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- new Text:interfejs;
- interfejs = TextDrawCreate(-49.999980, -71.333351, "box");
- TextDrawLetterSize(interfejs, 0.000000, 60.359989);
- TextDrawTextSize(interfejs, 668.000000, 0.000000);
- TextDrawAlignment(interfejs, 1);
- TextDrawColor(interfejs, 536871370);
- TextDrawUseBox(interfejs, 1);
- TextDrawBoxColor(interfejs, -3814);
- TextDrawSetShadow(interfejs, 0);
- TextDrawSetOutline(interfejs, 0);
- TextDrawBackgroundColor(interfejs, 536871370);
- TextDrawFont(interfejs, 1);
- TextDrawSetProportional(interfejs, 1);
- TextDrawSetShadow(interfejs, 0);
- //onplayerconect
- Interfejs[playerid]=0;
- //onplayerspawn
- TextDrawHideForPlayer(playerid, interfejs);
- Interfejs[playerid]=0;
- //ondialogresponse
- if(Interfejs[playerid]==0)
- {
- TextDrawShowForPlayer(playerid, interfejs);
- GameTextForPlayer(playerid,!"~w~interfejs ~g~ukljucen!",3500,3),PlayerPlaySound(playerid,1052,0,0,0.0);
- Interfejs[playerid]=1;
- }
- else
- {
- TextDrawHideForPlayer(playerid, interfejs);
- GameTextForPlayer(playerid,!"~w~interfejs ~r~iskljucen!",3500,3),PlayerPlaySound(playerid,1052,0,0,0.0);
- Interfejs[playerid]=0;
- }
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