Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void linie() {
- for (int i = 0; i <8; i++) {
- if ((i+1)%4!=0) {
- glPushMatrix();
- glBegin(GL_LINES);
- glColor3f(0, 0, 1);
- glVertex3f(p[i][0], p[i][1], p[i][2]);
- glVertex3f(p[i + 1][0], p[i + 1][1], p[i + 1][2]);
- glEnd();
- glPopMatrix();
- }
- else if((i+1)%4==0){
- glPushMatrix();
- glBegin(GL_LINES);
- glColor3f(0, 1, 0);
- glVertex3f(p[i][0], p[i][1], p[i][2]);
- glVertex3f(p[i - 3][0], p[i - 3][1], p[i - 3][2]);
- glEnd();
- glPopMatrix();
- }
- }
- for (int i = 0; i < 4; i++) {
- glPushMatrix();
- glBegin(GL_LINES);
- glColor3f(1, 0, 0);
- glVertex3f(p[i][0], p[i][1], p[i][2]);
- glVertex3f(p[i + 4][0], p[i + 4][1], p[i + 4][2]);
- glEnd();
- glPopMatrix();
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement