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- RBY Teams
- RBY Teams Don't Really need a description since it's really straight forward
- Bunch of teams - [user]Disaster Area[/user]
- [hide]
- Alakazam (M) @ (No Item)
- - Psychic
- - Seismic Toss
- - Thunder Wave
- - Recover
- Chansey (F) @ (No Item)
- - Soft-Boiled
- - Thunder Wave
- - Sing
- - Seismic Toss
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Earthquake
- - Hyper Beam
- Exeggutor (M) @ (No Item)
- - Leech Seed
- - Rest
- - Psychic
- - Stun Spore
- Lapras (M) @ (No Item)
- - Blizzard
- - Body Slam
- - Thunderbolt
- - Confuse Ray
- Rhydon (M) @ (No Item)
- - Earthquake
- - Rock Slide
- - Body Slam
- - Substitute
- [/hide]
- [hide]
- Starmie @ (No Item)
- - Blizzard
- - Psychic
- - Recover
- - Thunder Wave
- Chansey (F) @ (No Item)
- - Reflect
- - Seismic Toss
- - Soft-Boiled
- - Thunder Wave
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Hyper Beam
- - Earthquake
- Exeggutor (M) @ (No Item)
- - Hyper Beam
- - Sleep Powder
- - Psychic
- - Explosion
- Articuno @ (No Item)
- - Blizzard
- - Sky Attack
- - Hyper Beam
- - Agility
- Rhydon (M) @ (No Item)
- - Earthquake
- - Rock Slide
- - Body Slam
- - Substitute
- [/hide]
- [hide]
- Exeggutor (M) @ (No Item)
- - Sleep Powder
- - Psychic
- - Explosion
- - Mega Drain
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Earthquake
- - Hyper Beam
- Starmie @ (No Item)
- - Blizzard
- - Psychic
- - Recover
- - Thunder Wave
- Chansey (F) @ (No Item)
- - Soft-Boiled
- - Thunder Wave
- - Reflect
- - Seismic Toss
- Snorlax (M) @ (No Item)
- - Body Slam
- - Ice Beam
- - Amnesia
- - Rest
- Alakazam (M) @ (No Item)
- - Psychic
- - Reflect
- - Thunder Wave
- - Recover
- [/hide]
- [hide=kingler]
- Gengar (M) @ (No Item)
- - Hypnosis
- - Night Shade
- - Thunderbolt
- - Explosion
- Exeggutor (F) @ (No Item)
- - Sleep Powder
- - Stun Spore
- - Psychic
- - Explosion
- Zapdos @ (No Item)
- - Drill Peck
- - Thunderbolt
- - Thunder Wave
- - Light Screen
- Chansey (F) @ (No Item)
- - Ice Beam
- - Soft-Boiled
- - Thunder Wave
- - Thunderbolt
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Earthquake
- - Hyper Beam
- Kingler (M) @ (No Item)
- - Crabhammer
- - Body Slam
- - Hyper Beam
- - Swords Dance
- [/hide]
- [hide]
- Alakazam (M) @ (No Item)
- - Psychic
- - Seismic Toss
- - Thunder Wave
- - Recover
- Jynx (F) @ (No Item)
- - Psychic
- - Lovely Kiss
- - Rest
- - Blizzard
- Snorlax (M) @ (No Item)
- - Body Slam
- - Reflect
- - Earthquake
- - Rest
- Chansey (F) @ (No Item)
- - Soft-Boiled
- - Thunder Wave
- - Reflect
- - Seismic Toss
- Exeggutor (M) @ (No Item)
- - Leech Seed
- - Rest
- - Psychic
- - Stun Spore
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Earthquake
- - Hyper Beam
- [/hide]
- Jynx (F) @ (No Item)
- - Psychic
- - Lovely Kiss
- - Rest
- - Blizzard
- Zapdos @ (No Item)
- - Thunderbolt
- - Agility
- - Drill Peck
- - Thunder Wave
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Earthquake
- - Hyper Beam
- Snorlax (M) @ (No Item)
- - Body Slam
- - Earthquake
- - Hyper Beam
- - Self-Destruct
- Exeggutor (M) @ (No Item)
- - Psychic
- - Sleep Powder
- - Explosion
- - Hyper Beam
- Chansey (F) @ (No Item)
- - Ice Beam
- - Soft-Boiled
- - Thunder Wave
- - Counter
- [hide]
- Jynx (F) @ (No Item)
- - Psychic
- - Lovely Kiss
- - Rest
- - Blizzard
- Zapdos @ (No Item)
- - Thunderbolt
- - Agility
- - Drill Peck
- - Thunder Wave
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Earthquake
- - Hyper Beam
- Snorlax (M) @ (No Item)
- - Body Slam
- - Earthquake
- - Counter
- - Self-Destruct
- Exeggutor (M) @ (No Item)
- - Psychic
- - Sleep Powder
- - Explosion
- - Stun Spore
- Chansey (F) @ (No Item)
- - Ice Beam
- - Soft-Boiled
- - Thunder Wave
- - Thunderbolt
- [/hide]
- [hide]
- Jynx (F) @ (No Item)
- - Psychic
- - Lovely Kiss
- - Rest
- - Blizzard
- Starmie @ (No Item)
- - Blizzard
- - Thunderbolt
- - Recover
- - Thunder Wave
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Earthquake
- - Hyper Beam
- Snorlax (M) @ (No Item)
- - Mega Kick
- - Earthquake
- - Hyper Beam
- - Self-Destruct
- Exeggutor (M) @ (No Item)
- - Psychic
- - Sleep Powder
- - Explosion
- - Stun Spore
- Chansey (F) @ (No Item)
- - Ice Beam
- - Soft-Boiled
- - Thunder Wave
- - Counter
- [/hide]
- [hide=moltres]
- Gengar (M) @ (No Item)
- - Hypnosis
- - Night Shade
- - Thunderbolt
- - Explosion
- Slowbro (M) @ (No Item)
- - Amnesia
- - Rest
- - Thunder Wave
- - Psychic
- Chansey (F) @ (No Item)
- - Soft-Boiled
- - Thunder Wave
- - Reflect
- - Seismic Toss
- Tauros (M) @ (No Item)
- - Body Slam
- - Blizzard
- - Earthquake
- - Hyper Beam
- Moltres @ (No Item)
- - Fire Blast
- - Hyper Beam
- - Agility
- - Fire Spin
- Exeggutor (F) @ (No Item)
- - Sleep Powder
- - Stun Spore
- - Psychic
- - Explosion
- [/hide]
- BW RU
- Few Teams by Natural Talent
- [hide]
- Scolipede @ Focus Sash
- Ability: Swarm
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Spikes
- - Toxic Spikes
- - Megahorn
- - Swords Dance
- Mesprit @ Life Orb
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Ice Beam
- - Psychic
- - Stealth Rock
- - Healing Wish
- Misdreavus @ Eviolite
- Ability: Levitate
- EVs: 144 HP / 112 Def / 252 Spe
- Timid Nature
- - Substitute
- - Will-O-Wisp
- - Shadow Ball
- - Pain Split
- Omastar @ Lum Berry
- Ability: Weak Armor
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Shell Smash
- - Hydro Pump
- - Ice Beam
- - Hidden Power [Grass]
- Escavalier @ Leftovers
- Ability: Overcoat
- EVs: 172 HP / 252 Atk / 84 Spe
- Adamant Nature
- - Substitute
- - Swords Dance
- - Iron Head
- - Megahorn
- Uxie @ Leftovers
- Ability: Levitate
- EVs: 96 HP / 188 SpA / 224 Spe
- Timid Nature
- - Substitute
- - Calm Mind
- - Psychic
- - Thunderbolt
- Just some standard HO. Lead Scolipede to set up spikes and/or set up an sd and break some walls for my set up sweepers to have a fun time. Offensive Rocks Mesprit with Healing Wish to heal up a mon if they get weakened. Misdreavous is my spin-blocker and can cripple things with will-o-wisp to support my next 3 pokemon and to pile up in conjunction with hazard damage. Omastar is more or less the late game sweeper and can ceom in and clean up on a passive mon or something burned. Escavalier can break down alomomola along with slowking that usually can beat omastar in some scenarios. Last is Sub CM Uxie which sets up on most passive mons with Substitute. Psychic is for stab and Thunderbolt is to hit slowking and other pesky psychics along with spiritomb.
- [/hide]
- [hide]
- Gallade @ Leftovers
- Ability: Justified
- EVs: 240 HP / 212 SpD / 56 Spe
- Careful Nature
- - Bulk Up
- - Drain Punch
- - Night Slash
- - Substitute
- Moltres @ Life Orb
- Ability: Pressure
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Fire Blast
- - Hurricane
- - Hidden Power [Grass]
- - Roost
- Durant @ Choice Scarf
- Ability: Swarm
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - X-Scissor
- - Superpower
- - Stone Edge
- - Iron Head
- Rhydon @ Eviolite
- Ability: Rock Head
- EVs: 88 HP / 252 Atk / 84 SpD / 84 Spe
- Adamant Nature
- - Stealth Rock
- - Earthquake
- - Rock Blast
- - Megahorn
- Cryogonal @ Leftovers
- Ability: Levitate
- EVs: 248 HP / 168 Def / 92 SpD
- Calm Nature
- - Rapid Spin
- - Ice Beam
- - Recover
- - Toxic
- Alomomola @ Leftovers
- Ability: Regenerator
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Wish
- - Protect
- - Waterfall
- - Toxic
- More of a balance team. With Sub Bulk Up Gallade to more or less break stall. Moltres, to beat most of it's checks. Rhydon the standard rock setter. Cryogonal is here to take special attacks and for rapid spin. Alomomola is the back bone of this team It supports every mon with it's huge wishes it can pass and just walling most of the tier. Lastly, my late game cleaner and sometimes revenge killer, Durant. Really nice coverage and Swarm to not miss over the the power boost that some may like.
- [/hide]
- [hide]
- Slowking @ Leftovers
- Ability: Regenerator
- EVs: 252 HP / 212 Def / 44 Spe
- Bold Nature
- - Calm Mind
- - Scald
- - Psyshock
- - Slack Off
- Spiritomb @ Leftovers
- Ability: Infiltrator
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Will-O-Wisp
- - Foul Play
- - Rest
- - Sleep Talk
- Rhydon @ Eviolite
- Ability: Rock Head
- EVs: 88 HP / 252 Atk / 84 SpD / 84 Spe
- Adamant Nature
- - Stealth Rock
- - Earthquake
- - Rock Blast
- - Megahorn
- Durant @ Choice Scarf
- Ability: Hustle
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Iron Head
- - X-Scissor
- - Superpower
- - Baton Pass
- Druddigon @ Rocky Helmet
- Ability: Rough Skin
- EVs: 252 HP / 252 Def / 4 SpD
- Impish Nature
- - Rest
- - Sleep Talk
- - Roar
- - Dragon Tail
- Roselia @ Eviolite
- Ability: Natural Cure
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- - Giga Drain
- - Sludge Bomb
- - Spikes
- - Rest
- More or less spikes semi stall. Spikes in Roselia and Rocks in Rhydon paired up with spiritomb for spin-blocking. Druddigon can phaze mons out and make them take more hazards each time weakening them for Durant to clean up or to win with Calm Mind Slowking. Not much to say about this team since it's so straight forward.
- [/hide]
- [hide]
- Medicham @ Choice Band
- Ability: Pure Power
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - High Jump Kick
- - Psycho Cut
- - Ice Punch
- - Baton Pass
- Manectric @ Choice Scarf
- Ability: Lightning Rod
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Volt Switch
- - Thunderbolt
- - Flamethrower
- - Switcheroo
- Archeops @ Flying Gem
- Ability: Defeatist
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Acrobatics
- - U-turn
- - Earthquake
- - Stone Edge
- Uxie @ Leftovers
- Ability: Levitate
- EVs: 252 HP / 152 SpD / 104 Spe
- Calm Nature
- IVs: 0 Atk
- - Thunder Wave
- - Psychic
- - U-turn
- - Stealth Rock
- Hitmonchan @ Leftovers
- Ability: Iron Fist
- EVs: 248 HP / 224 Def / 36 Spe
- Impish Nature
- - Rapid Spin
- - Drain Punch
- - Foresight
- - Toxic
- Alomomola @ Leftovers
- Ability: Regenerator
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Waterfall
- - Toxic
- - Wish
- - Protect
- Volt - turn with a bulky pivot in Alomomola. Banded Medicham decimates almost anything in it's path. If it predicts a switch into something it can't touch it can always baton pass and gain momentum. Manectric is a really nice scarfer as it has nice speed and can gain momentum constantly with volt switch. Offensive Archeops is a really nice mon when it's not in defeatist. Nice attack stat with decent stabs and access to u-turn and earthquake for steel types and qwilfish. Uxie can set up rocks and cripple things with u-turn. While hitmonchan is just here to spin.
- [/hide]
- Carmen, Broke with Expensive Taste - Atomicllamas
- [hide]
- Carmen (Jynx) (F) @ Life Orb
- Ability: Dry Skin
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Ice Beam
- - Lovely Kiss
- - Nasty Plot
- - Psychic
- Born to Die (Haunter) @ Life Orb
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Sludge Bomb
- - Shadow Ball
- - Thunderbolt
- - Destiny Bond
- National Anthem (Druddigon) @ Leftovers
- Ability: Rough Skin
- EVs: 196 HP / 252 SpD / 60 Spe
- Careful Nature
- - Dragon Tail
- - Earthquake
- - Dragon Claw
- - Stealth Rock
- Without You (Emboar) (M) @ Leftovers
- Ability: Blaze
- EVs: 240 HP / 248 Def / 20 Spe
- Impish Nature
- - Flare Blitz
- - Hammer Arm
- - Protect
- - Will-O-Wisp
- Radio (Sawsbuck) @ Choice Scarf
- Ability: Sap Sipper
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Horn Leech
- - Baton Pass
- - Double-Edge
- - Nature Power
- Gods and Monsters (Kabutops) @ Lum Berry
- Ability: Weak Armor
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - Aqua Jet
- - Rapid Spin
- - Swords Dance
- - Stone Edge
- Jynx is a highly underrated Pokemon in the BW2 RU meta game, as it is capable of taking on every variation of the most common Pokemon in the tier, often without prediction. Nasty Plot is extremely useful for my endgame match up againt stall teams, as Tomb and Clefable can be worn down pretty easily with the rest of my team, allowing for an easy Jynx sweep.ffensive Life Orb Haunter is also greatly underrated in the BW2 RU meta game, and it functions as one of the best partners possible for LO Jynx, as it is capable of utilizing Destiny Bond in order to take out Spiritomb that try to get clever with Pursuit. Haunter has pretty good coverage with its STAB moves, while Thunderbolt is nice for taking out Alomomola. Druddigon checks Moltres pretty well with the given spread, which also lets it set up SR reliably on a large portion of the meta game . Dragon Tail takes advantage of this spread even more, as it can give a lot of trouble to teams with the Electric-types that give this set more opportunities to shuffle the opponent's team with Stealth Rock up. Emboar is to check Threats such as Durant and Escavalier. Will-O-Wisp is useful for spreading burns to the opponent, while Protect gets Emboar extra leftovers recovery and can scout potentially choice locked opponents. Sawsbuck allows me to deal with the common Smeargle HO teams by limiting it to one layer of either SR or Spikes and preventing it from putting something to sleep, which spells death in Gen 5 RU. Scarf Sawsbuck is not the most common set for Sawsbuck, however it can take advantage of its nice base 95 speed and powerful STAB move in Double Edge to deal with big threats like Scarf Moltres and LO Galvantula. Baton Pass is really cool if the opponent has something that hard walls Sawsbuck, as it can use BP to gain momentum by dry passing to the appropriate mon that can deal with said wall. Nature Power in Gen 5 is EQ. Kabutops is also the Normal and Flying resist for this team which is necessary on pretty much every team and also provides hazard removal.
- [/hide]
- [hide]
- BBD (Spiritomb) @ Black Glasses
- Ability: Pressure
- EVs: 236 HP / 252 Atk / 20 Spe
- Adamant Nature
- - Shadow Sneak
- - Sucker Punch
- - Will-O-Wisp
- - Pursuit
- HMAR (Ferroseed) @ Eviolite
- Ability: Iron Barbs
- EVs: 248 HP / 252 Def / 8 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Spikes
- - Leech Seed
- - Gyro Ball
- - Protect
- 212 (Medicham) @ Life Orb
- Ability: Pure Power
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - High Jump Kick
- - Thunder Punch
- - Bullet Punch
- - Psycho Cut
- Wallace (Druddigon) @ Leftovers
- Ability: Rough Skin
- EVs: 172 HP / 252 Atk / 64 SpD / 20 Spe
- Adamant Nature
- - Stealth Rock
- - Toxic
- - Dragon Claw
- - Earthquake
- Soda (Rotom) @ Choice Scarf
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Volt Switch
- - Shadow Ball
- - Thunderbolt
- - Trick
- Ice Princess (Cryogonal) @ Life Orb
- Ability: Levitate
- EVs: 64 HP / 252 SpA / 192 Spe
- Timid Nature
- - Ice Beam
- - Hidden Power [Fire]
- - Recover
- - Rapid Spin
- Spiritomb does quite a few things for this team, first off, its capable of spin blocking pretty much every Cryogonal set with the combo of Sucker Punch and Pursuit. Ferroseed was actually a pretty cool spiker in RU, as it deals with most variants of Druddigon (just gotta watch out for Sheer Force Flamethrower or band Fire Punch!), while setting up spikes consistently against a ton of threats. LO Medicham is the definition of a nuke, with two powerful STAB moves and coverage in Thunder Punch that is capable of hitting the majority of Psychic types in RU (Sigi, Slowking, etc.). High Jump Kick + Thunder Punch KOes Alomomola after SR (even if they protect for lefties recovery). Bulky Psychic-types like Uxie and Mesprit that don't take much from its moves are easily dealt with by switching to Tomber so it can Pursuit trap them. Toxic SR Druddigon, while much more common in XY RU, was still a pretty solid set in BW2 RU, capable of putting a lot of pressure on opposing balance teams with its powerful Attacks and statusing opposing walls. SR is obviously mandatory on every team especially this one as I have two ghosts capable of keeping them up against pretty much every Rapid Spinner. Choice Scarf Rotom-N is extremely good in BW2 RU due to its unique speed tier and extremely useful defensive typing (helped out by Levitate), which allows it to switch into and deal with most Durant, and revenge kill threats including Aerodactyl and Choice Scarf Moltres. Offensive LO Cryogonal is something that Afro Smash really brought to Smogon's BW2 RU meta game which differs from the classic SpD support set. Hidden Power Fire deals with the Steel-types that like to switch into Cryo while LO Ice Beam just hits really hard against anything that doesn't resist it. the Speed EVs outspeed positive natured Sigilyph while the remainder are thrown into HP to buff Cryo's solid SpD stat.
- [/hide]
- BW OU
- Divide and conquer - Jirachee
- [hide]
- Alakazam @ Focus Sash
- Ability: Magic Guard
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Psychic
- - Focus Blast
- - Encore
- - Shadow Ball
- Garchomp @ Choice Band
- Ability: Rough Skin
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Outrage
- - Earthquake
- - Fire Fang
- - Dual Chop
- Ferrothorn @ Leftovers
- Ability: Iron Barbs
- EVs: 248 HP / 112 Def / 148 SpD
- Sassy Nature
- IVs: 0 Spe
- - Gyro Ball
- - Leech Seed
- - Protect
- - Spikes
- Landorus-Therian @ Choice Scarf
- Ability: Intimidate
- EVs: 252 Atk / 4 SpA / 252 Spe
- Naive Nature
- - Earthquake
- - Stone Edge
- - U-turn
- - Hidden Power [Ice]
- Jellicent (M) @ Leftovers
- Ability: Water Absorb
- Shiny: Yes
- EVs: 248 HP / 236 Def / 24 Spe
- Bold Nature
- - Scald
- - Will-O-Wisp
- - Taunt
- - Recover
- Tyranitar @ Expert Belt
- Ability: Sand Stream
- EVs: 144 Atk / 156 SpA / 208 Spe
- Lonely Nature
- - Crunch
- - Fire Blast
- - Superpower
- - Stealth Rock
- Alakazam is the team's main focus. It's just so easy to support, all it needs is Spikes and then the opponent is literally put on a timer. The star of the team, the one and only Choice Band Garchomp. I wanted something that could force pretty much any team's hand early in the match and there is absolutely nothing better than this. The first reason I chose this over an SD set or a Stealth Rock set was because CB Dual Chop can OHKO Sash Breloom leads which gives an enormous advantage against offenses like Smurf's. Ferro is just so good right now. The first thing I wanted after picking Zammer was Spikes, and there isn't much better at Spiking than Ferrothorn. Landorus is like an all-in-one package as a scarfer. Not only does it generate a lot of momentum, but it also poses a significant threat to offensive teams and can check a lot of dangerous things through typing. The only good Spinblocker in the tier. Jellicent really just shuts down bulky Starmie. Offensive ones are harder to block, but not as important since generally they are only seen on offenses that have a harder time with Alakazam and Landorus anyway. Bit of the biggest surprise on the team. MixTar is very unexpected in BW, and it's very effective. Not having Pursuit kinda blows since it's such a good move, but it can't really be fit on that set. Getting a Fire Blast off on a Breloom or Skarmory after setting up your rocks just gives you an incredible advantage. Superpower is a pretty clutch move, since it can bring a Heatran down to Focus Blast range for Alakazam, or just catch a Tyranitar off guard, making Jellicent's life easier.
- [/hide]
- Foetus In The Desert - Leftiez
- [hide]
- Skarmory @ Rocky Helmet
- Ability: Sturdy
- EVs: 248 HP / 180 Def / 60 SpD / 20 Spe
- Impish Nature
- - Spikes
- - Brave Bird
- - Whirlwind
- - Roost
- Gastrodon @ Leftovers
- Ability: Storm Drain
- EVs: 252 HP / 252 Def / 4 SpA
- Relaxed Nature
- - Scald
- - Earthquake
- - Toxic
- - Recover
- Reuniclus @ Leftovers
- Ability: Magic Guard
- EVs: 248 HP / 252 Def / 8 Spe
- Bold Nature
- - Psyshock
- - Focus Blast
- - Recover
- - Calm Mind
- Tyranitar @ Chople Berry
- Ability: Sand Stream
- EVs: 168 HP / 88 Atk / 252 SpD
- Adamant Nature
- - Crunch
- - Stealth Rock
- - Pursuit
- - Stone Edge
- Latias (F) @ Leftovers
- Ability: Levitate
- EVs: 92 HP / 164 SpA / 252 Spe
- Timid Nature
- - Thunder Wave
- - Draco Meteor
- - Surf
- - Recover
- Heatran @ Choice Scarf
- Ability: Flash Fire
- EVs: 136 HP / 176 SpA / 196 Spe
- Timid Nature
- - Fire Blast
- - Toxic
- - Hidden Power [Ice]
- - Earth Power
- First i had to chose my weather inducer, i choose sand because Rain are making some threat stronger like keldeo which can be annoying for reuniclus. Then i opted for Tyranitar instead of Hippowdon because i wanted something that can Trapp/Check Gothitelle/Gengar/Reuniclus which are really annoying for balanced Sand. As i said before i needed dual hazard if latias failed, but why i didnt use roserade or forretress ? Thats simple i wanted something can use spikes + heal so forretress couldnt be good, but i also wanted something that can come on reuniclus's check so skarmory was definitly better here. Latias is definitly one of the best pokemon in my team, indeed because she's the one that gives reuniclus the opportunity to clean.
- When i choose to use Thunderwave i got 2 options, i could play offensive version or defensive version (with reflect type n shit). The based foetus, no one can beat it when it get on fire, Reuniclus bulky CM is probably one the best anti-metagame in BW, indeed it has many setup bait like Terrakion/foretress/starmie defensive/Ferrothorn/Skarmory/Toxicroak and can get a free calm mind easily. Then i noticed that my team had big issue against Rotom + Ttar because Rotom could scoot Latias with volt switch then send Tyranitar to trapp it. And i also wanted something that can check Jirachi CM and rain, so i opted for gastrodon. Finally i choose Heatran scarf, indeed heatran has a good place in my team because i needed something against dragmag like that i can outspeed or revenge kill thing like Salamence/Dragonite by taking one outrage then kill them with Hidden power Ice.
- [/hide]
- ADV NU
- Dos Team Exposé - Oglemi
- Spiky Sunlight
- [hide]
- Glalie (F) @ Leftovers
- Ability: Inner Focus
- EVs: 252 HP / 4 Atk / 252 Spe
- Naive Nature
- - Spikes
- - Taunt
- - Ice Beam
- - Explosion
- Hitmonchan (M) @ Choice Band
- Ability: Keen Eye
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Sky Uppercut
- - Hidden Power [Ghost]
- - Mach Punch
- - Rock Slide
- Relicanth @ Leftovers
- Ability: Swift Swim
- EVs: 252 HP / 252 Def / 4 Spe
- Impish Nature
- - Rock Slide
- - Toxic
- - Rest
- - Sleep Talk
- Kecleon (M) @ Leftovers
- Ability: Color Change
- EVs: 252 HP / 4 Atk / 252 SpD
- Sassy Nature
- - Toxic
- - Body Slam
- - Shadow Ball
- - Icy Wind
- Chimecho @ Leftovers
- Ability: Levitate
- EVs: 252 HP / 252 SpA / 4 Spe
- Modest Nature
- - Psychic
- - Protect
- - Toxic
- - Reflect
- Bellossom (F) @ Leftovers
- Ability: Chlorophyll
- EVs: 4 HP / 252 SpA / 252 Spe
- Modest Nature
- - Sleep Powder
- - Sunny Day
- - Solar Beam
- - Hidden Power [Fire]
- The most standard and common lead in the metagame. I chose to run Glalie with this team because it's the most reliable way to get Spikes up early. Fully physically defensive Relicanth is the absolute pinnacle of physical defense in the NU tier. The only other Pokemon that could possibly match it is Lairon, who sports a much worse typing overall if the goal is to wall physical attackers. When paired with Relicanth, there are very few Pokemon that could hope to break past this defensive core. Specially defensive Kecleon is able to wall nearly any special attacker in the tier, and the only one it can't wall fully, Huntail, is easily stalled out with Toxic and the rest of the team. Chimecho is probably the most highly variable Pokemon in the NU tier, with the ability to mix and match its movesets to suit any purpose or need. And as the only Psychic-type in the tier (apart from Abra) it is a common fixture on nearly every top tier team. Hitmonchan is probably the most splashable offensive Pokemon in the NU tier, and a top tier threat that every team needs to be prepared for (and should probably use). While Bellossom is probably a worse overall late-game sweeper than Huntail, I feel it fits better on this team by providing better type synergy than Huntail would and the ability to completely incapacitate a foe mid-game if needed with Sleep Powder.
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- Flailing Monkey
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- Seadra @ Petaya Berry
- Ability: Poison Point
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Hydro Pump
- - Ice Beam
- - Hidden Power [Grass]
- - Endure
- Murkrow @ Choice Band
- Ability: Insomnia
- EVs: 4 HP / 252 Atk / 252 Spe
- Naive Nature
- - Drill Peck
- - Double-Edge
- - Shadow Ball
- - Hidden Power [Grass]
- Flareon @ Leftovers
- Ability: Flash Fire
- EVs: 4 HP / 252 SpA / 252 Spe
- Modest Nature
- - Fire Blast
- - Baton Pass
- - Overheat
- - Hidden Power [Grass]
- Dewgong @ Leftovers
- Ability: Thick Fat
- EVs: 252 HP / 252 SpD / 4 Spe
- Calm Nature
- - Ice Beam
- - Toxic
- - Rest
- - Sleep Talk
- Hitmonchan (M) @ Leftovers
- Ability: Keen Eye
- EVs: 192 HP / 252 Atk / 64 Spe
- Adamant Nature
- - Rapid Spin
- - Sky Uppercut
- - Hidden Power [Ghost]
- - Toxic
- Vigoroth @ Salac Berry
- Ability: Vital Spirit
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Endure
- - Earthquake
- - Flail
- - Shadow Ball
- Seadra makes an excellent anti-lead in the metagame as it can easily limit Glalie to 1 layer of Spikes and resists Ice Beam, and Seadra also outspeeds all of the typical Fire- and Rock-type anti-leads and destroys them with Hydro Pump. It also has a fairly good match-up with Hitmonchan, as it can threaten poison from Poison Point and Hydro Pump will leave a huge dent in it. Murkrow fills the role of eliminating any pesky Grass-types that are likely to switch into Seadra and usually immediately lures out the opponent’s Steel- or Rock-type, which allows me to plan ahead for how to sweep with Vigoroth. I avoid risking Murkrow to Chimecho as most people are prepared for the Murkrow switch-in, and Chimecho isn’t all that threatening to a Vigoroth sweep. Specially offensive Flareon is a rare sight as most people will opt for either the physically offensive set or the specially defensive set. However, Flareon makes very good use of a specially offensive Fire-type, and this set allows it to lure out bulky Water-types and Rock-types and try to eliminate them with Hidden Power Grass. The defensive backbone to the team and its only safeguard against an opponent’s Huntail sweep. That’s pretty much the only role that Dewgong has, and I will usually keep Dewgong hidden if I suspect the opponent is gunning for a Huntail sweep early in the match. Bulky spin Hitmonchan ensures that if I bring out Vigoroth at the wrong time I can still make sure that it’ll be able to get back in without any Spikes on my side of the field. That’s this Hitmonchan’s main role is to ensure that Vigoroth has the best chance of sweeping. The star of the show, and an intensely good sweeper if all works out. STAB Flail is hilariously powerful, but it sadly lacks kill power on some things like Lickitung (only like 5% chance to OHKO just 252 HP versions), which is where running Reversal on this set over Equake is definitely doable. However, Earthquake and Shadow Ball are needed for reliability and ensure that a couple things don’t just prematurely end the sweep. Earthquake in particular is Vigoroth’s best tool against Sableye, and is its best move if not in Flail-range aside from another STAB move like Return.
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- Backflow - Disaster Area
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- TurnAround (Hitmonchan) (M) @ Leftovers
- Trait: Keen Eye
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature (+Def, -SAtk)
- - Rapid Spin
- - Sky Uppercut
- - Mach Punch
- - Hidden Power [Ghost]
- Eliza (Flareon) (M) @ Leftovers
- Trait: Flash Fire
- EVs: 252 HP / 52 Def / 56 SAtk / 12 SDef / 136 Spd
- Timid Nature (+Spd, -Atk)
- - Flamethrower
- - Wish
- - Toxic
- - Protect
- Lil' One (Lileep) (F) @ Leftovers
- Trait: Suction Cups
- EVs: 252 HP / 196 Def / 60 SDef
- Bold Nature (+Def, -Atk)
- - Recover
- - Giga Drain
- - Protect
- - Toxic
- Fable (Sableye) (F) @ Leftovers
- Trait: Keen Eye
- EVs: 252 HP / 8 Atk / 60 Def / 184 SDef / 4 Spd
- Careful Nature (+SDef, -SAtk)
- - Recover
- - Toxic
- - Protect
- - Shadow Ball
- Chime (Chimecho) (M) @ Leftovers
- Trait: Levitate
- EVs: 252 HP / 252 Def / 4 Spd
- Bold Nature (+Def, -Atk)
- - Psychic
- - Heal Bell
- - Protect
- - Calm Mind
- virtualboy (Dewgong) (M) @ Leftovers
- Trait: Thick Fat
- EVs: 252 HP / 156 Def / 100 SDef
- Bold Nature (+Def, -Atk)
- - Perish Song
- - Sleep Talk
- - Surf
- - Rest
- The only one with a totally dull spread, and the only one really fitting for a lead. Basically, glalie isn't going to get >1 layer of spikes on you, and most of the team is EV'd to handle threats at that point or possibly worse. HP Ghost is for haunter. Flareon - I found out that this was an alternative Wish user instead of lickitung. Lileep - I'm proud to have discovered this little Gem. Walls virtually every purely physical attacker bar Hitmonchan, Machoke, and Mawile. It's EVd so that Jolly CB HP Fighting Raticate fails to 2HKO without a critical hit or spikes. Sableye's also pretty insane, and like Lileep, sorely underrated. Its typing gives it no weaknesses, and it has Recover. Furthermore it's normal immune. The HP+Specially Defensive EVs allow it to avoid the 2HKO from +1 Chimecho's Hidden Power Dark, whist the small amount of added Attack EVs guarantee a 3HKO on maximally physically defensive Chimecho (it's a 2HKO versus 252/0 variants fairly easily too). Chimeco is my set up sweeper and ground immunity. Dewgong, I mainly had this to stop dash lord Huntail and provide an anti-last-mon-mon with perish song, as well as help versus cro-sweepers (whiscash and chimecho are hardly problems, but being able to deal with Vigoroth is pretty vital since Sableye can't touch it).
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- GSC Teams
- GSC BP!- Jorgen
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- Smeargle @ Lum Berry
- -Spore
- -Baton Pass
- -Agility
- -Spider Web
- Snorlax @ Leftovers
- -Mega Kick
- -Earthquake
- -Belly Drum
- -Self-Destruct
- Jolteon @ Leftovers
- -Thunderbolt
- -Hidden Power [Water]
- -Agility
- -Baton Pass
- Marowak @ Thick Club
- -Earthquake
- -Rock Slide
- -Hidden Power [Bug]
- -Swords Dance
- Machamp @ Lum Berry
- -Cross Chop
- -Rock Slide
- -Hidden Power [Bug]
- -Meditate
- Scizor @ Lum Berry
- -Hidden Power [Bug]
- -Swords Dance
- -Agility
- -Baton Pass
- Smeargle is the thing you lead to ensure you get off on the right foot. He uses ultimate Spider Web cheese which may or may not need to be banned; if you're playing on PO or it eventually gets legit banned, Substitute is generally the preferred move to dodge things like Sleep Powder and Explosion from Exeggutor.
- The idea is to Agility on T1 if possible. If they lead a Phazer, you get Roared out, no harm no foul. If they don't Phaze for whatever reason, you Spore and win. Yeah, that's Mega Kick.
- Snorlax's main role actually isn't to receive BP, but if it does, it's nice to have a STAB that can both OHKO Cloyster at +6 AND doesn't limit you to 3 KOs before you kill yourself (and if they spare their Phazing Raikou and Skarm, life could still be very hard for you). You aim is instead to get in, pose a threat, enough of one to goad Skarm into coming in as you drum, then blow up on it.
- Jolt, the classic AgiPasser, is something of a weak link on the team imo, but he's immensely valuable for shooing off Cloysters and Skarms that otherwise would stay in to go for Booms and Phazes, respectively.
- Wak is sort of your main Pass target, and the thing you're ultimately maneuvering to get a Speed boost to facilitate a sweep. Once he's +2/+2 basically nothing stops him. HP Bug is the preferred option, as the standard sequence versus standard offense ends with Agi-, but not SD-, boosted Marowak standing off versus Egg, and you want to threaten the OHKO there.
- Machamp is another slightly weak link, but something I see as necessary for shooing away Laxen. MiracleBerry (Lum Berry on PS) is to handle LK Lax, although it's also nice for eating Thunder paras as Champ rarely OHKOs things the way Wak can, and it's also nice for preventing Sleep Powder from Egg.
- HP Bug I like most as you need a BPer that can immediately shoo Egg; otherwise, he stays in and just makes your life hell. MiracleBerry is there to let you switch in on a Sleep Powder if need be; it also prevents, say, an LK Lax from ruining your plan.
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- The Untouchables - Shadow_Sneak
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- Elliot Ness (Raikou) @ Leftovers
- - Thunderbolt
- - Hidden Power [Water]
- - Rest
- - Sleep Talk
- Al Capone (Suicune) @ Leftovers
- - Surf
- - Sleep Talk
- - Ice Beam
- - Rest
- Too Smooth (Skarmory) @ Leftovers
- - Whirlwind
- - Drill Peck
- - Rest
- - Curse
- IRS (Charizard) @ Leftovers
- - Belly Drum
- - Earthquake
- - Fire Blast
- - Rock Slide
- Real Fame (Gengar) @ Leftovers
- - Perish Song
- - Mean Look
- - Protect
- - Thunderbolt
- Execution (Exeggutor) @ Leftovers
- - Psychic
- - Giga Drain
- - Stun Spore
- - Explosion
- This is the classic BD set for Zard. Leftovers give it some recovery when its health is lowered by BD and its really one of the only viable items in GSC. Fire Blast gives it a hard hitting stab move, Rock Slide for hitting Birds other Zards and Zapdos. Earthquake hits T-tar and Friends. I usually use this lategame if the rest of the team does its job then I should be able to sweep.
- Skarmory as mentioned above in the team preview is the teams main Lax check. He can run curse or toxic as in testing this I have found Curse to be more useful as most of the players I faced liked to play Curselax. Rest is for recovery and Whirlwind is for phasing mons who try to set up. Drill Peck is Skarm's best STAB in the tier.
- his is one of the guys who is sort of the glue of the team. He is also the pokemon that I usually will lead out with as he is fast and generally a good lead compared to some of my other pokemon. Anyways the set is simple, HP Water is nice for hitting ground switchins like Nidoking or Rhydon Rest Talk for Longevity and Thunderbolt for stab.
- Meet my main man himself, Suicune. I love this thing in GSC with Raikou as a lot of teams have very few ways to break this thing (usually electrics) and Raikou switches in on it.
- Now Gengar is at times the most situational mons on this team. This is mainly because he has one attacking slot when he runs this set. Explosion can be used and I am thinking of switching so I can break some walls better.
- I love Exeggutor this thing hits so hard and is used to kill some special walls better. (Lax) (Dos) But anyways this set has Psychic and Giga Drain for STAB, Stun Spore is great for getting an Explosion off on slowed pokemon.
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