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Aug 24th, 2019
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  1. ################################################
  2. # Survival Games #
  3. # #
  4. # Developed by #
  5. # ## Original Author ## #
  6. # Double0negative #
  7. # ## Current Author ## #
  8. # ThunderGemios10 #
  9. # #
  10. # #
  11. # http://mc-sg.org #
  12. # voidmc.com #
  13. ################################################
  14.  
  15. #Do NOT touch this!
  16. config-version: 3
  17.  
  18. #Enable debug messages
  19. debug: false
  20.  
  21. #Enables the udpdate checker. This will enabled
  22. #anyone with the perm sg.system.updatenotify to
  23. #be notified when a new update is avalible
  24. check-for-updates: true
  25.  
  26. #Set how many players are needed for the game
  27. #to auto-start. Once the player limit is reached
  28. #it will wait for x amount of seconds for
  29. #additional players. Auto start vote means that
  30. #x percent of players need to vote with /sg vote
  31. #for the game to begin
  32. auto-start-players: 2
  33. auto-start-time: 15
  34. auto-start-vote: 8
  35.  
  36. #If the player queue is enabled then if a player
  37. #tries to join a game that is not joinable
  38. #(ie ingame) the player will be added to a
  39. #queue line to join the next time the game
  40. #is open
  41. enable-player-queue: true
  42.  
  43. #If set to true, commands not associated with
  44. #the Survival Games will not be allowed to be run
  45. #by players in-game.
  46. disallow-commands: true
  47. #If disallow-commands is set to true, you can use
  48. #the cmdwhitelist section below to whitelist certain
  49. #commands.
  50. cmdwhitelist:
  51. - 'kit'
  52.  
  53. #Set how long the grace period for be after the start of
  54. #the game in seconds.
  55. grace-period: 30
  56.  
  57. #Controls if chests should be restocked on the first
  58. #night. If set to true this will also have the side
  59. #effect of setting the world time to day at the start
  60. #of the game. This is only temporary until per-arena time
  61. #has been implemented.
  62. restock-chest: true
  63. # Restock EVERY night?
  64. restock-chest-repeat: false
  65. # Remove all items from chests when adding random content?
  66. clear-chest: false
  67.  
  68. #Here you can control block placing and breaking.
  69. block:
  70. place:
  71. whitelist:
  72. - 18
  73. - 105
  74. - 31
  75. - 37
  76. - 38
  77. - 50
  78. - 103
  79. - 43
  80. - 354
  81. - 92
  82. break:
  83. whitelist:
  84. - 18
  85. - 105
  86. - 31
  87. - 37
  88. - 38
  89. - 50
  90. - 103
  91. - 43
  92. - 354
  93. - 92
  94.  
  95. # Which entities will be left in the map after rollback
  96. entities:
  97. keep:
  98. - MinecartRideable
  99. - MinecartFurnace
  100. - MinecartCommandBlock
  101. - MinecartSpawner
  102. - MinecartHopper
  103. - MinecartChest
  104. - ArmorStand
  105. - Painting
  106. - ItemFrame
  107. # - EnderCrystal
  108. # - Boat
  109. # - FallingSand
  110. # - WitherSkull
  111. # - LeashKnot
  112.  
  113. #How many blocks to rollback per-tick
  114. #The higher this settings the fast each
  115. #arena will be reset but will cause more
  116. #lag
  117. rollback:
  118. per-tick: 100
  119.  
  120.  
  121. #Settings for when the game nears end. This runs
  122. #when there are only x amount of players
  123. #remaining. If place chest is enabled then
  124. #when the player limit is reached, a chest
  125. #will be placed inside the radius of every
  126. #remain player containing random items for
  127. #that player. If fire-lighting is enabled
  128. #then a lighting strike will be fired at the
  129. #location of each player every x seconds to
  130. #notify the other players of their location
  131. endgame:
  132. players: 3
  133. fire-lighting:
  134. enabled: true
  135. interval: 20
  136.  
  137.  
  138. #If enabled, after x amount of time, each player
  139. #remaing will be teleported to the center of the
  140. #arena for a death match. If they have not been
  141. #killed after killtime, the game will end.
  142. deathmatch:
  143. enabled: true
  144. time: 400
  145. killtime: 5
  146.  
  147.  
  148.  
  149. #If enabled, winner gets the specified reward
  150. # Items are defined as
  151. # itemnumber, amount, durabilty, enchantments, name
  152. # Example: diamond sword with 1 item, full durabilty, shaprness 4, knockback 2 and the name killer
  153. # 276, 1, 0, sharpness: 4 knockback: 2, killer
  154. reward:
  155. enabled: false
  156. contents:
  157. - '267,1, 0, sharpness:4, Blade'
  158.  
  159.  
  160. #Settings for connecting to and
  161. #SQL server. These settings will
  162. #be used for the online webstats
  163. #Prefix is what all tables used for
  164. #SurvivalGames will be
  165. #prefixed with. This should stay the same
  166. #for most cases.
  167. sql:
  168. host: 'localhost'
  169. port: 3306
  170. user: 'root'
  171. pass: ''
  172. database: 'survivalgames'
  173. prefix: 'sg_'
  174.  
  175.  
  176.  
  177. ###########################################################
  178. ####################### Stats ############################
  179. ###########################################################
  180.  
  181.  
  182. #Settings for the webstats. If enabled, stats
  183. #such as k/d record, wins, win streaks, kill
  184. #streaks, etc. will be saved.
  185.  
  186.  
  187. stats:
  188. enabled: false
  189. webserver:
  190. enabled: false
  191. port: 880
  192. points:
  193. kill: 10
  194. win: 100
  195. position: 7
  196. killstreak:
  197. base: 10
  198. multiplier: 2
  199. killstreak:
  200. level1: '&e{player}&7 got a Double Kill!'
  201. level2: '&e{player}&9 got a Multi Kill!'
  202. level3: '&e{player}&5 got an Ultra Kill!'
  203. level4: '&e{player}&4 got an Unbelievable Kill!'
  204. level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
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