
  1256.  
  1257. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1258. Ever-Burning Man Fire Impact: Power 25
  1259. Ever-Burning Man Fire Impact: Power โ†‘ 25
  1260. Color Grid: ๐ŸŸฉ Green
  1261. 1 or more adjacent tiles must be activated
  1262. Move level must be 3 or higher
  1263.  
  1264. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1265. Ever-Burning Man Fire Impact: Power 25
  1266. Ever-Burning Man Fire Impact: Power โ†‘ 25
  1267. Color Grid: ๐ŸŸฉ Green
  1268. 1 or more adjacent tiles must be activated
  1269. Move level must be 3 or higher
  1270.  
  1271. ====================================================
  1272. Trainer: Larry
  1273.  
  1274. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1275. HP 10
  1276. HP 10
  1277. Color Grid: ๐ŸŸฆ Blue
  1278.  
  1279. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1280. Attack 5
  1281. Attack 5
  1282. Color Grid: ๐ŸŸฆ Blue
  1283.  
  1284. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1285. Defense 5
  1286. Defense 5
  1287. Color Grid: ๐ŸŸฆ Blue
  1288.  
  1289. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1290. Attack 5
  1291. Attack 5
  1292. Color Grid: ๐ŸŸฆ Blue
  1293.  
  1294. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1295. Sp. Def 5
  1296. Sp. Def 5
  1297. Color Grid: ๐ŸŸฆ Blue
  1298.  
  1299. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1300. Speed 5
  1301. Speed 5
  1302. Color Grid: ๐ŸŸฆ Blue
  1303.  
  1304. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1305. Unflappable
  1306. Prevents the user from flinching.
  1307. Color Grid: ๐ŸŸจ Yellow
  1308. 1 or more adjacent tiles must be activated
  1309. Move level must be 2 or higher
  1310.  
  1311. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1312. Enfeeble 2
  1313. Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.
  1314. Color Grid: ๐ŸŸจ Yellow
  1315. 1 or more adjacent tiles must be activated
  1316. Move level must be 4 or higher
  1317.  
  1318. Cell 9 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1319. Recuperation 2
  1320. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  1321. Color Grid: ๐ŸŸจ Yellow
  1322. 1 or more adjacent tiles must be activated
  1323. Move level must be 5 or higher
  1324.  
  1325. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1326. Escape Artist
  1327. Prevents the user from becoming trapped.
  1328. Color Grid: ๐ŸŸจ Yellow
  1329. 1 or more adjacent tiles must be activated
  1330. Move level must be 2 or higher
  1331.  
  1332. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1333. Team Speedy Entry 2
  1334. Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
  1335. Color Grid: ๐ŸŸจ Yellow
  1336. 1 or more adjacent tiles must be activated
  1337. Move level must be 4 or higher
  1338.  
  1339. Cell 12 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1340. Dire Hit All +: Team Brawn Gain 9
  1341. Move: Dire Hit All + Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  1342. Color Grid: ๐ŸŸฅ Red
  1343. 1 or more adjacent tiles must be activated
  1344. Move level must be 5 or higher
  1345.  
  1346. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1347. Speed 5
  1348. Speed 5
  1349. Color Grid: ๐ŸŸฆ Blue
  1350. 1 or more adjacent tiles must be activated
  1351.  
  1352. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1353. HP 10
  1354. HP 10
  1355. Color Grid: ๐ŸŸฆ Blue
  1356. 1 or more adjacent tiles must be activated
  1357.  
  1358. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1359. Hyper Drill: Power 2
  1360. Hyper Drill: Power โ†‘ 2
  1361. Color Grid: ๐ŸŸฉ Green
  1362. 1 or more adjacent tiles must be activated
  1363.  
  1364. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1365. Hyper Drill: Power 2
  1366. Hyper Drill: Power โ†‘ 2
  1367. Color Grid: ๐ŸŸฉ Green
  1368. 1 or more adjacent tiles must be activated
  1369.  
  1370. Cell 17 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1371. Hyper Drill: Power 2
  1372. Hyper Drill: Power โ†‘ 2
  1373. Color Grid: ๐ŸŸฉ Green
  1374. 1 or more adjacent tiles must be activated
  1375. Move level must be 2 or higher
  1376.  
  1377. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1378. Hyper Drill: Move Gauge Refresh 3
  1379. Move: Hyper Drill Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1380. Color Grid: ๐ŸŸฅ Red
  1381. 1 or more adjacent tiles must be activated
  1382. Move level must be 2 or higher
  1383.  
  1384. Cell 19 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1385. Numbing Blow 4
  1386. Has a chance (50%) of leaving the target paralyzed when the userโ€™s attack move against it is successful.
  1387. Color Grid: ๐ŸŸจ Yellow
  1388. 1 or more adjacent tiles must be activated
  1389. Move level must be 2 or higher
  1390.  
  1391. Cell 20 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1392. Hyper Drill: Move Gauge Refresh 9
  1393. Move: Hyper Drill Charges the userโ€™s move gauge by one when its move is successful.
  1394. Color Grid: ๐ŸŸฅ Red
  1395. 1 or more adjacent tiles must be activated
  1396. Move level must be 3 or higher
  1397.  
  1398. Cell 21 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1399. Ramming Speed
  1400. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  1401. Color Grid: ๐ŸŸจ Yellow
  1402. 1 or more adjacent tiles must be activated
  1403. Move level must be 3 or higher
  1404.  
  1405. Cell 22 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1406. Defense 5
  1407. Defense 5
  1408. Color Grid: ๐ŸŸฆ Blue
  1409. 1 or more adjacent tiles must be activated
  1410.  
  1411. Cell 23 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1412. Sp. Def 5
  1413. Sp. Def 5
  1414. Color Grid: ๐ŸŸฆ Blue
  1415. 1 or more adjacent tiles must be activated
  1416.  
  1417. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1418. Bullet Speed Hyper Drill: Power 2
  1419. Bullet Speed Hyper Drill: Power โ†‘ 2
  1420. Color Grid: ๐ŸŸฉ Green
  1421. 1 or more adjacent tiles must be activated
  1422.  
  1423. Cell 25 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1424. Bullet Speed Hyper Drill: Power 2
  1425. Bullet Speed Hyper Drill: Power โ†‘ 2
  1426. Color Grid: ๐ŸŸฉ Green
  1427. 1 or more adjacent tiles must be activated
  1428.  
  1429. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1430. Bullet Speed Hyper Drill: Power 2
  1431. Bullet Speed Hyper Drill: Power โ†‘ 2
  1432. Color Grid: ๐ŸŸฉ Green
  1433. 1 or more adjacent tiles must be activated
  1434. Move level must be 2 or higher
  1435.  
  1436. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1437. Dire Hit All +: MP Refresh 2
  1438. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1439. Color Grid: ๐ŸŸฅ Red
  1440. 1 or more adjacent tiles must be activated
  1441. Move level must be 2 or higher
  1442.  
  1443. Cell 28 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1444. Attack Trap 4
  1445. Has a chance (50%) of leaving the target trapped when the userโ€™s attack move against it is successful.
  1446. Color Grid: ๐ŸŸจ Yellow
  1447. 1 or more adjacent tiles must be activated
  1448. Move level must be 2 or higher
  1449.  
  1450. Cell 29 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1451. Head Start 1
  1452. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  1453. Color Grid: ๐ŸŸจ Yellow
  1454. 1 or more adjacent tiles must be activated
  1455. Move level must be 3 or higher
  1456.  
  1457. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1458. Endurance
  1459. When the user enters battle with full HP, applies the Enduring effect to it.
  1460. Color Grid: ๐ŸŸจ Yellow
  1461. 1 or more adjacent tiles must be activated
  1462. Move level must be 3 or higher
  1463.  
  1464. Cell 31 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1465. Speed 5
  1466. Speed 5
  1467. Color Grid: ๐ŸŸฆ Blue
  1468. 1 or more adjacent tiles must be activated
  1469.  
  1470. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1471. HP 10
  1472. HP 10
  1473. Color Grid: ๐ŸŸฆ Blue
  1474. 1 or more adjacent tiles must be activated
  1475.  
  1476. Cell 33 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1477. Attack 5
  1478. Attack 5
  1479. Color Grid: ๐ŸŸฆ Blue
  1480. 1 or more adjacent tiles must be activated
  1481.  
  1482. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1483. Defense 5
  1484. Defense 5
  1485. Color Grid: ๐ŸŸฆ Blue
  1486. 1 or more adjacent tiles must be activated
  1487.  
  1488. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1489. Bullet Speed Hyper Drill: Power 2
  1490. Bullet Speed Hyper Drill: Power โ†‘ 2
  1491. Color Grid: ๐ŸŸฉ Green
  1492. 1 or more adjacent tiles must be activated
  1493.  
  1494. Cell 36 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1495. Bullet Speed Hyper Drill: Power 2
  1496. Bullet Speed Hyper Drill: Power โ†‘ 2
  1497. Color Grid: ๐ŸŸฉ Green
  1498. 1 or more adjacent tiles must be activated
  1499.  
  1500. Cell 37 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1501. Sp. Def 5
  1502. Sp. Def 5
  1503. Color Grid: ๐ŸŸฆ Blue
  1504. 1 or more adjacent tiles must be activated
  1505. Move level must be 2 or higher
  1506.  
  1507. Cell 38 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1508. Plain and Simple: MP Refresh 2
  1509. Move: Plain and Simple Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1510. Color Grid: ๐ŸŸฅ Red
  1511. 1 or more adjacent tiles must be activated
  1512. Move level must be 2 or higher
  1513.  
  1514. Cell 39 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1515. HP 40
  1516. HP 40
  1517. Color Grid: ๐ŸŸฆ Blue
  1518. 1 or more adjacent tiles must be activated
  1519. Move level must be 2 or higher
  1520.  
  1521. Cell 40 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1522. Inertia
  1523. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  1524. Color Grid: ๐ŸŸจ Yellow
  1525. 1 or more adjacent tiles must be activated
  1526. Move level must be 3 or higher
  1527.  
  1528. Cell 41 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1529. Mighty Command 9
  1530. Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its Trainer uses a move.
  1531. Color Grid: ๐ŸŸจ Yellow
  1532. 1 or more adjacent tiles must be activated
  1533. Move level must be 3 or higher
  1534.  
  1535. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1536. Attack 5
  1537. Attack 5
  1538. Color Grid: ๐ŸŸฆ Blue
  1539. 1 or more adjacent tiles must be activated
  1540.  
  1541. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1542. Sp. Def 5
  1543. Sp. Def 5
  1544. Color Grid: ๐ŸŸฆ Blue
  1545. 1 or more adjacent tiles must be activated
  1546.  
  1547. Cell 44 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1548. Defense 5
  1549. Defense 5
  1550. Color Grid: ๐ŸŸฆ Blue
  1551. 1 or more adjacent tiles must be activated
  1552.  
  1553. Cell 45 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1554. HP 10
  1555. HP 10
  1556. Color Grid: ๐ŸŸฆ Blue
  1557. 1 or more adjacent tiles must be activated
  1558.  
  1559. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1560. Hyper Drill: Power 2
  1561. Hyper Drill: Power โ†‘ 2
  1562. Color Grid: ๐ŸŸฉ Green
  1563. 1 or more adjacent tiles must be activated
  1564.  
  1565. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1566. Hyper Drill: Power 2
  1567. Hyper Drill: Power โ†‘ 2
  1568. Color Grid: ๐ŸŸช Purple
  1569. 1 or more adjacent tiles must be activated
  1570.  
  1571. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1572. Speed 5
  1573. Speed 5
  1574. Color Grid: ๐ŸŸฆ Blue
  1575. 1 or more adjacent tiles must be activated
  1576. Move level must be 2 or higher
  1577.  
  1578. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1579. Mad Strength 9
  1580. Raises the userโ€™s Attack by one stat rank when its attack move is successful.
  1581. Color Grid: ๐ŸŸจ Yellow
  1582. 1 or more adjacent tiles must be activated
  1583. Move level must be 2 or higher
  1584.  
  1585. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1586. Ghost Guard
  1587. Reduces damage when the user is attacked by Ghost-type moves.
  1588. Color Grid: ๐ŸŸจ Yellow
  1589. 1 or more adjacent tiles must be activated
  1590. Move level must be 2 or higher
  1591.  
  1592. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1593. S-Move on Opp: Attack โ†“ & Sp. Atk โ†“ 2
  1594. Lowers the targetโ€™s Attack and Sp.ย Atk by two stat ranks when the userโ€™s sync move targeting that opponent is successful.
  1595. Color Grid: ๐ŸŸจ Yellow
  1596. 1 or more adjacent tiles must be activated
  1597. Move level must be 3 or higher
  1598.  
  1599. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1600. Hit Rebuff โ†“ Opp: Free Move Next 4
  1601. Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the targetโ€™s Type Rebuff is lowered.
  1602. Color Grid: ๐ŸŸจ Yellow
  1603. 1 or more adjacent tiles must be activated
  1604. Move level must be 3 or higher
  1605.  
  1606. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1607. Exceptional Everyman Hyper Drill: Power 25
  1608. Exceptional Everyman Hyper Drill: Power โ†‘ 25
  1609. Color Grid: ๐ŸŸฉ Green
  1610. 1 or more adjacent tiles must be activated
  1611. Move level must be 3 or higher
  1612.  
  1613. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1614. Exceptional Everyman Hyper Drill: Power 25
  1615. Exceptional Everyman Hyper Drill: Power โ†‘ 25
  1616. Color Grid: ๐ŸŸฉ Green
  1617. 1 or more adjacent tiles must be activated
  1618. Move level must be 3 or higher
  1619.  
  1620.  
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