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Jul 22nd, 2017
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  1. #+------------------------------------------------------------+
  2. #|                 Divine Items RPG Beta                      |
  3. #|                 Created by Capitalism                      |
  4. #|                Thanks for the purchase!                    |
  5. #|   If you really like this plugin, please leave a review!   |
  6. #|      Let me know if you have any problems/questions        |
  7. #+------------------------------------------------------------+
  8. #/-----------------------/
  9. #\Global Plugin Settings \
  10. #/-----------------------/
  11. # Plugin prefix
  12. Prefix: '&6DivineItems &8›› &7'
  13. Hooks:
  14.   SkillAPI: false
  15.   BattleLevels: false
  16.   Skills: false
  17.   DivineClassesRPG: false
  18.   Heroes: false
  19. GlobalSettings:
  20.  # Enable/Disable combat messages with dealt and gotten damage
  21.   CombatChatLog: true
  22.   # Enable/Disable combat messages with dealt and gotten damage for CRITICAL only.
  23.   CombatChatLogCrit: true
  24.   # Enable/Disable damage indicators upon entity head
  25.   # REQUIRED: HolographicDisplays !!!
  26.   DamageIndicators: false
  27. DropRates:
  28. # This is global rates
  29. # 1.0 is 100% chance | 0.5 is 50% chance | 0.01 is 1% chance etc.
  30.   Items: 0.1
  31.   SocketGems: 0.05
  32.   EnchantBooks: 0.03
  33.   Runes: 0.02
  34.   Abilities: 0.01
  35.   # Multipliers for user groups. Permission is 'ditems.drop.<Group>'
  36.   # 1.25 is 'chance * 1.25' (+25%)
  37.   # 0.25 is 'chance * (1 - 0.25)' (-25%)
  38.   Multipliers:
  39.     VIP: 1.25
  40.     Premium: 1.45
  41.     Gold: 1.75
  42. # Change default damage values here
  43. # 1.0 is 100% damage | 0.5 is 50% damage | 1.50 is 150% damage
  44. DamageValues:
  45.  # Attack values applying on divine items only!
  46.   Attack:
  47.     mob-to-player: 1.0
  48.     mob-to-mob: 1.0
  49.     player-to-mob: 1.0
  50.     player-to-player: 1.0
  51.   # NOTE: Global options will be applying on ALL DAMAGE CAUSERS Not only for divine items!
  52.   # For example: if you set poison damage to 2.0 then poison potions will do 2 damage instead of 1
  53.   Global:
  54.     poison-player: 1.0
  55.     poison-mob: 1.0
  56.     lighting-player: 1.0
  57.     lighting-mob: 1.0
  58.     fire-player: 1.0
  59.     fire-mob: 1.0
  60. DamageTypes:
  61.   Prefix: '&7Damage Type: '
  62.   Physical: '&6Physical'
  63.   Poison: '&aPoison'
  64.   Fire: '&cFire'
  65.   Magical: '&dMagical'
  66. # Lore formats for base item attributes
  67. # The separator between two numbers for damage is ' &7- ' (if you want to use it in other plguin)
  68. # The separator between two numbers for durability is '&7/' (if you want to use it in other plguin)
  69. # You can use any colour codes for attribute value like 'Damage: &d50.0 &7- &d50.0' in other plugins to create divine items
  70. Formats:
  71.  # Physical damage of an item. [Double/Integer]
  72.   Damage: '&f›› &7Damage: &a'
  73.   # Damage modifier in PvP [Double/Integer] [Percent]
  74.   PvPDamage: '&b›› &3PvP Damage: &b'
  75.   # Damage modifier in PvE [Double/Integer] [Percent]
  76.   PvEDamage: '&b›› &3PvE Damage: &b'
  77.   # Chance to dodge attack [Double/Integer] [Percent]
  78.   DodgeChance: '&f›› &7Dodge Chance: &a'
  79.   # Chance to block attack [Double/Integer] [Percent]
  80.   # NOTE: If item doesn't have 'BlockRate' attribute it will block 100% of damage!
  81.   BlockChance: '&f›› &7Block Chance: &a'
  82.   # Amount of blocked damage [Double/Integer] [Percent]
  83.   BlockRate: '&f›› &7Block Damage: &a'
  84.   # Reduce all physical damage like FALL, ATTACK, etc. [Double/Integer]
  85.   Defense: '&f›› &7Physical Defense: &a'
  86.   # Reduce all damage from players [Double/Integer] [Percent]
  87.   PvPDefense: '&b›› &3PvP Defense: &b'
  88.   # Reduce all damage from mobs [Double/Integer] [Percent]
  89.   PvEDefense: '&b›› &3PvE Defense: &b'
  90.   # Reduce damage caused by: POISON. [Double/Integer] [Percent]
  91.   PoisonDefense: '&a›› &2Poison Defense: &a'
  92.   # Reduce damage caused by: FIRE, FIRE TICK, LAVA, MAGMA, DRAGON BREATH. [Double/Integer] [Percent]
  93.   FireDefense: '&c›› &4Fire Defense: &c'
  94.   # Reduce damage caused by: MAGIC, SPELL, LIGHTING, WITHER. [Double/Integer] [Percent]
  95.   MagicDefense: '&d›› &5Magic Defense: &d'
  96.   # Chance of critical strike. [Double/Integer] [Percent]
  97.   CritChance: '&f›› &7Critical Chance: &a'
  98.   # Damage of critical strike. [Double/Integer]
  99.   Critical: '&f›› &7Crit. Damage Mod.: &a'
  100.   # Movement speed of player/entity [Double/Integer] [Percent]
  101.   MovementSpeed: '&6›› &eMovement Speed: &6'
  102.   # Durability of an item. [Integer]
  103.   Durability: '&f›› &7Durability: &a'
  104.   # Unbreaking lore. Item can't be broken. [String]
  105.   Durability8: 'Unbreakable'
  106.   # Armor penetration. Ignore the amount of enemy's armor. [Double/Integer] [Percent]
  107.   Penetration: '&a›› &7Armor Penetration: &a'
  108.   # Attack speed of the item. [Double/Integer] [Percent]
  109.   AttackSpeed: '&6›› &eAttack Speed: &6'
  110. BonusesFormats:
  111.   Prefix: '&f›› &aBonus: &f'
  112.   Positive: '&a+'
  113.   Negative: '&c'
  114.   Damage: 'Physical Damage'
  115.   PvPDamage: 'PvP Damage'
  116.   PvEDamage: 'PvE Damage'
  117.   DodgeChance: 'Dodge Chance'
  118.   BlockChance: 'Block Chance'
  119.   BlockRate: 'Block Damage'
  120.   Defense: 'Physical Defense'
  121.   PvPDefense: 'PvP Defense'
  122.   PvEDefense: 'PvE Defense'
  123.   PoisonDefense: 'Poison Defense'
  124.   FireDefense: 'Fire Defense'
  125.   MagicDefense: 'Magic Defense'
  126.   CritChance: 'Critical Chance'
  127.   Critical: 'Crit. Damage Mod.'
  128.   MovementSpeed: 'Movement Speed'
  129.   Penetration: 'Armor Penetration'
  130.   AttackSpeed: 'Attack Speed'
  131. Soulbound:
  132.  # Item with this lore can be used only one player (which owner of them)
  133.   NonTransferable: '&7[Untradeable]; [Unable to sell on auction]'
  134.   # Item with this lore can be used only if player has specified level
  135.   LevelRequired: '&cRequired %n level to use.'
  136.   # Class lore (works only with classes plugin)
  137.   ClassRequired: '&cRequire class to use: '
  138.   # Item with this lore can be used only when player soulbounded with them
  139.   # After soulbound item will be non-transferable
  140.   Soulbound: '&cRequired Soulbound to use!'
  141.   # Item with this lore can be used only by item's owner
  142.   SoulboundSet: '&2Soulbounded with &a%p'
  143.   # Commands listed below will be blocked while player holding non-transferable item
  144.   CmdBlock:
  145.  - /market
  146.   - /auc
  147.   - /ah
  148.   # This options defines conditions if player will be bound to item
  149.   # NOTE: If you sets all to 'false' the non-transferable items will be transferable! (not applying to items that has owner before)
  150.   Bind:
  151.    # Player that dropped non-transferable item will be bound to them (if item has no owner)
  152.     OnItemDrop: true
  153.     # Player that picked up non-transferable item will be bound to them (if item has no owner)
  154.     OnItemPickup: true
  155.     # Player that clicked non-transferable item will be bound to them (if item has no owner)
  156.     OnItemClick: true
  157.     # Player that interact with non-transferable item will be bound to them (if item has no owner)
  158.     OnItemInteract: true
  159. ItemGroups:
  160.   Weapons:
  161.  - WOOD_SWORD
  162.   - WOOD_AXE
  163.   - STONE_SWORD
  164.   - STONE_AXE
  165.   - GOLD_SWORD
  166.   - GOLD_AXE
  167.   - IRON_SWORD
  168.   - IRON_AXE
  169.   - DIAMOND_SWORD
  170.   - DIAMOND_AXE
  171.   - SHEARS
  172.   - FISHING_ROD
  173.   - BOW
  174.   Tools:
  175.  - WOOD_HOE
  176.   - WOOD_AXE
  177.   - WOOD_SPADE
  178.   - WOOD_PICKAXE
  179.   - STONE_HOE
  180.   - STONE_AXE
  181.   - STONE_SPADE
  182.   - STONE_PICKAXE
  183.   - GOLD_HOE
  184.   - GOLD_AXE
  185.   - GOLD_SPADE
  186.   - GOLD_PICKAXE
  187.   - IRON_HOE
  188.   - IRON_AXE
  189.   - IRON_SPADE
  190.   - IRON_PICKAXE
  191.   - DIAMOND_HOE
  192.   - DIAMOND_AXE
  193.   - DIAMOND_SPADE
  194.   - DIAMOND_PICKAXE
  195.   - SHEARS
  196.   - FISHING_ROD
  197.   Armors:
  198.  - LEATHER_HELMET
  199.   - LEATHER_CHESTPLATE
  200.   - LEATHER_LEGGINGS
  201.   - LEATHER_BOOTS
  202.   - GOLD_HELMET
  203.   - GOLD_CHESTPLATE
  204.   - GOLD_LEGGINGS
  205.   - GOLD_BOOTS
  206.   - CHAINMAIL_HELMET
  207.   - CHAINMAIL_CHESTPLATE
  208.   - CHAINMAIL_LEGGINGS
  209.   - CHAINMAIL_BOOTS
  210.   - IRON_HELMET
  211.   - IRON_CHESTPLATE
  212.   - IRON_LEGGINGS
  213.   - IRON_BOOTS
  214.   - DIAMOND_HELMET
  215.   - DIAMOND_CHESTPLATE
  216.   - DIAMOND_LEGGINGS
  217.   - DIAMOND_BOOTS
  218.   - SHIELD
  219. GUI:
  220.   Soulbound:
  221.     Title: '&4&lSoulbound Accept'
  222.     Accept:
  223.       ID: 'STAINED_GLASS_PANE:5:1'
  224.       Display: '&a&l[Accept]'
  225.       Lore:
  226.      - '&7Item will be non-transferable'
  227.       - '&7and only you will can use it.'
  228.       Enchant: true
  229.     Decline:
  230.       ID: 'STAINED_GLASS_PANE:14:1'
  231.       Display: '&c&l[Decline]'
  232.       Lore:
  233.      - '&7Soulbound will be cancelled.'
  234.       Enchant: true
  235.   Socketting:
  236.     Title: '&4&lSocketting'
  237.     Accept:
  238.       ID: 'STAINED_GLASS_PANE:5:1'
  239.       Display: '&a&l[Accept]'
  240.       Lore:
  241.      - '&7The socket slot will be filled.'
  242.       Enchant: true
  243.     Decline:
  244.       ID: 'STAINED_GLASS_PANE:14:1'
  245.       Display: '&c&l[Decline]'
  246.       Lore:
  247.      - '&7Socketting will be cancelled.'
  248.       Enchant: true
  249.   Enchanting:
  250.     Title: '&4&lEnchanting'
  251.     Accept:
  252.       ID: 'STAINED_GLASS_PANE:5:1'
  253.       Display: '&a&l[Accept]'
  254.       Lore:
  255.      - '&7Item will be enchanted with'
  256.       - '&7this enchantment book'
  257.       Enchant: true
  258.     Decline:
  259.       ID: 'STAINED_GLASS_PANE:14:1'
  260.       Display: '&c&l[Decline]'
  261.       Lore:
  262.      - '&7Enchanting will be cancelled.'
  263.       Enchant: true
  264.   RuneEnchanting:
  265.     Title: '&4&lRune Enchanting'
  266.     Accept:
  267.       ID: 'STAINED_GLASS_PANE:5:1'
  268.       Display: '&a&l[Accept]'
  269.       Lore:
  270.      - '&7Item will be enchanted with'
  271.       - '&7this rune stone'
  272.       Enchant: true
  273.     Decline:
  274.       ID: 'STAINED_GLASS_PANE:14:1'
  275.       Display: '&c&l[Decline]'
  276.       Lore:
  277.      - '&7Rune Enchanting will be cancelled.'
  278.       Enchant: true
  279.   RepairGem:
  280.     Title: '&4&lGem Repair'
  281.     Accept:
  282.       ID: 'STAINED_GLASS_PANE:5:1'
  283.       Display: '&a&l[Accept]'
  284.       Lore:
  285.      - '&7Item will be repaired with'
  286.       - '&7this repair gem'
  287.       Enchant: true
  288.     Decline:
  289.       ID: 'STAINED_GLASS_PANE:14:1'
  290.       Display: '&c&l[Decline]'
  291.       Lore:
  292.      - '&7Repairing will be cancelled.'
  293.       Enchant: true
  294.   RepairAnvil:
  295.     Title: '&4&lRepair Anvil'
  296.     Size: 54
  297.     EXP:
  298.       ID: 'EXP_BOTTLE:0:1'
  299.       Display: '&e&l[EXP]'
  300.       Lore:
  301.      - '&7Repair item with &eEXP'
  302.       - '&e> &7Cost: &e%s% Exp Levels'
  303.       - '&e> &7You have: &e%d% Exp Levels'
  304.       Enchant: true
  305.     MATERIAL:
  306.       ID: 'ANVIL:0:1'
  307.       Display: '&f&l[MATERIAL]'
  308.       Lore:
  309.      - '&7Repair item with item &fMATERIAL'
  310.       - '&f> &7Cost: &f%s% %material%'
  311.       - '&f> &7You have: &f%d% %material%'
  312.       Enchant: true
  313.     VAULT:
  314.       ID: 'EMERALD:0:1'
  315.       Display: '&a&l[MONEY]'
  316.       Lore:
  317.      - '&7Repair item with &aMONEY'
  318.       - '&a> &7Cost: &a%s%$'
  319.       - '&a> &7You have: &a%d%$'
  320.       Enchant: true
  321.   AbilitiesEnchant:
  322.     Title: '&4&lAbility Enchant'
  323.     Accept:
  324.       ID: 'STAINED_GLASS_PANE:5:1'
  325.       Display: '&a&l[Accept]'
  326.       Lore:
  327.      - '&7Item will be enchanted with'
  328.       - '&7this ability gem'
  329.       Enchant: true
  330.     Decline:
  331.       ID: 'STAINED_GLASS_PANE:14:1'
  332.       Display: '&c&l[Decline]'
  333.       Lore:
  334.      - '&7Ability Enchanting will be cancelled.'
  335.       Enchant: true
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