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Sep 14th, 2015
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  1. RBY Teams
  2. RBY Teams Don't Really need a description since it's really straight forward
  3.  
  4. Bunch of teams - [user]Disaster Area[/user]
  5. [hide]
  6. Alakazam (M) @ (No Item)
  7. - Psychic
  8. - Seismic Toss
  9. - Thunder Wave
  10. - Recover
  11.  
  12. Chansey (F) @ (No Item)
  13. - Soft-Boiled
  14. - Thunder Wave
  15. - Sing
  16. - Seismic Toss
  17.  
  18. Tauros (M) @ (No Item)
  19. - Body Slam
  20. - Blizzard
  21. - Earthquake
  22. - Hyper Beam
  23.  
  24. Exeggutor (M) @ (No Item)
  25. - Leech Seed
  26. - Rest
  27. - Psychic
  28. - Stun Spore
  29.  
  30. Lapras (M) @ (No Item)
  31. - Blizzard
  32. - Body Slam
  33. - Thunderbolt
  34. - Confuse Ray
  35.  
  36. Rhydon (M) @ (No Item)
  37. - Earthquake
  38. - Rock Slide
  39. - Body Slam
  40. - Substitute
  41. [/hide]
  42. [hide]
  43. Starmie @ (No Item)
  44. - Blizzard
  45. - Psychic
  46. - Recover
  47. - Thunder Wave
  48.  
  49. Chansey (F) @ (No Item)
  50. - Reflect
  51. - Seismic Toss
  52. - Soft-Boiled
  53. - Thunder Wave
  54.  
  55. Tauros (M) @ (No Item)
  56. - Body Slam
  57. - Blizzard
  58. - Hyper Beam
  59. - Earthquake
  60.  
  61. Exeggutor (M) @ (No Item)
  62. - Hyper Beam
  63. - Sleep Powder
  64. - Psychic
  65. - Explosion
  66.  
  67. Articuno @ (No Item)
  68. - Blizzard
  69. - Sky Attack
  70. - Hyper Beam
  71. - Agility
  72.  
  73. Rhydon (M) @ (No Item)
  74. - Earthquake
  75. - Rock Slide
  76. - Body Slam
  77. - Substitute
  78. [/hide]
  79. [hide]
  80. Exeggutor (M) @ (No Item)
  81. - Sleep Powder
  82. - Psychic
  83. - Explosion
  84. - Mega Drain
  85.  
  86. Tauros (M) @ (No Item)
  87. - Body Slam
  88. - Blizzard
  89. - Earthquake
  90. - Hyper Beam
  91.  
  92. Starmie @ (No Item)
  93. - Blizzard
  94. - Psychic
  95. - Recover
  96. - Thunder Wave
  97.  
  98. Chansey (F) @ (No Item)
  99. - Soft-Boiled
  100. - Thunder Wave
  101. - Reflect
  102. - Seismic Toss
  103.  
  104. Snorlax (M) @ (No Item)
  105. - Body Slam
  106. - Ice Beam
  107. - Amnesia
  108. - Rest
  109.  
  110. Alakazam (M) @ (No Item)
  111. - Psychic
  112. - Reflect
  113. - Thunder Wave
  114. - Recover
  115. [/hide]
  116. [hide=kingler]
  117. Gengar (M) @ (No Item)
  118. - Hypnosis
  119. - Night Shade
  120. - Thunderbolt
  121. - Explosion
  122.  
  123. Exeggutor (F) @ (No Item)
  124. - Sleep Powder
  125. - Stun Spore
  126. - Psychic
  127. - Explosion
  128.  
  129. Zapdos @ (No Item)
  130. - Drill Peck
  131. - Thunderbolt
  132. - Thunder Wave
  133. - Light Screen
  134.  
  135. Chansey (F) @ (No Item)
  136. - Ice Beam
  137. - Soft-Boiled
  138. - Thunder Wave
  139. - Thunderbolt
  140.  
  141. Tauros (M) @ (No Item)
  142. - Body Slam
  143. - Blizzard
  144. - Earthquake
  145. - Hyper Beam
  146.  
  147. Kingler (M) @ (No Item)
  148. - Crabhammer
  149. - Body Slam
  150. - Hyper Beam
  151. - Swords Dance
  152. [/hide]
  153. [hide]
  154. Alakazam (M) @ (No Item)
  155. - Psychic
  156. - Seismic Toss
  157. - Thunder Wave
  158. - Recover
  159.  
  160. Jynx (F) @ (No Item)
  161. - Psychic
  162. - Lovely Kiss
  163. - Rest
  164. - Blizzard
  165.  
  166. Snorlax (M) @ (No Item)
  167. - Body Slam
  168. - Reflect
  169. - Earthquake
  170. - Rest
  171.  
  172. Chansey (F) @ (No Item)
  173. - Soft-Boiled
  174. - Thunder Wave
  175. - Reflect
  176. - Seismic Toss
  177.  
  178. Exeggutor (M) @ (No Item)
  179. - Leech Seed
  180. - Rest
  181. - Psychic
  182. - Stun Spore
  183.  
  184. Tauros (M) @ (No Item)
  185. - Body Slam
  186. - Blizzard
  187. - Earthquake
  188. - Hyper Beam
  189. [/hide]
  190. Jynx (F) @ (No Item)
  191. - Psychic
  192. - Lovely Kiss
  193. - Rest
  194. - Blizzard
  195.  
  196. Zapdos @ (No Item)
  197. - Thunderbolt
  198. - Agility
  199. - Drill Peck
  200. - Thunder Wave
  201.  
  202. Tauros (M) @ (No Item)
  203. - Body Slam
  204. - Blizzard
  205. - Earthquake
  206. - Hyper Beam
  207.  
  208. Snorlax (M) @ (No Item)
  209. - Body Slam
  210. - Earthquake
  211. - Hyper Beam
  212. - Self-Destruct
  213.  
  214. Exeggutor (M) @ (No Item)
  215. - Psychic
  216. - Sleep Powder
  217. - Explosion
  218. - Hyper Beam
  219.  
  220. Chansey (F) @ (No Item)
  221. - Ice Beam
  222. - Soft-Boiled
  223. - Thunder Wave
  224. - Counter
  225. [hide]
  226. Jynx (F) @ (No Item)
  227. - Psychic
  228. - Lovely Kiss
  229. - Rest
  230. - Blizzard
  231.  
  232. Zapdos @ (No Item)
  233. - Thunderbolt
  234. - Agility
  235. - Drill Peck
  236. - Thunder Wave
  237.  
  238. Tauros (M) @ (No Item)
  239. - Body Slam
  240. - Blizzard
  241. - Earthquake
  242. - Hyper Beam
  243.  
  244. Snorlax (M) @ (No Item)
  245. - Body Slam
  246. - Earthquake
  247. - Counter
  248. - Self-Destruct
  249.  
  250. Exeggutor (M) @ (No Item)
  251. - Psychic
  252. - Sleep Powder
  253. - Explosion
  254. - Stun Spore
  255.  
  256. Chansey (F) @ (No Item)
  257. - Ice Beam
  258. - Soft-Boiled
  259. - Thunder Wave
  260. - Thunderbolt
  261. [/hide]
  262. [hide]
  263. Jynx (F) @ (No Item)
  264. - Psychic
  265. - Lovely Kiss
  266. - Rest
  267. - Blizzard
  268.  
  269. Starmie @ (No Item)
  270. - Blizzard
  271. - Thunderbolt
  272. - Recover
  273. - Thunder Wave
  274.  
  275. Tauros (M) @ (No Item)
  276. - Body Slam
  277. - Blizzard
  278. - Earthquake
  279. - Hyper Beam
  280.  
  281. Snorlax (M) @ (No Item)
  282. - Mega Kick
  283. - Earthquake
  284. - Hyper Beam
  285. - Self-Destruct
  286.  
  287. Exeggutor (M) @ (No Item)
  288. - Psychic
  289. - Sleep Powder
  290. - Explosion
  291. - Stun Spore
  292.  
  293. Chansey (F) @ (No Item)
  294. - Ice Beam
  295. - Soft-Boiled
  296. - Thunder Wave
  297. - Counter
  298. [/hide]
  299. [hide=moltres]
  300. Gengar (M) @ (No Item)
  301. - Hypnosis
  302. - Night Shade
  303. - Thunderbolt
  304. - Explosion
  305.  
  306. Slowbro (M) @ (No Item)
  307. - Amnesia
  308. - Rest
  309. - Thunder Wave
  310. - Psychic
  311.  
  312. Chansey (F) @ (No Item)
  313. - Soft-Boiled
  314. - Thunder Wave
  315. - Reflect
  316. - Seismic Toss
  317.  
  318. Tauros (M) @ (No Item)
  319. - Body Slam
  320. - Blizzard
  321. - Earthquake
  322. - Hyper Beam
  323.  
  324. Moltres @ (No Item)
  325. - Fire Blast
  326. - Hyper Beam
  327. - Agility
  328. - Fire Spin
  329.  
  330. Exeggutor (F) @ (No Item)
  331. - Sleep Powder
  332. - Stun Spore
  333. - Psychic
  334. - Explosion
  335. [/hide]
  336.  
  337. BW RU
  338.  
  339. Few Teams by Natural Talent
  340. [hide]
  341. Scolipede @ Focus Sash
  342. Ability: Swarm
  343. EVs: 252 Atk / 4 SpD / 252 Spe
  344. Jolly Nature
  345. - Spikes
  346. - Toxic Spikes
  347. - Megahorn
  348. - Swords Dance
  349.  
  350. Mesprit @ Life Orb
  351. Ability: Levitate
  352. EVs: 252 SpA / 4 SpD / 252 Spe
  353. Timid Nature
  354. - Ice Beam
  355. - Psychic
  356. - Stealth Rock
  357. - Healing Wish
  358.  
  359. Misdreavus @ Eviolite
  360. Ability: Levitate
  361. EVs: 144 HP / 112 Def / 252 Spe
  362. Timid Nature
  363. - Substitute
  364. - Will-O-Wisp
  365. - Shadow Ball
  366. - Pain Split
  367.  
  368. Omastar @ Lum Berry
  369. Ability: Weak Armor
  370. EVs: 252 SpA / 4 SpD / 252 Spe
  371. Timid Nature
  372. - Shell Smash
  373. - Hydro Pump
  374. - Ice Beam
  375. - Hidden Power [Grass]
  376.  
  377. Escavalier @ Leftovers
  378. Ability: Overcoat
  379. EVs: 172 HP / 252 Atk / 84 Spe
  380. Adamant Nature
  381. - Substitute
  382. - Swords Dance
  383. - Iron Head
  384. - Megahorn
  385.  
  386. Uxie @ Leftovers
  387. Ability: Levitate
  388. EVs: 96 HP / 188 SpA / 224 Spe
  389. Timid Nature
  390. - Substitute
  391. - Calm Mind
  392. - Psychic
  393. - Thunderbolt
  394.  
  395. Just some standard HO. Lead Scolipede to set up spikes and/or set up an sd and break some walls for my set up sweepers to have a fun time. Offensive Rocks Mesprit with Healing Wish to heal up a mon if they get weakened. Misdreavous is my spin-blocker and can cripple things with will-o-wisp to support my next 3 pokemon and to pile up in conjunction with hazard damage. Omastar is more or less the late game sweeper and can ceom in and clean up on a passive mon or something burned. Escavalier can break down alomomola along with slowking that usually can beat omastar in some scenarios. Last is Sub CM Uxie which sets up on most passive mons with Substitute. Psychic is for stab and Thunderbolt is to hit slowking and other pesky psychics along with spiritomb.
  396. [/hide]
  397. [hide]
  398. Gallade @ Leftovers
  399. Ability: Justified
  400. EVs: 240 HP / 212 SpD / 56 Spe
  401. Careful Nature
  402. - Bulk Up
  403. - Drain Punch
  404. - Night Slash
  405. - Substitute
  406.  
  407. Moltres @ Life Orb
  408. Ability: Pressure
  409. EVs: 4 Def / 252 SpA / 252 Spe
  410. Timid Nature
  411. - Fire Blast
  412. - Hurricane
  413. - Hidden Power [Grass]
  414. - Roost
  415.  
  416. Durant @ Choice Scarf
  417. Ability: Swarm
  418. EVs: 252 Atk / 4 Def / 252 Spe
  419. Adamant Nature
  420. - X-Scissor
  421. - Superpower
  422. - Stone Edge
  423. - Iron Head
  424.  
  425. Rhydon @ Eviolite
  426. Ability: Rock Head
  427. EVs: 88 HP / 252 Atk / 84 SpD / 84 Spe
  428. Adamant Nature
  429. - Stealth Rock
  430. - Earthquake
  431. - Rock Blast
  432. - Megahorn
  433.  
  434. Cryogonal @ Leftovers
  435. Ability: Levitate
  436. EVs: 248 HP / 168 Def / 92 SpD
  437. Calm Nature
  438. - Rapid Spin
  439. - Ice Beam
  440. - Recover
  441. - Toxic
  442.  
  443. Alomomola @ Leftovers
  444. Ability: Regenerator
  445. EVs: 252 HP / 4 Atk / 252 Def
  446. Impish Nature
  447. - Wish
  448. - Protect
  449. - Waterfall
  450. - Toxic
  451.  
  452. More of a balance team. With Sub Bulk Up Gallade to more or less break stall. Moltres, to beat most of it's checks. Rhydon the standard rock setter. Cryogonal is here to take special attacks and for rapid spin. Alomomola is the back bone of this team It supports every mon with it's huge wishes it can pass and just walling most of the tier. Lastly, my late game cleaner and sometimes revenge killer, Durant. Really nice coverage and Swarm to not miss over the the power boost that some may like.
  453. [/hide]
  454. [hide]
  455. Slowking @ Leftovers
  456. Ability: Regenerator
  457. EVs: 252 HP / 212 Def / 44 Spe
  458. Bold Nature
  459. - Calm Mind
  460. - Scald
  461. - Psyshock
  462. - Slack Off
  463.  
  464. Spiritomb @ Leftovers
  465. Ability: Infiltrator
  466. EVs: 252 HP / 252 Def / 4 SpD
  467. Bold Nature
  468. - Will-O-Wisp
  469. - Foul Play
  470. - Rest
  471. - Sleep Talk
  472.  
  473. Rhydon @ Eviolite
  474. Ability: Rock Head
  475. EVs: 88 HP / 252 Atk / 84 SpD / 84 Spe
  476. Adamant Nature
  477. - Stealth Rock
  478. - Earthquake
  479. - Rock Blast
  480. - Megahorn
  481.  
  482. Durant @ Choice Scarf
  483. Ability: Hustle
  484. EVs: 252 Atk / 4 SpD / 252 Spe
  485. Jolly Nature
  486. - Iron Head
  487. - X-Scissor
  488. - Superpower
  489. - Baton Pass
  490.  
  491. Druddigon @ Rocky Helmet
  492. Ability: Rough Skin
  493. EVs: 252 HP / 252 Def / 4 SpD
  494. Impish Nature
  495. - Rest
  496. - Sleep Talk
  497. - Roar
  498. - Dragon Tail
  499.  
  500. Roselia @ Eviolite
  501. Ability: Natural Cure
  502. EVs: 252 HP / 4 Def / 252 SpD
  503. Calm Nature
  504. - Giga Drain
  505. - Sludge Bomb
  506. - Spikes
  507. - Rest
  508.  
  509. More or less spikes semi stall. Spikes in Roselia and Rocks in Rhydon paired up with spiritomb for spin-blocking. Druddigon can phaze mons out and make them take more hazards each time weakening them for Durant to clean up or to win with Calm Mind Slowking. Not much to say about this team since it's so straight forward.
  510. [/hide]
  511. [hide]
  512. Medicham @ Choice Band
  513. Ability: Pure Power
  514. EVs: 252 Atk / 4 SpD / 252 Spe
  515. Jolly Nature
  516. - High Jump Kick
  517. - Psycho Cut
  518. - Ice Punch
  519. - Baton Pass
  520.  
  521. Manectric @ Choice Scarf
  522. Ability: Lightning Rod
  523. EVs: 252 SpA / 4 SpD / 252 Spe
  524. Timid Nature
  525. IVs: 0 Atk
  526. - Volt Switch
  527. - Thunderbolt
  528. - Flamethrower
  529. - Switcheroo
  530.  
  531. Archeops @ Flying Gem
  532. Ability: Defeatist
  533. EVs: 252 Atk / 4 SpD / 252 Spe
  534. Jolly Nature
  535. - Acrobatics
  536. - U-turn
  537. - Earthquake
  538. - Stone Edge
  539.  
  540. Uxie @ Leftovers
  541. Ability: Levitate
  542. EVs: 252 HP / 152 SpD / 104 Spe
  543. Calm Nature
  544. IVs: 0 Atk
  545. - Thunder Wave
  546. - Psychic
  547. - U-turn
  548. - Stealth Rock
  549.  
  550. Hitmonchan @ Leftovers
  551. Ability: Iron Fist
  552. EVs: 248 HP / 224 Def / 36 Spe
  553. Impish Nature
  554. - Rapid Spin
  555. - Drain Punch
  556. - Foresight
  557. - Toxic
  558.  
  559. Alomomola @ Leftovers
  560. Ability: Regenerator
  561. EVs: 252 HP / 4 Atk / 252 Def
  562. Impish Nature
  563. - Waterfall
  564. - Toxic
  565. - Wish
  566. - Protect
  567.  
  568. Volt - turn with a bulky pivot in Alomomola. Banded Medicham decimates almost anything in it's path. If it predicts a switch into something it can't touch it can always baton pass and gain momentum. Manectric is a really nice scarfer as it has nice speed and can gain momentum constantly with volt switch. Offensive Archeops is a really nice mon when it's not in defeatist. Nice attack stat with decent stabs and access to u-turn and earthquake for steel types and qwilfish. Uxie can set up rocks and cripple things with u-turn. While hitmonchan is just here to spin.
  569. [/hide]
  570.  
  571. Carmen, Broke with Expensive Taste - Atomicllamas
  572. [hide]
  573. Carmen (Jynx) (F) @ Life Orb
  574. Ability: Dry Skin
  575. EVs: 252 SpA / 4 SpD / 252 Spe
  576. Timid Nature
  577. - Ice Beam
  578. - Lovely Kiss
  579. - Nasty Plot
  580. - Psychic
  581.  
  582. Born to Die (Haunter) @ Life Orb
  583. Ability: Levitate
  584. EVs: 252 SpA / 4 SpD / 252 Spe
  585. Timid Nature
  586. IVs: 0 Atk
  587. - Sludge Bomb
  588. - Shadow Ball
  589. - Thunderbolt
  590. - Destiny Bond
  591.  
  592. National Anthem (Druddigon) @ Leftovers
  593. Ability: Rough Skin
  594. EVs: 196 HP / 252 SpD / 60 Spe
  595. Careful Nature
  596. - Dragon Tail
  597. - Earthquake
  598. - Dragon Claw
  599. - Stealth Rock
  600.  
  601. Without You (Emboar) (M) @ Leftovers
  602. Ability: Blaze
  603. EVs: 240 HP / 248 Def / 20 Spe
  604. Impish Nature
  605. - Flare Blitz
  606. - Hammer Arm
  607. - Protect
  608. - Will-O-Wisp
  609.  
  610. Radio (Sawsbuck) @ Choice Scarf
  611. Ability: Sap Sipper
  612. EVs: 252 Atk / 4 SpD / 252 Spe
  613. Jolly Nature
  614. - Horn Leech
  615. - Baton Pass
  616. - Double-Edge
  617. - Nature Power
  618.  
  619. Gods and Monsters (Kabutops) @ Lum Berry
  620. Ability: Weak Armor
  621. EVs: 252 Atk / 4 Def / 252 Spe
  622. Adamant Nature
  623. - Aqua Jet
  624. - Rapid Spin
  625. - Swords Dance
  626. - Stone Edge
  627.  
  628. Jynx is a highly underrated Pokemon in the BW2 RU meta game, as it is capable of taking on every variation of the most common Pokemon in the tier, often without prediction. Nasty Plot is extremely useful for my endgame match up againt stall teams, as Tomb and Clefable can be worn down pretty easily with the rest of my team, allowing for an easy Jynx sweep.ffensive Life Orb Haunter is also greatly underrated in the BW2 RU meta game, and it functions as one of the best partners possible for LO Jynx, as it is capable of utilizing Destiny Bond in order to take out Spiritomb that try to get clever with Pursuit. Haunter has pretty good coverage with its STAB moves, while Thunderbolt is nice for taking out Alomomola. Druddigon checks Moltres pretty well with the given spread, which also lets it set up SR reliably on a large portion of the meta game . Dragon Tail takes advantage of this spread even more, as it can give a lot of trouble to teams with the Electric-types that give this set more opportunities to shuffle the opponent's team with Stealth Rock up. Emboar is to check Threats such as Durant and Escavalier. Will-O-Wisp is useful for spreading burns to the opponent, while Protect gets Emboar extra leftovers recovery and can scout potentially choice locked opponents. Sawsbuck allows me to deal with the common Smeargle HO teams by limiting it to one layer of either SR or Spikes and preventing it from putting something to sleep, which spells death in Gen 5 RU. Scarf Sawsbuck is not the most common set for Sawsbuck, however it can take advantage of its nice base 95 speed and powerful STAB move in Double Edge to deal with big threats like Scarf Moltres and LO Galvantula. Baton Pass is really cool if the opponent has something that hard walls Sawsbuck, as it can use BP to gain momentum by dry passing to the appropriate mon that can deal with said wall. Nature Power in Gen 5 is EQ. Kabutops is also the Normal and Flying resist for this team which is necessary on pretty much every team and also provides hazard removal.
  629. [/hide]
  630. [hide]
  631. BBD (Spiritomb) @ Black Glasses
  632. Ability: Pressure
  633. EVs: 236 HP / 252 Atk / 20 Spe
  634. Adamant Nature
  635. - Shadow Sneak
  636. - Sucker Punch
  637. - Will-O-Wisp
  638. - Pursuit
  639.  
  640. HMAR (Ferroseed) @ Eviolite
  641. Ability: Iron Barbs
  642. EVs: 248 HP / 252 Def / 8 SpD
  643. Relaxed Nature
  644. IVs: 0 Spe
  645. - Spikes
  646. - Leech Seed
  647. - Gyro Ball
  648. - Protect
  649.  
  650. 212 (Medicham) @ Life Orb
  651. Ability: Pure Power
  652. EVs: 252 Atk / 4 SpD / 252 Spe
  653. Jolly Nature
  654. - High Jump Kick
  655. - Thunder Punch
  656. - Bullet Punch
  657. - Psycho Cut
  658.  
  659. Wallace (Druddigon) @ Leftovers
  660. Ability: Rough Skin
  661. EVs: 172 HP / 252 Atk / 64 SpD / 20 Spe
  662. Adamant Nature
  663. - Stealth Rock
  664. - Toxic
  665. - Dragon Claw
  666. - Earthquake
  667.  
  668. Soda (Rotom) @ Choice Scarf
  669. Ability: Levitate
  670. EVs: 252 SpA / 4 SpD / 252 Spe
  671. Timid Nature
  672. - Volt Switch
  673. - Shadow Ball
  674. - Thunderbolt
  675. - Trick
  676.  
  677. Ice Princess (Cryogonal) @ Life Orb
  678. Ability: Levitate
  679. EVs: 64 HP / 252 SpA / 192 Spe
  680. Timid Nature
  681. - Ice Beam
  682. - Hidden Power [Fire]
  683. - Recover
  684. - Rapid Spin
  685.  
  686. Spiritomb does quite a few things for this team, first off, its capable of spin blocking pretty much every Cryogonal set with the combo of Sucker Punch and Pursuit. Ferroseed was actually a pretty cool spiker in RU, as it deals with most variants of Druddigon (just gotta watch out for Sheer Force Flamethrower or band Fire Punch!), while setting up spikes consistently against a ton of threats. LO Medicham is the definition of a nuke, with two powerful STAB moves and coverage in Thunder Punch that is capable of hitting the majority of Psychic types in RU (Sigi, Slowking, etc.). High Jump Kick + Thunder Punch KOes Alomomola after SR (even if they protect for lefties recovery). Bulky Psychic-types like Uxie and Mesprit that don't take much from its moves are easily dealt with by switching to Tomber so it can Pursuit trap them. Toxic SR Druddigon, while much more common in XY RU, was still a pretty solid set in BW2 RU, capable of putting a lot of pressure on opposing balance teams with its powerful Attacks and statusing opposing walls. SR is obviously mandatory on every team especially this one as I have two ghosts capable of keeping them up against pretty much every Rapid Spinner. Choice Scarf Rotom-N is extremely good in BW2 RU due to its unique speed tier and extremely useful defensive typing (helped out by Levitate), which allows it to switch into and deal with most Durant, and revenge kill threats including Aerodactyl and Choice Scarf Moltres. Offensive LO Cryogonal is something that Afro Smash really brought to Smogon's BW2 RU meta game which differs from the classic SpD support set. Hidden Power Fire deals with the Steel-types that like to switch into Cryo while LO Ice Beam just hits really hard against anything that doesn't resist it. the Speed EVs outspeed positive natured Sigilyph while the remainder are thrown into HP to buff Cryo's solid SpD stat.
  687. [/hide]
  688.  
  689. BW OU
  690.  
  691. Divide and conquer - Jirachee
  692. [hide]
  693. Alakazam @ Focus Sash
  694. Ability: Magic Guard
  695. EVs: 4 HP / 252 SpA / 252 Spe
  696. Timid Nature
  697. - Psychic
  698. - Focus Blast
  699. - Encore
  700. - Shadow Ball
  701.  
  702. Garchomp @ Choice Band
  703. Ability: Rough Skin
  704. EVs: 252 Atk / 4 SpD / 252 Spe
  705. Adamant Nature
  706. - Outrage
  707. - Earthquake
  708. - Fire Fang
  709. - Dual Chop
  710.  
  711. Ferrothorn @ Leftovers
  712. Ability: Iron Barbs
  713. EVs: 248 HP / 112 Def / 148 SpD
  714. Sassy Nature
  715. IVs: 0 Spe
  716. - Gyro Ball
  717. - Leech Seed
  718. - Protect
  719. - Spikes
  720.  
  721. Landorus-Therian @ Choice Scarf
  722. Ability: Intimidate
  723. EVs: 252 Atk / 4 SpA / 252 Spe
  724. Naive Nature
  725. - Earthquake
  726. - Stone Edge
  727. - U-turn
  728. - Hidden Power [Ice]
  729.  
  730. Jellicent (M) @ Leftovers
  731. Ability: Water Absorb
  732. Shiny: Yes
  733. EVs: 248 HP / 236 Def / 24 Spe
  734. Bold Nature
  735. - Scald
  736. - Will-O-Wisp
  737. - Taunt
  738. - Recover
  739.  
  740. Tyranitar @ Expert Belt
  741. Ability: Sand Stream
  742. EVs: 144 Atk / 156 SpA / 208 Spe
  743. Lonely Nature
  744. - Crunch
  745. - Fire Blast
  746. - Superpower
  747. - Stealth Rock
  748.  
  749. Alakazam is the team's main focus. It's just so easy to support, all it needs is Spikes and then the opponent is literally put on a timer. The star of the team, the one and only Choice Band Garchomp. I wanted something that could force pretty much any team's hand early in the match and there is absolutely nothing better than this. The first reason I chose this over an SD set or a Stealth Rock set was because CB Dual Chop can OHKO Sash Breloom leads which gives an enormous advantage against offenses like Smurf's. Ferro is just so good right now. The first thing I wanted after picking Zammer was Spikes, and there isn't much better at Spiking than Ferrothorn. Landorus is like an all-in-one package as a scarfer. Not only does it generate a lot of momentum, but it also poses a significant threat to offensive teams and can check a lot of dangerous things through typing. The only good Spinblocker in the tier. Jellicent really just shuts down bulky Starmie. Offensive ones are harder to block, but not as important since generally they are only seen on offenses that have a harder time with Alakazam and Landorus anyway. Bit of the biggest surprise on the team. MixTar is very unexpected in BW, and it's very effective. Not having Pursuit kinda blows since it's such a good move, but it can't really be fit on that set. Getting a Fire Blast off on a Breloom or Skarmory after setting up your rocks just gives you an incredible advantage. Superpower is a pretty clutch move, since it can bring a Heatran down to Focus Blast range for Alakazam, or just catch a Tyranitar off guard, making Jellicent's life easier.
  750. [/hide]
  751.  
  752. Foetus In The Desert - Leftiez
  753. [hide]
  754. Skarmory @ Rocky Helmet
  755. Ability: Sturdy
  756. EVs: 248 HP / 180 Def / 60 SpD / 20 Spe
  757. Impish Nature
  758. - Spikes
  759. - Brave Bird
  760. - Whirlwind
  761. - Roost
  762.  
  763. Gastrodon @ Leftovers
  764. Ability: Storm Drain
  765. EVs: 252 HP / 252 Def / 4 SpA
  766. Relaxed Nature
  767. - Scald
  768. - Earthquake
  769. - Toxic
  770. - Recover
  771.  
  772. Reuniclus @ Leftovers
  773. Ability: Magic Guard
  774. EVs: 248 HP / 252 Def / 8 Spe
  775. Bold Nature
  776. - Psyshock
  777. - Focus Blast
  778. - Recover
  779. - Calm Mind
  780.  
  781. Tyranitar @ Chople Berry
  782. Ability: Sand Stream
  783. EVs: 168 HP / 88 Atk / 252 SpD
  784. Adamant Nature
  785. - Crunch
  786. - Stealth Rock
  787. - Pursuit
  788. - Stone Edge
  789.  
  790. Latias (F) @ Leftovers
  791. Ability: Levitate
  792. EVs: 92 HP / 164 SpA / 252 Spe
  793. Timid Nature
  794. - Thunder Wave
  795. - Draco Meteor
  796. - Surf
  797. - Recover
  798.  
  799. Heatran @ Choice Scarf
  800. Ability: Flash Fire
  801. EVs: 136 HP / 176 SpA / 196 Spe
  802. Timid Nature
  803. - Fire Blast
  804. - Toxic
  805. - Hidden Power [Ice]
  806. - Earth Power
  807.  
  808. First i had to chose my weather inducer, i choose sand because Rain are making some threat stronger like keldeo which can be annoying for reuniclus. Then i opted for Tyranitar instead of Hippowdon because i wanted something that can Trapp/Check Gothitelle/Gengar/Reuniclus which are really annoying for balanced Sand. As i said before i needed dual hazard if latias failed, but why i didnt use roserade or forretress ? Thats simple i wanted something can use spikes + heal so forretress couldnt be good, but i also wanted something that can come on reuniclus's check so skarmory was definitly better here. Latias is definitly one of the best pokemon in my team, indeed because she's the one that gives reuniclus the opportunity to clean.
  809. When i choose to use Thunderwave i got 2 options, i could play offensive version or defensive version (with reflect type n shit). The based foetus, no one can beat it when it get on fire, Reuniclus bulky CM is probably one the best anti-metagame in BW, indeed it has many setup bait like Terrakion/foretress/starmie defensive/Ferrothorn/Skarmory/Toxicroak and can get a free calm mind easily. Then i noticed that my team had big issue against Rotom + Ttar because Rotom could scoot Latias with volt switch then send Tyranitar to trapp it. And i also wanted something that can check Jirachi CM and rain, so i opted for gastrodon. Finally i choose Heatran scarf, indeed heatran has a good place in my team because i needed something against dragmag like that i can outspeed or revenge kill thing like Salamence/Dragonite by taking one outrage then kill them with Hidden power Ice.
  810. [/hide]
  811.  
  812. ADV NU
  813.  
  814. Dos Team Exposé - Oglemi
  815.  
  816. Spiky Sunlight
  817. [hide]
  818. Glalie (F) @ Leftovers
  819. Ability: Inner Focus
  820. EVs: 252 HP / 4 Atk / 252 Spe
  821. Naive Nature
  822. - Spikes
  823. - Taunt
  824. - Ice Beam
  825. - Explosion
  826.  
  827. Hitmonchan (M) @ Choice Band
  828. Ability: Keen Eye
  829. EVs: 4 HP / 252 Atk / 252 Spe
  830. Adamant Nature
  831. - Sky Uppercut
  832. - Hidden Power [Ghost]
  833. - Mach Punch
  834. - Rock Slide
  835.  
  836. Relicanth @ Leftovers
  837. Ability: Swift Swim
  838. EVs: 252 HP / 252 Def / 4 Spe
  839. Impish Nature
  840. - Rock Slide
  841. - Toxic
  842. - Rest
  843. - Sleep Talk
  844.  
  845. Kecleon (M) @ Leftovers
  846. Ability: Color Change
  847. EVs: 252 HP / 4 Atk / 252 SpD
  848. Sassy Nature
  849. - Toxic
  850. - Body Slam
  851. - Shadow Ball
  852. - Icy Wind
  853.  
  854. Chimecho @ Leftovers
  855. Ability: Levitate
  856. EVs: 252 HP / 252 SpA / 4 Spe
  857. Modest Nature
  858. - Psychic
  859. - Protect
  860. - Toxic
  861. - Reflect
  862.  
  863. Bellossom (F) @ Leftovers
  864. Ability: Chlorophyll
  865. EVs: 4 HP / 252 SpA / 252 Spe
  866. Modest Nature
  867. - Sleep Powder
  868. - Sunny Day
  869. - Solar Beam
  870. - Hidden Power [Fire]
  871.  
  872. The most standard and common lead in the metagame. I chose to run Glalie with this team because it's the most reliable way to get Spikes up early. Fully physically defensive Relicanth is the absolute pinnacle of physical defense in the NU tier. The only other Pokemon that could possibly match it is Lairon, who sports a much worse typing overall if the goal is to wall physical attackers. When paired with Relicanth, there are very few Pokemon that could hope to break past this defensive core. Specially defensive Kecleon is able to wall nearly any special attacker in the tier, and the only one it can't wall fully, Huntail, is easily stalled out with Toxic and the rest of the team. Chimecho is probably the most highly variable Pokemon in the NU tier, with the ability to mix and match its movesets to suit any purpose or need. And as the only Psychic-type in the tier (apart from Abra) it is a common fixture on nearly every top tier team. Hitmonchan is probably the most splashable offensive Pokemon in the NU tier, and a top tier threat that every team needs to be prepared for (and should probably use). While Bellossom is probably a worse overall late-game sweeper than Huntail, I feel it fits better on this team by providing better type synergy than Huntail would and the ability to completely incapacitate a foe mid-game if needed with Sleep Powder.
  873. [/hide]
  874.  
  875. Flailing Monkey
  876. [hide]
  877. Seadra @ Petaya Berry
  878. Ability: Poison Point
  879. EVs: 4 HP / 252 SpA / 252 Spe
  880. Timid Nature
  881. - Hydro Pump
  882. - Ice Beam
  883. - Hidden Power [Grass]
  884. - Endure
  885.  
  886. Murkrow @ Choice Band
  887. Ability: Insomnia
  888. EVs: 4 HP / 252 Atk / 252 Spe
  889. Naive Nature
  890. - Drill Peck
  891. - Double-Edge
  892. - Shadow Ball
  893. - Hidden Power [Grass]
  894.  
  895. Flareon @ Leftovers
  896. Ability: Flash Fire
  897. EVs: 4 HP / 252 SpA / 252 Spe
  898. Modest Nature
  899. - Fire Blast
  900. - Baton Pass
  901. - Overheat
  902. - Hidden Power [Grass]
  903.  
  904. Dewgong @ Leftovers
  905. Ability: Thick Fat
  906. EVs: 252 HP / 252 SpD / 4 Spe
  907. Calm Nature
  908. - Ice Beam
  909. - Toxic
  910. - Rest
  911. - Sleep Talk
  912.  
  913. Hitmonchan (M) @ Leftovers
  914. Ability: Keen Eye
  915. EVs: 192 HP / 252 Atk / 64 Spe
  916. Adamant Nature
  917. - Rapid Spin
  918. - Sky Uppercut
  919. - Hidden Power [Ghost]
  920. - Toxic
  921.  
  922. Vigoroth @ Salac Berry
  923. Ability: Vital Spirit
  924. EVs: 4 HP / 252 Atk / 252 Spe
  925. Adamant Nature
  926. - Endure
  927. - Earthquake
  928. - Flail
  929. - Shadow Ball
  930.  
  931. Seadra makes an excellent anti-lead in the metagame as it can easily limit Glalie to 1 layer of Spikes and resists Ice Beam, and Seadra also outspeeds all of the typical Fire- and Rock-type anti-leads and destroys them with Hydro Pump. It also has a fairly good match-up with Hitmonchan, as it can threaten poison from Poison Point and Hydro Pump will leave a huge dent in it. Murkrow fills the role of eliminating any pesky Grass-types that are likely to switch into Seadra and usually immediately lures out the opponent’s Steel- or Rock-type, which allows me to plan ahead for how to sweep with Vigoroth. I avoid risking Murkrow to Chimecho as most people are prepared for the Murkrow switch-in, and Chimecho isn’t all that threatening to a Vigoroth sweep. Specially offensive Flareon is a rare sight as most people will opt for either the physically offensive set or the specially defensive set. However, Flareon makes very good use of a specially offensive Fire-type, and this set allows it to lure out bulky Water-types and Rock-types and try to eliminate them with Hidden Power Grass. The defensive backbone to the team and its only safeguard against an opponent’s Huntail sweep. That’s pretty much the only role that Dewgong has, and I will usually keep Dewgong hidden if I suspect the opponent is gunning for a Huntail sweep early in the match. Bulky spin Hitmonchan ensures that if I bring out Vigoroth at the wrong time I can still make sure that it’ll be able to get back in without any Spikes on my side of the field. That’s this Hitmonchan’s main role is to ensure that Vigoroth has the best chance of sweeping. The star of the show, and an intensely good sweeper if all works out. STAB Flail is hilariously powerful, but it sadly lacks kill power on some things like Lickitung (only like 5% chance to OHKO just 252 HP versions), which is where running Reversal on this set over Equake is definitely doable. However, Earthquake and Shadow Ball are needed for reliability and ensure that a couple things don’t just prematurely end the sweep. Earthquake in particular is Vigoroth’s best tool against Sableye, and is its best move if not in Flail-range aside from another STAB move like Return.
  932. [/hide]
  933.  
  934. Backflow - Disaster Area
  935. [hide]
  936. TurnAround (Hitmonchan) (M) @ Leftovers
  937. Trait: Keen Eye
  938. EVs: 252 HP / 4 Atk / 252 Def
  939. Impish Nature (+Def, -SAtk)
  940. - Rapid Spin
  941. - Sky Uppercut
  942. - Mach Punch
  943. - Hidden Power [Ghost]
  944.  
  945. Eliza (Flareon) (M) @ Leftovers
  946. Trait: Flash Fire
  947. EVs: 252 HP / 52 Def / 56 SAtk / 12 SDef / 136 Spd
  948. Timid Nature (+Spd, -Atk)
  949. - Flamethrower
  950. - Wish
  951. - Toxic
  952. - Protect
  953.  
  954. Lil' One (Lileep) (F) @ Leftovers
  955. Trait: Suction Cups
  956. EVs: 252 HP / 196 Def / 60 SDef
  957. Bold Nature (+Def, -Atk)
  958. - Recover
  959. - Giga Drain
  960. - Protect
  961. - Toxic
  962.  
  963. Fable (Sableye) (F) @ Leftovers
  964. Trait: Keen Eye
  965. EVs: 252 HP / 8 Atk / 60 Def / 184 SDef / 4 Spd
  966. Careful Nature (+SDef, -SAtk)
  967. - Recover
  968. - Toxic
  969. - Protect
  970. - Shadow Ball
  971.  
  972. Chime (Chimecho) (M) @ Leftovers
  973. Trait: Levitate
  974. EVs: 252 HP / 252 Def / 4 Spd
  975. Bold Nature (+Def, -Atk)
  976. - Psychic
  977. - Heal Bell
  978. - Protect
  979. - Calm Mind
  980.  
  981. virtualboy (Dewgong) (M) @ Leftovers
  982. Trait: Thick Fat
  983. EVs: 252 HP / 156 Def / 100 SDef
  984. Bold Nature (+Def, -Atk)
  985. - Perish Song
  986. - Sleep Talk
  987. - Surf
  988. - Rest
  989.  
  990. The only one with a totally dull spread, and the only one really fitting for a lead. Basically, glalie isn't going to get >1 layer of spikes on you, and most of the team is EV'd to handle threats at that point or possibly worse. HP Ghost is for haunter. Flareon - I found out that this was an alternative Wish user instead of lickitung. Lileep - I'm proud to have discovered this little Gem. Walls virtually every purely physical attacker bar Hitmonchan, Machoke, and Mawile. It's EVd so that Jolly CB HP Fighting Raticate fails to 2HKO without a critical hit or spikes. Sableye's also pretty insane, and like Lileep, sorely underrated. Its typing gives it no weaknesses, and it has Recover. Furthermore it's normal immune. The HP+Specially Defensive EVs allow it to avoid the 2HKO from +1 Chimecho's Hidden Power Dark, whist the small amount of added Attack EVs guarantee a 3HKO on maximally physically defensive Chimecho (it's a 2HKO versus 252/0 variants fairly easily too). Chimeco is my set up sweeper and ground immunity. Dewgong, I mainly had this to stop dash lord Huntail and provide an anti-last-mon-mon with perish song, as well as help versus cro-sweepers (whiscash and chimecho are hardly problems, but being able to deal with Vigoroth is pretty vital since Sableye can't touch it).
  991. [/hide]
  992.  
  993.  
  994. GSC Teams
  995.  
  996. GSC BP!- Jorgen
  997. [hide]
  998. Smeargle @ Lum Berry
  999. -Spore
  1000. -Baton Pass
  1001. -Agility
  1002. -Spider Web
  1003.  
  1004. Snorlax @ Leftovers
  1005. -Mega Kick
  1006. -Earthquake
  1007. -Belly Drum
  1008. -Self-Destruct
  1009.  
  1010. Jolteon @ Leftovers
  1011. -Thunderbolt
  1012. -Hidden Power [Water]
  1013. -Agility
  1014. -Baton Pass
  1015.  
  1016. Marowak @ Thick Club
  1017. -Earthquake
  1018. -Rock Slide
  1019. -Hidden Power [Bug]
  1020. -Swords Dance
  1021.  
  1022. Machamp @ Lum Berry
  1023. -Cross Chop
  1024. -Rock Slide
  1025. -Hidden Power [Bug]
  1026. -Meditate
  1027.  
  1028. Scizor @ Lum Berry
  1029. -Hidden Power [Bug]
  1030. -Swords Dance
  1031. -Agility
  1032. -Baton Pass
  1033.  
  1034. Smeargle is the thing you lead to ensure you get off on the right foot. He uses ultimate Spider Web cheese which may or may not need to be banned; if you're playing on PO or it eventually gets legit banned, Substitute is generally the preferred move to dodge things like Sleep Powder and Explosion from Exeggutor.
  1035. The idea is to Agility on T1 if possible. If they lead a Phazer, you get Roared out, no harm no foul. If they don't Phaze for whatever reason, you Spore and win. Yeah, that's Mega Kick.
  1036. Snorlax's main role actually isn't to receive BP, but if it does, it's nice to have a STAB that can both OHKO Cloyster at +6 AND doesn't limit you to 3 KOs before you kill yourself (and if they spare their Phazing Raikou and Skarm, life could still be very hard for you). You aim is instead to get in, pose a threat, enough of one to goad Skarm into coming in as you drum, then blow up on it.
  1037. Jolt, the classic AgiPasser, is something of a weak link on the team imo, but he's immensely valuable for shooing off Cloysters and Skarms that otherwise would stay in to go for Booms and Phazes, respectively.
  1038. Wak is sort of your main Pass target, and the thing you're ultimately maneuvering to get a Speed boost to facilitate a sweep. Once he's +2/+2 basically nothing stops him. HP Bug is the preferred option, as the standard sequence versus standard offense ends with Agi-, but not SD-, boosted Marowak standing off versus Egg, and you want to threaten the OHKO there.
  1039. Machamp is another slightly weak link, but something I see as necessary for shooing away Laxen. MiracleBerry (Lum Berry on PS) is to handle LK Lax, although it's also nice for eating Thunder paras as Champ rarely OHKOs things the way Wak can, and it's also nice for preventing Sleep Powder from Egg.
  1040. HP Bug I like most as you need a BPer that can immediately shoo Egg; otherwise, he stays in and just makes your life hell. MiracleBerry is there to let you switch in on a Sleep Powder if need be; it also prevents, say, an LK Lax from ruining your plan.
  1041. [/hide]
  1042.  
  1043. The Untouchables - Shadow_Sneak
  1044. [hide]
  1045. Elliot Ness (Raikou) @ Leftovers
  1046. - Thunderbolt
  1047. - Hidden Power [Water]
  1048. - Rest
  1049. - Sleep Talk
  1050.  
  1051. Al Capone (Suicune) @ Leftovers
  1052. - Surf
  1053. - Sleep Talk
  1054. - Ice Beam
  1055. - Rest
  1056.  
  1057. Too Smooth (Skarmory) @ Leftovers
  1058. - Whirlwind
  1059. - Drill Peck
  1060. - Rest
  1061. - Curse
  1062.  
  1063. IRS (Charizard) @ Leftovers
  1064. - Belly Drum
  1065. - Earthquake
  1066. - Fire Blast
  1067. - Rock Slide
  1068.  
  1069. Real Fame (Gengar) @ Leftovers
  1070. - Perish Song
  1071. - Mean Look
  1072. - Protect
  1073. - Thunderbolt
  1074.  
  1075. Execution (Exeggutor) @ Leftovers
  1076. - Psychic
  1077. - Giga Drain
  1078. - Stun Spore
  1079. - Explosion
  1080.  
  1081. This is the classic BD set for Zard. Leftovers give it some recovery when its health is lowered by BD and its really one of the only viable items in GSC. Fire Blast gives it a hard hitting stab move, Rock Slide for hitting Birds other Zards and Zapdos. Earthquake hits T-tar and Friends. I usually use this lategame if the rest of the team does its job then I should be able to sweep.
  1082. Skarmory as mentioned above in the team preview is the teams main Lax check. He can run curse or toxic as in testing this I have found Curse to be more useful as most of the players I faced liked to play Curselax. Rest is for recovery and Whirlwind is for phasing mons who try to set up. Drill Peck is Skarm's best STAB in the tier.
  1083. his is one of the guys who is sort of the glue of the team. He is also the pokemon that I usually will lead out with as he is fast and generally a good lead compared to some of my other pokemon. Anyways the set is simple, HP Water is nice for hitting ground switchins like Nidoking or Rhydon Rest Talk for Longevity and Thunderbolt for stab.
  1084. Meet my main man himself, Suicune. I love this thing in GSC with Raikou as a lot of teams have very few ways to break this thing (usually electrics) and Raikou switches in on it.
  1085. Now Gengar is at times the most situational mons on this team. This is mainly because he has one attacking slot when he runs this set. Explosion can be used and I am thinking of switching so I can break some walls better.
  1086. I love Exeggutor this thing hits so hard and is used to kill some special walls better. (Lax) (Dos) But anyways this set has Psychic and Giga Drain for STAB, Stun Spore is great for getting an Explosion off on slowed pokemon.
  1087. [/hide]
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