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- #+------------------------------------------------------------+
- #| Divine Items RPG Beta |
- #| Created by Capitalism |
- #| Thanks for the purchase! |
- #| If you really like this plugin, please leave a review! |
- #| Let me know if you have any problems/questions |
- #+------------------------------------------------------------+
- #/-----------------------/
- #\Global Plugin Settings \
- #/-----------------------/
- # Plugin prefix
- Prefix: '&6DivineItems &8›› &7'
- Hooks:
- SkillAPI: false
- BattleLevels: false
- Skills: false
- DivineClassesRPG: false
- Heroes: false
- GlobalSettings:
- # Enable/Disable combat messages with dealt and gotten damage
- CombatChatLog: true
- # Enable/Disable combat messages with dealt and gotten damage for CRITICAL only.
- CombatChatLogCrit: true
- # Enable/Disable damage indicators upon entity head
- # REQUIRED: HolographicDisplays !!!
- DamageIndicators: false
- DropRates:
- # This is global rates
- # 1.0 is 100% chance | 0.5 is 50% chance | 0.01 is 1% chance etc.
- Items: 0.1
- SocketGems: 0.05
- EnchantBooks: 0.03
- Runes: 0.02
- Abilities: 0.01
- # Multipliers for user groups. Permission is 'ditems.drop.<Group>'
- # 1.25 is 'chance * 1.25' (+25%)
- # 0.25 is 'chance * (1 - 0.25)' (-25%)
- Multipliers:
- VIP: 1.25
- Premium: 1.45
- Gold: 1.75
- # Change default damage values here
- # 1.0 is 100% damage | 0.5 is 50% damage | 1.50 is 150% damage
- DamageValues:
- # Attack values applying on divine items only!
- Attack:
- mob-to-player: 1.0
- mob-to-mob: 1.0
- player-to-mob: 1.0
- player-to-player: 1.0
- # NOTE: Global options will be applying on ALL DAMAGE CAUSERS Not only for divine items!
- # For example: if you set poison damage to 2.0 then poison potions will do 2 damage instead of 1
- Global:
- poison-player: 1.0
- poison-mob: 1.0
- lighting-player: 1.0
- lighting-mob: 1.0
- fire-player: 1.0
- fire-mob: 1.0
- DamageTypes:
- Prefix: '&7Damage Type: '
- Physical: '&6Physical'
- Poison: '&aPoison'
- Fire: '&cFire'
- Magical: '&dMagical'
- # Lore formats for base item attributes
- # The separator between two numbers for damage is ' &7- ' (if you want to use it in other plguin)
- # The separator between two numbers for durability is '&7/' (if you want to use it in other plguin)
- # You can use any colour codes for attribute value like 'Damage: &d50.0 &7- &d50.0' in other plugins to create divine items
- Formats:
- # Physical damage of an item. [Double/Integer]
- Damage: '&f›› &7Damage: &a'
- # Damage modifier in PvP [Double/Integer] [Percent]
- PvPDamage: '&b›› &3PvP Damage: &b'
- # Damage modifier in PvE [Double/Integer] [Percent]
- PvEDamage: '&b›› &3PvE Damage: &b'
- # Chance to dodge attack [Double/Integer] [Percent]
- DodgeChance: '&f›› &7Dodge Chance: &a'
- # Chance to block attack [Double/Integer] [Percent]
- # NOTE: If item doesn't have 'BlockRate' attribute it will block 100% of damage!
- BlockChance: '&f›› &7Block Chance: &a'
- # Amount of blocked damage [Double/Integer] [Percent]
- BlockRate: '&f›› &7Block Damage: &a'
- # Reduce all physical damage like FALL, ATTACK, etc. [Double/Integer]
- Defense: '&f›› &7Physical Defense: &a'
- # Reduce all damage from players [Double/Integer] [Percent]
- PvPDefense: '&b›› &3PvP Defense: &b'
- # Reduce all damage from mobs [Double/Integer] [Percent]
- PvEDefense: '&b›› &3PvE Defense: &b'
- # Reduce damage caused by: POISON. [Double/Integer] [Percent]
- PoisonDefense: '&a›› &2Poison Defense: &a'
- # Reduce damage caused by: FIRE, FIRE TICK, LAVA, MAGMA, DRAGON BREATH. [Double/Integer] [Percent]
- FireDefense: '&c›› &4Fire Defense: &c'
- # Reduce damage caused by: MAGIC, SPELL, LIGHTING, WITHER. [Double/Integer] [Percent]
- MagicDefense: '&d›› &5Magic Defense: &d'
- # Chance of critical strike. [Double/Integer] [Percent]
- CritChance: '&f›› &7Critical Chance: &a'
- # Damage of critical strike. [Double/Integer]
- Critical: '&f›› &7Crit. Damage Mod.: &a'
- # Movement speed of player/entity [Double/Integer] [Percent]
- MovementSpeed: '&6›› &eMovement Speed: &6'
- # Durability of an item. [Integer]
- Durability: '&f›› &7Durability: &a'
- # Unbreaking lore. Item can't be broken. [String]
- Durability8: 'Unbreakable'
- # Armor penetration. Ignore the amount of enemy's armor. [Double/Integer] [Percent]
- Penetration: '&a›› &7Armor Penetration: &a'
- # Attack speed of the item. [Double/Integer] [Percent]
- AttackSpeed: '&6›› &eAttack Speed: &6'
- BonusesFormats:
- Prefix: '&f›› &aBonus: &f'
- Positive: '&a+'
- Negative: '&c'
- Damage: 'Physical Damage'
- PvPDamage: 'PvP Damage'
- PvEDamage: 'PvE Damage'
- DodgeChance: 'Dodge Chance'
- BlockChance: 'Block Chance'
- BlockRate: 'Block Damage'
- Defense: 'Physical Defense'
- PvPDefense: 'PvP Defense'
- PvEDefense: 'PvE Defense'
- PoisonDefense: 'Poison Defense'
- FireDefense: 'Fire Defense'
- MagicDefense: 'Magic Defense'
- CritChance: 'Critical Chance'
- Critical: 'Crit. Damage Mod.'
- MovementSpeed: 'Movement Speed'
- Penetration: 'Armor Penetration'
- AttackSpeed: 'Attack Speed'
- Soulbound:
- # Item with this lore can be used only one player (which owner of them)
- NonTransferable: '&7[Untradeable]; [Unable to sell on auction]'
- # Item with this lore can be used only if player has specified level
- LevelRequired: '&cRequired %n level to use.'
- # Class lore (works only with classes plugin)
- ClassRequired: '&cRequire class to use: '
- # Item with this lore can be used only when player soulbounded with them
- # After soulbound item will be non-transferable
- Soulbound: '&cRequired Soulbound to use!'
- # Item with this lore can be used only by item's owner
- SoulboundSet: '&2Soulbounded with &a%p'
- # Commands listed below will be blocked while player holding non-transferable item
- CmdBlock:
- - /market
- - /auc
- - /ah
- # This options defines conditions if player will be bound to item
- # NOTE: If you sets all to 'false' the non-transferable items will be transferable! (not applying to items that has owner before)
- Bind:
- # Player that dropped non-transferable item will be bound to them (if item has no owner)
- OnItemDrop: true
- # Player that picked up non-transferable item will be bound to them (if item has no owner)
- OnItemPickup: true
- # Player that clicked non-transferable item will be bound to them (if item has no owner)
- OnItemClick: true
- # Player that interact with non-transferable item will be bound to them (if item has no owner)
- OnItemInteract: true
- ItemGroups:
- Weapons:
- - WOOD_SWORD
- - WOOD_AXE
- - STONE_SWORD
- - STONE_AXE
- - GOLD_SWORD
- - GOLD_AXE
- - IRON_SWORD
- - IRON_AXE
- - DIAMOND_SWORD
- - DIAMOND_AXE
- - SHEARS
- - FISHING_ROD
- - BOW
- Tools:
- - WOOD_HOE
- - WOOD_AXE
- - WOOD_SPADE
- - WOOD_PICKAXE
- - STONE_HOE
- - STONE_AXE
- - STONE_SPADE
- - STONE_PICKAXE
- - GOLD_HOE
- - GOLD_AXE
- - GOLD_SPADE
- - GOLD_PICKAXE
- - IRON_HOE
- - IRON_AXE
- - IRON_SPADE
- - IRON_PICKAXE
- - DIAMOND_HOE
- - DIAMOND_AXE
- - DIAMOND_SPADE
- - DIAMOND_PICKAXE
- - SHEARS
- - FISHING_ROD
- Armors:
- - LEATHER_HELMET
- - LEATHER_CHESTPLATE
- - LEATHER_LEGGINGS
- - LEATHER_BOOTS
- - GOLD_HELMET
- - GOLD_CHESTPLATE
- - GOLD_LEGGINGS
- - GOLD_BOOTS
- - CHAINMAIL_HELMET
- - CHAINMAIL_CHESTPLATE
- - CHAINMAIL_LEGGINGS
- - CHAINMAIL_BOOTS
- - IRON_HELMET
- - IRON_CHESTPLATE
- - IRON_LEGGINGS
- - IRON_BOOTS
- - DIAMOND_HELMET
- - DIAMOND_CHESTPLATE
- - DIAMOND_LEGGINGS
- - DIAMOND_BOOTS
- - SHIELD
- GUI:
- Soulbound:
- Title: '&4&lSoulbound Accept'
- Accept:
- ID: 'STAINED_GLASS_PANE:5:1'
- Display: '&a&l[Accept]'
- Lore:
- - '&7Item will be non-transferable'
- - '&7and only you will can use it.'
- Enchant: true
- Decline:
- ID: 'STAINED_GLASS_PANE:14:1'
- Display: '&c&l[Decline]'
- Lore:
- - '&7Soulbound will be cancelled.'
- Enchant: true
- Socketting:
- Title: '&4&lSocketting'
- Accept:
- ID: 'STAINED_GLASS_PANE:5:1'
- Display: '&a&l[Accept]'
- Lore:
- - '&7The socket slot will be filled.'
- Enchant: true
- Decline:
- ID: 'STAINED_GLASS_PANE:14:1'
- Display: '&c&l[Decline]'
- Lore:
- - '&7Socketting will be cancelled.'
- Enchant: true
- Enchanting:
- Title: '&4&lEnchanting'
- Accept:
- ID: 'STAINED_GLASS_PANE:5:1'
- Display: '&a&l[Accept]'
- Lore:
- - '&7Item will be enchanted with'
- - '&7this enchantment book'
- Enchant: true
- Decline:
- ID: 'STAINED_GLASS_PANE:14:1'
- Display: '&c&l[Decline]'
- Lore:
- - '&7Enchanting will be cancelled.'
- Enchant: true
- RuneEnchanting:
- Title: '&4&lRune Enchanting'
- Accept:
- ID: 'STAINED_GLASS_PANE:5:1'
- Display: '&a&l[Accept]'
- Lore:
- - '&7Item will be enchanted with'
- - '&7this rune stone'
- Enchant: true
- Decline:
- ID: 'STAINED_GLASS_PANE:14:1'
- Display: '&c&l[Decline]'
- Lore:
- - '&7Rune Enchanting will be cancelled.'
- Enchant: true
- RepairGem:
- Title: '&4&lGem Repair'
- Accept:
- ID: 'STAINED_GLASS_PANE:5:1'
- Display: '&a&l[Accept]'
- Lore:
- - '&7Item will be repaired with'
- - '&7this repair gem'
- Enchant: true
- Decline:
- ID: 'STAINED_GLASS_PANE:14:1'
- Display: '&c&l[Decline]'
- Lore:
- - '&7Repairing will be cancelled.'
- Enchant: true
- RepairAnvil:
- Title: '&4&lRepair Anvil'
- Size: 54
- EXP:
- ID: 'EXP_BOTTLE:0:1'
- Display: '&e&l[EXP]'
- Lore:
- - '&7Repair item with &eEXP'
- - '&e> &7Cost: &e%s% Exp Levels'
- - '&e> &7You have: &e%d% Exp Levels'
- Enchant: true
- MATERIAL:
- ID: 'ANVIL:0:1'
- Display: '&f&l[MATERIAL]'
- Lore:
- - '&7Repair item with item &fMATERIAL'
- - '&f> &7Cost: &f%s% %material%'
- - '&f> &7You have: &f%d% %material%'
- Enchant: true
- VAULT:
- ID: 'EMERALD:0:1'
- Display: '&a&l[MONEY]'
- Lore:
- - '&7Repair item with &aMONEY'
- - '&a> &7Cost: &a%s%$'
- - '&a> &7You have: &a%d%$'
- Enchant: true
- AbilitiesEnchant:
- Title: '&4&lAbility Enchant'
- Accept:
- ID: 'STAINED_GLASS_PANE:5:1'
- Display: '&a&l[Accept]'
- Lore:
- - '&7Item will be enchanted with'
- - '&7this ability gem'
- Enchant: true
- Decline:
- ID: 'STAINED_GLASS_PANE:14:1'
- Display: '&c&l[Decline]'
- Lore:
- - '&7Ability Enchanting will be cancelled.'
- Enchant: true
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