creepygm

Summoner

Aug 4th, 2012
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  1. Summoner
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  3. Hit die: d6
  4. BAB: Poor
  5. Fort: Poor
  6. Reflex: Poor
  7. Will: Good
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  9. You summon things. You gain full spellcasting as with the Wizard, but your spells must be pulled from the Abjuration and Conjuration spells, with the following minor adjustments: Summon Monster spells are replaced by your Summoning class feature, and Glitterdust does not blind.
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  11. Summoning: You can spontaneously convert a regular spell into a summoning spell, the same way Clerics convert spells to heal/harm spells. This summoned minions last for 5 minutes, short enough as to be single-encounter but long enough as to not be something we need to track during combat.
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