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- // Galileo Configuration File
- // Indicates several adjusting options for the plugin general behavior.
- // The flags are additive. A value of 0 will not enable any of the options.
- //
- // 1 - Indicates whether the use commands should output on the chat or
- // not. For example: If this is enabled, it will not show `RTV` on
- // chat when a players does the `say RTV` command.
- //
- // For example, if you want to mude the options 1 and 2, use 1 + 2:
- // gal_general_options 3
- //
- // Instead of:
- // gal_general_options 0
- //
- // Default: 0
- gal_general_options 0
- ////////////////////////////////////////////////////////////////////////
- // Server restarts could be due to a benign reason or could be due to //
- // a map that just crashed the server. In any case, you can specify //
- // what happens when the server restarts. //
- ////////////////////////////////////////////////////////////////////////
- // The default cvar `mapcyclefile` seems to crash the game if you have
- // more of 489 maps in `mapcycle.txt` file. Therefore, you can use this
- // cvar instead of the default `mapcyclefile` cvar if you want to have
- // more map on your map cycle file.
- //
- // If you set this cvar to "" your `mapcyclefile` cvar will be used
- // instead of this cvar.
- //
- // Default: ""
- gal_mapcyclefile "mapcycle.txt"
- // Indicates which action to take immediately after it is detected that
- // the server has been 'externally restarted'. 'Externally restarted'
- // means to say about the Computer's Operational System (Linux) or Server
- // Manager (HLSW), used the server command 'quit' and reopened the server.
- //
- // 0 - Stay on the map the server started with.
- //
- // 1 - Change to the map that was being played when the server was reset.
- // If the server restarts on the same maps about 5 times, it will add
- // that map to the file:
- //
- // addons/data/galileo/maps_where_the_server_probably_crashed.txt
- //
- // And to go to the next map on the mapcycle list.
- //
- // 2 - Change to what would have been the next map had the server not
- // been restarted.
- //
- // 3 - Start an early map vote after the first two minutes.
- //
- // 4 - Change to a randomly selected map from your nominatable map list.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_srv_start 0
- // Move the cursor on map series, because they are continuations as to
- // afrikakorps1 and 2, respectively.
- //
- // For example, if on you server you got installed the following maps:
- // de_dust, de_dust2, de_dust3, de_dust4, de_inferno, de_chateal and de_nuke.
- //
- // This feature will take your map cycle as:
- //
- // de_dust
- // de_inferno
- // de_chateal
- // de_dust2
- // de_nuke
- //
- // And will understand/load it as being:
- //
- // de_dust
- // de_dust2
- // de_dust3
- // de_dust4
- // de_inferno
- // de_chateal
- // de_dust2
- // de_nuke
- //
- // Or:
- //
- // de_dust
- // de_dust2
- // de_dust3
- // de_dust4
- // de_inferno
- // de_chateal
- // de_dust2
- // de_dust3
- // de_dust4
- // de_nuke
- //
- // If the next map in the map cycle after afrikakorps1 is sc_another,
- // it will set the next map to afrikakorps2, and afrikakorps3.
- //
- // The flags 1 and 2 are exclusive and the flags 4 and 8 are additive.
- // A value of 0 will disable this feature.
- //
- // 1 - to load only the first map series it found.
- // 2 - to load all the map series it found (if the flags 1 and 2 are set, the flag 1 will be ignored).
- // 4 - only to load a map series only if it is starting at 1, as `de_dust` and `de_nuke1`.
- // 8 - if you are on a map series, and there is an RTV vote, start following the new series.
- //
- // For example, if you want to use the options 1 and 4, use 1 + 4:
- // gal_srv_move_cursor 5
- //
- // Instead of:
- // gal_srv_move_cursor 0
- //
- // Default: 0
- gal_srv_move_cursor 12
- // Indicates which action to take immediately after it is detected that
- // the server has been 'externally restarted', and half of the time-left or
- // rounds-left has passed.
- //
- // 0 - Always use the 'gal_srv_start' cvar configured option.
- //
- // 1 - The server will change to the next map.
- //
- // 2 - To act like the cvar 'gal_srv_start' option 3.
- //
- // 3 - The server will start a vote after the half of the time-left or
- // rounds-left passed.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_game_crash_recreation 0
- // When it is used 'sv_restartround', do not reset the 'mp_timelimit'.
- //
- // Example, using mp_timelimit: If mp_timelimit = 40, 30 minutes has
- // already passed and admin use the 'sv_restartround' command. After
- // the restart, if these cvars are 1's or higher, the minutes left
- // will be at least 10. If these cvars are 0, the minutes left will
- // 40.
- //
- // 0 - Reset the 'mp_timelimit'.
- //
- // 1 or higher - Do not reset the 'mp_timelimit' and add '1 or higher' - 1
- // minutes to the mp_timelimit.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_srv_timelimit_restart 0
- // When it is used 'sv_restartround' command, do not reset the 'mp_maxrounds'.
- //
- // 0 - Reset the 'mp_maxrounds'.
- //
- // 1 or higher - Do not reset the 'mp_maxrounds' and add '1 or higher' - 1
- // rounds to the mp_maxrounds.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_srv_maxrounds_restart 0
- // When it is used 'sv_restartround', do not reset the 'mp_winlimit'.
- //
- // 0 - Reset the 'mp_winlimit'.
- //
- // 1 or higher - Do not reset the 'mp_winlimit' and add '1 or higher' - 1
- // rounds to the mp_winlimit.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_srv_winlimit_restart 0
- // When it is used 'sv_restartround' command, do not reset the 'mp_fraglimit'.
- //
- // 0 - Reset the 'mp_fraglimit'.
- //
- // 1 or higher - Do not reset the 'mp_fraglimit' and add '1 or higher' - 1
- // frags to the mp_fraglimit.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_srv_fraglimit_restart 0
- ////////////////////////////////////////////////////////////////////////
- // Some people like to stick to their defined mapcycle unless a vote //
- // is started in the meantime. Other people like to always have a //
- // vote near the end of the map to decide what the next map will be. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates whether there should be a vote near the end
- // of the map to decide what the next map will be. (Default 1)
- //
- // 0 - do not to perform a automatic end map voting.
- // 1 - to perform a automatic end map voting.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 1
- gal_endofmapvote 1
- // When the end map voting is performed on the current round, change the map immediately,
- // without wait to the `mp_timelimit` or `mp_maxrounds` expiration. Enabling this feature
- // override the round behavior of the cvar `gal_endonround`.
- //
- // 0 - to wait for the `mp_timelimit` or `mp_maxrounds` time expiration.
- // 1 - to change the map as soon as the voting is finished and the round ends.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_endofmapvote_expiration 0
- // A heuristic which counts every end round, how much time the round
- // took and how much time remains to the end of map. In base with it,
- // calculate the correct round to start the voting.
- //
- // Notes:
- // 1. It requires the game to have at least 8 rounds played, otherwise
- // it cannot try to guess on which round it should to start the voting.
- //
- // 2. If the prediction fail and the voting is not finish when the round
- // ended or the round total time is too short, i.e., the round total
- // time is bigger than the total voting time (including a possible
- // runoff, if enabled), a extra round will be played.
- //
- // 0 - Disable this feature.
- // 1 - To start the voting on the Ultima game round (the last round to be played).
- // 2 - To start the voting on the Penult game round (the round before the last).
- // 3 - To start the voting on the Antepenult game round (the round before the last of the last).
- //
- // Default: 0
- gal_endofmapvote_start 1
- // Allow the command command "say nextmap" return "[not yet voted on]"
- // if the map vote hasn't started yet and "[voting in progress]" once the
- // vote has started. When the outcome of the vote is determined, this
- // command will return the map name.
- //
- // 0 - Disable the change to "[voting in progress]" and "[not yet voted on]"
- // 1 - Enable the change to "[voting in progress]" and "[not yet voted on]"
- //
- // Default: 0
- gal_nextmap_change 1
- // If the server admin want to, he can make a custom vote for the nextmap
- // and after the voting finishes Galileo would not start another map voting.
- // Then you can change the `amx_nextmap` cvar with `amx_cvar amx_nextmap`.
- //
- // 0 - Disable the "[not yet voted on]" change detection.
- // 1 - Enable the "[not yet voted on]" change detection.
- //
- // Default: 1
- gal_nextmap_votemap 1
- ////////////////////////////////////////////////////////////////////////
- // Primary voting is what most people generally think of when they //
- // think of starting a vote for a new map. It's just your standard //
- // map vote. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies the number of maps players can choose from during the vote.
- // The number of maps must be between 2 and 9. This count includes the
- // options `Stay Here` and `Extend Map`.
- //
- // To disabled this feature, uninstall the `Galileo` plugin from your server.
- //
- // Default: 5
- gal_vote_mapchoices 5
- // Always add the former next map, read from your map cycle file, to the
- // voting menu.
- //
- // 0 - disable this feature
- // 1 - enable this feature
- //
- // Default: 1
- gal_vote_mapchoices_next 0
- // Specifies the number of seconds the vote should last.
- // To disabled this feature, uninstall the `Galileo` plugin from your server.
- //
- // Default: 30
- gal_vote_duration 30
- ////////////////////////////////////////////////////////////////////////
- // The Map Groups Feature: //
- // It uses whatever file you have set in the cvar 'gal_vote_mapfile'. //
- // Normally, in that file you would just have a listing of maps, one //
- // per line. But to use the groups feature, your 'gal_vote_mapfile' //
- // cvar would point to a '.txt' file looking something like this: //
- // [groups] //
- // 2 //
- // 1 //
- // 1 //
- // 3 //
- // //
- // The text "[groups]" has to be the very first line in the file, on //
- // a line by itself. The numbers, on separate lines, specifies how //
- // many maps from each file to add to the voting menu. //
- // //
- // If you had a file within what was posted above, then you would //
- // have to create the files: '1.ini', '2.ini', '3.ini', and '4.ini' //
- // in the './configs/galileo/' folder. Each of those INI files //
- // would contain a list of maps, one per line. //
- // //
- // Galileo will first load any nominated maps into the vote. Then //
- // Galileo would pick 2 maps from '1.ini', 1 from '2.ini', 1 from //
- // '3.ini', and 3 from '4.ini' until the maximum value of 8 to be //
- // reached. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies the map file used for the Map Groups Feature to specify how
- // many maps to use from each group. Or also, specifies the file to use
- // which either holds the names of the maps, one per line, that the vote
- // will be filled with.
- //
- // You can specify a relative path before the filename, relative from
- // your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
- //
- // Use * for all maps in the server's maps folder.
- // Use # for your mapcycle, i.e., whatever file is on the cvar 'mapcyclefile'.
- //
- // To disabled this feature, uninstall the `Galileo` plugin from your server.
- //
- // Default: "#"
- gal_vote_mapfile "#"
- // When there are less players than cvar 'gal_vote_minplayers' value on
- // the server, use a different map file list specified at the cvar
- // 'gal_vote_minplayers_mapfile' to fill the map voting as map fillers
- // instead of the cvar 'gal_vote_mapfile' map file list.
- //
- // Example:
- //
- // gal_vote_minplayers 3
- // gal_vote_midplayers 5
- //
- // mapcycle.txt --> de_dust2
- // midplayers.txt --> de_nuke
- // minplayers.txt --> de_inferno
- //
- // When we are 2 on the server, this is how the feature use the maps:
- //
- // 1. If there are between 1 and 3 players, (on your case 2 is between), the
- // `minplayers_mapcycle.txt` will be used. On this case on the file there is
- // the map `de_inferno`, and it was correctly showed on the menu.
- //
- // 2. If there are between 4 and 5 players, the file `midplayers_mapcycle.txt`
- // will be used and the map `de_nuke` will be on the voting menu.
- //
- // 3. If there are between 6 and 32 players, the file `mapcycle.txt` will be
- // used and the map `de_dust2` will be on the voting menu. When the cvar `gal_vote_mapfile`
- // is set to `mapcycle.txt`, it will load the map `de_dust2`.
- //
- // This is the range, where `player_count` must to be for the minimum players feature:
- //
- // 0 < player_count < gal_vote_minplayers < MAX_PLAYERS
- //
- // A value of 0 or 1 will disable this feature.
- //
- // Default: 0
- gal_vote_minplayers 10
- // When there are less players than cvar `gal_vote_middle_players` and
- // the more or equally players than the cvar `gal_vote_minplayers` value
- // on the server, use a different map file list specified at the cvar
- // `gal_vote_midplayers_mapfile` to fill the map voting as map fillers
- // instead of the cvar `gal_vote_mapfile` map file list.
- //
- // If both `gal_vote_minplayers` and `gal_vote_middle_players` are set to
- // the same value greater than 1, the `gal_vote_minimum_players` map file
- // will be used. This is the range:
- //
- // 0 < gal_vote_minplayers <= player_count < gal_vote_middle_players < MAX_PLAYERS
- //
- // A value of 0, 1 or 2 will disable this feature.
- //
- // Default: 0
- gal_vote_midplayers 25
- // Let the server players nominate maps from the nomination file list
- // 'gal_nom_mapfile'. But, when the cvar 'gal_vote_minplayers' is enabled,
- // only allow nominations from the 'gal_vote_minplayers_mapfile'.
- //
- // 0 - Show all nominated maps.
- //
- // 1 - Only allow nominations from the 'gal_vote_minplayers_mapfile' when
- // when the cvar 'gal_vote_minplayers' is enabled.
- //
- // Note: This will allow the players to nominate maps not from
- // 'gal_vote_minplayers_mapfile', but they will not be show at the map
- // voting if there are less players than 'gal_vote_minplayers', at the
- // moment when the voting starts.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_nom_minplayers_control 1
- // The map file to use when 'gal_vote_minplayers' is enabled.
- // Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
- //
- // To disabled this feature, set the cvar `gal_vote_minplayers` to 0
- //
- // Default: ""
- gal_vote_minplayers_mapfile "addons/amxmodx/configs/galileo/minplayers_mapcycle.txt"
- // The map file to use when 'gal_vote_midplayers' is enabled.
- // Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
- //
- // To disabled this feature, set the cvar `gal_vote_midplayers` to 0
- //
- // Default: ""
- gal_vote_midplayers_mapfile "addons/amxmodx/configs/galileo/midplayers_mapcycle.txt"
- ////////////////////////////////////////////////////////////////////////
- // Runoff voting happens when none of the normal vote options receive //
- // over 50% of a given vote. The two options with the highest vote //
- // counts will be in the runoff vote. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates whether to allow runoff voting or extend the current map.
- //
- // 0 - disable runoff voting
- // 1 - enable runoff voting
- // 2 - extend the current map, instead of perform a runoff voting
- //
- // Default: 0
- gal_runoff_enabled 1
- // Specifies the number of seconds the runoff vote should last.
- // To disabled this feature, set the cvar `gal_runoff_enabled` to 0 or 2
- //
- // Default: 20
- gal_runoff_duration 20
- // Specifies the minimum amount of votes the most voted map should have
- // to not start a run off voting. For example, setting it to 0.4 will
- // cause a runoff to start if the most voted map does not get
- // 0.4*100% = 40% of the votes. The basic formula to start it is:
- //
- // numberOfVotesAtFirstPlace <= g_totalVotesCounted * gal_runoff_ratio
- //
- // If the most voted map does not receive at lest these votes percentage,
- // a runoff voting is performed.
- //
- // To disabled this feature, set the cvar `gal_runoff_enabled` to 0
- //
- // Default: 0.5
- gal_runoff_ratio 0.5
- // Specifies the number of maps players can choose from during the runoff
- // vote. The number of maps must be between 2 and 9. This count includes
- // the options `Stay Here` and `Extend Map`.
- // Now the voting take may into account all the map options that had the
- // maximum amount of votes, i.e., the number of maps to be included in
- // runoff voting. So someone could choose to have two, three or maybe
- // all maps with the highest number of votes in runoff voting.
- //
- // Note:
- // Not all your runoff voting's will use all these maps. This will only
- // happen when there are several high and equally voted maps.
- // For example, if this cvar is set to 9 and there are 9 maps in voting,
- // and only 7 of them get one vote, only those 7 maps will be present on
- // the runoff vote.
- //
- // To disabled this feature, set the cvar `gal_runoff_enabled` to 0
- //
- // Default: 2
- gal_runoff_mapchoices 2
- ////////////////////////////////////////////////////////////////////////
- // Nominations can be used to let players nominate maps they would //
- // like included in the next map vote. Depending on how many maps //
- // have been nominated, it is possible that not all nominations will //
- // make it into the next vote. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many nominations each player can make. There is a hard
- // cap defined that is set to 8. This CVAR needs to be set equal to or
- // less than the hard cap. A value of 0 will disable this feature.
- //
- // Default: 0
- gal_nom_playerallowance 2
- // Do not clean the map nominations when the map voting started. This is
- // useful when the voting winner option is to extended the current map,
- // this way the next map voting will keep the nominations from the first
- // one.
- //
- // 0 - Do not clean the map nominations
- // 1 - To clean the map nominations
- //
- // Default: 1
- gal_nom_cleaning 0
- // Specifies the file to use which holds the names of the maps, listed
- // one per line, that players can nominate.
- // You can specify a relative path before the filename, relative from
- // your gamemod folder (i.e. "addons/amxmodx/configs/mymapcycle.txt").
- //
- // Use * for all maps in the server's maps folder.
- // Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
- //
- // To disabled this feature, set the cvar `gal_nom_playerallowance` to 0
- //
- // Default: "*"
- gal_nom_mapfile "#"
- // Indicates if the './amxmodx/configs/galileo/prefixes.ini' file should
- // be used to attempt to match map names if the player's entered text
- // doesn't match any. It has a limit of 32 prefixes.
- //
- // Default: 1
- gal_nom_prefixes 1
- // Specifies how many of the nominations made will be considered for use
- // in the next map vote. A value of 0 means all the nominated maps will
- // be considered.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_nom_qtyused 0
- // Specifies if it will be removed the nominated maps by a player when
- // this player disconnects.
- //
- // 0 - disable this feature
- // 1 - enable this feature
- //
- // Default: 1
- gal_unnominate_disconnected 1
- ////////////////////////////////////////////////////////////////////////
- // Banning recently played maps means that the last several maps that //
- // have been played can not be nominated or otherwise placed in the //
- // map vote. This ensures that a map can not be played over and over //
- // again at the expense of playing a variety of other maps. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many of the most recent maps are disallowed from a map
- // vote.
- //
- // If you specify a value greater than the number o maps in your server
- // mapcycle file, the file on the cvar `mapcyclefile`, it will automatically
- // ban only the maximum allowed.
- //
- // A value of 0 will disable this feature.
- //
- // Default: 0
- gal_banrecent 2
- // When banning recently played maps, the last several maps that have
- // been played can not be nominated.
- //
- // A value of 0 will keep banning the recently played from nomination.
- //
- // 1 - the banned maps will be banned from the being added to the
- // voting list automatically, but they are still able to be nominated
- // and added to the voting list.
- //
- // 2 - if the admin has the flag `f`(ADMIN_MAP) he can nominate recent banned maps.
- //
- // Default: 0
- gal_recent_nom_maps 1
- // Only mark as recent played maps, those maps which are included on
- // the mapcycle specified by the cvar 'mapcyclefile'.
- //
- // 0 - Mark as recent maps, every recently played map.
- //
- // 1 - Only mark as recent maps, the maps included in the mapcycle list
- // specified by the cvar 'mapcyclefile'.
- //
- // Default: 0
- gal_banrecent_mapcycle 1
- // Indicates the style in which the recent maps are displayed when a
- // player uses the "recentmaps" say command.
- //
- // 0 - do not show the banned maps, when using the `recentmaps` command
- // 1 - all maps on one line
- // 2 - each map on a separate line
- // 3 - display a menu.
- //
- // Default: 3
- gal_banrecentstyle 3
- ////////////////////////////////////////////////////////////////////////
- // Rocking the vote is a way players can indicate their desire to //
- // start an early map vote to change maps. Once enough players have //
- // rocked it, a vote will begin. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates which say commands can be used to rock the vote.
- // The flags are additive. A value of 0 will disable this feature.
- //
- // 1 - Standard "rockthevote" command
- //
- // 2 - Shorthand "rtv" command
- //
- // 4 - Dynamic "rockthe<anything>vote" command (allows a player to type
- // any one word (i.e. no spaces) that starts with "rockthe" and ends
- // with "vote". Some examples might be: "rockthedamnvote",
- // "rockthesillylittlevote", or "rockthefreakingvote". The total
- // length of the word can not be longer than 31 characters. That
- // leaves 20 characters for creativeness once you factor in the
- // lengths of "rockthe" and "vote")
- //
- // 8 - Disable the RTV when there is only a single player on the server.
- //
- // 16 - Do not wait the `gal_rtv_wait` again after the map extension.
- //
- // For example, if you want to use the options 1 and 2, use 1 + 2:
- // gal_rtv_commands 3
- //
- // Instead of:
- // gal_rtv_commands 0
- //
- // Default: 0
- gal_rtv_commands 15
- // Specifies the number of minutes after a map starts that players
- // have to wait before they can rock the vote. When a single player
- // is on the server, that player can rock the vote at any time,
- // regardless of this setting, unless the cvar `gal_rtv_commands`
- // option 8 is set blocking it.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 10
- gal_rtv_wait 1
- // Specifies the number of rounds after a map starts that players
- // have to wait before they can rock the vote. When a single player
- // is on the server, that player can rock the vote at any time,
- // regardless of this setting.
- //
- // If you use both 'mp_timelimit > 0' and 'mp_maxrounds > 0', this
- // cvar will be ignored and the cvar 'gal_rtv_wait' will be used
- // instead of this.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 5
- gal_rtv_wait_rounds 0
- // Specifies the number of frags after a map starts that players
- // have to wait before they can rock the vote. When a single player
- // is on the server, that player can rock the vote at any time,
- // regardless of this setting.
- //
- // If you use both 'mp_timelimit > 0', 'mp_maxrounds > 0' and
- // 'mp_fraglimit > 0' this cvar will be ignored and the cvar
- // 'gal_rtv_wait' will be used instead of this.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 10
- gal_rtv_wait_frags 0
- // The flags are additive. A value of 0 will not active any options.
- //
- // 1 - RTV will not work and will print "Cannot rock the vote when an admin
- // is online", if there is an admin with the change map flag online.
- //
- // 2 - Do not allow the RTV show the `Stay Here` vote option.
- //
- // For example, if you want to use the options 1 and 2, use 1 + 2:
- // gal_rtv_wait_admin 3
- //
- // Instead of:
- // gal_rtv_wait_admin 0
- //
- // Default: 0
- gal_rtv_wait_admin 0
- // Specifies the ratio of players that need to rock the vote before a
- // vote will be forced to occur. When a single player is on the server,
- // that player can rock the vote and start an immediate vote, unless
- // the cvar `gal_rtv_commands` is set blocking it.
- //
- // To disable this feature, set this cvar to 1
- //
- // Default: 0.60
- gal_rtv_ratio 0.50
- // Specifies how often, in minutes, to remind everyone how many more
- // rocks are still needed, after the last rock has been made.
- //
- // A value of 0 will disable this feature.
- //
- // Default: 2
- gal_rtv_reminder 2
- /////////////////////////////////////////////////////////////////////////
- // The Whitelist Feature is used when the cvar //
- // 'gal_whitelist_minplayers' is set to 1 or higher. The Whitelist //
- // feature specifies the time where the maps are allowed to be added //
- // to the voting list as fillers after the nominations being loaded. //
- // Basically, it is a filter to your mapcycle/filler list. //
- // The Whitelist file must to follow this pattern: //
- // [10-22] //
- // de_dust2 //
- // de_inferno //
- // //
- // [23-05] //
- // de_tuscan_mgc //
- // de_mirage //
- // //
- // [05-10] //
- // de_dust2_long //
- // //
- // Where the maps following '[10-22]' will be only allowed to be vote //
- // map fillers between 10:00:00 and 22:59:59 o'clock. This feature //
- // should be helpful because some servers have about only 10 players //
- // between 05:00 and 10:00 o'clock, so they will be needing smalls //
- // maps for playing. //
- /////////////////////////////////////////////////////////////////////////
- // Change this value from 0 to 1, to use the Whitelist feature as a Blacklist feature.
- //
- // Default: 0
- gal_whitelist_type 0
- // Specifies how the cvar 'gal_vote_whitelist_mapfile' file list must
- // be used.
- //
- // 0 - will disable the Whitelist feature.
- // 1 - will always enable the Whitelist feature.
- //
- // A value higher than 1 will enable the Whitelist feature only when
- // there are less players than these player count on the server.
- //
- // Default: 0
- gal_whitelist_minplayers 0
- // The Whitelist feature specifies the time where the maps are allowed
- // to be added to the voting list as fillers after the nominations being
- // loaded.
- //
- // 0 - Allow all map nominations.
- // 1 - Block the map nominations not allowed by the Whitelist feature.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_whitelist_nom_block 0
- // When a map is not included on the Whitelist file, it is never blocked.
- // Here you can choose to force only allow maps on the Whitelist rule
- // or allow the maps not on the Whitelist rule.
- // Note: When this cvar is activated, it disables The Map Groups Feature.
- //
- // 0 - Allow all maps outside the Whitelist rule.
- // 1 - Block all maps outside the Whitelist rule.
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_whitelist_block_out 0
- // Specifies the map file used for the Whitelist Feature to specify
- // when certain maps can be used to fill the voting list.
- // You can specify a relative path before the filename, relative from
- // your gamemod folder, i.e., "addons/amxmodx/configs/mymapcycle.txt".
- //
- // To disabled this feature, set the cvar `gal_whitelist_minplayers` to 0
- //
- // Default: ""
- gal_vote_whitelist_mapfile "addons/amxmodx/configs/galileo/whitelist_mapcycle.txt"
- // Indicates whether the maps being added, after nominations have been
- // added to a vote, should have unique map prefixes from those already
- // in the vote.
- //
- // 0 - disable this feature
- // 1 - enable this feature
- //
- // Default: 0
- gal_vote_uniqueprefixes 0
- ////////////////////////////////////////////////////////////////////////
- // Allowing an extension of the current map's time limit will add an //
- // "extend the map" option to map votes which, if the option wins, //
- // will increase the time limit by a predetermined amount, letting //
- // players stay on the current map longer. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies the number of minutes a map will be extended each time
- // the "Extend Map" option wins the map vote.
- //
- // To disabled this feature, set the cvar `amx_extendmap_max` to 1
- //
- // Default: 15
- amx_extendmap_step 15
- // Specifies the maximum number of minutes a map can be played, if it
- // has been extended. A value less than mp_timelimit will not let
- // the map to be extended.
- //
- // To always allow map extension, set this cvar to 0
- // To always block map extension, set this cvar to 1
- //
- // Default: 1
- amx_extendmap_max 1
- // Specifies the number of rounds a map will be extended each time
- // the "Extend Map" option wins the map vote. This only has effect
- // when you are using 'mp_winlimit' or 'mp_maxrounds' instead of
- // 'mp_timelimit'.
- //
- // To disabled this feature, set the cvar `amx_extendmap_max_rounds` to 1
- //
- // Default: 20
- amx_extendmap_step_rounds 20
- // Specifies the maximum number of rounds a map can be played, if it
- // has been extended. A value less than `mp_maxrounds/mp_winlimit` will
- // not let the map to be extended.
- //
- // To always allow map extension, set this cvar to 0
- // To always block map extension, set this cvar to 1
- //
- // Default: 1
- amx_extendmap_max_rounds 0
- // Enable virtual support for the Half-File cvar 'mp_fraglimit' on
- // game modes as 'Counter-Strike' which do not support the cvar
- // 'mp_fraglimit'. You need to configure the 'mp_fraglimit' as
- // you configure the 'mp_timelimit' cvar on you 'server.cfg' file.
- //
- // 0 - do not create the 'mp_fraglimit' cvar support.
- // 1 - create the 'mp_fraglimit' cvar support.
- //
- // Default: 0
- gal_mp_fraglimit_support 0
- // Specifies the number of frags a map will be extended each time
- // the "Extend Map" option wins the map vote. This only has effect
- // when you are using 'mp_fraglimit' instead of 'mp_timelimit',
- // 'mp_winlimit' or 'mp_maxrounds'.
- //
- // To disabled this feature, set the cvar `amx_extendmap_max_frags` to 1
- //
- // Default: 30
- amx_extendmap_step_frags 30
- // Specifies the maximum number of frag a map can be played, if it
- // has been extended. A value less than mp_fraglimit will not let
- // the map to be extended.
- //
- // To always allow map extension, set this cvar to 0
- // To always block map extension, set this cvar to 1
- //
- // Default: 1
- amx_extendmap_max_frags 0
- // Control the 'Stay Here' vote option when performing early votes
- // or by the 'gal_startvote/gal_votemap/say galmenu' server commands.
- //
- // 0 - do not show the vote option "Stay Here".
- // 1 - show the vote option "Stay Here".
- //
- // Default: 0
- amx_extendmap_allow_stay 1
- // This feature allow to show the map name on the stay here vote option.
- //
- // 0 - do not show the map name on the 'stay here' vote option.
- // 1 - show the map name on the 'stay here' vote option.
- //
- // Default: 0
- amx_extendmap_allow_stay_type 0
- // Choose how to follow the mapcycle, when anyone vote for next map, i.e.,
- // no votes on any map on the voting list, but there are players playing.
- //
- // 0 - choose a random map from the current voting map list, as next map.
- // 1 - follow your current mapcycle order.
- // 2 - extend the current map.
- //
- // Default: 1
- amx_extendmap_allow_order 1
- ////////////////////////////////////////////////////////////////////////
- // By showing the status of the vote, you allow players to see how //
- // many votes the various choices received. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates when the vote progress should be shown to a player.
- // A value of 0 disables this feature.
- //
- // 0 - never (this disables the cvar 'gal_vote_expirationcountdown')
- // 1 - after player has voted
- // 2 - after the vote ends (this disables the cvar 'gal_vote_expirationcountdown')
- // 3 - always show the vote current progress
- // 4 - always show the vote current progress and close the voting menu after the player voted.
- //
- // Default: 4
- gal_vote_showstatus 4
- // Indicates how to show the progress of a vote.
- //
- // 0 - never (the same as 'gal_vote_showstatus 0')
- // 1 - as vote count
- // 2 - as percentage of all votes cast
- // 3 - 1 and 2 at the same time.
- //
- // Default: 2
- gal_vote_showstatustype 2
- // Indicates whether to replace any menu opened by the server players,
- // when a voting is started, or to wait that menu to be closed before
- // showing the voting menu.
- //
- // 0 - Waits the user to close his current menu, only then show the new menu.
- // 1 - Replace any opened menu.
- //
- // Default: 1
- gal_vote_replace_menu 1
- // For people to choose if they don't like any other vote choice.
- //
- // 0 - Disabled this feature.
- //
- // 1 - Shows the voting option "None"
- //
- // 2 - Instead of adding a new menu option as `None`, to add a new
- // submenu allowing to choose the option: `None`, `Go back`,
- // `Close The Voting Menu` and `Undo My vote`.
- //
- // Default: 0
- gal_vote_show_none 2
- ////////////////////////////////////////////////////////////////////////
- // Weighted votes allows admins to have their vote counted as more //
- // than a regular player's vote. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many votes a single admin vote should count as.
- // A value of 0 or 1 will disable this feature.
- //
- // Default: 0
- gal_vote_weight 0
- // Specifies the standard access flags needed to have weighted votes.
- // You can specify multiple flags.
- //
- // To disabled this feature, set the cvar `gal_vote_weight` to 0
- //
- // Default: "y"
- gal_vote_weightflags "y"
- ///////////////////////////////////////////////////////////////////////
- // About these settings, they advantage against shifting the voting //
- // numbers options from '1, 2, 3, 4' to '5, 6, 7, 8' is that you can //
- // keep a vote within more maps, as you still have all the keys //
- // available. //
- ///////////////////////////////////////////////////////////////////////
- // How the 'None' option should behavior when it is active.
- //
- // 0 - Hide after the user voted on some option.
- //
- // 1 - Always keep showing
- //
- // 2 - Convert it to 'Cancel Last Vote' option, to allow only
- // 'one time cancel' vote opportunity. Then, when you vote on the
- // wrong option, because you pressed the wrong key, you just need
- // to press 0 and your vote will be undone, hence you can vote again.
- //
- // Default: 2
- gal_vote_show_none_type 2
- // Indicates whether there should be asked to the players if they want to
- // participate the map vote to decide what the next map will be.
- // When using that feature, the players will be asked if they want to vote.
- // They need to press 6 for yes and 0 for no. So they cannot press the wrong key.
- //
- // The flags are additive. A value of 0 will do not nothing special/different.
- //
- // 1 - ask if players want to vote
- // 2 - announce the voting 15 seconds before the voting to start, and to do
- // the countdown on the last 5 seconds
- // 4 - set the option 2 time to 10 seconds before the voting to start.
- // 8 - Ignore option 2 and 4 and immediately start the voting.
- //
- // For example, if you want to use the options 1 and 2, use 1 + 2:
- // gal_endofmapvote_ask 3
- //
- // Instead of:
- // gal_endofmapvote_ask 0
- //
- // Default: 0
- gal_endofmapvote_ask 6
- ////////////////////////////////////////////////////////////////////////
- // The vote expiration countdown begins display a timer, to players //
- // that haven't voted, when there are 10 seconds left in the current //
- // vote. The timer counts down from 10 to 0, at which point the vote //
- // will be over. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates whether a vote expiration countdown should be displayed.
- //
- // 0 - do not show the countdown
- // 1 - show the countdown
- //
- // Default: 0
- gal_vote_expirationcountdown 1
- // Shows a countdown time during the voting.
- //
- // 0 - Only during the last 10 seconds
- // 1 - Always shows.
- //
- // Default: 1
- gal_vote_show_counter 1
- ////////////////////////////////////////////////////////////////////////
- // When the player's choice is announced, everyone on the server is //
- // shown what every other player's selection was. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates whether to announce each player's choice.
- //
- // 0 - keep the player's choice private
- // 1 - announce the player's choice
- //
- // To disable this feature, set this cvar to 0
- //
- // Default: 0
- gal_vote_announcechoice 1
- ////////////////////////////////////////////////////////////////////////
- // There are two standard HL1 map related commands that you may not //
- // want to function normally, if at all, when using this plugin, so //
- // as to avoid conflicts of map voting procedures. //
- // The 'gal_listmaps' command, displays all maps load by the cvar //
- // 'gal_nom_mapfile'. The 'gal_listmaps' command will use/display the //
- // maps loaded by the cvar 'gal_nom_mapfile', independent/despite of //
- // the cvar 'gal_vote_minplayers'/'gal_vote_minplayers_mapfile', used //
- // as voting map fillers //
- ////////////////////////////////////////////////////////////////////////
- // Indicates how the standard HL1 "votemap" command should function.
- //
- // 0 - disable
- // 1 - behave normally
- //
- // Default: 1
- gal_cmd_votemap 1
- // Indicates how the standard HL1 "listmaps" command should function.
- //
- // 0 - disable
- // 1 - behave normally
- // 2 - behave the same as the "gal_listmaps" command (galileo listing)
- //
- // Default: 1
- gal_cmd_listmaps 2
- ////////////////////////////////////////////////////////////////////////
- // Paginating the map listings displayed from the gal_listmaps //
- // console command will prevent players from getting kicked when you //
- // are listing a large number of maps. When paginated, the listings //
- // will only display a portion of the total map list at a time. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many maps per "page" to show when using the gal_listmaps
- // console command. Pagination will be in the style of the amx_help command.
- //
- // Setting it to 0 will not paginate the map listing.
- //
- // Default: 10
- gal_listmaps_paginate 10
- ////////////////////////////////////////////////////////////////////////
- // You may have a lot of maps but only a few are sure to attract a //
- // lot of players. When the server is empty, you may want the server //
- // to change to those maps. //
- ////////////////////////////////////////////////////////////////////////
- // The cvar 'gal_emptyserver_wait', specifies how many minutes to wait,
- // when the server is empty, before changing to an alternate empty-server
- // mapcycle.
- //
- // * The empty-server system waits the 'gal_emptyserver_wait' cvar
- // specified minutes before to change to an empty-server mapcycle.
- //
- // * If some player connect to the server while the system is waiting
- // the 'gal_emptyserver_wait' cvar specified minutes, the system is
- // stopped. If that player which just connected, to disconnect, the
- // empty-server system to restart.
- //
- // * After to change to an empty-server map, the system to stop changing
- // the map every 'gal_emptyserver_wait' specified minutes, because it
- // is already on an popular map. The system lets the timelimit, maxrounds
- // or winlimit expiration to change the map normally.
- //
- // * If the server keeps empty, while using the empty-server mapcycle this
- // feature keep the server using the empty-server mapcycle.
- //
- // * If you not do like this time approach, set the cvar 'gal_emptyserver_wait'
- // to 0 and to use the cvar 'gal_emptyserver_change' instead of this one.
- //
- // 0 - the value 0 disables this feature.
- // minutes - how many minutes to wait before start the empty-cycle mode.
- //
- // Default: 0
- gal_emptyserver_wait 1
- // When the server is empty, only change to an alternate empty-server mapcycle
- // after timelimit, maxrounds or winlimit expiration.
- // This feature only works if the cvar 'gal_emptyserver_wait' is set to 0.
- //
- // 0 - disabled this feature.
- // 1 - enable this feature.
- //
- // Default: 0
- gal_emptyserver_change 1
- // If enabled, it will ignore players on the spectator team. This will have effect
- // when the plugin need counting the server players. Only works for Counter-Strike/CZ mod.
- //
- // If you also enabled the cvar `gal_emptyserver_change`, it will cause the empty-cycle
- // feature to work when there are spectators on server.
- //
- // 0 - disabled this feature.
- // 1 - enable this feature.
- //
- // Default: 0
- gal_server_players_count 1
- // Specifies the file which contains a listing of maps, one per line,
- // to be used as the mapcycle when the server is empty. You can specify
- // a relative path before the filename, relative from your gamemod folder
- // (i.e. "addons/amxmodx/configs/mymapcycle.txt").
- //
- // To disabled this feature, set the cvar `gal_emptyserver_wait` to 0
- //
- // Default: ""
- gal_emptyserver_mapfile "addons/amxmodx/configs/galileo/emptycycle_maplist.txt"
- ////////////////////////////////////////////////////////////////////////
- // There will be words spoken during certain events to reinenforce, //
- // in a player's mind, what is happening. You may choose to mute any //
- // that you would rather not have spoken. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates if any sounds should be muted during the various events in
- // which they'd normal be spoken. The flags are additive. A value of 0
- // will not mute any of the sounds.
- //
- // 1 - "get ready to choose a map"
- // 2 - "7", "6", "5", "4", "3", "2", "1"
- // 4 - "time to choose"
- // 8 - "runoff voting is required"
- // 16 - "loading environment on to your computer" at map change
- //
- // For example, if you want to mude the options 1 and 2, use 1 + 2:
- // gal_sounds_mute 3
- //
- // Instead of:
- // gal_sounds_mute 0
- //
- // Default: 27
- gal_sounds_mute 27
- // Indicates if any HUD messages should be hidden during the various
- // events in which they'd normal be showed. The flags are additive.
- // A value of 0 will not hide any of the HUD.
- //
- // 1 - The change level numbers countdown text
- // 2 - The voting start numbers countdown text
- // 4 - The constant change level HUD announcement `The next map will be 'mapName'`
- // 8 - The voting results.
- // 16 - The time left HUB by 5 seconds each 13 minutes.
- //
- // For example, if you want to mude the options 1 and 2, use 1 + 2:
- // gal_sounds_hud 3
- //
- // Instead of:
- // gal_sounds_hud 0
- //
- // Default: 31
- gal_sounds_hud 31
- // Enable or disable the color on the plugin text message chat (colored chat).
- //
- // 0 - disable this feature
- // 1 - enable this feature
- //
- // Default: 0
- gal_colored_chat_enabled 1
- // To always print a prefix before the Galileo chat messages.
- // You can use the colored strings codes. For example: "!g[!yAMXX!g] "
- //
- // !g for green
- // !y for yellow
- // !t for team
- //
- // 1. To disable the all the messages prefixing, set this cvar to: ""
- // 2. It has a limit of 15 characters. If you want to increase it see:
- // https://forums.alliedmods.net/showpost.php?p=2494973&postcount=532
- // 3. To enabled the message prefixing, set this cvar to the prefix
- // you want to. For example: "[AMXX] "
- //
- // Default: ""
- gal_colored_chat_prefix "!g[!yShArK!g] "
- ////////////////////////////////////////////////////////////////////////
- // Ending a map on a new round after time has expired, for round- //
- // based mods, is a much nicer way of ending the current map than the //
- // standard HL1 way, which is to suddenly end the map the second time //
- // runs out. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates when a map should end when time runs out.
- //
- // 0 - end immediately when time runs out
- // 1 - when time runs out, end at the current round end
- // 2 - when time runs out, end at the next round end
- //
- // Default: 0
- gal_endonround 1
- // If selected a value higher than 0, this cvar indicates the players
- // minimum number necessary to allow the last round to be finished
- // when the time runs out.
- //
- // 0 - end immediately when time runs out
- //
- // player's number - end after the current round, only when there are at
- // least the `player's number` quantity on the server.
- //
- // Default: 0
- gal_endonround_msg 1
- // Indicates when a map should end after the RTV voting is finished.
- // If selected a value higher than 0, this cvar indicates also the players
- // minimum number necessary to allow the last round to be finished when
- // the time runs out.
- // For example, if this cvar value is set to 2, and there are only 1 player
- // on the server, the round will end immediately.
- //
- // 0 - end immediately after the voting finished.
- //
- // player's number - end after the current round, only when there are at
- // least the `player's number` quantity on the server.
- //
- // Default: 0
- gal_endonround_rtv 2
- // When the cvar like the `gal_endonround` is changing the map, to choose
- // whether the map should change current round final seconds, or at next
- // round start first seconds. The choice is whether the first current round
- // final seconds, or at first next round start seconds.
- //
- // 0 - map changes at the next round start and not at the current round end.
- // 1 - map changes at the current round end and not in the next round start.
- //
- // To disabled this feature, set the cvar `gal_endonround` to 0
- //
- // Default: 1
- gal_endonround_change 1
- // Indicates the end map type at the last seconds. The flags are additive.
- // A value of 0 will do not nothing special/different.
- //
- // 1 - show a countdown from 5 until 1
- //
- // 2 - To drop the player weapons
- //
- // 4 - freeze all the players speed
- //
- // 8 - give grenades
- //
- // 16 - to set mp_friendlyfire to 1 so players can bombard each other
- // with grenades just before change level.
- //
- // For example, if you want to use the options 1 and 2, use 1 + 2:
- // gal_endonround_countdown 3
- //
- // Instead of:
- // gal_endonround_countdown 0
- //
- // Default: 0
- gal_endonround_countdown 31
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