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Mar 4th, 2019
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  1. v0.6.0 Changelog
  2.  
  3. - Added Nissan GT-R Nismo GT3 2018 model year.
  4. - Added Nissan GT-R Nismo GT3 2015 model year.
  5. - Added Monza Circuit.
  6. - Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.
  7. - Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.
  8. IMPORTANT: old camera settings will be lost.
  9. - Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.
  10. - TV onboard (F6) cameras added for available cars.
  11. - Free (F7) camera now available with Cinema HUD (open with mouse scroll button).
  12. NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.
  13. - Rewrite of multiplayer/gameplay code to improve stability and session progression.
  14. - Ingame menus restructured and divided into Garage and Pause menu.
  15. - Ingame HUD reorganised and added session status widget.
  16. - New Radar widget added to HUD based on the popular app for the original Assetto Corsa.
  17. - Updated configuration for dedicated servers, see https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-configuration-for-server-admins.54830/
  18. - Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added.
  19. - Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day.
  20. - UI and video settings are now stored in text files (...Documents\Assetto Corsa Competizione\Config\menuSettings.json).
  21. IMPORTANT: your previous menu, graphical and game settings will be lost.
  22. - Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage.
  23. - Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality.
  24. - Added session type tags in the UI car selection page to help identify entries eligible in different race types.
  25. NOTE: In quick race mode, the opponent field is generated based on the player's choice of entry.
  26. - Added model year tag in the UI car selection to help identify car models in different evo versions.
  27. - Assist options will now reliably update when changed during a session.
  28. - Further adjustments to headlight effects in TV cameras.
  29. - More realistic full formation lap with AI.
  30. - AI aggressiveness tuning.
  31. - AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency.
  32. - Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track.
  33. NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries.
  34. - Improved raindrop effects on car windshields.
  35. - Water spray from opponent cars now affects the player car's windshield in a dynamic way, taking into account distance, speed and track wetness.
  36. - Automatic wiper assist now reacts to water spray and not just rain.
  37. - Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions.
  38. - Improvements to car vs. track surface collisions.
  39. - Audio channel usage optimization.
  40. - Reworked and more reliable marshalling system with checkered, yellow, white and blue flags.
  41. - Added new spotter messages.
  42. - Added race communication alerts.
  43. - Losing the server connection (e.g. by a server restart) will now trigger a permanent message.
  44. - Important race communication alerts are displayed for a longer time.
  45. - Better highlights overtake detection.
  46. - Optimized CPU use on all threads.
  47. - Optimized replay memory usage.
  48. - Optimized netcode and bandwith usage for Multiplayer servers.
  49. - Volume and audio settings now affect the intro music.
  50. - Added video sequences volume.
  51. - Fixes to various car LODs to reduce pop-in in racing scenarios.
  52. - Adjusted driver position in the BMW M6 GT3.
  53. - Adjusted driver steering animations.
  54. - Adjusted wet tyre shader and added ambient occlusion on tyres.
  55. - Fixed potentially wrong resolution and crashes when starting the game.
  56. - Fixed multiple crashes occurring when quitting sessions.
  57. - Fixed replay time multiplier not resetting on session change.
  58. - Fixed potentially wrong car location detection.
  59. - Fixed static car shadow fading out at high speeds.
  60. - Improved tyre model combined grip.
  61. - Improved tyre heat model, especially in overheat conditions.
  62. - Tyre wear is now affected differently by different kerbs, concrete and other surfaces.
  63. - Tweaks in preset setups for all cars (we highly advise to not use older setups).
  64. - Improved vertical surfaces aero model.
  65. - MoTeC Telemetry implementation.
  66. - Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session.
  67. - MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for evaluating basic setup and driver performance.
  68. - Added native DBox SDK support.
  69. - Added option to enable/disable native Fanatec LEDs.
  70. - Setup minimum fuel load set at 2 litres for all cars.
  71. - Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.
  72. - Steering ratio tweaks for all cars.
  73. - Monza BoP A adjustments for all cars.
  74. - Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.
  75. - Sand traps now slow the cars down.
  76. - Fix to unreliable car spawn in certain situations.
  77. - Flipped cars will automatically spawn in the pits.
  78. - Severe cutting will result in immediate disqualification in any type of Multiplayer sessions.
  79. - Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand.
  80. - Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts.
  81. - Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects.
  82. - Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well.
  83. - Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback.
  84. - NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version.
  85. - NOTE: The maximum number of all ratings will be set to 99 (instead of 100).
  86. - NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.
  87. - Backend servers: improved reconnection stability.
  88. - Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations.
  89. - Passworded servers can now be created.
  90. - Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap.
  91. NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties).
  92. NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained.
  93. NOTE: The Broadcasting API is temporarily disabled
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