Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ====================================================
- Trainer: Cheren (Lodge)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dark Pulse: Move Gauge Refresh 3
- Move: Dark Pulse Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Brainteaser
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Dark Pulse: Aggravation 1
- Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- What to Do...: MP Refresh 2
- Move: What to Do... Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- What to Do...: Fleet Feet 1
- Move: What to Do... Raises the userโs Speed by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Speedsterโs Sync 5
- Powers up the userโs sync move when its Speed is raised.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- What to Do...: Hit and Heal 9
- Move: What to Do... Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Haste
- Speed cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Fake Tears: Move Gauge Refresh 3
- Move: Fake Tears Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Toward My Ideals Dark Beam: Power 25
- Toward My Ideals Dark Beam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Fake Tears: Twofer 2
- Move: Fake Tears Has a chance (30%) of applying the Free Move Next effect to the user when its Pokรฉmon uses a move.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dire Hit +: MP Refresh 2
- Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Superduper Effective 2
- Powers up moves that are super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Toward My Ideals Dark Beam: Power 25
- Toward My Ideals Dark Beam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Toward My Ideals Dark Beam: Power 25
- Toward My Ideals Dark Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Toward My Ideals Dark Beam: Power 25
- Toward My Ideals Dark Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Cheren (Champion)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 6 Energy | ๐ฎ 72 Sync Orb(s)
- Bleakwind Storm: Move Gauge Refresh 2
- Move: Bleakwind Storm Has a chance (30%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Bleakwind Storm: Move Gauge Refresh 4
- Move: Bleakwind Storm Has a chance (50%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Grand Entry 2
- Raises the userโs Sp. Atk by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Bleakwind Storm: On a Roll 3
- Move: Bleakwind Storm Raises the chance of lowering stat values with the additional effects of the userโs moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Head Start 1
- Reduces the userโs sync move countdown by one the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fly: Power 3
- Fly: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fly: Power 3
- Fly: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fly: Power 3
- Fly: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Fly: MP Refresh 3
- Move: Fly Has a chance (40%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Slippery Slope 9
- Raises the userโs evasiveness by one stat rank when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Strong Start 1
- Increases the userโs Physical Movesย โ Next effect and Special Movesย โ Next effect by one rank the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Discombobulate 4
- Has a chance (50%) of lowering the targetโs accuracy by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Black Gale Bleakwind Storm: Power 2
- Black Gale Bleakwind Storm: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Black Gale Bleakwind Storm: Power 2
- Black Gale Bleakwind Storm: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Black Gale Bleakwind Storm: Power 2
- Black Gale Bleakwind Storm: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Thoughts of Glory: MP Refresh 2
- Move: Thoughts of Glory Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Thoughts of Glory: Durable 9
- Move: Thoughts of Glory Applies the Enduring effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Wall for Challengers Bleakwind Storm: Power 25
- Wall for Challengers Bleakwind Storm: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Thoughts of Glory: Move: Special Boost โ2 9
- Move: Thoughts of Glory Increases the userโs Special Movesย โ Next effect by two ranks when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bleakwind Storm: Power 2
- Bleakwind Storm: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Wall for Challengers Bleakwind Storm: Power 25
- Wall for Challengers Bleakwind Storm: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- S-Move: Physical Boost โ1 & Special Boost โ1 9
- Increases the userโs Physical Movesย โ Next effect and Special Movesย โ Next effect by oneย rank after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Cakewalk
- The more the targetโs Speed is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Wall for Challengers Bleakwind Storm: Power 25
- Wall for Challengers Bleakwind Storm: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Wall for Challengers Bleakwind Storm: Power 25
- Wall for Challengers Bleakwind Storm: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Bianca (Champion)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sacred Sword: Power 3
- Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sacred Sword: Power 3
- Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sacred Sword: Power 3
- Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Furious Brawn
- The more the userโs Attack is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Ridicure 3
- Has a chance (40%) of restoring the userโs HP by approximately 20% of its maximum HP when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Defense Destroyer 9
- Lowers the targetโs Defense by two stat ranks when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Staggering 4
- Has a chance (50%) of making the target flinch when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- White Light Sacred Sword: Power 3
- White Light Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- White Light Sacred Sword: Power 3
- White Light Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- White Light Sacred Sword: Power 3
- White Light Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- First Step to Glory: MP Refresh 2
- Move: First Step to Glory Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- First Step to Glory: Berserker 2
- Move: First Step to Glory Raises the userโs Attack by two stat ranks when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Trainer Sync Redemption 1
- Restores one MP for the userโs Trainer the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- White Light Sacred Sword: Power 3
- White Light Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- White Light Sacred Sword: Power 3
- White Light Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Circle: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Evasive Sync-Up 3
- Powers up the userโs sync move when its evasiveness is raised.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Circle: MG โ 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Unova C (Defensive) Extension 5
- Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Circle Hit: Attack โ & Sp. Atk โ 9
- Lowers the targetโs Attack and Sp.ย Atk by one stat rank when the userโs attack move is successful while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sacred Sword: Move Gauge Refresh 3
- Move: Sacred Sword Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sacred Sword: Power 3
- Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sacred Sword: Power 3
- Sacred Sword: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Circle Hit: Physical Boost โ1 9
- Increases the userโs Physical Movesย โ Next effect by oneย rank when its attack move is successful while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Unova C (Defensive): S-Moves โ 9
- Powers up the userโs sync move when Unova Circle (Defensive) is applied to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Steps to a New Path Sacred Sword: Power 25
- Steps to a New Path Sacred Sword: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Steps to a New Path Sacred Sword: Power 25
- Steps to a New Path Sacred Sword: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Kabu
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Overwhelm 9
- Lowers the targetโs Attack by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (-2,5,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- First Aid 4
- Restores the userโs HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Antifreeze
- Prevents the user from becoming frozen.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team MAX/Sync Boost (Physical) 9
- Increases the Physical Movesย โ Next effect of all allied sync pairs by one rank after using the userโs sync move or max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (-2,-3,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Countdown 2
- Reduces the userโs sync move countdown by two after using its max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (1,3,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Ember: Move Gauge Refresh 3
- Move: Ember Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 19 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Scorcher 2
- Increases the amount of damage an opponent takes from being burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Impervious
- The userโs stats cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 22 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Flag Bearer 9
- Raises the Attack of all allied sync pairs by one stat rank when the userโs Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Blazing Flame Wheel: Power 3
- Blazing Flame Wheel: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Blazing Flame Wheel: Power 3
- Blazing Flame Wheel: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Sunscreen 2
- Reduces damage when the user is hit by an attack move while the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 29 | ๐ฏ Cord (-1,-2,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Blazing Flame Wheel: Power 3
- Blazing Flame Wheel: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 30 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Get Your Mind Moving!: MP Refresh 2
- Move: Get Your Mind Moving! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 31 | ๐ฏ Cord (-3,-2,5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Get Your Mind Moving!: Team Hit and Heal
- Move: Get Your Mind Moving! Applies the Gradual Healing effect to all allied sync pairs when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 32 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Debut: Team Physical Boost 1
- Increases the Physical Movesย โ Next effect of all allied sync pairs by oneย rank the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 33 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Escape Artist
- Prevents the user from becoming trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Blazing Flame Wheel: Power 3
- Blazing Flame Wheel: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (1,-4,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Blazing Flame Wheel: Move Gauge Refresh 3
- Move: Blazing Flame Wheel Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 39 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Blazing Flame Wheel: Power 3
- Blazing Flame Wheel: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Pokey Trap 2
- Increases the amount of damage an opponent takes from being trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 41 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team First Super Sync
- Applies the Supereffectiveย โ Next effect to all allied sync pairs the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 42 | ๐ฏ Cord (3,-6,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- MAX Double Down 3
- Powers up the userโs max moves that are super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Haymaker
- The more the userโs Attack is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 44 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-3,4,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Healing Sun 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Protect: Move Gauge Refresh 9
- Move: Protect Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-1,4,-3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Vigilance
- Protects the user against critical hits.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Ever-Burning Man Fire Impact: Power 25
- Ever-Burning Man Fire Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Ever-Burning Man Fire Impact: Power 25
- Ever-Burning Man Fire Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Larry
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Enfeeble 2
- Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (1,3,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Recuperation 2
- Restores the userโs HP by approximately 40% of its maximum HP after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Escape Artist
- Prevents the user from becoming trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Speedy Entry 2
- Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Dire Hit All +: Team Brawn Gain 9
- Move: Dire Hit All + Increases the Physical Movesย โ Next effect of all allied sync pairs by one rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Drill: Power 2
- Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Drill: Power 2
- Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Drill: Power 2
- Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 18 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hyper Drill: Move Gauge Refresh 3
- Move: Hyper Drill Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 19 | ๐ฏ Cord (1,2,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Numbing Blow 4
- Has a chance (50%) of leaving the target paralyzed when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 20 | ๐ฏ Cord (3,1,-4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Hyper Drill: Move Gauge Refresh 9
- Move: Hyper Drill Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 21 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ramming Speed
- The more the userโs Speed is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 22 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 24 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Speed Hyper Drill: Power 2
- Bullet Speed Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Speed Hyper Drill: Power 2
- Bullet Speed Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Speed Hyper Drill: Power 2
- Bullet Speed Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 27 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dire Hit All +: MP Refresh 2
- Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 28 | ๐ฏ Cord (-1,-2,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Attack Trap 4
- Has a chance (50%) of leaving the target trapped when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 29 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Head Start 1
- Reduces the userโs sync move countdown by one the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 30 | ๐ฏ Cord (-2,-2,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 31 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Speed Hyper Drill: Power 2
- Bullet Speed Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Speed Hyper Drill: Power 2
- Bullet Speed Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (1,-4,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 38 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Plain and Simple: MP Refresh 2
- Move: Plain and Simple Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 39 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- HP 40
- HP 40
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 40 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Inertia
- The more userโs Speed is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 41 | ๐ฏ Cord (2,-6,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Mighty Command 9
- Increases the userโs Physical Movesย โ Next effect by one rank when its Trainer uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 42 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 44 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Drill: Power 2
- Hyper Drill: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hyper Drill: Power 2
- Hyper Drill: Power โ 2
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-1,4,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-2,5,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mad Strength 9
- Raises the userโs Attack by one stat rank when its attack move is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-3,6,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Ghost Guard
- Reduces damage when the user is attacked by Ghost-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- S-Move on Opp: Attack โ & Sp. Atk โ 2
- Lowers the targetโs Attack and Sp.ย Atk by two stat ranks when the userโs sync move targeting that opponent is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hit Rebuff โ Opp: Free Move Next 4
- Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the targetโs Type Rebuff is lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Exceptional Everyman Hyper Drill: Power 25
- Exceptional Everyman Hyper Drill: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Exceptional Everyman Hyper Drill: Power 25
- Exceptional Everyman Hyper Drill: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
Advertisement
Add Comment
Please, Sign In to add comment