Denkoko

cock

Mar 21st, 2020
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  1. Nicole Christensen
  2. Ability: Purification of Physical Wounds, Suppression of Elements
  3. Ca 5 Cl 5 Fl 2 Fo 3 Qu 3 Sn 2
  4. >Mother's Milk: On your turn, you may make a Create an Advantage with [Careful] against a difficulty of 4. If you succeed, you may remove up to 4 Stress from an ally in your zone. If you succeed with style, the ally gains [Cheerful: 2]
  5. >Mercy: Once per session, as an action, heal 4 Stress from all allies in your zone.
  6. >Steal: Make an [Clever] Maneuver against a single target in your zone. If successful, you may remove a single non-$TEXAS positive Status Effect affecting them. You gain that Status Effect. If you succeed with style, you may place [Haunted (You): 4] instead.
  7. >Deny [Advantage Break]: Make an [Clever] Maneuver against a single target in your zone. If successful, target gains [Advantage Break: 2]. On a success with style, target gains [Advantage Break: 4]
  8. >Invoke+: Add an extra invoke on a successful Create an Advantage action.
  9. >Soothsayer: Recover 2 Stress or a remove a negative Status Effect from an ally in your zone on Stylish Success Clever Create instead of taking a boost
  10. >Knock Off: Make an [Careful] Maneuver against a single target in your zone. If successful, you may remove a single non-$TEXAS positive Status Effect from them. If you succeed with style, you may remove up to three non-$TEXAS positive Status Effects or a single $TEXAS positive Status Effect instead.
  11.  
  12. Jennifer Truesdale
  13. Ability: Conjure and Control Electrical Energy
  14. Ca 3 Cl 1 Fl 5 Fo 6 Qu 5 Sn 3
  15. >Classic: +2 to [Attacks] with [Forceful] in [Combat]
  16. >Signature Mode
  17. >Dim Mak: [Paralyzed: 4]
  18. >Dim Mak: [Shut Down: 4]
  19. >Swords Dance: Make an [Approach] Create an Advantage vs Difficulty 4. If you succeed, you or an ally in your zone gain [Attack Up: 4] and [Damage Up: 4]. If you succeed with style, gain [Outrage: 4] as well.
  20. >Acupressure: Once per scene, as an action, choose two of the four actions (Attack, Defend, Overcome, Create). You gain [{Action} Up: 4] for the actions you chose. You gain [{Action} Down: 4] for the actions you didn't.
  21. >Momentum: Once per exchange, when you make an [Approach] Attack in [Situation] if you succeed you get a boost. This does not stack with the boost you would get from a success with style.
  22. >Emboldening Strike: Make an [Approach] Maneuver against a single target in your zone. If successful, deal 2 stress and you gain one of [Attack Up: 2], [Invoke Up: 2], or [Damage Up: 2]. On a success with style, deal 2 stress and gain one of [Attack Up: 4], [Invoke Up: 4], or [Damage Up: 4]
  23. >Payoff+: Gain a boost on a successful Attack or Maneuver while under the effects of a positive Status Effect.
  24. >Explosion!: Once per session, you may make a single [Approach] attack against every enemy in your zone. Roll once; all targets must roll the Defend action against your result.
  25.  
  26. Clarisse McCourty
  27. Ability: Decomposition of Object
  28. Ca 4 Cl 4 Fl 2 Fo 1 Qu 3 Sn 5
  29. >Cheer: As an action, give an ally in your zone [Overcome Up: 4] and [Cheerful: $TEXAS]
  30. >Love+: Gain Armor:2 while in the same zone as an ally with a positive Status Effect
  31. >Sickness+: Gain Armor:2 while under the effects of a negative Status Effect.
  32. >Reversal: When you tie or succeed on a Defend action with [Approach], your opponent takes 2 unsoakable Stress.
  33. >Detonation: Once per session, make an [Approach] Maneuver against a single target in your zone. If successful, deal 2 unsoakable stress for each Negative Status Effect currently on that target (maximum 6 stress). On a success with style, the target gains [Gloomy: 4] as well.
  34. >Tie Up: Once per turn, when a single enemy would deal Stress to you, they gain [Distracted: 2].
  35.  
  36. Erick Graves
  37. Ability: Piston Powered Forearms
  38. Ca 2 Cl 4 Fl 3 Fo 5 Qu 5 Sn 1
  39. >Vengeance+: Gain Weapon:2 while in the same zone as an ally with a negative Status Effect
  40. >Armor+: Ignore 2 stress on a failed Defense action.
  41. >Absolute Strike: Once/session, when you take the Attack action, you may pay 1 FP to automatically succeed. You deal [Approach] unsoakable stress.
  42. >Solid Rock: Once per session, as an action, give your zone [Defend All: 4] and [Armor All: 4]
  43. >Dizzy Shot: Once per scene, make an [Approach] Maneuver against a single target in your zone. If successful, target gains [Dizzied] with Overcome difficulty 2. On a success with style, the Overcome difficulty is 4.
  44. >Dizzy Punch: [Confused: 4]
  45. >Baton Pass: Once per scene, as an action, choose an ally in your zone. That ally gains the use of any one non-Signature Stunt you have for the duration of that scene. You may choose a sub-Stunt inside a Signature Stunt.
  46.  
  47. Simon Andrade
  48. Ability: Body Lockdown
  49. Ca 4 Cl 2 Fl 2 Fo 3 Qu 3 Sn 5
  50. >Artful Dodger: [Taunted {You}: 2]
  51. >Taunt: Make an [Approach] Maneuver against a single target in your zone. If successful, target gains [Taunted {You}: 2]. On a success with style, they gain [Taunted {You}: 4]
  52. >Disarm: Make an [Approach] Maneuver against a single target in your zone. If you succeed, deal 2 stress and they gain [Awed: 2]. On a success with style, deal 2 stress and they gain [Awed: 4]
  53. >Overwatch: Once per scene, make an [Approach] Maneuver against a target. If you succeed, the target is [Awed: {Approach}]. When this negative Status Effect is cleared, the target takes 2 unsoakable Stress. If you succeed with style, place [Awed: {Approach}] on up to [Approach] other targets in the original target's zone. When those negative Status Effects are cleared, the affected target takes 2 unsoakable Stress.
  54. >Charm Monster: Make an [Approach] Maneuver against a single target in your zone. If successful, target gains [Charmed: 2]. On a success with style, target gains [Charmed: 4]. If the target has dealt Stress to you this scene, they take 2 unsoakable Stress.
  55. >Puppy Dog Eyes: [Charmed: 2]
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