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- Aggravate: Normal-Type moves become Figthing-Type and have their power increased by 20%.
- Battle Ready: Damaging moves gain +1 Priority. This ability only applies during the Pokemon’s first turn on the field.
- Bravery: Raises the Pokemon’s Attack by one stage whenever an opponent’s stat is raised.
- Cautious: A move’s PP is not wasted if the move misses.
- Clean Up: Removes all hazards upon entry.
- Contaminate: Normal-Type moves become Poison-Type and have their power increased by 20%.
- Cruelty: Increases the power of moves against a target with Status by 50%.
- Devious: Doubles the power of Stat-Lowering effects on the opponent.
- Ethereal: When the Pokemon’s HP drops to 0, it remains active for an additional turn before fainting.
- Fighting Spirit: Increases the Pokemon’s Attack by 50% when under ½ HP.
- Fortified: Defense and Special Defense is increased by 30%, but Speed is decreased by 50%
- Frighten: Lowers the Special Attack of opponents by one stage when entering the field.
- Furnace: Fire-Type moves have their damage increased by 30%, but lose their effects.
- Generator: Electric-Type moves have their damage increased by 30%, but lose their effects.
- Hidden Potential: Doubles the Pokemon’s Special Attack.
- Iceborn: Increases the power Ice-Type moves by 50%.
- Incinerate: Normal-Type moves become Fire-Type and have their power increased by 20%.
- Kicking Strikes: Boosts the power of Kicking moves by 20%.
- Lovestruck: Opposing Pokemon have a 50% chance to become Infatuated when brought in.
- Martial Artist: Increases the power of Figthing-Type moves by 50%.
- Mist Healing: The Pokemon restores 1/8th HP at the end of each turn when under Misty Terrain.
- Nimble: Increases the Pokemon’s Speed by 50%.
- Perseverance: The Pokemon restores 1/16th HP at the end of each turn.
- Potent Venom: Using a move that would Poison the target will Badly Poison the target instead.
- Power Nap: The Pokemon restores 1/8th HP at the end of each turn if it is asleep.
- Psychic Force: Increases the power of moves by 20% when under Psychic Terrain.
- Rampage: Increases the power of Fatigue-Inducing moves by 20%.
- Rapid Fire: Special moves with 60 Base Power or lower receive +1 Priority.
- Saber Claws: Boosts the power of Claw and Slash moves by 20%.
- Scavenger: Restores ¼th HP after defeating an opponent.
- Skilled Diver: Increases the power of Water-Type moves by 50%.
- Static Touch: Contact moves gain a 30% chance to paralyze the target.
- Surge Protector: Removed the Pokemon’s weaknesses when under Electric Terrain.
- Surround Sound: Sound-Based attacks ignore barriers, Substitute, and protecting moves.
- Toxic Gland: Increases the power of Poison-Type moves by 50%.
- Trickster’s Touch: Contact moves will remove any item the target is holding and have their power increased by 10% if an item was removed.
- Umbral Shift: Summons a Trick Room effect for 5 turns when entering the field.
- Vengeful: The Pokemon’s damaging moves have their power increased by 12% for each fainted Pokemon on the team.
- Windbringer: Summons a Tailwind effect for 5 turns when entering the field.
- Wonder Flame: Summons a Wonder Room effect for 5 turns when entering the field.
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