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- Summoner
- Hit die: d6
- BAB: Poor
- Fort: Poor
- Reflex: Poor
- Will: Good
- You summon things. You gain full spellcasting as with the Wizard, but your spells must be pulled from the Abjuration and Conjuration spells, with the following minor adjustments: Summon Monster spells are replaced by your Summoning class feature, and Glitterdust does not blind.
- Summoning: You can spontaneously convert a regular spell into a summoning spell, the same way Clerics convert spells to heal/harm spells. This summoned minions last for 5 minutes, short enough as to be single-encounter but long enough as to not be something we need to track during combat.
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