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- #pragma strict
- var Enemy: Transform;
- var Player: GameObject;
- function Update () {
- if (Input.GetKey(KeyCode.Space)) {
- Enemy.GetComponent.<Renderer>().material.color = Color.green;
- Player.layer = 2;
- if (Input.GetKey(KeyCode.W)) {
- Player.transform.Translate(transform.forward * 0.3);
- }
- if (Input.GetKey(KeyCode.S)) {
- Player.transform.Translate(-transform.forward * 0.3);
- }
- if (Input.GetKey(KeyCode.A)) {
- Player.transform.Translate(-transform.right * 0.3);
- }
- if (Input.GetKey(KeyCode.D)) {
- Player.transform.Translate(transform.right * 0.3);
- }
- } else {
- gameObject.layer = 0;
- }
- }
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