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  1. GameView Start
  2. Possible achievement: Base_RedirectMany
  3. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4. Possible achievement: Base_LastHeroStanding
  5. Possible achievement: Base_WinFullHP
  6. Possible achievement: Base_NoPowers
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  9. Possible achievement: Base_CumulativeDamage, progress: 100
  10. Possible achievement: Base_LargeAttack
  11. Possible achievement: Base_DefeatAllVillains, progress: 75
  12. Possible achievement: Base_CumulativeHeal, progress: 1218.5
  13. Possible achievement: Base_WinGame
  14. Baron Blade puts Mobile Defense Platform into play.
  15. Baron Blade shuffles their the villain deck.
  16. Went to Baron Blade's Start phase.
  17. Went from Baron Blade's Start phase to PlayCard phase.
  18. GameController plays Flesh-Repair Nanites.
  19. Flesh-Repair Nanites tried to increase Baron Blade's HP, but they are already at their maximum HP.
  20. GameController moved Flesh-Repair Nanites to the villain trash.
  21. Went from Baron Blade's PlayCard phase to End phase.
  22. Went from Baron Blade's End phase to Parse's Start phase.
  23. Went from Parse's Start phase to PlayCard phase.
  24. GameController plays Recompile.
  25. Parse discards Updated Intel.
  26. Recompile moved Updated Intel from Parse's hand to Parse's trash.
  27. Parse discards Segmentation Fault.
  28. Recompile moved Segmentation Fault from Parse's hand to Parse's trash.
  29. Parse draws Buffer Overflow.
  30. Parse draws Updated Intel.
  31. Parse draws Impossible Shot.
  32. Parse draws Segmentation Fault.
  33. GameController moved Recompile to Parse's trash.
  34. Went from Parse's PlayCard phase to UsePower phase.
  35. Parse uses the power on Fugue State Parse.
  36. Fugue State Parse's Neural Processing plays Syntactic Analysis.
  37. Revealed card: Deployment Actuation
  38. Revealed card: Secondary Cannon
  39. Syntactic Analysis plays Deployment Actuation.
  40. Revealed matching card: "Inferno" Missile Pod
  41. Deployment Actuation puts "Inferno" Missile Pod into play.
  42. You just unlocked the promo card: Benchmark: Supply and Demand!
  43. GameController moved Deployment Actuation to Benchmark's trash.
  44. Syntactic Analysis plays Secondary Cannon.
  45. GameController moved Syntactic Analysis to Parse's trash.
  46. Fugue State Parse's Neural Processing plays Load on Initialization.
  47. Went from Parse's UsePower phase to DrawCard phase.
  48. Parse draws Gauge.
  49. Went from Parse's DrawCard phase to End phase.
  50. Went from Parse's End phase to Setback's Start phase.
  51. Went from Setback's Start phase to PlayCard phase.
  52. GameController plays Plucky Break.
  53. Setback's Unlucky Pool already has the minimum number of tokens (0).
  54. Plucky Break tried to increase Setback's HP, but they are already at their maximum HP.
  55. GameController moved Plucky Break to Setback's trash.
  56. Went from Setback's PlayCard phase to UsePower phase.
  57. Setback uses the power on Setback.
  58. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  59. Setback's Risk plays High Risk Behavior.
  60. Went from Setback's UsePower phase to DrawCard phase.
  61. Setback draws Uncharmed Life.
  62. Went from Setback's DrawCard phase to End phase.
  63. Went from Setback's End phase to Benchmark's Start phase.
  64. Load on Initialization plays Ally Matrix.
  65. Went from Benchmark's Start phase to PlayCard phase.
  66. GameController plays Subcutaneous Cybernetics.
  67. Went from Benchmark's PlayCard phase to UsePower phase.
  68. Benchmark uses the power on Benchmark.
  69. Benchmark draws Micro Fabricator.
  70. Benchmark initiates 1 Energy damage to Mobile Defense Platform.
  71. Benchmark deals Mobile Defense Platform 1 Energy damage.
  72. Mobile Defense Platform is now at 9 HP.
  73. Benchmark discards Threat Neutralizer.
  74. Secondary Cannon moved Threat Neutralizer from Benchmark's hand under "Inferno" Missile Pod.
  75. Benchmark initiates 1 Projectile damage to Mobile Defense Platform.
  76. Benchmark deals Mobile Defense Platform 1 Projectile damage.
  77. Mobile Defense Platform is now at 8 HP.
  78. Went from Benchmark's UsePower phase to DrawCard phase.
  79. Benchmark draws Overhaul Loadout.
  80. Went from Benchmark's DrawCard phase to End phase.
  81. "Inferno" Missile Pod destroys Threat Neutralizer!
  82. GameController moved Threat Neutralizer from under "Inferno" Missile Pod to Benchmark's trash.
  83. Benchmark initiates 1 Fire damage to Mobile Defense Platform.
  84. Benchmark deals Mobile Defense Platform 1 Fire damage.
  85. Mobile Defense Platform is now at 7 HP.
  86. Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
  87. Went from Benchmark's End phase to Megalopolis's Start phase.
  88. Went from Megalopolis's Start phase to PlayCard phase.
  89. GameController plays Traffic Pileup.
  90. Went from Megalopolis's PlayCard phase to End phase.
  91. Went from Megalopolis's End phase to Baron Blade's Start phase.
  92. Went from Baron Blade's Start phase to PlayCard phase.
  93. GameController plays Blade Battalion.
  94. Went from Baron Blade's PlayCard phase to End phase.
  95. Blade Battalion initiates 5 Melee damage to Setback.
  96. Blade Battalion deals Setback 5 Melee damage.
  97. Setback is now at 26 HP.
  98. Went from Baron Blade's End phase to Parse's Start phase.
  99. Went from Parse's Start phase to PlayCard phase.
  100. GameController plays Impossible Shot.
  101. Fugue State Parse initiates 3 Projectile damage to Mobile Defense Platform.
  102. Fugue State Parse deals Mobile Defense Platform 3 Projectile damage.
  103. Mobile Defense Platform is now at 4 HP.
  104. Traffic Pileup prevented Parse from drawing cards.
  105. GameController moved Impossible Shot to Parse's trash.
  106. Went from Parse's PlayCard phase to UsePower phase.
  107. Parse uses the power on Fugue State Parse.
  108. Fugue State Parse's Neural Processing plays Impossible Shot.
  109. Fugue State Parse initiates 3 Projectile damage to Mobile Defense Platform.
  110. Fugue State Parse deals Mobile Defense Platform 3 Projectile damage.
  111. Mobile Defense Platform is now at 1 HP.
  112. Traffic Pileup prevented Parse from drawing cards.
  113. GameController moved Impossible Shot to Parse's trash.
  114. Went from Parse's UsePower phase to DrawCard phase.
  115. Traffic Pileup prevented the phase action of Parse's DrawCard phase.
  116. Went from Parse's DrawCard phase to End phase.
  117. Went from Parse's End phase to Setback's Start phase.
  118. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  119. Went from Setback's Start phase to PlayCard phase.
  120. GameController plays Plucky Break.
  121. Plucky Break removes 2 tokens from Setback's Unlucky Pool, down to its minimum number.
  122. Traffic Pileup prevented Setback from drawing cards.
  123. Setback initiates 2 Melee damage to Traffic Pileup.
  124. Setback deals Traffic Pileup 2 Melee damage.
  125. Traffic Pileup is now at 8 HP.
  126. Plucky Break caused Setback to regain 3 HP. HP is now 29.
  127. GameController moved Plucky Break to Setback's trash.
  128. Went from Setback's PlayCard phase to UsePower phase.
  129. Setback uses the power on Setback.
  130. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  131. Setback's Risk plays "Whoops! Sorry!".
  132. "Whoops! Sorry!" destroys Ally Matrix!
  133. GameController moved Ally Matrix to Benchmark's trash.
  134. "Whoops! Sorry!" destroys Traffic Pileup!
  135. GameController moved Traffic Pileup to the environment trash.
  136. "Whoops! Sorry!" adds 3 tokens to Setback's Unlucky Pool.
  137. GameController moved "Whoops! Sorry!" to Setback's trash.
  138. Went from Setback's UsePower phase to DrawCard phase.
  139. Setback draws Cash Out.
  140. Went from Setback's DrawCard phase to End phase.
  141. Went from Setback's End phase to Benchmark's Start phase.
  142. Benchmark draws Fly-by.
  143. Went from Benchmark's Start phase to PlayCard phase.
  144. GameController plays Fly-by.
  145. Benchmark initiates 2 Energy damage to Mobile Defense Platform.
  146. Benchmark deals Mobile Defense Platform 2 Energy damage.
  147. Mobile Defense Platform is now at -1 HP.
  148. Benchmark's The New Standard destroys Mobile Defense Platform!
  149. GameController moved Mobile Defense Platform to the villain trash.
  150. Benchmark initiates 2 Energy damage to Blade Battalion.
  151. Benchmark deals Blade Battalion 2 Energy damage.
  152. Blade Battalion is now at 3 HP.
  153. Benchmark initiates 2 Energy damage to Baron Blade.
  154. Benchmark deals Baron Blade 2 Energy damage.
  155. Baron Blade is now at 38 HP.
  156. Fly-by plays Fly-by.
  157. Benchmark initiates 2 Energy damage to Baron Blade.
  158. Benchmark deals Baron Blade 2 Energy damage.
  159. Baron Blade is now at 36 HP.
  160. Benchmark initiates 2 Energy damage to Blade Battalion.
  161. Benchmark deals Blade Battalion 2 Energy damage.
  162. Blade Battalion is now at 1 HP.
  163. Fly-by plays Micro Fabricator.
  164. GameController moved Fly-by to Benchmark's trash.
  165. GameController moved Fly-by to Benchmark's trash.
  166. Went from Benchmark's PlayCard phase to UsePower phase.
  167. Benchmark uses the power on Benchmark.
  168. Benchmark draws Shunt Energy.
  169. Benchmark initiates 1 Energy damage to Blade Battalion.
  170. Benchmark deals Blade Battalion 1 Energy damage.
  171. Blade Battalion is now at 0 HP.
  172. Benchmark's The New Standard destroys Blade Battalion!
  173. GameController moved Blade Battalion to the villain trash.
  174. Benchmark discards Overhaul Loadout.
  175. Secondary Cannon moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
  176. Benchmark initiates 1 Projectile damage to Baron Blade.
  177. Benchmark deals Baron Blade 1 Projectile damage.
  178. Baron Blade is now at 35 HP.
  179. Went from Benchmark's UsePower phase to DrawCard phase.
  180. Benchmark draws Shunt Energy.
  181. Went from Benchmark's DrawCard phase to End phase.
  182. "Inferno" Missile Pod destroys Overhaul Loadout!
  183. GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
  184. Benchmark initiates 1 Fire damage to Baron Blade.
  185. Benchmark deals Baron Blade 1 Fire damage.
  186. Baron Blade is now at 34 HP.
  187. Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
  188. Benchmark draws Legion-core Processor.
  189. Benchmark discards Shunt Energy.
  190. Micro Fabricator moved Shunt Energy from Benchmark's hand under "Inferno" Missile Pod.
  191. Went from Benchmark's End phase to Megalopolis's Start phase.
  192. Went from Megalopolis's Start phase to PlayCard phase.
  193. GameController plays Plummeting Monorail.
  194. Went from Megalopolis's PlayCard phase to End phase.
  195. Went from Megalopolis's End phase to Baron Blade's Start phase.
  196. Went from Baron Blade's Start phase to PlayCard phase.
  197. GameController plays Hasten Doom.
  198. Baron Blade initiates 2 Toxic damage to Fugue State Parse.
  199. Baron Blade deals Fugue State Parse 2 Toxic damage.
  200. Fugue State Parse is now at 25 HP.
  201. Baron Blade initiates 2 Toxic damage to Setback.
  202. High Risk Behavior increases the damage dealt by Baron Blade by 1.
  203. Baron Blade deals Setback 3 Toxic damage.
  204. Setback is now at 26 HP.
  205. Baron Blade initiates 2 Toxic damage to Benchmark.
  206. Baron Blade deals Benchmark 2 Toxic damage.
  207. Benchmark is now at 29 HP.
  208. Benchmark discards Shunt Energy.
  209. Subcutaneous Cybernetics moved Shunt Energy from Benchmark's hand under "Inferno" Missile Pod.
  210. Subcutaneous Cybernetics caused Benchmark to regain 1 HP. HP is now 30.
  211. Hasten Doom plays Elemental Redistributor.
  212. GameController moved Hasten Doom to the villain trash.
  213. Went from Baron Blade's PlayCard phase to End phase.
  214. Went from Baron Blade's End phase to Parse's Start phase.
  215. Went from Parse's Start phase to PlayCard phase.
  216. GameController plays Segmentation Fault.
  217. Went from Parse's PlayCard phase to UsePower phase.
  218. Parse uses the power on Fugue State Parse.
  219. Fugue State Parse's Neural Processing plays Critical Multiplier.
  220. Went from Parse's UsePower phase to DrawCard phase.
  221. Parse draws Recompile.
  222. Went from Parse's DrawCard phase to End phase.
  223. Went from Parse's End phase to Setback's Start phase.
  224. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  225. Went from Setback's Start phase to PlayCard phase.
  226. GameController plays Turn of Events.
  227. Turn of Events removes 3 tokens from Setback's Unlucky Pool.
  228. Parse uses the power on Segmentation Fault.
  229. Parse discards Updated Intel.
  230. Segmentation Fault moved Updated Intel from Parse's hand to Parse's trash.
  231. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  232. Segmentation Fault destroys Plummeting Monorail!
  233. GameController moved Plummeting Monorail to the environment trash.
  234. Benchmark uses the power on Benchmark.
  235. Benchmark draws Upgraded Memory Unit.
  236. Benchmark initiates 1 Energy damage to Baron Blade.
  237. Critical Multiplier increases the damage dealt by Benchmark by 1.
  238. Benchmark deals Baron Blade 2 Energy damage.
  239. Baron Blade is now at 32 HP.
  240. Setback initiates 2 Psychic damage to Setback.
  241. Setback deals Setback 2 Psychic damage.
  242. Setback is now at 24 HP.
  243. GameController moved Turn of Events to Setback's trash.
  244. Went from Setback's PlayCard phase to UsePower phase.
  245. Setback uses the power on Setback.
  246. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  247. Setback's Risk plays Uncharmed Life.
  248. Went from Setback's UsePower phase to DrawCard phase.
  249. Setback draws Cash Out.
  250. Went from Setback's DrawCard phase to End phase.
  251. Went from Setback's End phase to Benchmark's Start phase.
  252. Benchmark draws Intel Analyzer.
  253. Went from Benchmark's Start phase to PlayCard phase.
  254. GameController plays Upgraded Memory Unit.
  255. Went from Benchmark's PlayCard phase to UsePower phase.
  256. Benchmark uses the power on Benchmark.
  257. Benchmark draws Tactical Communicator.
  258. Benchmark initiates 1 Energy damage to Baron Blade.
  259. Benchmark deals Baron Blade 1 Energy damage.
  260. Baron Blade is now at 31 HP.
  261. Benchmark discards Intel Analyzer.
  262. Secondary Cannon moved Intel Analyzer from Benchmark's hand under "Inferno" Missile Pod.
  263. Benchmark initiates 1 Projectile damage to Baron Blade.
  264. Benchmark deals Baron Blade 1 Projectile damage.
  265. Baron Blade is now at 30 HP.
  266. Went from Benchmark's UsePower phase to DrawCard phase.
  267. Benchmark draws Countermeasures.
  268. Went from Benchmark's DrawCard phase to End phase.
  269. "Inferno" Missile Pod destroys Intel Analyzer!
  270. GameController moved Intel Analyzer from under "Inferno" Missile Pod to Benchmark's trash.
  271. "Inferno" Missile Pod destroys Shunt Energy!
  272. GameController moved Shunt Energy from under "Inferno" Missile Pod to Benchmark's trash.
  273. "Inferno" Missile Pod destroys Shunt Energy!
  274. GameController moved Shunt Energy from under "Inferno" Missile Pod to Benchmark's trash.
  275. Benchmark initiates 1 Fire damage to Baron Blade.
  276. Elemental Redistributor redirects the damage dealt from Baron Blade to Setback.
  277. Benchmark deals Setback 1 Fire damage.
  278. Setback is now at 23 HP.
  279. Benchmark initiates 1 Fire damage to Baron Blade.
  280. Elemental Redistributor redirects the damage dealt from Baron Blade to Setback.
  281. Benchmark deals Setback 1 Fire damage.
  282. Setback is now at 22 HP.
  283. Benchmark initiates 1 Fire damage to Baron Blade.
  284. Elemental Redistributor redirects the damage dealt from Baron Blade to Setback.
  285. Benchmark deals Setback 1 Fire damage.
  286. Setback is now at 21 HP.
  287. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  288. Subcutaneous Cybernetics caused Benchmark to regain 1 HP, up to their maximum HP. HP is now 31.
  289. Micro Fabricator plays Legion-core Processor.
  290. Benchmark discards Countermeasures.
  291. Micro Fabricator moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
  292. Benchmark draws Intervening Path Calculator.
  293. Went from Benchmark's End phase to Megalopolis's Start phase.
  294. Went from Megalopolis's Start phase to PlayCard phase.
  295. GameController plays Impending Casualty.
  296. Went from Megalopolis's PlayCard phase to End phase.
  297. 1 player may discard 1 card to destroy Impending Casualty.
  298. Parse discards Gauge.
  299. Impending Casualty moved Gauge from Parse's hand to Parse's trash.
  300. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  301. Impending Casualty destroys itself!
  302. GameController moved Impending Casualty to the environment trash.
  303. Went from Megalopolis's End phase to Baron Blade's Start phase.
  304. Went from Baron Blade's Start phase to PlayCard phase.
  305. GameController plays Powered Remote Turret.
  306. Went from Baron Blade's PlayCard phase to End phase.
  307. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  308. Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
  309. Fugue State Parse is now at 23 HP.
  310. Powered Remote Turret initiates 2 Projectile damage to Setback.
  311. High Risk Behavior increases the damage dealt by Powered Remote Turret by 1.
  312. Powered Remote Turret deals Setback 3 Projectile damage.
  313. Setback is now at 18 HP.
  314. Powered Remote Turret initiates 2 Projectile damage to Benchmark.
  315. Powered Remote Turret deals Benchmark 2 Projectile damage.
  316. Benchmark is now at 29 HP.
  317. Benchmark discards Intervening Path Calculator.
  318. Subcutaneous Cybernetics moved Intervening Path Calculator from Benchmark's hand under "Inferno" Missile Pod.
  319. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  320. Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
  321. Went from Baron Blade's End phase to Parse's Start phase.
  322. Went from Parse's Start phase to PlayCard phase.
  323. GameController plays Critical Multiplier.
  324. Went from Parse's PlayCard phase to UsePower phase.
  325. Parse uses the power on Fugue State Parse.
  326. Fugue State Parse's Neural Processing plays Gauge.
  327. Went from Parse's UsePower phase to DrawCard phase.
  328. Parse draws Extrasensory Awareness.
  329. Went from Parse's DrawCard phase to End phase.
  330. Went from Parse's End phase to Setback's Start phase.
  331. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  332. Went from Setback's Start phase to PlayCard phase.
  333. GameController plays "Whoops! Sorry!".
  334. "Whoops! Sorry!" destroys Gauge!
  335. GameController moved Gauge to Parse's trash.
  336. "Whoops! Sorry!" adds 3 tokens to Setback's Unlucky Pool.
  337. GameController moved "Whoops! Sorry!" to Setback's trash.
  338. Went from Setback's PlayCard phase to UsePower phase.
  339. Setback uses the power on Setback.
  340. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  341. Setback's Risk plays Karmic Retribution.
  342. Karmic Retribution removes 7 tokens from Setback's Unlucky Pool.
  343. Setback initiates 7 Melee damage to Baron Blade.
  344. Setback deals Baron Blade 7 Melee damage.
  345. Baron Blade is now at 23 HP.
  346. GameController moved Karmic Retribution to Setback's trash.
  347. Went from Setback's UsePower phase to DrawCard phase.
  348. Setback draws Karmic Retribution.
  349. Went from Setback's DrawCard phase to End phase.
  350. Went from Setback's End phase to Benchmark's Start phase.
  351. Benchmark draws Auto-Targeting Protocol.
  352. Legion-core Processor moved Shunt Energy from Benchmark's trash to Benchmark's hand.
  353. Went from Benchmark's Start phase to PlayCard phase.
  354. GameController plays Shunt Energy.
  355. Went from Benchmark's PlayCard phase to UsePower phase.
  356. Benchmark uses the power on Shunt Energy.
  357. Benchmark initiates 1 Energy damage to Benchmark.
  358. Critical Multiplier increases the damage dealt by Benchmark by 1.
  359. Benchmark deals Benchmark 2 Energy damage.
  360. Benchmark is now at 29 HP.
  361. Benchmark discards Auto-Targeting Protocol.
  362. Subcutaneous Cybernetics moved Auto-Targeting Protocol from Benchmark's hand under "Inferno" Missile Pod.
  363. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  364. Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
  365. Benchmark initiates 4 Melee damage to Baron Blade.
  366. Benchmark deals Baron Blade 4 Melee damage.
  367. Baron Blade is now at 19 HP.
  368. Benchmark discards Tactical Communicator.
  369. Secondary Cannon moved Tactical Communicator from Benchmark's hand under "Inferno" Missile Pod.
  370. Benchmark initiates 1 Projectile damage to Elemental Redistributor.
  371. Benchmark deals Elemental Redistributor 1 Projectile damage.
  372. Elemental Redistributor is now at 9 HP.
  373. Went from Benchmark's UsePower phase to DrawCard phase.
  374. Benchmark draws Intervening Path Calculator.
  375. Went from Benchmark's DrawCard phase to End phase.
  376. "Inferno" Missile Pod destroys Auto-Targeting Protocol!
  377. GameController moved Auto-Targeting Protocol from under "Inferno" Missile Pod to Benchmark's trash.
  378. "Inferno" Missile Pod destroys Countermeasures!
  379. GameController moved Countermeasures from under "Inferno" Missile Pod to Benchmark's trash.
  380. "Inferno" Missile Pod destroys Intervening Path Calculator!
  381. GameController moved Intervening Path Calculator from under "Inferno" Missile Pod to Benchmark's trash.
  382. "Inferno" Missile Pod destroys Tactical Communicator!
  383. GameController moved Tactical Communicator from under "Inferno" Missile Pod to Benchmark's trash.
  384. Benchmark initiates 1 Fire damage to Elemental Redistributor.
  385. Benchmark deals Elemental Redistributor 1 Fire damage.
  386. Elemental Redistributor is now at 8 HP.
  387. Benchmark initiates 1 Fire damage to Elemental Redistributor.
  388. Benchmark deals Elemental Redistributor 1 Fire damage.
  389. Elemental Redistributor is now at 7 HP.
  390. Benchmark initiates 1 Fire damage to Elemental Redistributor.
  391. Benchmark deals Elemental Redistributor 1 Fire damage.
  392. Elemental Redistributor is now at 6 HP.
  393. Benchmark initiates 1 Fire damage to Elemental Redistributor.
  394. Benchmark deals Elemental Redistributor 1 Fire damage.
  395. Elemental Redistributor is now at 5 HP.
  396. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  397. Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
  398. Benchmark draws Countermeasures.
  399. Benchmark discards Intervening Path Calculator.
  400. Micro Fabricator moved Intervening Path Calculator from Benchmark's hand under "Inferno" Missile Pod.
  401. Benchmark draws Flash Installation Drive.
  402. Went from Benchmark's End phase to Megalopolis's Start phase.
  403. Went from Megalopolis's Start phase to PlayCard phase.
  404. GameController plays Hostage Situation.
  405. Went from Megalopolis's PlayCard phase to End phase.
  406. Went from Megalopolis's End phase to Baron Blade's Start phase.
  407. Went from Baron Blade's Start phase to PlayCard phase.
  408. GameController plays Powered Remote Turret.
  409. Went from Baron Blade's PlayCard phase to End phase.
  410. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  411. Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
  412. Fugue State Parse is now at 21 HP.
  413. Powered Remote Turret initiates 2 Projectile damage to Setback.
  414. Powered Remote Turret deals Setback 2 Projectile damage.
  415. Setback is now at 16 HP.
  416. Powered Remote Turret initiates 2 Projectile damage to Benchmark.
  417. Powered Remote Turret deals Benchmark 2 Projectile damage.
  418. Benchmark is now at 29 HP.
  419. Benchmark discards Countermeasures.
  420. Subcutaneous Cybernetics moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
  421. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  422. Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
  423. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  424. Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
  425. Fugue State Parse is now at 19 HP.
  426. Powered Remote Turret initiates 2 Projectile damage to Setback.
  427. Powered Remote Turret deals Setback 2 Projectile damage.
  428. Setback is now at 14 HP.
  429. Powered Remote Turret initiates 2 Projectile damage to Benchmark.
  430. Powered Remote Turret deals Benchmark 2 Projectile damage.
  431. Benchmark is now at 29 HP.
  432. Went from Baron Blade's End phase to Parse's Start phase.
  433. Went from Parse's Start phase to UsePower phase.
  434. Parse uses the power on Segmentation Fault.
  435. Parse discards Extrasensory Awareness.
  436. Segmentation Fault moved Extrasensory Awareness from Parse's hand to Parse's trash.
  437. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  438. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  439. Segmentation Fault destroys Hostage Situation!
  440. GameController moved Hostage Situation to the environment trash.
  441. Went from Parse's UsePower phase to DrawCard phase.
  442. Parse draws Data-Mining.
  443. Went from Parse's DrawCard phase to End phase.
  444. Went from Parse's End phase to Setback's Start phase.
  445. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  446. Went from Setback's Start phase to PlayCard phase.
  447. GameController plays Cash Out.
  448. Cash Out removes 1 token from Setback's Unlucky Pool.
  449. Setback draws Cause and Effect.
  450. Parse discards Data-Mining.
  451. Cash Out moved Data-Mining from Parse's hand to Parse's trash.
  452. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  453. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  454. Setback discards Karmic Retribution.
  455. Cash Out moved Karmic Retribution from Setback's hand to Setback's trash.
  456. Cash Out caused Fugue State Parse to regain 2 HP. HP is now 21.
  457. Cash Out caused Setback to regain 2 HP. HP is now 16.
  458. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  459. Cash Out caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
  460. GameController moved Cash Out to Setback's trash.
  461. Went from Setback's PlayCard phase to UsePower phase.
  462. Setback uses the power on Setback.
  463. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  464. Setback's Risk plays Wrong Time and Place.
  465. Went from Setback's UsePower phase to DrawCard phase.
  466. Setback draws Fumbling Fool.
  467. Went from Setback's DrawCard phase to End phase.
  468. Went from Setback's End phase to Benchmark's Start phase.
  469. Benchmark draws Overhaul Loadout.
  470. Benchmark uses the power on Benchmark.
  471. Benchmark draws Multi-Point H.U.D..
  472. Benchmark initiates 1 Energy damage to Baron Blade.
  473. Critical Multiplier increases the damage dealt by Benchmark by 4.
  474. Benchmark deals Baron Blade 5 Energy damage.
  475. Baron Blade is now at 14 HP.
  476. Benchmark discards Multi-Point H.U.D..
  477. Secondary Cannon moved Multi-Point H.U.D. from Benchmark's hand under "Inferno" Missile Pod.
  478. Benchmark initiates 1 Projectile damage to Baron Blade.
  479. Benchmark deals Baron Blade 1 Projectile damage.
  480. Baron Blade is now at 13 HP.
  481. Went from Benchmark's Start phase to PlayCard phase.
  482. GameController plays Overhaul Loadout.
  483. Benchmark draws Ally Matrix.
  484. Benchmark draws Intel Analyzer.
  485. Benchmark draws Deployment Actuation.
  486. Overhaul Loadout moved Load on Initialization to Benchmark's hand.
  487. Overhaul Loadout plays Flash Installation Drive.
  488. GameController moved Overhaul Loadout to Benchmark's trash.
  489. Went from Benchmark's PlayCard phase to UsePower phase.
  490. Benchmark uses the power on Shunt Energy.
  491. Benchmark initiates 1 Energy damage to Benchmark.
  492. Wrong Time and Place removes 1 token from Setback's Unlucky Pool.
  493. Wrong Time and Place redirects the damage dealt from Benchmark to Elemental Redistributor.
  494. Benchmark deals Elemental Redistributor 1 Energy damage.
  495. Elemental Redistributor is now at 4 HP.
  496. Benchmark initiates 4 Melee damage to Elemental Redistributor.
  497. Benchmark deals Elemental Redistributor 4 Melee damage.
  498. Elemental Redistributor is now at 0 HP.
  499. Benchmark's The New Standard destroys Elemental Redistributor!
  500. GameController moved Elemental Redistributor to the villain trash.
  501. Benchmark discards Load on Initialization.
  502. Secondary Cannon moved Load on Initialization from Benchmark's hand under "Inferno" Missile Pod.
  503. Benchmark initiates 1 Projectile damage to Baron Blade.
  504. Benchmark deals Baron Blade 1 Projectile damage.
  505. Baron Blade is now at 12 HP.
  506. Went from Benchmark's UsePower phase to DrawCard phase.
  507. Benchmark draws Tactical Communicator.
  508. Went from Benchmark's DrawCard phase to End phase.
  509. "Inferno" Missile Pod destroys Countermeasures!
  510. GameController moved Countermeasures from under "Inferno" Missile Pod to Benchmark's trash.
  511. "Inferno" Missile Pod destroys Intervening Path Calculator!
  512. GameController moved Intervening Path Calculator from under "Inferno" Missile Pod to Benchmark's trash.
  513. "Inferno" Missile Pod destroys Load on Initialization!
  514. GameController moved Load on Initialization from under "Inferno" Missile Pod to Benchmark's trash.
  515. "Inferno" Missile Pod destroys Multi-Point H.U.D.!
  516. GameController moved Multi-Point H.U.D. from under "Inferno" Missile Pod to Benchmark's trash.
  517. Benchmark initiates 1 Fire damage to Baron Blade.
  518. Benchmark deals Baron Blade 1 Fire damage.
  519. Baron Blade is now at 11 HP.
  520. Benchmark initiates 1 Fire damage to Baron Blade.
  521. Benchmark deals Baron Blade 1 Fire damage.
  522. Baron Blade is now at 10 HP.
  523. Benchmark initiates 1 Fire damage to Baron Blade.
  524. Benchmark deals Baron Blade 1 Fire damage.
  525. Baron Blade is now at 9 HP.
  526. Benchmark initiates 1 Fire damage to Baron Blade.
  527. Benchmark deals Baron Blade 1 Fire damage.
  528. Baron Blade is now at 8 HP.
  529. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  530. Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
  531. Benchmark draws Overhaul Loadout.
  532. Benchmark discards Overhaul Loadout.
  533. Micro Fabricator moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
  534. Benchmark draws Reinforced Chassis.
  535. Flash Installation Drive moved Multi-Point H.U.D. from Benchmark's deck to Benchmark's trash.
  536. Flash Installation Drive puts Tactical Communicator into play.
  537. Went from Benchmark's End phase to Megalopolis's Start phase.
  538. Went from Megalopolis's Start phase to PlayCard phase.
  539. GameController plays Impending Casualty.
  540. Went from Megalopolis's PlayCard phase to End phase.
  541. 1 player may discard 1 card to destroy Impending Casualty.
  542. Benchmark discards Intel Analyzer.
  543. Impending Casualty moved Intel Analyzer from Benchmark's hand under "Inferno" Missile Pod.
  544. Impending Casualty destroys itself!
  545. GameController moved Impending Casualty to the environment trash.
  546. Went from Megalopolis's End phase to Baron Blade's Start phase.
  547. Went from Baron Blade's Start phase to PlayCard phase.
  548. GameController plays Living Force Field.
  549. Went from Baron Blade's PlayCard phase to End phase.
  550. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  551. Wrong Time and Place redirects the damage dealt from Fugue State Parse to Setback.
  552. Powered Remote Turret deals Setback 2 Projectile damage.
  553. Setback is now at 14 HP.
  554. Powered Remote Turret initiates 2 Projectile damage to Setback.
  555. Powered Remote Turret deals Setback 2 Projectile damage.
  556. Setback is now at 12 HP.
  557. Powered Remote Turret initiates 2 Projectile damage to Benchmark.
  558. Wrong Time and Place redirects the damage dealt from Benchmark to Setback.
  559. Powered Remote Turret deals Setback 2 Projectile damage.
  560. Setback is now at 10 HP.
  561. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  562. Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
  563. Fugue State Parse is now at 19 HP.
  564. Powered Remote Turret initiates 2 Projectile damage to Setback.
  565. Powered Remote Turret deals Setback 2 Projectile damage.
  566. Setback is now at 8 HP.
  567. Powered Remote Turret initiates 2 Projectile damage to Benchmark.
  568. Powered Remote Turret deals Benchmark 2 Projectile damage.
  569. Benchmark is now at 29 HP.
  570. Benchmark discards Ally Matrix.
  571. Subcutaneous Cybernetics moved Ally Matrix from Benchmark's hand under "Inferno" Missile Pod.
  572. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  573. Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
  574. Went from Baron Blade's End phase to Parse's Start phase.
  575. Went from Parse's Start phase to PlayCard phase.
  576. GameController plays Recompile.
  577. Parse discards Buffer Overflow.
  578. Recompile moved Buffer Overflow from Parse's hand to Parse's trash.
  579. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  580. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  581. Parse draws Reveal the Flaws.
  582. Parse draws Reveal the Flaws.
  583. GameController moved Recompile to Parse's trash.
  584. Went from Parse's PlayCard phase to UsePower phase.
  585. Parse uses the power on Fugue State Parse.
  586. Fugue State Parse's Neural Processing plays Between the Lines.
  587. Benchmark uses the power on Shunt Energy.
  588. Benchmark initiates 1 Energy damage to Benchmark.
  589. Wrong Time and Place redirects the damage dealt from Benchmark to Setback.
  590. Between the Lines makes the damage irreducible.
  591. Critical Multiplier increases the damage dealt by Benchmark by 2.
  592. Benchmark deals Setback 3 Energy damage.
  593. Setback is now at 5 HP.
  594. Benchmark initiates 4 Melee damage to Baron Blade.
  595. Between the Lines makes the damage irreducible.
  596. Living Force Field cannot reduce the damage, because it is irreducible.
  597. Benchmark deals Baron Blade 4 Melee damage.
  598. Baron Blade is now at 4 HP.
  599. Benchmark discards Tactical Communicator.
  600. Secondary Cannon moved Tactical Communicator from Benchmark's hand under "Inferno" Missile Pod.
  601. Benchmark initiates 1 Projectile damage to Baron Blade.
  602. Living Force Field reduces the damage dealt to Baron Blade by Benchmark by 1.
  603. Damage amount was 0, so no damage was dealt.
  604. GameController moved Between the Lines to Parse's trash.
  605. Fugue State Parse's Neural Processing plays Deployment Actuation.
  606. Revealed card: Load on Initialization
  607. Revealed card: Auto-Targeting Protocol
  608. Revealed card: Fly-by
  609. Revealed matching card: Onboard Cooling Systems
  610. Deployment Actuation puts Onboard Cooling Systems into play.
  611. Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
  612. Deployment Actuation moved Auto-Targeting Protocol from Benchmark's revealed cards to Benchmark's trash.
  613. Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
  614. Deployment Actuation moved Threat Neutralizer from Benchmark's trash to Benchmark's hand.
  615. GameController moved Deployment Actuation to Benchmark's trash.
  616. Went from Parse's UsePower phase to DrawCard phase.
  617. Parse draws Quick Calculation.
  618. Went from Parse's DrawCard phase to End phase.
  619. Went from Parse's End phase to Setback's Start phase.
  620. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  621. Wrong Time and Place was moved to Setback's deck.
  622. Setback shuffles their Setback's deck.
  623. Went from Setback's Start phase to PlayCard phase.
  624. GameController plays Fumbling Fool.
  625. Fumbling Fool moved Devious Disruption from the villain deck to the villain trash.
  626. Fumbling Fool moved Data-Mining from Parse's deck to Parse's trash.
  627. Fumbling Fool moved Wrong Time and Place from Setback's deck to Setback's trash.
  628. Fumbling Fool moved Fly-by from Benchmark's deck to Benchmark's trash.
  629. Fumbling Fool moved Police Backup from the environment deck to the environment trash.
  630. Fumbling Fool adds 3 tokens to Setback's Unlucky Pool.
  631. GameController moved Fumbling Fool to Setback's trash.
  632. Went from Setback's PlayCard phase to UsePower phase.
  633. Setback uses the power on Setback.
  634. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  635. Setback's Risk plays Karmic Retribution.
  636. Karmic Retribution removes 1 token from Setback's Unlucky Pool.
  637. Karmic Retribution caused Setback to regain 2 HP. HP is now 7.
  638. GameController moved Karmic Retribution to Setback's trash.
  639. Went from Setback's UsePower phase to DrawCard phase.
  640. Setback draws High Risk Behavior.
  641. Went from Setback's DrawCard phase to End phase.
  642. Went from Setback's End phase to Benchmark's Start phase.
  643. Benchmark uses the power on Tactical Communicator.
  644. Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
  645. Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
  646. Went from Benchmark's Start phase to PlayCard phase.
  647. GameController plays Deployment Actuation.
  648. Revealed card: Deployment Actuation
  649. Revealed card: Threat Neutralizer
  650. Ran out of cards to reveal.
  651. Deployment Actuation moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
  652. Deployment Actuation moved Threat Neutralizer from Benchmark's revealed cards to Benchmark's trash.
  653. Deployment Actuation moved Countermeasures from Benchmark's trash to Benchmark's hand.
  654. GameController moved Deployment Actuation to Benchmark's trash.
  655. Onboard Cooling Systems increased the action count of UsePower by 1.
  656. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  657. Benchmark uses the power on Shunt Energy.
  658. Benchmark initiates 1 Energy damage to Benchmark.
  659. Benchmark deals Benchmark 1 Energy damage.
  660. Benchmark is now at 30 HP.
  661. Benchmark discards Threat Neutralizer.
  662. Subcutaneous Cybernetics moved Threat Neutralizer from Benchmark's hand under "Inferno" Missile Pod.
  663. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  664. Subcutaneous Cybernetics caused Benchmark to regain 1 HP, up to their maximum HP. HP is now 31.
  665. Benchmark initiates 4 Melee damage to Baron Blade.
  666. Tactical Communicator makes the damage irreducible.
  667. Tactical Communicator increases the damage dealt by Benchmark by 2.
  668. Living Force Field cannot reduce the damage, because it is irreducible.
  669. Benchmark deals Baron Blade 6 Melee damage.
  670. Baron Blade is now at -2 HP.
  671. Baron Blade was flipped to its back side.
  672. Baron Blade restored the HP of Baron Blade to 30 HP.
  673. Baron Blade moved Flesh-Repair Nanites from the villain trash to the villain deck.
  674. Baron Blade moved Mobile Defense Platform from the villain trash to the villain deck.
  675. Baron Blade moved Blade Battalion from the villain trash to the villain deck.
  676. Baron Blade moved Hasten Doom from the villain trash to the villain deck.
  677. Baron Blade moved Elemental Redistributor from the villain trash to the villain deck.
  678. Baron Blade moved Devious Disruption from the villain trash to the villain deck.
  679. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  680. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  681. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  682. Baron Blade shuffles their the villain deck.
  683. Benchmark discards Countermeasures.
  684. Secondary Cannon moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
  685. Benchmark initiates 1 Projectile damage to Powered Remote Turret.
  686. Benchmark deals Powered Remote Turret 1 Projectile damage.
  687. Powered Remote Turret is now at 6 HP.
  688. Benchmark uses the power on Benchmark.
  689. Benchmark's The New Standard moves 23 cards to the top of Benchmark's Deck.
  690. Benchmark shuffles their Benchmark's deck.
  691. Benchmark draws Auto-Targeting Protocol.
  692. Benchmark initiates 1 Energy damage to Powered Remote Turret.
  693. Benchmark deals Powered Remote Turret 1 Energy damage.
  694. Powered Remote Turret is now at 6 HP.
  695. Benchmark discards Auto-Targeting Protocol.
  696. Secondary Cannon moved Auto-Targeting Protocol from Benchmark's hand under "Inferno" Missile Pod.
  697. Benchmark initiates 1 Projectile damage to Powered Remote Turret.
  698. Benchmark deals Powered Remote Turret 1 Projectile damage.
  699. Powered Remote Turret is now at 5 HP.
  700. Went from Benchmark's UsePower phase to DrawCard phase.
  701. Benchmark draws Deployment Actuation.
  702. Went from Benchmark's DrawCard phase to End phase.
  703. "Inferno" Missile Pod destroys Ally Matrix!
  704. GameController moved Ally Matrix from under "Inferno" Missile Pod to Benchmark's trash.
  705. "Inferno" Missile Pod destroys Auto-Targeting Protocol!
  706. GameController moved Auto-Targeting Protocol from under "Inferno" Missile Pod to Benchmark's trash.
  707. "Inferno" Missile Pod destroys Countermeasures!
  708. GameController moved Countermeasures from under "Inferno" Missile Pod to Benchmark's trash.
  709. "Inferno" Missile Pod destroys Intel Analyzer!
  710. GameController moved Intel Analyzer from under "Inferno" Missile Pod to Benchmark's trash.
  711. "Inferno" Missile Pod destroys Overhaul Loadout!
  712. GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
  713. "Inferno" Missile Pod destroys Tactical Communicator!
  714. GameController moved Tactical Communicator from under "Inferno" Missile Pod to Benchmark's trash.
  715. "Inferno" Missile Pod destroys Threat Neutralizer!
  716. GameController moved Threat Neutralizer from under "Inferno" Missile Pod to Benchmark's trash.
  717. Benchmark initiates 1 Fire damage to Powered Remote Turret.
  718. Benchmark deals Powered Remote Turret 1 Fire damage.
  719. Powered Remote Turret is now at 5 HP.
  720. Benchmark initiates 1 Fire damage to Powered Remote Turret.
  721. Benchmark deals Powered Remote Turret 1 Fire damage.
  722. Powered Remote Turret is now at 4 HP.
  723. Benchmark initiates 1 Fire damage to Powered Remote Turret.
  724. Benchmark deals Powered Remote Turret 1 Fire damage.
  725. Powered Remote Turret is now at 3 HP.
  726. Benchmark initiates 1 Fire damage to Powered Remote Turret.
  727. Benchmark deals Powered Remote Turret 1 Fire damage.
  728. Powered Remote Turret is now at 2 HP.
  729. Benchmark initiates 1 Fire damage to Powered Remote Turret.
  730. Benchmark deals Powered Remote Turret 1 Fire damage.
  731. Powered Remote Turret is now at 1 HP.
  732. Benchmark initiates 1 Fire damage to Powered Remote Turret.
  733. Benchmark deals Powered Remote Turret 1 Fire damage.
  734. Powered Remote Turret is now at 0 HP.
  735. Benchmark's The New Standard destroys Powered Remote Turret!
  736. GameController moved Powered Remote Turret to the villain trash.
  737. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  738. Subcutaneous Cybernetics tried to increase Benchmark's HP, but they are already at their maximum HP.
  739. Micro Fabricator plays Reinforced Chassis.
  740. Benchmark discards Deployment Actuation.
  741. Micro Fabricator moved Deployment Actuation from Benchmark's hand under "Inferno" Missile Pod.
  742. Benchmark draws Multi-Point H.U.D..
  743. Flash Installation Drive moved Overhaul Loadout from Benchmark's deck to Benchmark's trash.
  744. Flash Installation Drive puts Threat Neutralizer into play.
  745. Benchmark initiates 2 Cold damage to Powered Remote Turret.
  746. Benchmark deals Powered Remote Turret 2 Cold damage.
  747. Powered Remote Turret is now at 3 HP.
  748. Benchmark initiates 2 Cold damage to Baron Blade.
  749. Living Force Field reduces the damage dealt to Baron Blade by Benchmark by 1.
  750. Benchmark deals Baron Blade 1 Cold damage.
  751. Baron Blade is now at 29 HP.
  752. Went from Benchmark's End phase to Megalopolis's Start phase.
  753. Went from Megalopolis's Start phase to PlayCard phase.
  754. GameController plays Rooftop Combat.
  755. Went from Megalopolis's PlayCard phase to End phase.
  756. Went from Megalopolis's End phase to Baron Blade's Start phase.
  757. Went from Baron Blade's Start phase to PlayCard phase.
  758. GameController plays Backlash Field.
  759. Went from Baron Blade's PlayCard phase to End phase.
  760. Baron Blade initiates 3 Energy damage to Benchmark.
  761. Uncharmed Life removes 2 tokens from Setback's Unlucky Pool.
  762. Uncharmed Life redirects the damage dealt from Benchmark to Setback.
  763. High Risk Behavior increases the damage dealt by Baron Blade by 1.
  764. Rooftop Combat increases the damage dealt by Baron Blade by 1.
  765. Baron Blade deals Setback 5 Energy damage.
  766. Setback is now at 2 HP.
  767. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  768. Uncharmed Life removes 2 tokens from Setback's Unlucky Pool.
  769. Uncharmed Life redirects the damage dealt from Fugue State Parse to Setback.
  770. Rooftop Combat increases the damage dealt by Powered Remote Turret by 1.
  771. Powered Remote Turret deals Setback 3 Projectile damage.
  772. Setback is now at -1 HP.
  773. Setback is no longer a target.
  774. All of Setback's cards are removed from the game.
  775. GameController moves 40 cards to the top of Setback's OutOfGame.
  776. Setback was flipped to its back side.
  777. Powered Remote Turret initiates 2 Projectile damage to Benchmark.
  778. Rooftop Combat increases the damage dealt by Powered Remote Turret by 1.
  779. Reinforced Chassis reduces the damage dealt to Benchmark by Powered Remote Turret by 1.
  780. Powered Remote Turret deals Benchmark 2 Projectile damage.
  781. Benchmark is now at 29 HP.
  782. Benchmark discards Multi-Point H.U.D..
  783. Subcutaneous Cybernetics moved Multi-Point H.U.D. from Benchmark's hand under "Inferno" Missile Pod.
  784. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  785. Subcutaneous Cybernetics caused Benchmark to regain 2 HP, up to their maximum HP. HP is now 31.
  786. Went from Baron Blade's End phase to Parse's Start phase.
  787. Went from Parse's Start phase to PlayCard phase.
  788. GameController plays Quick Calculation.
  789. Revealed card: Buffer Overflow
  790. Revealed card: Quick Calculation
  791. Revealed card: Exploit Vulnerability
  792. Quick Calculation moved Buffer Overflow from Parse's revealed cards to the bottom of Parse's deck.
  793. Quick Calculation moved Quick Calculation from Parse's revealed cards to Parse's hand.
  794. Quick Calculation moved Exploit Vulnerability from Parse's revealed cards to Parse's hand.
  795. GameController moved Quick Calculation to Parse's trash.
  796. Went from Parse's PlayCard phase to UsePower phase.
  797. Parse uses the power on Segmentation Fault.
  798. Parse discards Quick Calculation.
  799. Segmentation Fault moved Quick Calculation from Parse's hand to Parse's trash.
  800. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  801. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  802. Segmentation Fault destroys Backlash Field!
  803. GameController moved Backlash Field to the villain trash.
  804. Went from Parse's UsePower phase to DrawCard phase.
  805. Parse draws Extrasensory Awareness.
  806. Went from Parse's DrawCard phase to End phase.
  807. Went from Parse's End phase to Setback's Start phase.
  808. Went from Setback's Start phase to UseIncapacitatedAbility phase.
  809. Setback uses the incapacitated ability "One hero may use a power."
  810. Parse uses the power on Segmentation Fault.
  811. Parse discards Reveal the Flaws.
  812. Segmentation Fault moved Reveal the Flaws from Parse's hand to Parse's trash.
  813. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  814. Applying ongoing effect: Increase the next damage dealt by Benchmark by 1.
  815. Segmentation Fault destroys Living Force Field!
  816. GameController moved Living Force Field to the villain trash.
  817. Went from Setback's UseIncapacitatedAbility phase to End phase.
  818. Went from Setback's End phase to Benchmark's Start phase.
  819. Benchmark uses the power on Tactical Communicator.
  820. Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
  821. Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
  822. Onboard Cooling Systems increased the action count of UsePower by 1.
  823. Went from Benchmark's Start phase to UsePower phase. (Count: 2)
  824. Benchmark uses the power on Shunt Energy.
  825. Benchmark initiates 1 Energy damage to Benchmark.
  826. Critical Multiplier increases the damage dealt by Benchmark by 4.
  827. Rooftop Combat increases the damage dealt by Benchmark by 1.
  828. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  829. Benchmark deals Benchmark 5 Energy damage.
  830. Benchmark is now at 26 HP.
  831. ***** LOADED UNDO FILE: undo-138-Benchmark-UsePower *****
  832. Possible achievement: Base_RedirectMany
  833. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  834. Possible achievement: Base_LastHeroStanding
  835. Possible achievement: Base_WinFullHP
  836. Possible achievement: Base_NoPowers
  837. Possible achievement: Base_NoCards
  838. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  839. Possible achievement: Base_CumulativeDamage, progress: 100
  840. Possible achievement: Base_LargeAttack
  841. Possible achievement: Base_DefeatAllVillains, progress: 75
  842. Possible achievement: Base_CumulativeHeal, progress: 1230.5
  843. Possible achievement: Base_WinGame
  844. Benchmark uses the power on Benchmark.
  845. Benchmark draws Intervening Path Calculator.
  846. Benchmark initiates 1 Energy damage to Baron Blade.
  847. Tactical Communicator makes the damage irreducible.
  848. Critical Multiplier increases the damage dealt by Benchmark by 4.
  849. Tactical Communicator increases the damage dealt by Benchmark by 2.
  850. Rooftop Combat increases the damage dealt by Benchmark by 1.
  851. Benchmark deals Baron Blade 8 Energy damage.
  852. Baron Blade is now at 21 HP.
  853. Benchmark discards Intervening Path Calculator.
  854. Secondary Cannon moved Intervening Path Calculator from Benchmark's hand under "Inferno" Missile Pod.
  855. Benchmark initiates 1 Projectile damage to Powered Remote Turret.
  856. Rooftop Combat increases the damage dealt by Benchmark by 1.
  857. Benchmark deals Powered Remote Turret 2 Projectile damage.
  858. Powered Remote Turret is now at 1 HP.
  859. Benchmark uses the power on Shunt Energy.
  860. Benchmark initiates 1 Energy damage to Benchmark.
  861. Rooftop Combat increases the damage dealt by Benchmark by 1.
  862. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  863. Benchmark deals Benchmark 1 Energy damage.
  864. Benchmark is now at 30 HP.
  865. Benchmark initiates 4 Melee damage to Baron Blade.
  866. Rooftop Combat increases the damage dealt by Benchmark by 1.
  867. Benchmark deals Baron Blade 5 Melee damage.
  868. Baron Blade is now at 16 HP.
  869. Hero targets dealt non-hero character cards 10 or more damage in a single round.
  870. Rooftop Combat destroys itself!
  871. GameController moved Rooftop Combat to the environment trash.
  872. Went from Benchmark's UsePower phase to DrawCard phase.
  873. Benchmark draws Load on Initialization.
  874. Went from Benchmark's DrawCard phase to End phase.
  875. "Inferno" Missile Pod destroys Deployment Actuation!
  876. GameController moved Deployment Actuation from under "Inferno" Missile Pod to Benchmark's trash.
  877. "Inferno" Missile Pod destroys Intervening Path Calculator!
  878. GameController moved Intervening Path Calculator from under "Inferno" Missile Pod to Benchmark's trash.
  879. "Inferno" Missile Pod destroys Multi-Point H.U.D.!
  880. GameController moved Multi-Point H.U.D. from under "Inferno" Missile Pod to Benchmark's trash.
  881. Benchmark initiates 1 Fire damage to Baron Blade.
  882. Benchmark deals Baron Blade 1 Fire damage.
  883. Baron Blade is now at 15 HP.
  884. Benchmark initiates 1 Fire damage to Baron Blade.
  885. Benchmark deals Baron Blade 1 Fire damage.
  886. Baron Blade is now at 14 HP.
  887. Benchmark initiates 1 Fire damage to Baron Blade.
  888. Benchmark deals Baron Blade 1 Fire damage.
  889. Baron Blade is now at 13 HP.
  890. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  891. Subcutaneous Cybernetics caused Benchmark to regain 1 HP, up to their maximum HP. HP is now 31.
  892. Benchmark draws Countermeasures.
  893. Benchmark discards Load on Initialization.
  894. Micro Fabricator moved Load on Initialization from Benchmark's hand under "Inferno" Missile Pod.
  895. Benchmark draws Load on Initialization.
  896. Flash Installation Drive moved Multi-Point H.U.D. from Benchmark's deck to Benchmark's trash.
  897. Flash Installation Drive puts Tactical Communicator into play.
  898. Benchmark initiates 2 Cold damage to Powered Remote Turret.
  899. Benchmark deals Powered Remote Turret 2 Cold damage.
  900. Powered Remote Turret is now at -1 HP.
  901. Benchmark's The New Standard destroys Powered Remote Turret!
  902. GameController moved Powered Remote Turret to the villain trash.
  903. Benchmark initiates 2 Cold damage to Baron Blade.
  904. Benchmark deals Baron Blade 2 Cold damage.
  905. Baron Blade is now at 11 HP.
  906. Went from Benchmark's End phase to Megalopolis's Start phase.
  907. Went from Megalopolis's Start phase to PlayCard phase.
  908. GameController plays Cramped Quarters Combat.
  909. Went from Megalopolis's PlayCard phase to End phase.
  910. Went from Megalopolis's End phase to Baron Blade's Start phase.
  911. Went from Baron Blade's Start phase to PlayCard phase.
  912. GameController plays Blade Battalion.
  913. Went from Baron Blade's PlayCard phase to End phase.
  914. Baron Blade initiates 3 Energy damage to Benchmark.
  915. Cramped Quarters Combat changes the damage type to Melee.
  916. Cramped Quarters Combat increases the damage dealt by Baron Blade by 1.
  917. Reinforced Chassis reduces the damage dealt to Benchmark by Baron Blade by 1.
  918. Baron Blade deals Benchmark 3 Melee damage.
  919. Benchmark is now at 28 HP.
  920. Benchmark discards Load on Initialization.
  921. Subcutaneous Cybernetics moved Load on Initialization from Benchmark's hand under "Inferno" Missile Pod.
  922. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  923. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 30.
  924. Blade Battalion initiates 5 Melee damage to Benchmark.
  925. Cramped Quarters Combat increases the damage dealt by Blade Battalion by 1.
  926. Reinforced Chassis reduces the damage dealt to Benchmark by Blade Battalion by 1.
  927. Blade Battalion deals Benchmark 5 Melee damage.
  928. Benchmark is now at 25 HP.
  929. Went from Baron Blade's End phase to Parse's Start phase.
  930. Went from Parse's Start phase to PlayCard phase.
  931. GameController plays Exploit Vulnerability.
  932. Went from Parse's PlayCard phase to UsePower phase.
  933. Parse uses the power on Fugue State Parse.
  934. Fugue State Parse's Neural Processing plays Buffer Overflow.
  935. Went from Parse's UsePower phase to DrawCard phase.
  936. Parse draws Exploit Vulnerability.
  937. Went from Parse's DrawCard phase to End phase.
  938. Went from Parse's End phase to Setback's Start phase.
  939. Went from Setback's Start phase to UseIncapacitatedAbility phase.
  940. Setback uses the incapacitated ability "One hero may use a power."
  941. ***** LOADED UNDO FILE: undo-153-Setback-UseIncapacitatedAbility *****
  942. Possible achievement: Base_RedirectMany
  943. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  944. Possible achievement: Base_LastHeroStanding
  945. Possible achievement: Base_WinFullHP
  946. Possible achievement: Base_NoPowers
  947. Possible achievement: Base_NoCards
  948. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  949. Possible achievement: Base_CumulativeDamage, progress: 100
  950. Possible achievement: Base_LargeAttack
  951. Possible achievement: Base_DefeatAllVillains, progress: 75
  952. Possible achievement: Base_CumulativeHeal, progress: 1232
  953. Possible achievement: Base_WinGame
  954. Setback uses the incapacitated ability "One hero may use a power."
  955. Benchmark uses the power on Tactical Communicator.
  956. Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
  957. Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
  958. Benchmark discards Countermeasures.
  959. Secondary Cannon moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
  960. Benchmark initiates 1 Projectile damage to Blade Battalion.
  961. Cramped Quarters Combat changes the damage type to Melee.
  962. Cramped Quarters Combat increases the damage dealt by Benchmark by 1.
  963. Benchmark deals Blade Battalion 2 Melee damage.
  964. Blade Battalion is now at 3 HP.
  965. Went from Setback's UseIncapacitatedAbility phase to End phase.
  966. Went from Setback's End phase to Benchmark's Start phase.
  967. Benchmark uses the power on Tactical Communicator.
  968. Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
  969. Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
  970. Onboard Cooling Systems increased the action count of UsePower by 1.
  971. Went from Benchmark's Start phase to UsePower phase. (Count: 2)
  972. Benchmark uses the power on Tactical Communicator.
  973. Applying ongoing effect: the next damage dealt to Baron Blade is irreducible.
  974. Applying ongoing effect: Increase the next damage dealt to Baron Blade by 2.
  975. Benchmark uses the power on Shunt Energy.
  976. Benchmark initiates 1 Energy damage to Benchmark.
  977. Cramped Quarters Combat changes the damage type to Melee.
  978. Cramped Quarters Combat increases the damage dealt by Benchmark by 1.
  979. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  980. Benchmark deals Benchmark 1 Melee damage.
  981. Benchmark is now at 24 HP.
  982. Benchmark initiates 4 Melee damage to Baron Blade.
  983. Tactical Communicator makes the damage irreducible.
  984. Tactical Communicator increases the damage dealt by Benchmark by 6.
  985. Cramped Quarters Combat increases the damage dealt by Benchmark by 1.
  986. Benchmark deals Baron Blade 11 Melee damage.
  987. Baron Blade is now at 0 HP.
  988. Fugue State Parse, Setback and Benchmark all defeated Baron Blade! Congratulations!
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