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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using WebSocketSharp;
- using System;
- using System.Text;
- public class ClientManager : MonoBehaviour
- {
- public WebSocket ws;
- void Start()
- {
- var url = "ws://127.0.0.1:8080/GAQuest/";
- ws = new WebSocket(url);
- ws.OnOpen += (sender, e) =>
- {
- Debug.Log("Socket connected!");
- };
- ws.OnMessage += (sender, e) =>
- Debug.Log("Message receive: " + e.Data);
- ws.OnError += (sender, e) =>
- Debug.Log("Message error: " + e);
- ws.OnClose += (sender, e) =>
- Debug.Log("Message close: " + e);
- ws.Connect();
- }
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- {
- SendMessage();
- }
- }
- private void SendMessage()
- {
- ws.Send("hi server");
- }
- }
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