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  1. // Galileo Configuration File
  2.  
  3. // Indicates several adjusting options for the plugin general behavior.
  4. // The flags are additive. A value of 0 will not enable any of the options.
  5. //
  6. // 1 - Indicates whether the use commands should output on the chat or
  7. // not. For example: If this is enabled, it will not show `RTV` on
  8. // chat when a players does the `say RTV` command.
  9. //
  10. // For example, if you want to mude the options 1 and 2, use 1 + 2:
  11. // gal_general_options 3
  12. //
  13. // Instead of:
  14. // gal_general_options 0
  15. //
  16. // Default: 0
  17. gal_general_options 0
  18.  
  19. ////////////////////////////////////////////////////////////////////////
  20. // Server restarts could be due to a benign reason or could be due to //
  21. // a map that just crashed the server. In any case, you can specify //
  22. // what happens when the server restarts. //
  23. ////////////////////////////////////////////////////////////////////////
  24.  
  25. // The default cvar `mapcyclefile` seems to crash the game if you have
  26. // more of 489 maps in `mapcycle.txt` file. Therefore, you can use this
  27. // cvar instead of the default `mapcyclefile` cvar if you want to have
  28. // more map on your map cycle file.
  29. //
  30. // If you set this cvar to "" your `mapcyclefile` cvar will be used
  31. // instead of this cvar.
  32. //
  33. // Default: ""
  34. gal_mapcyclefile "mapcycle.txt"
  35.  
  36. // Indicates which action to take immediately after it is detected that
  37. // the server has been 'externally restarted'. 'Externally restarted'
  38. // means to say about the Computer's Operational System (Linux) or Server
  39. // Manager (HLSW), used the server command 'quit' and reopened the server.
  40. //
  41. // 0 - Stay on the map the server started with.
  42. //
  43. // 1 - Change to the map that was being played when the server was reset.
  44. // If the server restarts on the same maps about 5 times, it will add
  45. // that map to the file:
  46. //
  47. // addons/data/galileo/maps_where_the_server_probably_crashed.txt
  48. //
  49. // And to go to the next map on the mapcycle list.
  50. //
  51. // 2 - Change to what would have been the next map had the server not
  52. // been restarted.
  53. //
  54. // 3 - Start an early map vote after the first two minutes.
  55. //
  56. // 4 - Change to a randomly selected map from your nominatable map list.
  57. //
  58. // To disable this feature, set this cvar to 0
  59. //
  60. // Default: 0
  61. gal_srv_start 0
  62.  
  63. // Move the cursor on map series, because they are continuations as to
  64. // afrikakorps1 and 2, respectively.
  65. //
  66. // For example, if on you server you got installed the following maps:
  67. // de_dust, de_dust2, de_dust3, de_dust4, de_inferno, de_chateal and de_nuke.
  68. //
  69. // This feature will take your map cycle as:
  70. //
  71. // de_dust
  72. // de_inferno
  73. // de_chateal
  74. // de_dust2
  75. // de_nuke
  76. //
  77. // And will understand/load it as being:
  78. //
  79. // de_dust
  80. // de_dust2
  81. // de_dust3
  82. // de_dust4
  83. // de_inferno
  84. // de_chateal
  85. // de_dust2
  86. // de_nuke
  87. //
  88. // Or:
  89. //
  90. // de_dust
  91. // de_dust2
  92. // de_dust3
  93. // de_dust4
  94. // de_inferno
  95. // de_chateal
  96. // de_dust2
  97. // de_dust3
  98. // de_dust4
  99. // de_nuke
  100. //
  101. // If the next map in the map cycle after afrikakorps1 is sc_another,
  102. // it will set the next map to afrikakorps2, and afrikakorps3.
  103. //
  104. // The flags 1 and 2 are exclusive and the flags 4 and 8 are additive.
  105. // A value of 0 will disable this feature.
  106. //
  107. // 1 - to load only the first map series it found.
  108. // 2 - to load all the map series it found (if the flags 1 and 2 are set, the flag 1 will be ignored).
  109. // 4 - only to load a map series only if it is starting at 1, as `de_dust` and `de_nuke1`.
  110. // 8 - if you are on a map series, and there is an RTV vote, start following the new series.
  111. //
  112. // For example, if you want to use the options 1 and 4, use 1 + 4:
  113. // gal_srv_move_cursor 5
  114. //
  115. // Instead of:
  116. // gal_srv_move_cursor 0
  117. //
  118. // Default: 0
  119. gal_srv_move_cursor 12
  120.  
  121. // Indicates which action to take immediately after it is detected that
  122. // the server has been 'externally restarted', and half of the time-left or
  123. // rounds-left has passed.
  124. //
  125. // 0 - Always use the 'gal_srv_start' cvar configured option.
  126. //
  127. // 1 - The server will change to the next map.
  128. //
  129. // 2 - To act like the cvar 'gal_srv_start' option 3.
  130. //
  131. // 3 - The server will start a vote after the half of the time-left or
  132. // rounds-left passed.
  133. //
  134. // To disable this feature, set this cvar to 0
  135. //
  136. // Default: 0
  137. gal_game_crash_recreation 0
  138.  
  139. // When it is used 'sv_restartround', do not reset the 'mp_timelimit'.
  140. //
  141. // Example, using mp_timelimit: If mp_timelimit = 40, 30 minutes has
  142. // already passed and admin use the 'sv_restartround' command. After
  143. // the restart, if these cvars are 1's or higher, the minutes left
  144. // will be at least 10. If these cvars are 0, the minutes left will
  145. // 40.
  146. //
  147. // 0 - Reset the 'mp_timelimit'.
  148. //
  149. // 1 or higher - Do not reset the 'mp_timelimit' and add '1 or higher' - 1
  150. // minutes to the mp_timelimit.
  151. //
  152. // To disable this feature, set this cvar to 0
  153. //
  154. // Default: 0
  155. gal_srv_timelimit_restart 0
  156.  
  157. // When it is used 'sv_restartround' command, do not reset the 'mp_maxrounds'.
  158. //
  159. // 0 - Reset the 'mp_maxrounds'.
  160. //
  161. // 1 or higher - Do not reset the 'mp_maxrounds' and add '1 or higher' - 1
  162. // rounds to the mp_maxrounds.
  163. //
  164. // To disable this feature, set this cvar to 0
  165. //
  166. // Default: 0
  167. gal_srv_maxrounds_restart 0
  168.  
  169. // When it is used 'sv_restartround', do not reset the 'mp_winlimit'.
  170. //
  171. // 0 - Reset the 'mp_winlimit'.
  172. //
  173. // 1 or higher - Do not reset the 'mp_winlimit' and add '1 or higher' - 1
  174. // rounds to the mp_winlimit.
  175. //
  176. // To disable this feature, set this cvar to 0
  177. //
  178. // Default: 0
  179. gal_srv_winlimit_restart 0
  180.  
  181. // When it is used 'sv_restartround' command, do not reset the 'mp_fraglimit'.
  182. //
  183. // 0 - Reset the 'mp_fraglimit'.
  184. //
  185. // 1 or higher - Do not reset the 'mp_fraglimit' and add '1 or higher' - 1
  186. // frags to the mp_fraglimit.
  187. //
  188. // To disable this feature, set this cvar to 0
  189. //
  190. // Default: 0
  191. gal_srv_fraglimit_restart 0
  192.  
  193.  
  194.  
  195.  
  196. ////////////////////////////////////////////////////////////////////////
  197. // Some people like to stick to their defined mapcycle unless a vote //
  198. // is started in the meantime. Other people like to always have a //
  199. // vote near the end of the map to decide what the next map will be. //
  200. ////////////////////////////////////////////////////////////////////////
  201.  
  202. // Indicates whether there should be a vote near the end
  203. // of the map to decide what the next map will be. (Default 1)
  204. //
  205. // 0 - do not to perform a automatic end map voting.
  206. // 1 - to perform a automatic end map voting.
  207. //
  208. // To disable this feature, set this cvar to 0
  209. //
  210. // Default: 1
  211. gal_endofmapvote 1
  212.  
  213. // When the end map voting is performed on the current round, change the map immediately,
  214. // without wait to the `mp_timelimit` or `mp_maxrounds` expiration. Enabling this feature
  215. // override the round behavior of the cvar `gal_endonround`.
  216. //
  217. // 0 - to wait for the `mp_timelimit` or `mp_maxrounds` time expiration.
  218. // 1 - to change the map as soon as the voting is finished and the round ends.
  219. //
  220. // To disable this feature, set this cvar to 0
  221. //
  222. // Default: 0
  223. gal_endofmapvote_expiration 0
  224.  
  225. // A heuristic which counts every end round, how much time the round
  226. // took and how much time remains to the end of map. In base with it,
  227. // calculate the correct round to start the voting.
  228. //
  229. // Notes:
  230. // 1. It requires the game to have at least 8 rounds played, otherwise
  231. // it cannot try to guess on which round it should to start the voting.
  232. //
  233. // 2. If the prediction fail and the voting is not finish when the round
  234. // ended or the round total time is too short, i.e., the round total
  235. // time is bigger than the total voting time (including a possible
  236. // runoff, if enabled), a extra round will be played.
  237. //
  238. // 0 - Disable this feature.
  239. // 1 - To start the voting on the Ultima game round (the last round to be played).
  240. // 2 - To start the voting on the Penult game round (the round before the last).
  241. // 3 - To start the voting on the Antepenult game round (the round before the last of the last).
  242. //
  243. // Default: 0
  244. gal_endofmapvote_start 1
  245.  
  246. // Allow the command command "say nextmap" return "[not yet voted on]"
  247. // if the map vote hasn't started yet and "[voting in progress]" once the
  248. // vote has started. When the outcome of the vote is determined, this
  249. // command will return the map name.
  250. //
  251. // 0 - Disable the change to "[voting in progress]" and "[not yet voted on]"
  252. // 1 - Enable the change to "[voting in progress]" and "[not yet voted on]"
  253. //
  254. // Default: 0
  255. gal_nextmap_change 1
  256.  
  257. // If the server admin want to, he can make a custom vote for the nextmap
  258. // and after the voting finishes Galileo would not start another map voting.
  259. // Then you can change the `amx_nextmap` cvar with `amx_cvar amx_nextmap`.
  260. //
  261. // 0 - Disable the "[not yet voted on]" change detection.
  262. // 1 - Enable the "[not yet voted on]" change detection.
  263. //
  264. // Default: 1
  265. gal_nextmap_votemap 1
  266.  
  267.  
  268.  
  269.  
  270. ////////////////////////////////////////////////////////////////////////
  271. // Primary voting is what most people generally think of when they //
  272. // think of starting a vote for a new map. It's just your standard //
  273. // map vote. //
  274. ////////////////////////////////////////////////////////////////////////
  275.  
  276. // Specifies the number of maps players can choose from during the vote.
  277. // The number of maps must be between 2 and 9. This count includes the
  278. // options `Stay Here` and `Extend Map`.
  279. //
  280. // To disabled this feature, uninstall the `Galileo` plugin from your server.
  281. //
  282. // Default: 5
  283. gal_vote_mapchoices 5
  284.  
  285. // Always add the former next map, read from your map cycle file, to the
  286. // voting menu.
  287. //
  288. // 0 - disable this feature
  289. // 1 - enable this feature
  290. //
  291. // Default: 1
  292. gal_vote_mapchoices_next 0
  293.  
  294. // Specifies the number of seconds the vote should last.
  295. // To disabled this feature, uninstall the `Galileo` plugin from your server.
  296. //
  297. // Default: 30
  298. gal_vote_duration 30
  299.  
  300.  
  301.  
  302.  
  303. ////////////////////////////////////////////////////////////////////////
  304. // The Map Groups Feature: //
  305. // It uses whatever file you have set in the cvar 'gal_vote_mapfile'. //
  306. // Normally, in that file you would just have a listing of maps, one //
  307. // per line. But to use the groups feature, your 'gal_vote_mapfile' //
  308. // cvar would point to a '.txt' file looking something like this: //
  309. // [groups] //
  310. // 2 //
  311. // 1 //
  312. // 1 //
  313. // 3 //
  314. // //
  315. // The text "[groups]" has to be the very first line in the file, on //
  316. // a line by itself. The numbers, on separate lines, specifies how //
  317. // many maps from each file to add to the voting menu. //
  318. // //
  319. // If you had a file within what was posted above, then you would //
  320. // have to create the files: '1.ini', '2.ini', '3.ini', and '4.ini' //
  321. // in the './configs/galileo/' folder. Each of those INI files //
  322. // would contain a list of maps, one per line. //
  323. // //
  324. // Galileo will first load any nominated maps into the vote. Then //
  325. // Galileo would pick 2 maps from '1.ini', 1 from '2.ini', 1 from //
  326. // '3.ini', and 3 from '4.ini' until the maximum value of 8 to be //
  327. // reached. //
  328. ////////////////////////////////////////////////////////////////////////
  329.  
  330. // Specifies the map file used for the Map Groups Feature to specify how
  331. // many maps to use from each group. Or also, specifies the file to use
  332. // which either holds the names of the maps, one per line, that the vote
  333. // will be filled with.
  334. //
  335. // You can specify a relative path before the filename, relative from
  336. // your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
  337. //
  338. // Use * for all maps in the server's maps folder.
  339. // Use # for your mapcycle, i.e., whatever file is on the cvar 'mapcyclefile'.
  340. //
  341. // To disabled this feature, uninstall the `Galileo` plugin from your server.
  342. //
  343. // Default: "#"
  344. gal_vote_mapfile "#"
  345.  
  346. // When there are less players than cvar 'gal_vote_minplayers' value on
  347. // the server, use a different map file list specified at the cvar
  348. // 'gal_vote_minplayers_mapfile' to fill the map voting as map fillers
  349. // instead of the cvar 'gal_vote_mapfile' map file list.
  350. //
  351. // Example:
  352. //
  353. // gal_vote_minplayers 3
  354. // gal_vote_midplayers 5
  355. //
  356. // mapcycle.txt --> de_dust2
  357. // midplayers.txt --> de_nuke
  358. // minplayers.txt --> de_inferno
  359. //
  360. // When we are 2 on the server, this is how the feature use the maps:
  361. //
  362. // 1. If there are between 1 and 3 players, (on your case 2 is between), the
  363. // `minplayers_mapcycle.txt` will be used. On this case on the file there is
  364. // the map `de_inferno`, and it was correctly showed on the menu.
  365. //
  366. // 2. If there are between 4 and 5 players, the file `midplayers_mapcycle.txt`
  367. // will be used and the map `de_nuke` will be on the voting menu.
  368. //
  369. // 3. If there are between 6 and 32 players, the file `mapcycle.txt` will be
  370. // used and the map `de_dust2` will be on the voting menu. When the cvar `gal_vote_mapfile`
  371. // is set to `mapcycle.txt`, it will load the map `de_dust2`.
  372. //
  373. // This is the range, where `player_count` must to be for the minimum players feature:
  374. //
  375. // 0 < player_count < gal_vote_minplayers < MAX_PLAYERS
  376. //
  377. // A value of 0 or 1 will disable this feature.
  378. //
  379. // Default: 0
  380. gal_vote_minplayers 10
  381.  
  382. // When there are less players than cvar `gal_vote_middle_players` and
  383. // the more or equally players than the cvar `gal_vote_minplayers` value
  384. // on the server, use a different map file list specified at the cvar
  385. // `gal_vote_midplayers_mapfile` to fill the map voting as map fillers
  386. // instead of the cvar `gal_vote_mapfile` map file list.
  387. //
  388. // If both `gal_vote_minplayers` and `gal_vote_middle_players` are set to
  389. // the same value greater than 1, the `gal_vote_minimum_players` map file
  390. // will be used. This is the range:
  391. //
  392. // 0 < gal_vote_minplayers <= player_count < gal_vote_middle_players < MAX_PLAYERS
  393. //
  394. // A value of 0, 1 or 2 will disable this feature.
  395. //
  396. // Default: 0
  397. gal_vote_midplayers 25
  398.  
  399. // Let the server players nominate maps from the nomination file list
  400. // 'gal_nom_mapfile'. But, when the cvar 'gal_vote_minplayers' is enabled,
  401. // only allow nominations from the 'gal_vote_minplayers_mapfile'.
  402. //
  403. // 0 - Show all nominated maps.
  404. //
  405. // 1 - Only allow nominations from the 'gal_vote_minplayers_mapfile' when
  406. // when the cvar 'gal_vote_minplayers' is enabled.
  407. //
  408. // Note: This will allow the players to nominate maps not from
  409. // 'gal_vote_minplayers_mapfile', but they will not be show at the map
  410. // voting if there are less players than 'gal_vote_minplayers', at the
  411. // moment when the voting starts.
  412. //
  413. // To disable this feature, set this cvar to 0
  414. //
  415. // Default: 0
  416. gal_nom_minplayers_control 1
  417.  
  418. // The map file to use when 'gal_vote_minplayers' is enabled.
  419. // Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
  420. //
  421. // To disabled this feature, set the cvar `gal_vote_minplayers` to 0
  422. //
  423. // Default: ""
  424. gal_vote_minplayers_mapfile "addons/amxmodx/configs/galileo/minplayers_mapcycle.txt"
  425.  
  426. // The map file to use when 'gal_vote_midplayers' is enabled.
  427. // Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
  428. //
  429. // To disabled this feature, set the cvar `gal_vote_midplayers` to 0
  430. //
  431. // Default: ""
  432. gal_vote_midplayers_mapfile "addons/amxmodx/configs/galileo/midplayers_mapcycle.txt"
  433.  
  434.  
  435.  
  436.  
  437. ////////////////////////////////////////////////////////////////////////
  438. // Runoff voting happens when none of the normal vote options receive //
  439. // over 50% of a given vote. The two options with the highest vote //
  440. // counts will be in the runoff vote. //
  441. ////////////////////////////////////////////////////////////////////////
  442.  
  443. // Indicates whether to allow runoff voting or extend the current map.
  444. //
  445. // 0 - disable runoff voting
  446. // 1 - enable runoff voting
  447. // 2 - extend the current map, instead of perform a runoff voting
  448. //
  449. // Default: 0
  450. gal_runoff_enabled 1
  451.  
  452. // Specifies the number of seconds the runoff vote should last.
  453. // To disabled this feature, set the cvar `gal_runoff_enabled` to 0 or 2
  454. //
  455. // Default: 20
  456. gal_runoff_duration 20
  457.  
  458. // Specifies the minimum amount of votes the most voted map should have
  459. // to not start a run off voting. For example, setting it to 0.4 will
  460. // cause a runoff to start if the most voted map does not get
  461. // 0.4*100% = 40% of the votes. The basic formula to start it is:
  462. //
  463. // numberOfVotesAtFirstPlace <= g_totalVotesCounted * gal_runoff_ratio
  464. //
  465. // If the most voted map does not receive at lest these votes percentage,
  466. // a runoff voting is performed.
  467. //
  468. // To disabled this feature, set the cvar `gal_runoff_enabled` to 0
  469. //
  470. // Default: 0.5
  471. gal_runoff_ratio 0.5
  472.  
  473. // Specifies the number of maps players can choose from during the runoff
  474. // vote. The number of maps must be between 2 and 9. This count includes
  475. // the options `Stay Here` and `Extend Map`.
  476. // Now the voting take may into account all the map options that had the
  477. // maximum amount of votes, i.e., the number of maps to be included in
  478. // runoff voting. So someone could choose to have two, three or maybe
  479. // all maps with the highest number of votes in runoff voting.
  480. //
  481. // Note:
  482. // Not all your runoff voting's will use all these maps. This will only
  483. // happen when there are several high and equally voted maps.
  484. // For example, if this cvar is set to 9 and there are 9 maps in voting,
  485. // and only 7 of them get one vote, only those 7 maps will be present on
  486. // the runoff vote.
  487. //
  488. // To disabled this feature, set the cvar `gal_runoff_enabled` to 0
  489. //
  490. // Default: 2
  491. gal_runoff_mapchoices 2
  492.  
  493.  
  494.  
  495.  
  496. ////////////////////////////////////////////////////////////////////////
  497. // Nominations can be used to let players nominate maps they would //
  498. // like included in the next map vote. Depending on how many maps //
  499. // have been nominated, it is possible that not all nominations will //
  500. // make it into the next vote. //
  501. ////////////////////////////////////////////////////////////////////////
  502.  
  503. // Specifies how many nominations each player can make. There is a hard
  504. // cap defined that is set to 8. This CVAR needs to be set equal to or
  505. // less than the hard cap. A value of 0 will disable this feature.
  506. //
  507. // Default: 0
  508. gal_nom_playerallowance 2
  509.  
  510. // Do not clean the map nominations when the map voting started. This is
  511. // useful when the voting winner option is to extended the current map,
  512. // this way the next map voting will keep the nominations from the first
  513. // one.
  514. //
  515. // 0 - Do not clean the map nominations
  516. // 1 - To clean the map nominations
  517. //
  518. // Default: 1
  519. gal_nom_cleaning 0
  520.  
  521. // Specifies the file to use which holds the names of the maps, listed
  522. // one per line, that players can nominate.
  523. // You can specify a relative path before the filename, relative from
  524. // your gamemod folder (i.e. "addons/amxmodx/configs/mymapcycle.txt").
  525. //
  526. // Use * for all maps in the server's maps folder.
  527. // Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
  528. //
  529. // To disabled this feature, set the cvar `gal_nom_playerallowance` to 0
  530. //
  531. // Default: "*"
  532. gal_nom_mapfile "#"
  533.  
  534. // Indicates if the './amxmodx/configs/galileo/prefixes.ini' file should
  535. // be used to attempt to match map names if the player's entered text
  536. // doesn't match any. It has a limit of 32 prefixes.
  537. //
  538. // Default: 1
  539. gal_nom_prefixes 1
  540.  
  541. // Specifies how many of the nominations made will be considered for use
  542. // in the next map vote. A value of 0 means all the nominated maps will
  543. // be considered.
  544. //
  545. // To disable this feature, set this cvar to 0
  546. //
  547. // Default: 0
  548. gal_nom_qtyused 0
  549.  
  550. // Specifies if it will be removed the nominated maps by a player when
  551. // this player disconnects.
  552. //
  553. // 0 - disable this feature
  554. // 1 - enable this feature
  555. //
  556. // Default: 1
  557. gal_unnominate_disconnected 1
  558.  
  559.  
  560.  
  561.  
  562. ////////////////////////////////////////////////////////////////////////
  563. // Banning recently played maps means that the last several maps that //
  564. // have been played can not be nominated or otherwise placed in the //
  565. // map vote. This ensures that a map can not be played over and over //
  566. // again at the expense of playing a variety of other maps. //
  567. ////////////////////////////////////////////////////////////////////////
  568.  
  569. // Specifies how many of the most recent maps are disallowed from a map
  570. // vote.
  571. //
  572. // If you specify a value greater than the number o maps in your server
  573. // mapcycle file, the file on the cvar `mapcyclefile`, it will automatically
  574. // ban only the maximum allowed.
  575. //
  576. // A value of 0 will disable this feature.
  577. //
  578. // Default: 0
  579. gal_banrecent 2
  580.  
  581. // When banning recently played maps, the last several maps that have
  582. // been played can not be nominated.
  583. //
  584. // A value of 0 will keep banning the recently played from nomination.
  585. //
  586. // 1 - the banned maps will be banned from the being added to the
  587. // voting list automatically, but they are still able to be nominated
  588. // and added to the voting list.
  589. //
  590. // 2 - if the admin has the flag `f`(ADMIN_MAP) he can nominate recent banned maps.
  591. //
  592. // Default: 0
  593. gal_recent_nom_maps 1
  594.  
  595. // Only mark as recent played maps, those maps which are included on
  596. // the mapcycle specified by the cvar 'mapcyclefile'.
  597. //
  598. // 0 - Mark as recent maps, every recently played map.
  599. //
  600. // 1 - Only mark as recent maps, the maps included in the mapcycle list
  601. // specified by the cvar 'mapcyclefile'.
  602. //
  603. // Default: 0
  604. gal_banrecent_mapcycle 1
  605.  
  606. // Indicates the style in which the recent maps are displayed when a
  607. // player uses the "recentmaps" say command.
  608. //
  609. // 0 - do not show the banned maps, when using the `recentmaps` command
  610. // 1 - all maps on one line
  611. // 2 - each map on a separate line
  612. // 3 - display a menu.
  613. //
  614. // Default: 3
  615. gal_banrecentstyle 3
  616.  
  617.  
  618.  
  619.  
  620. ////////////////////////////////////////////////////////////////////////
  621. // Rocking the vote is a way players can indicate their desire to //
  622. // start an early map vote to change maps. Once enough players have //
  623. // rocked it, a vote will begin. //
  624. ////////////////////////////////////////////////////////////////////////
  625.  
  626. // Indicates which say commands can be used to rock the vote.
  627. // The flags are additive. A value of 0 will disable this feature.
  628. //
  629. // 1 - Standard "rockthevote" command
  630. //
  631. // 2 - Shorthand "rtv" command
  632. //
  633. // 4 - Dynamic "rockthe<anything>vote" command (allows a player to type
  634. // any one word (i.e. no spaces) that starts with "rockthe" and ends
  635. // with "vote". Some examples might be: "rockthedamnvote",
  636. // "rockthesillylittlevote", or "rockthefreakingvote". The total
  637. // length of the word can not be longer than 31 characters. That
  638. // leaves 20 characters for creativeness once you factor in the
  639. // lengths of "rockthe" and "vote")
  640. //
  641. // 8 - Disable the RTV when there is only a single player on the server.
  642. //
  643. // 16 - Do not wait the `gal_rtv_wait` again after the map extension.
  644. //
  645. // For example, if you want to use the options 1 and 2, use 1 + 2:
  646. // gal_rtv_commands 3
  647. //
  648. // Instead of:
  649. // gal_rtv_commands 0
  650. //
  651. // Default: 0
  652. gal_rtv_commands 15
  653.  
  654. // Specifies the number of minutes after a map starts that players
  655. // have to wait before they can rock the vote. When a single player
  656. // is on the server, that player can rock the vote at any time,
  657. // regardless of this setting, unless the cvar `gal_rtv_commands`
  658. // option 8 is set blocking it.
  659. //
  660. // To disable this feature, set this cvar to 0
  661. //
  662. // Default: 10
  663. gal_rtv_wait 1
  664.  
  665. // Specifies the number of rounds after a map starts that players
  666. // have to wait before they can rock the vote. When a single player
  667. // is on the server, that player can rock the vote at any time,
  668. // regardless of this setting.
  669. //
  670. // If you use both 'mp_timelimit > 0' and 'mp_maxrounds > 0', this
  671. // cvar will be ignored and the cvar 'gal_rtv_wait' will be used
  672. // instead of this.
  673. //
  674. // To disable this feature, set this cvar to 0
  675. //
  676. // Default: 5
  677. gal_rtv_wait_rounds 0
  678.  
  679. // Specifies the number of frags after a map starts that players
  680. // have to wait before they can rock the vote. When a single player
  681. // is on the server, that player can rock the vote at any time,
  682. // regardless of this setting.
  683. //
  684. // If you use both 'mp_timelimit > 0', 'mp_maxrounds > 0' and
  685. // 'mp_fraglimit > 0' this cvar will be ignored and the cvar
  686. // 'gal_rtv_wait' will be used instead of this.
  687. //
  688. // To disable this feature, set this cvar to 0
  689. //
  690. // Default: 10
  691. gal_rtv_wait_frags 0
  692.  
  693. // The flags are additive. A value of 0 will not active any options.
  694. //
  695. // 1 - RTV will not work and will print "Cannot rock the vote when an admin
  696. // is online", if there is an admin with the change map flag online.
  697. //
  698. // 2 - Do not allow the RTV show the `Stay Here` vote option.
  699. //
  700. // For example, if you want to use the options 1 and 2, use 1 + 2:
  701. // gal_rtv_wait_admin 3
  702. //
  703. // Instead of:
  704. // gal_rtv_wait_admin 0
  705. //
  706. // Default: 0
  707. gal_rtv_wait_admin 0
  708.  
  709. // Specifies the ratio of players that need to rock the vote before a
  710. // vote will be forced to occur. When a single player is on the server,
  711. // that player can rock the vote and start an immediate vote, unless
  712. // the cvar `gal_rtv_commands` is set blocking it.
  713. //
  714. // To disable this feature, set this cvar to 1
  715. //
  716. // Default: 0.60
  717. gal_rtv_ratio 0.50
  718.  
  719. // Specifies how often, in minutes, to remind everyone how many more
  720. // rocks are still needed, after the last rock has been made.
  721. //
  722. // A value of 0 will disable this feature.
  723. //
  724. // Default: 2
  725. gal_rtv_reminder 2
  726.  
  727.  
  728.  
  729.  
  730. /////////////////////////////////////////////////////////////////////////
  731. // The Whitelist Feature is used when the cvar //
  732. // 'gal_whitelist_minplayers' is set to 1 or higher. The Whitelist //
  733. // feature specifies the time where the maps are allowed to be added //
  734. // to the voting list as fillers after the nominations being loaded. //
  735. // Basically, it is a filter to your mapcycle/filler list. //
  736. // The Whitelist file must to follow this pattern: //
  737. // [10-22] //
  738. // de_dust2 //
  739. // de_inferno //
  740. // //
  741. // [23-05] //
  742. // de_tuscan_mgc //
  743. // de_mirage //
  744. // //
  745. // [05-10] //
  746. // de_dust2_long //
  747. // //
  748. // Where the maps following '[10-22]' will be only allowed to be vote //
  749. // map fillers between 10:00:00 and 22:59:59 o'clock. This feature //
  750. // should be helpful because some servers have about only 10 players //
  751. // between 05:00 and 10:00 o'clock, so they will be needing smalls //
  752. // maps for playing. //
  753. /////////////////////////////////////////////////////////////////////////
  754.  
  755. // Change this value from 0 to 1, to use the Whitelist feature as a Blacklist feature.
  756. //
  757. // Default: 0
  758. gal_whitelist_type 0
  759.  
  760. // Specifies how the cvar 'gal_vote_whitelist_mapfile' file list must
  761. // be used.
  762. //
  763. // 0 - will disable the Whitelist feature.
  764. // 1 - will always enable the Whitelist feature.
  765. //
  766. // A value higher than 1 will enable the Whitelist feature only when
  767. // there are less players than these player count on the server.
  768. //
  769. // Default: 0
  770. gal_whitelist_minplayers 0
  771.  
  772. // The Whitelist feature specifies the time where the maps are allowed
  773. // to be added to the voting list as fillers after the nominations being
  774. // loaded.
  775. //
  776. // 0 - Allow all map nominations.
  777. // 1 - Block the map nominations not allowed by the Whitelist feature.
  778. //
  779. // To disable this feature, set this cvar to 0
  780. //
  781. // Default: 0
  782. gal_whitelist_nom_block 0
  783.  
  784. // When a map is not included on the Whitelist file, it is never blocked.
  785. // Here you can choose to force only allow maps on the Whitelist rule
  786. // or allow the maps not on the Whitelist rule.
  787. // Note: When this cvar is activated, it disables The Map Groups Feature.
  788. //
  789. // 0 - Allow all maps outside the Whitelist rule.
  790. // 1 - Block all maps outside the Whitelist rule.
  791. //
  792. // To disable this feature, set this cvar to 0
  793. //
  794. // Default: 0
  795. gal_whitelist_block_out 0
  796.  
  797. // Specifies the map file used for the Whitelist Feature to specify
  798. // when certain maps can be used to fill the voting list.
  799. // You can specify a relative path before the filename, relative from
  800. // your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
  801. //
  802. // To disabled this feature, set the cvar `gal_whitelist_minplayers` to 0
  803. //
  804. // Default: ""
  805. gal_vote_whitelist_mapfile "addons/amxmodx/configs/galileo/whitelist_mapcycle.txt"
  806.  
  807. // Indicates whether the maps being added, after nominations have been
  808. // added to a vote, should have unique map prefixes from those already
  809. // in the vote.
  810. //
  811. // 0 - disable this feature
  812. // 1 - enable this feature
  813. //
  814. // Default: 0
  815. gal_vote_uniqueprefixes 0
  816.  
  817.  
  818.  
  819.  
  820. ////////////////////////////////////////////////////////////////////////
  821. // Allowing an extension of the current map's time limit will add an //
  822. // "extend the map" option to map votes which, if the option wins, //
  823. // will increase the time limit by a predetermined amount, letting //
  824. // players stay on the current map longer. //
  825. ////////////////////////////////////////////////////////////////////////
  826.  
  827. // Specifies the number of minutes a map will be extended each time
  828. // the "Extend Map" option wins the map vote.
  829. //
  830. // To disabled this feature, set the cvar `amx_extendmap_max` to 1
  831. //
  832. // Default: 15
  833. amx_extendmap_step 15
  834.  
  835. // Specifies the maximum number of minutes a map can be played, if it
  836. // has been extended. A value less than mp_timelimit will not let
  837. // the map to be extended.
  838. //
  839. // To always allow map extension, set this cvar to 0
  840. // To always block map extension, set this cvar to 1
  841. //
  842. // Default: 1
  843. amx_extendmap_max 1
  844.  
  845. // Specifies the number of rounds a map will be extended each time
  846. // the "Extend Map" option wins the map vote. This only has effect
  847. // when you are using 'mp_winlimit' or 'mp_maxrounds' instead of
  848. // 'mp_timelimit'.
  849. //
  850. // To disabled this feature, set the cvar `amx_extendmap_max_rounds` to 1
  851. //
  852. // Default: 20
  853. amx_extendmap_step_rounds 20
  854.  
  855. // Specifies the maximum number of rounds a map can be played, if it
  856. // has been extended. A value less than `mp_maxrounds/mp_winlimit` will
  857. // not let the map to be extended.
  858. //
  859. // To always allow map extension, set this cvar to 0
  860. // To always block map extension, set this cvar to 1
  861. //
  862. // Default: 1
  863. amx_extendmap_max_rounds 0
  864.  
  865. // Enable virtual support for the Half-File cvar 'mp_fraglimit' on
  866. // game modes as 'Counter-Strike' which do not support the cvar
  867. // 'mp_fraglimit'. You need to configure the 'mp_fraglimit' as
  868. // you configure the 'mp_timelimit' cvar on you 'server.cfg' file.
  869. //
  870. // 0 - do not create the 'mp_fraglimit' cvar support.
  871. // 1 - create the 'mp_fraglimit' cvar support.
  872. //
  873. // Default: 0
  874. gal_mp_fraglimit_support 0
  875.  
  876. // Specifies the number of frags a map will be extended each time
  877. // the "Extend Map" option wins the map vote. This only has effect
  878. // when you are using 'mp_fraglimit' instead of 'mp_timelimit',
  879. // 'mp_winlimit' or 'mp_maxrounds'.
  880. //
  881. // To disabled this feature, set the cvar `amx_extendmap_max_frags` to 1
  882. //
  883. // Default: 30
  884. amx_extendmap_step_frags 30
  885.  
  886. // Specifies the maximum number of frag a map can be played, if it
  887. // has been extended. A value less than mp_fraglimit will not let
  888. // the map to be extended.
  889. //
  890. // To always allow map extension, set this cvar to 0
  891. // To always block map extension, set this cvar to 1
  892. //
  893. // Default: 1
  894. amx_extendmap_max_frags 0
  895.  
  896. // Control the 'Stay Here' vote option when performing early votes
  897. // or by the 'gal_startvote/gal_votemap/say galmenu' server commands.
  898. //
  899. // 0 - do not show the vote option "Stay Here".
  900. // 1 - show the vote option "Stay Here".
  901. //
  902. // Default: 0
  903. amx_extendmap_allow_stay 1
  904.  
  905. // This feature allow to show the map name on the stay here vote option.
  906. //
  907. // 0 - do not show the map name on the 'stay here' vote option.
  908. // 1 - show the map name on the 'stay here' vote option.
  909. //
  910. // Default: 0
  911. amx_extendmap_allow_stay_type 0
  912.  
  913. // Choose how to follow the mapcycle, when anyone vote for next map, i.e.,
  914. // no votes on any map on the voting list, but there are players playing.
  915. //
  916. // 0 - choose a random map from the current voting map list, as next map.
  917. // 1 - follow your current mapcycle order.
  918. // 2 - extend the current map.
  919. //
  920. // Default: 1
  921. amx_extendmap_allow_order 1
  922.  
  923.  
  924.  
  925.  
  926. ////////////////////////////////////////////////////////////////////////
  927. // By showing the status of the vote, you allow players to see how //
  928. // many votes the various choices received. //
  929. ////////////////////////////////////////////////////////////////////////
  930.  
  931. // Indicates when the vote progress should be shown to a player.
  932. // A value of 0 disables this feature.
  933. //
  934. // 0 - never (this disables the cvar 'gal_vote_expirationcountdown')
  935. // 1 - after player has voted
  936. // 2 - after the vote ends (this disables the cvar 'gal_vote_expirationcountdown')
  937. // 3 - always show the vote current progress
  938. // 4 - always show the vote current progress and close the voting menu after the player voted.
  939. //
  940. // Default: 4
  941. gal_vote_showstatus 4
  942.  
  943. // Indicates how to show the progress of a vote.
  944. //
  945. // 0 - never (the same as 'gal_vote_showstatus 0')
  946. // 1 - as vote count
  947. // 2 - as percentage of all votes cast
  948. // 3 - 1 and 2 at the same time.
  949. //
  950. // Default: 2
  951. gal_vote_showstatustype 2
  952.  
  953. // Indicates whether to replace any menu opened by the server players,
  954. // when a voting is started, or to wait that menu to be closed before
  955. // showing the voting menu.
  956. //
  957. // 0 - Waits the user to close his current menu, only then show the new menu.
  958. // 1 - Replace any opened menu.
  959. //
  960. // Default: 1
  961. gal_vote_replace_menu 1
  962.  
  963. // For people to choose if they don't like any other vote choice.
  964. //
  965. // 0 - Disabled this feature.
  966. //
  967. // 1 - Shows the voting option "None"
  968. //
  969. // 2 - Instead of adding a new menu option as `None`, to add a new
  970. // submenu allowing to choose the option: `None`, `Go back`,
  971. // `Close The Voting Menu` and `Undo My vote`.
  972. //
  973. // Default: 0
  974. gal_vote_show_none 2
  975.  
  976.  
  977.  
  978.  
  979. ////////////////////////////////////////////////////////////////////////
  980. // Weighted votes allows admins to have their vote counted as more //
  981. // than a regular player's vote. //
  982. ////////////////////////////////////////////////////////////////////////
  983.  
  984. // Specifies how many votes a single admin vote should count as.
  985. // A value of 0 or 1 will disable this feature.
  986. //
  987. // Default: 0
  988. gal_vote_weight 0
  989.  
  990. // Specifies the standard access flags needed to have weighted votes.
  991. // You can specify multiple flags.
  992. //
  993. // To disabled this feature, set the cvar `gal_vote_weight` to 0
  994. //
  995. // Default: "y"
  996. gal_vote_weightflags "y"
  997.  
  998.  
  999.  
  1000.  
  1001. ///////////////////////////////////////////////////////////////////////
  1002. // About these settings, they advantage against shifting the voting //
  1003. // numbers options from '1, 2, 3, 4' to '5, 6, 7, 8' is that you can //
  1004. // keep a vote within more maps, as you still have all the keys //
  1005. // available. //
  1006. ///////////////////////////////////////////////////////////////////////
  1007.  
  1008. // How the 'None' option should behavior when it is active.
  1009. //
  1010. // 0 - Hide after the user voted on some option.
  1011. //
  1012. // 1 - Always keep showing
  1013. //
  1014. // 2 - Convert it to 'Cancel Last Vote' option, to allow only
  1015. // 'one time cancel' vote opportunity. Then, when you vote on the
  1016. // wrong option, because you pressed the wrong key, you just need
  1017. // to press 0 and your vote will be undone, hence you can vote again.
  1018. //
  1019. // Default: 2
  1020. gal_vote_show_none_type 2
  1021.  
  1022. // Indicates whether there should be asked to the players if they want to
  1023. // participate the map vote to decide what the next map will be.
  1024. // When using that feature, the players will be asked if they want to vote.
  1025. // They need to press 6 for yes and 0 for no. So they cannot press the wrong key.
  1026. //
  1027. // The flags are additive. A value of 0 will do not nothing special/different.
  1028. //
  1029. // 1 - ask if players want to vote
  1030. // 2 - announce the voting 15 seconds before the voting to start, and to do
  1031. // the countdown on the last 5 seconds
  1032. // 4 - set the option 2 time to 10 seconds before the voting to start.
  1033. // 8 - Ignore option 2 and 4 and immediately start the voting.
  1034. //
  1035. // For example, if you want to use the options 1 and 2, use 1 + 2:
  1036. // gal_endofmapvote_ask 3
  1037. //
  1038. // Instead of:
  1039. // gal_endofmapvote_ask 0
  1040. //
  1041. // Default: 0
  1042. gal_endofmapvote_ask 6
  1043.  
  1044.  
  1045.  
  1046.  
  1047. ////////////////////////////////////////////////////////////////////////
  1048. // The vote expiration countdown begins display a timer, to players //
  1049. // that haven't voted, when there are 10 seconds left in the current //
  1050. // vote. The timer counts down from 10 to 0, at which point the vote //
  1051. // will be over. //
  1052. ////////////////////////////////////////////////////////////////////////
  1053.  
  1054. // Indicates whether a vote expiration countdown should be displayed.
  1055. //
  1056. // 0 - do not show the countdown
  1057. // 1 - show the countdown
  1058. //
  1059. // Default: 0
  1060. gal_vote_expirationcountdown 1
  1061.  
  1062. // Shows a countdown time during the voting.
  1063. //
  1064. // 0 - Only during the last 10 seconds
  1065. // 1 - Always shows.
  1066. //
  1067. // Default: 1
  1068. gal_vote_show_counter 1
  1069.  
  1070.  
  1071.  
  1072.  
  1073. ////////////////////////////////////////////////////////////////////////
  1074. // When the player's choice is announced, everyone on the server is //
  1075. // shown what every other player's selection was. //
  1076. ////////////////////////////////////////////////////////////////////////
  1077.  
  1078. // Indicates whether to announce each player's choice.
  1079. //
  1080. // 0 - keep the player's choice private
  1081. // 1 - announce the player's choice
  1082. //
  1083. // To disable this feature, set this cvar to 0
  1084. //
  1085. // Default: 0
  1086. gal_vote_announcechoice 1
  1087.  
  1088.  
  1089.  
  1090.  
  1091. ////////////////////////////////////////////////////////////////////////
  1092. // There are two standard HL1 map related commands that you may not //
  1093. // want to function normally, if at all, when using this plugin, so //
  1094. // as to avoid conflicts of map voting procedures. //
  1095. // The 'gal_listmaps' command, displays all maps load by the cvar //
  1096. // 'gal_nom_mapfile'. The 'gal_listmaps' command will use/display the //
  1097. // maps loaded by the cvar 'gal_nom_mapfile', independent/despite of //
  1098. // the cvar 'gal_vote_minplayers'/'gal_vote_minplayers_mapfile', used //
  1099. // as voting map fillers //
  1100. ////////////////////////////////////////////////////////////////////////
  1101.  
  1102. // Indicates how the standard HL1 "votemap" command should function.
  1103. //
  1104. // 0 - disable
  1105. // 1 - behave normally
  1106. //
  1107. // Default: 1
  1108. gal_cmd_votemap 1
  1109.  
  1110. // Indicates how the standard HL1 "listmaps" command should function.
  1111. //
  1112. // 0 - disable
  1113. // 1 - behave normally
  1114. // 2 - behave the same as the "gal_listmaps" command (galileo listing)
  1115. //
  1116. // Default: 1
  1117. gal_cmd_listmaps 2
  1118.  
  1119.  
  1120.  
  1121.  
  1122. ////////////////////////////////////////////////////////////////////////
  1123. // Paginating the map listings displayed from the gal_listmaps //
  1124. // console command will prevent players from getting kicked when you //
  1125. // are listing a large number of maps. When paginated, the listings //
  1126. // will only display a portion of the total map list at a time. //
  1127. ////////////////////////////////////////////////////////////////////////
  1128.  
  1129. // Specifies how many maps per "page" to show when using the gal_listmaps
  1130. // console command. Pagination will be in the style of the amx_help command.
  1131. //
  1132. // Setting it to 0 will not paginate the map listing.
  1133. //
  1134. // Default: 10
  1135. gal_listmaps_paginate 10
  1136.  
  1137.  
  1138.  
  1139.  
  1140. ////////////////////////////////////////////////////////////////////////
  1141. // You may have a lot of maps but only a few are sure to attract a //
  1142. // lot of players. When the server is empty, you may want the server //
  1143. // to change to those maps. //
  1144. ////////////////////////////////////////////////////////////////////////
  1145.  
  1146. // The cvar 'gal_emptyserver_wait', specifies how many minutes to wait,
  1147. // when the server is empty, before changing to an alternate empty-server
  1148. // mapcycle.
  1149. //
  1150. // * The empty-server system waits the 'gal_emptyserver_wait' cvar
  1151. // specified minutes before to change to an empty-server mapcycle.
  1152. //
  1153. // * If some player connect to the server while the system is waiting
  1154. // the 'gal_emptyserver_wait' cvar specified minutes, the system is
  1155. // stopped. If that player which just connected, to disconnect, the
  1156. // empty-server system to restart.
  1157. //
  1158. // * After to change to an empty-server map, the system to stop changing
  1159. // the map every 'gal_emptyserver_wait' specified minutes, because it
  1160. // is already on an popular map. The system lets the timelimit, maxrounds
  1161. // or winlimit expiration to change the map normally.
  1162. //
  1163. // * If the server keeps empty, while using the empty-server mapcycle this
  1164. // feature keep the server using the empty-server mapcycle.
  1165. //
  1166. // * If you not do like this time approach, set the cvar 'gal_emptyserver_wait'
  1167. // to 0 and to use the cvar 'gal_emptyserver_change' instead of this one.
  1168. //
  1169. // 0 - the value 0 disables this feature.
  1170. // minutes - how many minutes to wait before start the empty-cycle mode.
  1171. //
  1172. // Default: 0
  1173. gal_emptyserver_wait 1
  1174.  
  1175. // When the server is empty, only change to an alternate empty-server mapcycle
  1176. // after timelimit, maxrounds or winlimit expiration.
  1177. // This feature only works if the cvar 'gal_emptyserver_wait' is set to 0.
  1178. //
  1179. // 0 - disabled this feature.
  1180. // 1 - enable this feature.
  1181. //
  1182. // Default: 0
  1183. gal_emptyserver_change 1
  1184.  
  1185. // If enabled, it will ignore players on the spectator team. This will have effect
  1186. // when the plugin need counting the server players. Only works for Counter-Strike/CZ mod.
  1187. //
  1188. // If you also enabled the cvar `gal_emptyserver_change`, it will cause the empty-cycle
  1189. // feature to work when there are spectators on server.
  1190. //
  1191. // 0 - disabled this feature.
  1192. // 1 - enable this feature.
  1193. //
  1194. // Default: 0
  1195. gal_server_players_count 1
  1196.  
  1197. // Specifies the file which contains a listing of maps, one per line,
  1198. // to be used as the mapcycle when the server is empty. You can specify
  1199. // a relative path before the filename, relative from your gamemod folder
  1200. // (i.e. "addons/amxmodx/configs/mymapcycle.txt").
  1201. //
  1202. // To disabled this feature, set the cvar `gal_emptyserver_wait` to 0
  1203. //
  1204. // Default: ""
  1205. gal_emptyserver_mapfile "addons/amxmodx/configs/galileo/emptycycle_maplist.txt"
  1206.  
  1207.  
  1208.  
  1209.  
  1210. ////////////////////////////////////////////////////////////////////////
  1211. // There will be words spoken during certain events to reinenforce, //
  1212. // in a player's mind, what is happening. You may choose to mute any //
  1213. // that you would rather not have spoken. //
  1214. ////////////////////////////////////////////////////////////////////////
  1215.  
  1216. // Indicates if any sounds should be muted during the various events in
  1217. // which they'd normal be spoken. The flags are additive. A value of 0
  1218. // will not mute any of the sounds.
  1219. //
  1220. // 1 - "get ready to choose a map"
  1221. // 2 - "7", "6", "5", "4", "3", "2", "1"
  1222. // 4 - "time to choose"
  1223. // 8 - "runoff voting is required"
  1224. // 16 - "loading environment on to your computer" at map change
  1225. //
  1226. // For example, if you want to mude the options 1 and 2, use 1 + 2:
  1227. // gal_sounds_mute 3
  1228. //
  1229. // Instead of:
  1230. // gal_sounds_mute 0
  1231. //
  1232. // Default: 27
  1233. gal_sounds_mute 27
  1234.  
  1235. // Indicates if any HUD messages should be hidden during the various
  1236. // events in which they'd normal be showed. The flags are additive.
  1237. // A value of 0 will not hide any of the HUD.
  1238. //
  1239. // 1 - The change level numbers countdown text
  1240. // 2 - The voting start numbers countdown text
  1241. // 4 - The constant change level HUD announcement `The next map will be 'mapName'`
  1242. // 8 - The voting results.
  1243. // 16 - The time left HUB by 5 seconds each 13 minutes.
  1244. //
  1245. // For example, if you want to mude the options 1 and 2, use 1 + 2:
  1246. // gal_sounds_hud 3
  1247. //
  1248. // Instead of:
  1249. // gal_sounds_hud 0
  1250. //
  1251. // Default: 31
  1252. gal_sounds_hud 31
  1253.  
  1254. // Enable or disable the color on the plugin text message chat (colored chat).
  1255. //
  1256. // 0 - disable this feature
  1257. // 1 - enable this feature
  1258. //
  1259. // Default: 0
  1260. gal_colored_chat_enabled 1
  1261.  
  1262. // To always print a prefix before the Galileo chat messages.
  1263. // You can use the colored strings codes. For example: "!g[!yAMXX!g] "
  1264. //
  1265. // !g for green
  1266. // !y for yellow
  1267. // !t for team
  1268. //
  1269. // 1. To disable the all the messages prefixing, set this cvar to: ""
  1270. // 2. It has a limit of 15 characters. If you want to increase it see:
  1271. // https://forums.alliedmods.net/showpost.php?p=2494973&postcount=532
  1272. // 3. To enabled the message prefixing, set this cvar to the prefix
  1273. // you want to. For example: "[AMXX] "
  1274. //
  1275. // Default: ""
  1276. gal_colored_chat_prefix "!g[!yShArK!g] "
  1277.  
  1278.  
  1279.  
  1280.  
  1281. ////////////////////////////////////////////////////////////////////////
  1282. // Ending a map on a new round after time has expired, for round- //
  1283. // based mods, is a much nicer way of ending the current map than the //
  1284. // standard HL1 way, which is to suddenly end the map the second time //
  1285. // runs out. //
  1286. ////////////////////////////////////////////////////////////////////////
  1287.  
  1288. // Indicates when a map should end when time runs out.
  1289. //
  1290. // 0 - end immediately when time runs out
  1291. // 1 - when time runs out, end at the current round end
  1292. // 2 - when time runs out, end at the next round end
  1293. //
  1294. // Default: 0
  1295. gal_endonround 1
  1296.  
  1297. // If selected a value higher than 0, this cvar indicates the players
  1298. // minimum number necessary to allow the last round to be finished
  1299. // when the time runs out.
  1300. //
  1301. // 0 - end immediately when time runs out
  1302. //
  1303. // player's number - end after the current round, only when there are at
  1304. // least the `player's number` quantity on the server.
  1305. //
  1306. // Default: 0
  1307. gal_endonround_msg 1
  1308.  
  1309. // Indicates when a map should end after the RTV voting is finished.
  1310. // If selected a value higher than 0, this cvar indicates also the players
  1311. // minimum number necessary to allow the last round to be finished when
  1312. // the time runs out.
  1313. // For example, if this cvar value is set to 2, and there are only 1 player
  1314. // on the server, the round will end immediately.
  1315. //
  1316. // 0 - end immediately after the voting finished.
  1317. //
  1318. // player's number - end after the current round, only when there are at
  1319. // least the `player's number` quantity on the server.
  1320. //
  1321. // Default: 0
  1322. gal_endonround_rtv 2
  1323.  
  1324. // When the cvar like the `gal_endonround` is changing the map, to choose
  1325. // whether the map should change current round final seconds, or at next
  1326. // round start first seconds. The choice is whether the first current round
  1327. // final seconds, or at first next round start seconds.
  1328. //
  1329. // 0 - map changes at the next round start and not at the current round end.
  1330. // 1 - map changes at the current round end and not in the next round start.
  1331. //
  1332. // To disabled this feature, set the cvar `gal_endonround` to 0
  1333. //
  1334. // Default: 1
  1335. gal_endonround_change 1
  1336.  
  1337. // Indicates the end map type at the last seconds. The flags are additive.
  1338. // A value of 0 will do not nothing special/different.
  1339. //
  1340. // 1 - show a countdown from 5 until 1
  1341. //
  1342. // 2 - To drop the player weapons
  1343. //
  1344. // 4 - freeze all the players speed
  1345. //
  1346. // 8 - give grenades
  1347. //
  1348. // 16 - to set mp_friendlyfire to 1 so players can bombard each other
  1349. // with grenades just before change level.
  1350. //
  1351. // For example, if you want to use the options 1 and 2, use 1 + 2:
  1352. // gal_endonround_countdown 3
  1353. //
  1354. // Instead of:
  1355. // gal_endonround_countdown 0
  1356. //
  1357. // Default: 0
  1358. gal_endonround_countdown 31
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