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- Timing ends upon completion of the last objective in any given category
- If defeating Ganon, timing ends on the first frame of the final blow cutscene
- ***
- Proposals to allow (currently banned):
- - Seamwalking
- (Very limited usefulness in-bounds. All outer boundary seam walks are banned by the below. Only applications are to reach silver gauntlets from mirror shield with just a hookshot, and to get the skulltula in collossus, that I know of currently. Adds a little bit of new optional tech)
- - “Crazy Dance” in Spirit Temple [Adult side spirit as child]
- (Extremely limited usefulness and potential for softlock should it go wrong. Cannot fully skip strength in spirit as only adult can complete the dungeon, but could potentially lead to 3 early items (hand + 2 sun chests on adult passthrough))
- - Child in Gerudo Fortress
- (Most potential for use, however it would require a kokiri sword for cucco jump as that trick is impossible with a stick should you also ban quickdraw, and reaching it from wasteland means already having done it as adult. Only accomplishment of this is to skip hookshot/epona for gerudo access and would potentially take more time to do than to find those items naturally. Clunky ban as well)
- - Flame Storage
- (Literally a quality of life / speed tech trick. Inarguably a glitch, however its uses make already possible tricks/skips easier. Deku basement lighting the torch means no more frame perfect jumpslashes or pushing the block, zora's domain torch run is slightly faster but no easier or harder, and child spirit sun room without din's or doing the rupee puzzle is trivially easy with flame storage and already possible without. Only advantageous item-skip usage is getting the royal tomb chest without din's / fire arrows, however that trick is very easy to learn using nothing more than quick sidehops and a bit of positioning. also this glitch is trivially easy to execute)
- - Schrodinger’s chain
- (Straight up quality of life. very easy to execute and explain. opens up the harder early game routes for less experienced players and would allow anyone who made a mistake in their time of day routing to potentially save it and not have to wait the night and lose a lot of time. speeds up the game and requires a little bit of skill, although not necessarily always useful)
- - Z-slide
- (I'd potentially like to add super swimming, which is a z-slide in water, as performing it is easy and it speeds up swimming through lake hylia as child and adult. very limited use, more quality of life with low cost / barrier to entry)
- Proposed Ban (currently not mentioned):
- - Quickdraw (adding this ban to prevent cucco jump with a stick, also it is a glitch and not useful at all with IM banned)
- ***
- Allowed Techniques:
- - Savewarping
- - Deathwarping
- - Voiding to reset Link’s position
- - Power Crouch Stabbing
- - Broken Deku Stick
- - Ground Jump (only from the ground)
- - Jumpslashing while mid-air for more distance
- - Momentary Antigravity (e.g. B1 Skip in Deku Tree)
- - Backflip over Mido in the Lost Woods as an adult
- - Hookshot Extension
- - Rolling from blue switches to open doors
- - Damage Buffering
- - Invincibility Frame Abuse (including passing through flames)
- - Rolling, sidehopping, or backflipping through fire walls
- - Damaging Volvagia’s second hitbox
- - Passing through the back side of one-sided collision (e.g. the bottom of the bridge in Kokiri Forest, Darunia’s door, Forest’s falling ceiling, Song of Time block in Forest, Impa’s House ledge grab)
- - Attacking to collect or hit an object on the other side of a collision
- - Getting grabbed or thrown into collectibles such as GS Tokens or Silver Rupees
- - Swimming with Iron Boots
- - Opening underwater chests while wearing the Iron Boots (and diving in the Lab with Iron Boots)
- - Recoil Jump
- - Twisted sidehops/backflips
- - Any accidental glitch which does not grant the player an advantage is okay.
- Banned Techniques:
- - Infinite Sword Glitch
- - All forms of superslide
- - Hoverboost, using Hover Boots along with damage or recoil to conserve momentum
- - Damage boosting
- - Megajumps
- - Megaflip
- - Megasidehop
- - Ground Jump while in mid-air (as with Hover Boots)
- - Extended Antigravity
- - Low Gravity Glitch
- - Going out of bounds (any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map)
- - Touching misplaced or accidentally exposed loading zones (e.g. early Jabu or Trials
- - Passing through collision from the front (e.g. all forms of clipping, passing through the falling spikes in Shadow Temple)
- - Cutscene diving to sink into water (including with Navi and
- - Using restricted items (such as Farore’s Wind in the overworld or Ocarina in boss rooms)
- - Item Manipulation (BA, RBA, GIM)
- - Equip Swap
- - Ocarina Items
- - Bottle Duplication
- - Gold Skulltula Token / Heart Piece Duplication
- - Collection delay (e.g. early Eyeball Frog or Gold Scale. Delay happens naturally in many shops if you buy quickly, this is ok)
- - Something except for a sword on B (excluding normal circumstances like riding Epona)
- - Down A, Return A, and Blank A
- - Causing a switch to remain pressed longer than it should
- - Wrong Warp
- - Void Warp
- - Entrance Point Glitch
- - Actor Glitch
- - Bongo Bongo quick kill
- - Bombing (0,0,0) to kill unloaded actors
- - Unloading actors which should clearly be loaded (e.g. King Zora’s ice, graves in the Graveyard, Gold Gauntlet monoliths)
- - Being in unloaded areas (e.g. Gerudo Fortress)
- - Dying to achieve anything other than a deathwarp or health refill (e.g. Jabu “Slimy Thing” skip)
- - Walking while talking
- - A-slide
- - Version exclusive tricks
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