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- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ====29.03.2016 19:42:36====PREPARING NATIVE CODE=================================================================
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ====29.03.2016 19:42:36====UPDATING BUILD CONFIGURATION FILES====================================================
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\salih\Documents\Unreal Projects\RORGulhane\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Copying new .so C:\Users\salih\Documents\Unreal Projects\RORGulhane\Binaries\Android\RORGulhane-armv7-es2.so file to jni folder...
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Preparing native code for debugging...
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: File ../../Engine//Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/VrApi/Libs/Android/armeabi-v7a/libvrapi.so copied to C:\Users\salih\Documents\Unreal Projects\RORGulhane\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: UnrealBuildTool Exception: System.UnauthorizedAccessException: Access to the path 'C:\Users\salih\Documents\Unreal Projects\RORGulhane\Intermediate\Android\APK\libs\VrApi.jar' is denied.
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: at System.IO.File.InternalDelete(String path, Boolean checkHost)
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: at UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork)
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: at UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input)
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: at UnrealBuildTool.Android.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
- MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
- MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 159,0321878s to run UnrealBuildTool.exe, ExitCode=5
- MainFrameActions: Packaging (Android (ASTC)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Android (ASTC)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Android (ASTC)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Programs\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe RORGulhane Android Development "C:\Users\salih\Documents\Unreal Projects\RORGulhane\RORGulhane.uproject" -remoteini="C:\Users\salih\Documents\Unreal Projects\RORGulhane" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.03.29-19.40.04.txt'
- MainFrameActions: Packaging (Android (ASTC)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ASTC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ASTC)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlush
- MainFrameActions: Packaging (Android (ASTC)): Mac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ASTC)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
- MainFrameActions: Packaging (Android (ASTC)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- MainFrameActions: Packaging (Android (ASTC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Android (ASTC)): at BuildCommand.Execute()
- MainFrameActions: Packaging (Android (ASTC)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Android (ASTC)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Android (ASTC)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Android (ASTC)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
- MainFrameActions: Packaging (Android (ASTC)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Android (ASTC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Android (ASTC)): Program.Main: AutomationTool exiting with ExitCode=5
- MainFrameActions: Packaging (Android (ASTC)): Domain_ProcessExit
- MainFrameActions: Packaging (Android (ASTC)): copying UAT log files...
- MainFrameActions: Packaging (Android (ASTC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Android (ASTC)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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