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- _G.on = not _G.on
- local plr = game.Players.LocalPlayer
- local char = plr.Character.HumanoidRootPart
- while _G.on do
- game.Workspace.Rings.Sellx2.CanCollide = false
- game.Workspace.Rings.Sellx2.Transparency = 1
- game.Workspace.Rings.Sellx2.CFrame = char.CFrame + Vector3.new(0,math.random(-1,1),0)
- wait()
- end
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