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Er0l

Rewind B2 chrunching and memory map

Dec 30th, 2020
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  1. B2: Music $ed00 - $ff24 Packed size $0927 (50%) Pack start: $f6d3
  2. B2: [ Cube flag: Additional tables and data, screenRam (colors), ColorRam (temporary $d800), Sprite Y sinus, Sprite X sinus, Empty bytes before logo, Bitmappixels, Empty bytes after logo, Screen, equalSpritePacker: sprite data ] $3a3d - $683f Packed size $0cc8 (27%) Pack start: $f332
  3. B2: [ Sinus, screenRam (colors), ColorRam (temporary $d800), Bitmappixels, Clear screen and sprite font memory ] $37b0 - $73ff Packed size $199d (42%) Pack start: $e65d
  4. B2: [ Led Matrix: Greetings list, equalCharPacker: charset data, Screen: LED matrix init, equalCharPacker: screen data, equalSpritePacker: sprite data, Animation frames, Unnamed ] $3b00 - $630f Packed size $082b (20%) Pack start: $f7cf
  5. B2: [ charset, sprites ] $2000 - $54ff Packed size $0619 (11%) Pack start: $f9e1
  6. B2: 2x2 Converted font $e000 - $e7ff Packed size $02f5 (36%) Pack start: $fd05
  7. flex pass 2
  8. B2: [ Cube Flag: Code start, Cube flag: IRQ code, Cube flag: IRQ loop, Cube flag: IRQ bottom border, Cube flag: Sprite 48 flag, Cube flag: Effects timing, Cube flag: Sprite Fade Out, Cube flag: Logo Fade In/Out ] $3288 - $3a2b Packed size $04cf (62%) Pack start: $fb2b
  9. B2: [ Future: Code start, Future: IRQ code, Future: Picture Fade In/Out, Future: Plex UpScrorler ] $3100 - $36d3 Packed size $040d (69%) Pack start: $fbed
  10. B2: [ LED Matrix: Start, LED Matrix: IRQ code, LED Matrix: IRQ loop, SpeedCode: LED matrix color set , Speedcode: LED matrix color scroll, Animation player, Led Matrix: Swipe Up/Down, Led Matrix: Show 2x2 Greetings ] $6400 - $6fc2 Packed size $0607 (51%) Pack start: $f9f3
  11. B2: Animation: code $8000 - $860e Packed size $0402 (66%) Pack start: $fbf8
  12. B2: [ equalSpritePacker: sprite data, equalSpritePacker: sprite table, Logo sinus X, Rotation sinus X, screenRam (colors), ColorRam (temporary $d800), Screen flash colors, Sprite X distance table + MSB, equalSpritePacker: sprite table, Bitmappixels, equalSpritePacker: sprite data ] $2000 - $7c3f Packed size $1b3c (29%) Pack start: $e4be
  13. B2: Tower: code $8000 - $8ea9 Packed size $0540 (35%) Pack start: $faba
  14. B2: [ Ninja: Start, Ninja: IRQ code, Ninja: IRQ loop, Ninja: IRQ bottom border, Ninja: Autumn ] $2000 - $2442 Packed size $02e2 (67%) Pack start: $fd18
  15. B2: [ Ninja: Leaf Sprite Tables, Ninja: Fade in/out table, Ninja color data, Ninja bitmap data, Ninja screen data, Ninja: leaf sinus, Ninja: Sprites ] $389e - $667f Packed size $1880 (53%) Pack start: $e77a
  16.  
  17. Default-segment:
  18. $0801-$080c Basic
  19. $080e-$080d Basic End
  20. $0810-$09ac Demo Framework
  21. $09c4-$0cb1 Rewind: main code
  22. $0cb2-$0fba Rewind: IRQ code
  23. $1000-$10bf equalSpritePacker: sprite data
  24. $10c0-$10eb SnowInit
  25. $10f0-$1310 SnowRoutine
  26. $1320-$1351 Init IRQ vectors
  27. $1360-$1b8a [CRUNCHED] LED matrix: Screen, Charset, Sprite, Greetingslist, Frames
  28. $1ba0-$21a6 [CRUNCHED] Led Matrix: IRQ code
  29. $21b0-$25bc [CRUNCHED] Future: Code
  30. $25c0-$3287 [CRUNCHED] Cube Flag: TempesT logo (bitmap, screen, color), cube sprite animation, x_sinus, y_sinus
  31. $3800-$38bf equalSpritePacker: sprite data
  32. $4000-$4926 [CRUNCHED] Music
  33. $4a00-$4cf4 [CRUNCHED] Rewind: 2x2 Font
  34. $5000-$54ce [CRUNCHED] Cube flag: Code
  35. $6840-$81dc [CRUNCHED] Future: Picture data, plex data, scroll text
  36. $81e0-$9d1b [CRUNCHED] Animation: TempesT logo (bitmap, screen, color),sprite animation, sinus
  37. $9d20-$a121 [CRUNCHED] Animation: code
  38. $a128-$b9a7 [CRUNCHED] Ninja: Picture, fade/in out table
  39. $b9a8-$bc89 [CRUNCHED] Ninja: Code
  40. $bc90-$c2a8 [CRUNCHED] Tower: Char, sprites, texture
  41. $c300-$c83f [CRUNCHED] Tower: code
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