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- GameView Start
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_DefeatAllVillains, progress: 75
- Possible achievement: Base_CumulativeHeal, progress: 1218.5
- Possible achievement: Base_WinGame
- Baron Blade puts Mobile Defense Platform into play.
- Baron Blade shuffles their the villain deck.
- Went to Baron Blade's Start phase.
- Went from Baron Blade's Start phase to PlayCard phase.
- GameController plays Flesh-Repair Nanites.
- Flesh-Repair Nanites tried to increase Baron Blade's HP, but they are already at their maximum HP.
- GameController moved Flesh-Repair Nanites to the villain trash.
- Went from Baron Blade's PlayCard phase to End phase.
- Went from Baron Blade's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Recompile.
- Parse discards Updated Intel.
- Recompile moved Updated Intel from Parse's hand to Parse's trash.
- Parse discards Segmentation Fault.
- Recompile moved Segmentation Fault from Parse's hand to Parse's trash.
- Parse draws Buffer Overflow.
- Parse draws Updated Intel.
- Parse draws Impossible Shot.
- Parse draws Segmentation Fault.
- GameController moved Recompile to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Syntactic Analysis.
- Revealed card: Deployment Actuation
- Revealed card: Secondary Cannon
- Syntactic Analysis plays Deployment Actuation.
- Revealed matching card: "Inferno" Missile Pod
- Deployment Actuation puts "Inferno" Missile Pod into play.
- You just unlocked the promo card: Benchmark: Supply and Demand!
- GameController moved Deployment Actuation to Benchmark's trash.
- Syntactic Analysis plays Secondary Cannon.
- GameController moved Syntactic Analysis to Parse's trash.
- Fugue State Parse's Neural Processing plays Load on Initialization.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Gauge.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Plucky Break.
- Setback's Unlucky Pool already has the minimum number of tokens (0).
- Plucky Break tried to increase Setback's HP, but they are already at their maximum HP.
- GameController moved Plucky Break to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays High Risk Behavior.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Uncharmed Life.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Benchmark's Start phase.
- Load on Initialization plays Ally Matrix.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Subcutaneous Cybernetics.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark.
- Benchmark draws Micro Fabricator.
- Benchmark initiates 1 Energy damage to Mobile Defense Platform.
- Benchmark deals Mobile Defense Platform 1 Energy damage.
- Mobile Defense Platform is now at 9 HP.
- Benchmark discards Threat Neutralizer.
- Secondary Cannon moved Threat Neutralizer from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Mobile Defense Platform.
- Benchmark deals Mobile Defense Platform 1 Projectile damage.
- Mobile Defense Platform is now at 8 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Overhaul Loadout.
- Went from Benchmark's DrawCard phase to End phase.
- "Inferno" Missile Pod destroys Threat Neutralizer!
- GameController moved Threat Neutralizer from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Mobile Defense Platform.
- Benchmark deals Mobile Defense Platform 1 Fire damage.
- Mobile Defense Platform is now at 7 HP.
- Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
- Went from Benchmark's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Traffic Pileup.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to Baron Blade's Start phase.
- Went from Baron Blade's Start phase to PlayCard phase.
- GameController plays Blade Battalion.
- Went from Baron Blade's PlayCard phase to End phase.
- Blade Battalion initiates 5 Melee damage to Setback.
- Blade Battalion deals Setback 5 Melee damage.
- Setback is now at 26 HP.
- Went from Baron Blade's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Mobile Defense Platform.
- Fugue State Parse deals Mobile Defense Platform 3 Projectile damage.
- Mobile Defense Platform is now at 4 HP.
- Traffic Pileup prevented Parse from drawing cards.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Mobile Defense Platform.
- Fugue State Parse deals Mobile Defense Platform 3 Projectile damage.
- Mobile Defense Platform is now at 1 HP.
- Traffic Pileup prevented Parse from drawing cards.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Traffic Pileup prevented the phase action of Parse's DrawCard phase.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- High Risk Behavior adds 1 token to Setback's Unlucky Pool.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Plucky Break.
- Plucky Break removes 2 tokens from Setback's Unlucky Pool, down to its minimum number.
- Traffic Pileup prevented Setback from drawing cards.
- Setback initiates 2 Melee damage to Traffic Pileup.
- Setback deals Traffic Pileup 2 Melee damage.
- Traffic Pileup is now at 8 HP.
- Plucky Break caused Setback to regain 3 HP. HP is now 29.
- GameController moved Plucky Break to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays "Whoops! Sorry!".
- "Whoops! Sorry!" destroys Ally Matrix!
- GameController moved Ally Matrix to Benchmark's trash.
- "Whoops! Sorry!" destroys Traffic Pileup!
- GameController moved Traffic Pileup to the environment trash.
- "Whoops! Sorry!" adds 3 tokens to Setback's Unlucky Pool.
- GameController moved "Whoops! Sorry!" to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Cash Out.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Benchmark's Start phase.
- Benchmark draws Fly-by.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark initiates 2 Energy damage to Mobile Defense Platform.
- Benchmark deals Mobile Defense Platform 2 Energy damage.
- Mobile Defense Platform is now at -1 HP.
- Benchmark's The New Standard destroys Mobile Defense Platform!
- GameController moved Mobile Defense Platform to the villain trash.
- Benchmark initiates 2 Energy damage to Blade Battalion.
- Benchmark deals Blade Battalion 2 Energy damage.
- Blade Battalion is now at 3 HP.
- Benchmark initiates 2 Energy damage to Baron Blade.
- Benchmark deals Baron Blade 2 Energy damage.
- Baron Blade is now at 38 HP.
- Fly-by plays Fly-by.
- Benchmark initiates 2 Energy damage to Baron Blade.
- Benchmark deals Baron Blade 2 Energy damage.
- Baron Blade is now at 36 HP.
- Benchmark initiates 2 Energy damage to Blade Battalion.
- Benchmark deals Blade Battalion 2 Energy damage.
- Blade Battalion is now at 1 HP.
- Fly-by plays Micro Fabricator.
- GameController moved Fly-by to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark.
- Benchmark draws Shunt Energy.
- Benchmark initiates 1 Energy damage to Blade Battalion.
- Benchmark deals Blade Battalion 1 Energy damage.
- Blade Battalion is now at 0 HP.
- Benchmark's The New Standard destroys Blade Battalion!
- GameController moved Blade Battalion to the villain trash.
- Benchmark discards Overhaul Loadout.
- Secondary Cannon moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Baron Blade.
- Benchmark deals Baron Blade 1 Projectile damage.
- Baron Blade is now at 35 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Shunt Energy.
- Went from Benchmark's DrawCard phase to End phase.
- "Inferno" Missile Pod destroys Overhaul Loadout!
- GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Benchmark deals Baron Blade 1 Fire damage.
- Baron Blade is now at 34 HP.
- Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
- Benchmark draws Legion-core Processor.
- Benchmark discards Shunt Energy.
- Micro Fabricator moved Shunt Energy from Benchmark's hand under "Inferno" Missile Pod.
- Went from Benchmark's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Plummeting Monorail.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to Baron Blade's Start phase.
- Went from Baron Blade's Start phase to PlayCard phase.
- GameController plays Hasten Doom.
- Baron Blade initiates 2 Toxic damage to Fugue State Parse.
- Baron Blade deals Fugue State Parse 2 Toxic damage.
- Fugue State Parse is now at 25 HP.
- Baron Blade initiates 2 Toxic damage to Setback.
- High Risk Behavior increases the damage dealt by Baron Blade by 1.
- Baron Blade deals Setback 3 Toxic damage.
- Setback is now at 26 HP.
- Baron Blade initiates 2 Toxic damage to Benchmark.
- Baron Blade deals Benchmark 2 Toxic damage.
- Benchmark is now at 29 HP.
- Benchmark discards Shunt Energy.
- Subcutaneous Cybernetics moved Shunt Energy from Benchmark's hand under "Inferno" Missile Pod.
- Subcutaneous Cybernetics caused Benchmark to regain 1 HP. HP is now 30.
- Hasten Doom plays Elemental Redistributor.
- GameController moved Hasten Doom to the villain trash.
- Went from Baron Blade's PlayCard phase to End phase.
- Went from Baron Blade's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Segmentation Fault.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Critical Multiplier.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Recompile.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- High Risk Behavior adds 1 token to Setback's Unlucky Pool.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Turn of Events.
- Turn of Events removes 3 tokens from Setback's Unlucky Pool.
- Parse uses the power on Segmentation Fault.
- Parse discards Updated Intel.
- Segmentation Fault moved Updated Intel from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Segmentation Fault destroys Plummeting Monorail!
- GameController moved Plummeting Monorail to the environment trash.
- Benchmark uses the power on Benchmark.
- Benchmark draws Upgraded Memory Unit.
- Benchmark initiates 1 Energy damage to Baron Blade.
- Critical Multiplier increases the damage dealt by Benchmark by 1.
- Benchmark deals Baron Blade 2 Energy damage.
- Baron Blade is now at 32 HP.
- Setback initiates 2 Psychic damage to Setback.
- Setback deals Setback 2 Psychic damage.
- Setback is now at 24 HP.
- GameController moved Turn of Events to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Uncharmed Life.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Cash Out.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Benchmark's Start phase.
- Benchmark draws Intel Analyzer.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Upgraded Memory Unit.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark.
- Benchmark draws Tactical Communicator.
- Benchmark initiates 1 Energy damage to Baron Blade.
- Benchmark deals Baron Blade 1 Energy damage.
- Baron Blade is now at 31 HP.
- Benchmark discards Intel Analyzer.
- Secondary Cannon moved Intel Analyzer from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Baron Blade.
- Benchmark deals Baron Blade 1 Projectile damage.
- Baron Blade is now at 30 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Countermeasures.
- Went from Benchmark's DrawCard phase to End phase.
- "Inferno" Missile Pod destroys Intel Analyzer!
- GameController moved Intel Analyzer from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Shunt Energy!
- GameController moved Shunt Energy from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Shunt Energy!
- GameController moved Shunt Energy from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Elemental Redistributor redirects the damage dealt from Baron Blade to Setback.
- Benchmark deals Setback 1 Fire damage.
- Setback is now at 23 HP.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Elemental Redistributor redirects the damage dealt from Baron Blade to Setback.
- Benchmark deals Setback 1 Fire damage.
- Setback is now at 22 HP.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Elemental Redistributor redirects the damage dealt from Baron Blade to Setback.
- Benchmark deals Setback 1 Fire damage.
- Setback is now at 21 HP.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 1 HP, up to their maximum HP. HP is now 31.
- Micro Fabricator plays Legion-core Processor.
- Benchmark discards Countermeasures.
- Micro Fabricator moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark draws Intervening Path Calculator.
- Went from Benchmark's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Impending Casualty.
- Went from Megalopolis's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Impending Casualty.
- Parse discards Gauge.
- Impending Casualty moved Gauge from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Impending Casualty destroys itself!
- GameController moved Impending Casualty to the environment trash.
- Went from Megalopolis's End phase to Baron Blade's Start phase.
- Went from Baron Blade's Start phase to PlayCard phase.
- GameController plays Powered Remote Turret.
- Went from Baron Blade's PlayCard phase to End phase.
- Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
- Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
- Fugue State Parse is now at 23 HP.
- Powered Remote Turret initiates 2 Projectile damage to Setback.
- High Risk Behavior increases the damage dealt by Powered Remote Turret by 1.
- Powered Remote Turret deals Setback 3 Projectile damage.
- Setback is now at 18 HP.
- Powered Remote Turret initiates 2 Projectile damage to Benchmark.
- Powered Remote Turret deals Benchmark 2 Projectile damage.
- Benchmark is now at 29 HP.
- Benchmark discards Intervening Path Calculator.
- Subcutaneous Cybernetics moved Intervening Path Calculator from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
- Went from Baron Blade's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Critical Multiplier.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Gauge.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Extrasensory Awareness.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- High Risk Behavior adds 1 token to Setback's Unlucky Pool.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays "Whoops! Sorry!".
- "Whoops! Sorry!" destroys Gauge!
- GameController moved Gauge to Parse's trash.
- "Whoops! Sorry!" adds 3 tokens to Setback's Unlucky Pool.
- GameController moved "Whoops! Sorry!" to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Karmic Retribution.
- Karmic Retribution removes 7 tokens from Setback's Unlucky Pool.
- Setback initiates 7 Melee damage to Baron Blade.
- Setback deals Baron Blade 7 Melee damage.
- Baron Blade is now at 23 HP.
- GameController moved Karmic Retribution to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Karmic Retribution.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Benchmark's Start phase.
- Benchmark draws Auto-Targeting Protocol.
- Legion-core Processor moved Shunt Energy from Benchmark's trash to Benchmark's hand.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Shunt Energy.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Critical Multiplier increases the damage dealt by Benchmark by 1.
- Benchmark deals Benchmark 2 Energy damage.
- Benchmark is now at 29 HP.
- Benchmark discards Auto-Targeting Protocol.
- Subcutaneous Cybernetics moved Auto-Targeting Protocol from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
- Benchmark initiates 4 Melee damage to Baron Blade.
- Benchmark deals Baron Blade 4 Melee damage.
- Baron Blade is now at 19 HP.
- Benchmark discards Tactical Communicator.
- Secondary Cannon moved Tactical Communicator from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Elemental Redistributor.
- Benchmark deals Elemental Redistributor 1 Projectile damage.
- Elemental Redistributor is now at 9 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Intervening Path Calculator.
- Went from Benchmark's DrawCard phase to End phase.
- "Inferno" Missile Pod destroys Auto-Targeting Protocol!
- GameController moved Auto-Targeting Protocol from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Countermeasures!
- GameController moved Countermeasures from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Intervening Path Calculator!
- GameController moved Intervening Path Calculator from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Tactical Communicator!
- GameController moved Tactical Communicator from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Elemental Redistributor.
- Benchmark deals Elemental Redistributor 1 Fire damage.
- Elemental Redistributor is now at 8 HP.
- Benchmark initiates 1 Fire damage to Elemental Redistributor.
- Benchmark deals Elemental Redistributor 1 Fire damage.
- Elemental Redistributor is now at 7 HP.
- Benchmark initiates 1 Fire damage to Elemental Redistributor.
- Benchmark deals Elemental Redistributor 1 Fire damage.
- Elemental Redistributor is now at 6 HP.
- Benchmark initiates 1 Fire damage to Elemental Redistributor.
- Benchmark deals Elemental Redistributor 1 Fire damage.
- Elemental Redistributor is now at 5 HP.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
- Benchmark draws Countermeasures.
- Benchmark discards Intervening Path Calculator.
- Micro Fabricator moved Intervening Path Calculator from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark draws Flash Installation Drive.
- Went from Benchmark's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Hostage Situation.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to Baron Blade's Start phase.
- Went from Baron Blade's Start phase to PlayCard phase.
- GameController plays Powered Remote Turret.
- Went from Baron Blade's PlayCard phase to End phase.
- Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
- Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
- Fugue State Parse is now at 21 HP.
- Powered Remote Turret initiates 2 Projectile damage to Setback.
- Powered Remote Turret deals Setback 2 Projectile damage.
- Setback is now at 16 HP.
- Powered Remote Turret initiates 2 Projectile damage to Benchmark.
- Powered Remote Turret deals Benchmark 2 Projectile damage.
- Benchmark is now at 29 HP.
- Benchmark discards Countermeasures.
- Subcutaneous Cybernetics moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
- Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
- Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
- Fugue State Parse is now at 19 HP.
- Powered Remote Turret initiates 2 Projectile damage to Setback.
- Powered Remote Turret deals Setback 2 Projectile damage.
- Setback is now at 14 HP.
- Powered Remote Turret initiates 2 Projectile damage to Benchmark.
- Powered Remote Turret deals Benchmark 2 Projectile damage.
- Benchmark is now at 29 HP.
- Went from Baron Blade's End phase to Parse's Start phase.
- Went from Parse's Start phase to UsePower phase.
- Parse uses the power on Segmentation Fault.
- Parse discards Extrasensory Awareness.
- Segmentation Fault moved Extrasensory Awareness from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Segmentation Fault destroys Hostage Situation!
- GameController moved Hostage Situation to the environment trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Data-Mining.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- High Risk Behavior adds 1 token to Setback's Unlucky Pool.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Cash Out.
- Cash Out removes 1 token from Setback's Unlucky Pool.
- Setback draws Cause and Effect.
- Parse discards Data-Mining.
- Cash Out moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Setback discards Karmic Retribution.
- Cash Out moved Karmic Retribution from Setback's hand to Setback's trash.
- Cash Out caused Fugue State Parse to regain 2 HP. HP is now 21.
- Cash Out caused Setback to regain 2 HP. HP is now 16.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Cash Out caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
- GameController moved Cash Out to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Wrong Time and Place.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Fumbling Fool.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Benchmark's Start phase.
- Benchmark draws Overhaul Loadout.
- Benchmark uses the power on Benchmark.
- Benchmark draws Multi-Point H.U.D..
- Benchmark initiates 1 Energy damage to Baron Blade.
- Critical Multiplier increases the damage dealt by Benchmark by 4.
- Benchmark deals Baron Blade 5 Energy damage.
- Baron Blade is now at 14 HP.
- Benchmark discards Multi-Point H.U.D..
- Secondary Cannon moved Multi-Point H.U.D. from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Baron Blade.
- Benchmark deals Baron Blade 1 Projectile damage.
- Baron Blade is now at 13 HP.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Overhaul Loadout.
- Benchmark draws Ally Matrix.
- Benchmark draws Intel Analyzer.
- Benchmark draws Deployment Actuation.
- Overhaul Loadout moved Load on Initialization to Benchmark's hand.
- Overhaul Loadout plays Flash Installation Drive.
- GameController moved Overhaul Loadout to Benchmark's trash.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Wrong Time and Place removes 1 token from Setback's Unlucky Pool.
- Wrong Time and Place redirects the damage dealt from Benchmark to Elemental Redistributor.
- Benchmark deals Elemental Redistributor 1 Energy damage.
- Elemental Redistributor is now at 4 HP.
- Benchmark initiates 4 Melee damage to Elemental Redistributor.
- Benchmark deals Elemental Redistributor 4 Melee damage.
- Elemental Redistributor is now at 0 HP.
- Benchmark's The New Standard destroys Elemental Redistributor!
- GameController moved Elemental Redistributor to the villain trash.
- Benchmark discards Load on Initialization.
- Secondary Cannon moved Load on Initialization from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Baron Blade.
- Benchmark deals Baron Blade 1 Projectile damage.
- Baron Blade is now at 12 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Tactical Communicator.
- Went from Benchmark's DrawCard phase to End phase.
- "Inferno" Missile Pod destroys Countermeasures!
- GameController moved Countermeasures from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Intervening Path Calculator!
- GameController moved Intervening Path Calculator from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Load on Initialization!
- GameController moved Load on Initialization from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Multi-Point H.U.D.!
- GameController moved Multi-Point H.U.D. from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Benchmark deals Baron Blade 1 Fire damage.
- Baron Blade is now at 11 HP.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Benchmark deals Baron Blade 1 Fire damage.
- Baron Blade is now at 10 HP.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Benchmark deals Baron Blade 1 Fire damage.
- Baron Blade is now at 9 HP.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Benchmark deals Baron Blade 1 Fire damage.
- Baron Blade is now at 8 HP.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
- Benchmark draws Overhaul Loadout.
- Benchmark discards Overhaul Loadout.
- Micro Fabricator moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark draws Reinforced Chassis.
- Flash Installation Drive moved Multi-Point H.U.D. from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Tactical Communicator into play.
- Went from Benchmark's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Impending Casualty.
- Went from Megalopolis's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Impending Casualty.
- Benchmark discards Intel Analyzer.
- Impending Casualty moved Intel Analyzer from Benchmark's hand under "Inferno" Missile Pod.
- Impending Casualty destroys itself!
- GameController moved Impending Casualty to the environment trash.
- Went from Megalopolis's End phase to Baron Blade's Start phase.
- Went from Baron Blade's Start phase to PlayCard phase.
- GameController plays Living Force Field.
- Went from Baron Blade's PlayCard phase to End phase.
- Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
- Wrong Time and Place redirects the damage dealt from Fugue State Parse to Setback.
- Powered Remote Turret deals Setback 2 Projectile damage.
- Setback is now at 14 HP.
- Powered Remote Turret initiates 2 Projectile damage to Setback.
- Powered Remote Turret deals Setback 2 Projectile damage.
- Setback is now at 12 HP.
- Powered Remote Turret initiates 2 Projectile damage to Benchmark.
- Wrong Time and Place redirects the damage dealt from Benchmark to Setback.
- Powered Remote Turret deals Setback 2 Projectile damage.
- Setback is now at 10 HP.
- Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
- Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
- Fugue State Parse is now at 19 HP.
- Powered Remote Turret initiates 2 Projectile damage to Setback.
- Powered Remote Turret deals Setback 2 Projectile damage.
- Setback is now at 8 HP.
- Powered Remote Turret initiates 2 Projectile damage to Benchmark.
- Powered Remote Turret deals Benchmark 2 Projectile damage.
- Benchmark is now at 29 HP.
- Benchmark discards Ally Matrix.
- Subcutaneous Cybernetics moved Ally Matrix from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
- Went from Baron Blade's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Recompile.
- Parse discards Buffer Overflow.
- Recompile moved Buffer Overflow from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Parse draws Reveal the Flaws.
- Parse draws Reveal the Flaws.
- GameController moved Recompile to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Between the Lines.
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Wrong Time and Place redirects the damage dealt from Benchmark to Setback.
- Between the Lines makes the damage irreducible.
- Critical Multiplier increases the damage dealt by Benchmark by 2.
- Benchmark deals Setback 3 Energy damage.
- Setback is now at 5 HP.
- Benchmark initiates 4 Melee damage to Baron Blade.
- Between the Lines makes the damage irreducible.
- Living Force Field cannot reduce the damage, because it is irreducible.
- Benchmark deals Baron Blade 4 Melee damage.
- Baron Blade is now at 4 HP.
- Benchmark discards Tactical Communicator.
- Secondary Cannon moved Tactical Communicator from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Baron Blade.
- Living Force Field reduces the damage dealt to Baron Blade by Benchmark by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Between the Lines to Parse's trash.
- Fugue State Parse's Neural Processing plays Deployment Actuation.
- Revealed card: Load on Initialization
- Revealed card: Auto-Targeting Protocol
- Revealed card: Fly-by
- Revealed matching card: Onboard Cooling Systems
- Deployment Actuation puts Onboard Cooling Systems into play.
- Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Auto-Targeting Protocol from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Threat Neutralizer from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Quick Calculation.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- High Risk Behavior adds 1 token to Setback's Unlucky Pool.
- Wrong Time and Place was moved to Setback's deck.
- Setback shuffles their Setback's deck.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Fumbling Fool.
- Fumbling Fool moved Devious Disruption from the villain deck to the villain trash.
- Fumbling Fool moved Data-Mining from Parse's deck to Parse's trash.
- Fumbling Fool moved Wrong Time and Place from Setback's deck to Setback's trash.
- Fumbling Fool moved Fly-by from Benchmark's deck to Benchmark's trash.
- Fumbling Fool moved Police Backup from the environment deck to the environment trash.
- Fumbling Fool adds 3 tokens to Setback's Unlucky Pool.
- GameController moved Fumbling Fool to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Karmic Retribution.
- Karmic Retribution removes 1 token from Setback's Unlucky Pool.
- Karmic Retribution caused Setback to regain 2 HP. HP is now 7.
- GameController moved Karmic Retribution to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws High Risk Behavior.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Benchmark's Start phase.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Deployment Actuation.
- Revealed card: Deployment Actuation
- Revealed card: Threat Neutralizer
- Ran out of cards to reveal.
- Deployment Actuation moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Threat Neutralizer from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Countermeasures from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Benchmark deals Benchmark 1 Energy damage.
- Benchmark is now at 30 HP.
- Benchmark discards Threat Neutralizer.
- Subcutaneous Cybernetics moved Threat Neutralizer from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 1 HP, up to their maximum HP. HP is now 31.
- Benchmark initiates 4 Melee damage to Baron Blade.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark by 2.
- Living Force Field cannot reduce the damage, because it is irreducible.
- Benchmark deals Baron Blade 6 Melee damage.
- Baron Blade is now at -2 HP.
- Baron Blade was flipped to its back side.
- Baron Blade restored the HP of Baron Blade to 30 HP.
- Baron Blade moved Flesh-Repair Nanites from the villain trash to the villain deck.
- Baron Blade moved Mobile Defense Platform from the villain trash to the villain deck.
- Baron Blade moved Blade Battalion from the villain trash to the villain deck.
- Baron Blade moved Hasten Doom from the villain trash to the villain deck.
- Baron Blade moved Elemental Redistributor from the villain trash to the villain deck.
- Baron Blade moved Devious Disruption from the villain trash to the villain deck.
- Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
- Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
- Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
- Baron Blade shuffles their the villain deck.
- Benchmark discards Countermeasures.
- Secondary Cannon moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Projectile damage.
- Powered Remote Turret is now at 6 HP.
- Benchmark uses the power on Benchmark.
- Benchmark's The New Standard moves 23 cards to the top of Benchmark's Deck.
- Benchmark shuffles their Benchmark's deck.
- Benchmark draws Auto-Targeting Protocol.
- Benchmark initiates 1 Energy damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Energy damage.
- Powered Remote Turret is now at 6 HP.
- Benchmark discards Auto-Targeting Protocol.
- Secondary Cannon moved Auto-Targeting Protocol from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Projectile damage.
- Powered Remote Turret is now at 5 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- "Inferno" Missile Pod destroys Ally Matrix!
- GameController moved Ally Matrix from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Auto-Targeting Protocol!
- GameController moved Auto-Targeting Protocol from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Countermeasures!
- GameController moved Countermeasures from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Intel Analyzer!
- GameController moved Intel Analyzer from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Overhaul Loadout!
- GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Tactical Communicator!
- GameController moved Tactical Communicator from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Threat Neutralizer!
- GameController moved Threat Neutralizer from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Fire damage.
- Powered Remote Turret is now at 5 HP.
- Benchmark initiates 1 Fire damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Fire damage.
- Powered Remote Turret is now at 4 HP.
- Benchmark initiates 1 Fire damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Fire damage.
- Powered Remote Turret is now at 3 HP.
- Benchmark initiates 1 Fire damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Fire damage.
- Powered Remote Turret is now at 2 HP.
- Benchmark initiates 1 Fire damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Fire damage.
- Powered Remote Turret is now at 1 HP.
- Benchmark initiates 1 Fire damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 1 Fire damage.
- Powered Remote Turret is now at 0 HP.
- Benchmark's The New Standard destroys Powered Remote Turret!
- GameController moved Powered Remote Turret to the villain trash.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
- Micro Fabricator plays Reinforced Chassis.
- Benchmark discards Deployment Actuation.
- Micro Fabricator moved Deployment Actuation from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark draws Multi-Point H.U.D..
- Flash Installation Drive moved Overhaul Loadout from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Threat Neutralizer into play.
- Benchmark initiates 2 Cold damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 2 Cold damage.
- Powered Remote Turret is now at 3 HP.
- Benchmark initiates 2 Cold damage to Baron Blade.
- Living Force Field reduces the damage dealt to Baron Blade by Benchmark by 1.
- Benchmark deals Baron Blade 1 Cold damage.
- Baron Blade is now at 29 HP.
- Went from Benchmark's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Rooftop Combat.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to Baron Blade's Start phase.
- Went from Baron Blade's Start phase to PlayCard phase.
- GameController plays Backlash Field.
- Went from Baron Blade's PlayCard phase to End phase.
- Baron Blade initiates 3 Energy damage to Benchmark.
- Uncharmed Life removes 2 tokens from Setback's Unlucky Pool.
- Uncharmed Life redirects the damage dealt from Benchmark to Setback.
- High Risk Behavior increases the damage dealt by Baron Blade by 1.
- Rooftop Combat increases the damage dealt by Baron Blade by 1.
- Baron Blade deals Setback 5 Energy damage.
- Setback is now at 2 HP.
- Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
- Uncharmed Life removes 2 tokens from Setback's Unlucky Pool.
- Uncharmed Life redirects the damage dealt from Fugue State Parse to Setback.
- Rooftop Combat increases the damage dealt by Powered Remote Turret by 1.
- Powered Remote Turret deals Setback 3 Projectile damage.
- Setback is now at -1 HP.
- Setback is no longer a target.
- All of Setback's cards are removed from the game.
- GameController moves 40 cards to the top of Setback's OutOfGame.
- Setback was flipped to its back side.
- Powered Remote Turret initiates 2 Projectile damage to Benchmark.
- Rooftop Combat increases the damage dealt by Powered Remote Turret by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Powered Remote Turret by 1.
- Powered Remote Turret deals Benchmark 2 Projectile damage.
- Benchmark is now at 29 HP.
- Benchmark discards Multi-Point H.U.D..
- Subcutaneous Cybernetics moved Multi-Point H.U.D. from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
- Went from Baron Blade's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Quick Calculation.
- Revealed card: Buffer Overflow
- Revealed card: Quick Calculation
- Revealed card: Exploit Vulnerability
- Quick Calculation moved Buffer Overflow from Parse's revealed cards to the bottom of Parse's deck.
- Quick Calculation moved Quick Calculation from Parse's revealed cards to Parse's hand.
- Quick Calculation moved Exploit Vulnerability from Parse's revealed cards to Parse's hand.
- GameController moved Quick Calculation to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Segmentation Fault.
- Parse discards Quick Calculation.
- Segmentation Fault moved Quick Calculation from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Segmentation Fault destroys Backlash Field!
- GameController moved Backlash Field to the villain trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Extrasensory Awareness.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- Went from Setback's Start phase to UseIncapacitatedAbility phase.
- Setback uses the incapacitated ability "One hero may use a power."
- Parse uses the power on Segmentation Fault.
- Parse discards Reveal the Flaws.
- Segmentation Fault moved Reveal the Flaws from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
- Segmentation Fault destroys Living Force Field!
- GameController moved Living Force Field to the villain trash.
- Went from Setback's UseIncapacitatedAbility phase to End phase.
- Went from Setback's End phase to Benchmark's Start phase.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's Start phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Critical Multiplier increases the damage dealt by Benchmark by 4.
- Rooftop Combat increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 5 Energy damage.
- Benchmark is now at 26 HP.
- ***** LOADED UNDO FILE: undo-138-Benchmark-UsePower *****
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_DefeatAllVillains, progress: 75
- Possible achievement: Base_CumulativeHeal, progress: 1230.5
- Possible achievement: Base_WinGame
- Benchmark uses the power on Benchmark.
- Benchmark draws Intervening Path Calculator.
- Benchmark initiates 1 Energy damage to Baron Blade.
- Tactical Communicator makes the damage irreducible.
- Critical Multiplier increases the damage dealt by Benchmark by 4.
- Tactical Communicator increases the damage dealt by Benchmark by 2.
- Rooftop Combat increases the damage dealt by Benchmark by 1.
- Benchmark deals Baron Blade 8 Energy damage.
- Baron Blade is now at 21 HP.
- Benchmark discards Intervening Path Calculator.
- Secondary Cannon moved Intervening Path Calculator from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Powered Remote Turret.
- Rooftop Combat increases the damage dealt by Benchmark by 1.
- Benchmark deals Powered Remote Turret 2 Projectile damage.
- Powered Remote Turret is now at 1 HP.
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Rooftop Combat increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 1 Energy damage.
- Benchmark is now at 30 HP.
- Benchmark initiates 4 Melee damage to Baron Blade.
- Rooftop Combat increases the damage dealt by Benchmark by 1.
- Benchmark deals Baron Blade 5 Melee damage.
- Baron Blade is now at 16 HP.
- Hero targets dealt non-hero character cards 10 or more damage in a single round.
- Rooftop Combat destroys itself!
- GameController moved Rooftop Combat to the environment trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Load on Initialization.
- Went from Benchmark's DrawCard phase to End phase.
- "Inferno" Missile Pod destroys Deployment Actuation!
- GameController moved Deployment Actuation from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Intervening Path Calculator!
- GameController moved Intervening Path Calculator from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Multi-Point H.U.D.!
- GameController moved Multi-Point H.U.D. from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Benchmark deals Baron Blade 1 Fire damage.
- Baron Blade is now at 15 HP.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Benchmark deals Baron Blade 1 Fire damage.
- Baron Blade is now at 14 HP.
- Benchmark initiates 1 Fire damage to Baron Blade.
- Benchmark deals Baron Blade 1 Fire damage.
- Baron Blade is now at 13 HP.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 1 HP, up to their maximum HP. HP is now 31.
- Benchmark draws Countermeasures.
- Benchmark discards Load on Initialization.
- Micro Fabricator moved Load on Initialization from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark draws Load on Initialization.
- Flash Installation Drive moved Multi-Point H.U.D. from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Tactical Communicator into play.
- Benchmark initiates 2 Cold damage to Powered Remote Turret.
- Benchmark deals Powered Remote Turret 2 Cold damage.
- Powered Remote Turret is now at -1 HP.
- Benchmark's The New Standard destroys Powered Remote Turret!
- GameController moved Powered Remote Turret to the villain trash.
- Benchmark initiates 2 Cold damage to Baron Blade.
- Benchmark deals Baron Blade 2 Cold damage.
- Baron Blade is now at 11 HP.
- Went from Benchmark's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Cramped Quarters Combat.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to Baron Blade's Start phase.
- Went from Baron Blade's Start phase to PlayCard phase.
- GameController plays Blade Battalion.
- Went from Baron Blade's PlayCard phase to End phase.
- Baron Blade initiates 3 Energy damage to Benchmark.
- Cramped Quarters Combat changes the damage type to Melee.
- Cramped Quarters Combat increases the damage dealt by Baron Blade by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Baron Blade by 1.
- Baron Blade deals Benchmark 3 Melee damage.
- Benchmark is now at 28 HP.
- Benchmark discards Load on Initialization.
- Subcutaneous Cybernetics moved Load on Initialization from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 30.
- Blade Battalion initiates 5 Melee damage to Benchmark.
- Cramped Quarters Combat increases the damage dealt by Blade Battalion by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Blade Battalion by 1.
- Blade Battalion deals Benchmark 5 Melee damage.
- Benchmark is now at 25 HP.
- Went from Baron Blade's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Exploit Vulnerability.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Buffer Overflow.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Exploit Vulnerability.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- Went from Setback's Start phase to UseIncapacitatedAbility phase.
- Setback uses the incapacitated ability "One hero may use a power."
- ***** LOADED UNDO FILE: undo-153-Setback-UseIncapacitatedAbility *****
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_DefeatAllVillains, progress: 75
- Possible achievement: Base_CumulativeHeal, progress: 1232
- Possible achievement: Base_WinGame
- Setback uses the incapacitated ability "One hero may use a power."
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
- Benchmark discards Countermeasures.
- Secondary Cannon moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Blade Battalion.
- Cramped Quarters Combat changes the damage type to Melee.
- Cramped Quarters Combat increases the damage dealt by Benchmark by 1.
- Benchmark deals Blade Battalion 2 Melee damage.
- Blade Battalion is now at 3 HP.
- Went from Setback's UseIncapacitatedAbility phase to End phase.
- Went from Setback's End phase to Benchmark's Start phase.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's Start phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Cramped Quarters Combat changes the damage type to Melee.
- Cramped Quarters Combat increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 1 Melee damage.
- Benchmark is now at 24 HP.
- Benchmark initiates 4 Melee damage to Baron Blade.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark by 6.
- Cramped Quarters Combat increases the damage dealt by Benchmark by 1.
- Benchmark deals Baron Blade 11 Melee damage.
- Baron Blade is now at 0 HP.
- Fugue State Parse, Setback and Benchmark all defeated Baron Blade! Congratulations!
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