Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.202139
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
- LogPluginManager: Mounting plugin MegascansPlugin
- LogPluginManager: Mounting plugin MeshPainting
- LogPluginManager: Mounting plugin XGEController
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin CameraShakePreviewer
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin EditorScriptingUtilities
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin GeometryMode
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MeshEditor
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin StylusInput
- LogPluginManager: Mounting plugin BlastPlugin
- LogPluginManager: Mounting plugin ChaosCloth
- LogPluginManager: Mounting plugin ChaosClothEditor
- LogPluginManager: Mounting plugin ChaosEditor
- LogPluginManager: Mounting plugin ChaosNiagara
- LogPluginManager: Mounting plugin ChaosSolverPlugin
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin GeometryCollectionPlugin
- LogPluginManager: Mounting plugin GeometryProcessing
- LogPluginManager: Mounting plugin MeshModelingToolset
- LogPluginManager: Mounting plugin ModelingToolsEditorMode
- LogPluginManager: Mounting plugin MotoSynth
- LogPluginManager: Mounting plugin PlanarCut
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin PythonScriptPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin LuminPlatformFeatures
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapLightEstimation
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MagicLeapPassableWorld
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin TemplateSequence
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioSynesthesia
- LogPluginManager: Mounting plugin ChunkDownloader
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin GooglePAD
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin HairStrands
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin PropertyAccessEditor
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SoundFields
- LogPluginManager: Mounting plugin Synthesis
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin MultiUserTakes
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin Takes
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin PluginUtils
- LogPluginManager: Mounting plugin PropertyAccessNode
- LogPluginManager: Mounting plugin RiderSourceCodeAccess
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin DataprepEditor
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin EnvironmentQueryEditor
- LogPluginManager: Mounting plugin StaticMeshEditorExtension
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting plugin ContentBrowserFileDataSource
- LogPluginManager: Mounting plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin DatabaseSupport
- LogPluginManager: Mounting plugin SQLiteCore
- LogPluginManager: Mounting plugin SQLiteSupport
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin ConcertMain
- LogPluginManager: Mounting plugin MultiUserClient
- LogPluginManager: Mounting plugin ConcertSyncClient
- LogPluginManager: Mounting plugin ConcertSyncCore
- LogXGEController: Cleaning working directory: C:/Users/link1/AppData/Local/Temp/UnrealXGEWorkingDir/
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogOculusPluginWrapper: OculusPlugin initialized successfully
- LogHMD: Failed initializing OVRPlugin 1.51.0
- LogInit: Build: ++UE4+Release-4.26-CL-15973114
- LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
- LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
- LogInit: Net CL: 14830424
- LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: Radeon RX 580 Series
- LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
- LogInit: Compiled with Visual C++: 19.24.28315.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.26
- LogInit: Command Line:
- LogInit: Base Directory: D:/software/ue4/engine/UE_4.26/Engine/Binaries/Win64/
- LogInit: Allocator: TBB
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 29
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
- LogConfig: Setting CVar [[r.VSync:0]]
- LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
- LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 16 GB [17107120128 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/link1/Perforce/DesktopWorkspace/Saved/Config/Windows/Editor.ini]
- LogInit: Computer: IMIGE1
- LogInit: User: link1
- LogInit: CPU Page size=4096, Cores=6
- LogInit: High frequency timer resolution =10.000000 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 141.64 MB used, 146.57 MB peak
- LogMemory: Process Virtual Memory: 117.62 MB used, 117.62 MB peak
- LogMemory: Physical Memory: 7980.41 MB used, 8334.21 MB free, 16314.62 MB total
- LogMemory: Virtual Memory: 134200920.00 MB used, 16805.52 MB free, 134217728.00 MB total
- LogWindows: WindowsPlatformFeatures enabled
- LogInit: Physics initialised using underlying interface: PhysX
- LogInit: Using OS detected language (en-US).
- LogInit: Using OS detected locale (en-US).
- LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- LogInit: Setting process to per monitor DPI aware
- LogWindowsTextInputMethodSystem: Display: IME system deactivated.
- LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- LogD3D11RHI: D3D11 min allowed feature level: 11_0
- LogD3D11RHI: D3D11 max allowed feature level: 11_0
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'Radeon RX 580 Series' (Feature Level 11_0)
- LogD3D11RHI: 8170/0/8157 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/8157 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'Radeon RX 580 Series' (P:0 D:1)
- LogWindows: 1. 'Radeon RX 580 Series' (P:1 D:1)
- LogWindows: 2. 'Radeon RX 580 Series' (P:0 D:0)
- LogWindows: 3. 'Radeon RX 580 Series' (P:0 D:0)
- LogWindows: 4. 'Radeon RX 580 Series' (P:0 D:0)
- LogWindows: 5. 'Radeon RX 580 Series' (P:0 D:0)
- LogWindows: 6. 'Radeon RX 580 Series' (P:0 D:0)
- LogWindows: DebugString: FoundDriverCount:7
- LogD3D11RHI: Adapter Name: Radeon RX 580 Series
- LogD3D11RHI: Driver Version: AMD Software: Adrenalin Edition 22.8.2 (internal:31.0.12019.9007, unified:31.0.12019.9007)
- LogD3D11RHI: Driver Date: 8-19-2022
- LogRHI: Texture pool is 5182 MB (70% of 7402 MB)
- LogD3D11RHI: RHI has support for 64 bit atomics
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: Array index from any shader is supported
- LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
- LogShaderCompilers: Guid format shader working directory is 6 characters bigger than the processId version (C:/Users/link1/Perforce/DesktopWorkspace/Intermediate/Shaders/WorkingDirectory/9112/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/link1/AppData/Local/Temp/UnrealShaderWorkingDir/7505D7A34AB9E4FD9362C988700682C5/'.
- LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.05s 99MB C:/Users/link1/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/link1/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/link1/Perforce/DesktopWorkspace/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/link1/Perforce/DesktopWorkspace/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Speed tests for C:/Users/link1/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
- LogDerivedDataCache: Display: Performance to C:/Users/link1/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1544.59MBs, RandomWriteSpeed=170.82MBs. Assigned SpeedClass 'Local'
- LogDerivedDataCache: Using Local data cache path C:/Users/link1/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogSlate: Using FreeType 2.10.0
- LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogInit: Active device profile: [0000024B28ECA000][0000024B277DEDC0 49] Windows
- LogInit: Profiles: [0000024B28ECA000][0000024B277DEDC0 49] Windows, [0000024B28E4E200][0000024B28376F40 49] WindowsNoEditor, [0000024B28EC9300][0000024B2837B0C0 49] WindowsServer, [0000024B28E4EE00][0000024B2837F240 49] WindowsClient, [0000024B28EC8800][0000024B283833C0 49] IOS, [0000024B28E4F700][0000024B28387540 49] iPadAir, [0000024B28EC9000][0000024B2838
- B6C0 49] iPadAir2, [0000024B28DDE700][0000024B277FD940 49] IPadPro, [0000024B28DDE800][0000024B2838F980 49] iPadAir3, [0000024B28E4EC00][0000024B283B7AC0 49] iPadAir4, [0000024B28DDE600][0000024B283BBC00 49] iPadMini2, [0000024B28E4C800][0000024B283C3D40 49] iPadMini3, [0000024B28DDE500][0000024B283E2200 49] iPadMini4, [0000024B28E4CB00][0000024B283FA380 49]
- iPadMini5, [0000024B28E16000][0000024B27D46640 49] iPhone6, [0000024B28E16100][0000024B27810680 49] iPodTouch6, [0000024B28DDDA00][0000024B27D4E940 49] iPhone7, [0000024B28DDD900][0000024B27D4A980 49] iPodTouch7, [0000024B28E17800][0000024B27D52B00 49] iPhone5S, [0000024B28DDD700][0000024B27D56C80 49] iPhone6Plus, [0000024B28E17000][0000024B27D5AE00 49] iPh
- one6S, [0000024B28DDC900][0000024B27D5EF80 49] iPhone6SPlus, [0000024B28E17600][0000024B27D63100 49] iPhone7Plus, [0000024B28DDF300][0000024B27D67280 49] iPhoneSE, [0000024B28E17700][0000024B27D6B400 49] iPhone8, [0000024B28DDF600][0000024B27D6F580 49] iPhone8Plus, [0000024B28E15F00][0000024B27D73700 49] iPhoneX, [0000024B28DDDB00][0000024B27D7B880 49] iPhon
- eXS, [0000024B28E14600][0000024B27E1DA00 49] iPhoneXSMax, [0000024B28DDCF00][0000024B283DBB40 49] iPhoneXR, [0000024B28E16600][0000024B27E57C80 49] iPhone11, [0000024B28DDD600][0000024B27E5E100 49] iPhone11Pro, [0000024B28E14700][0000024B27E9E280 49] iPhone11ProMax, [0000024B28DDC100][0000024B27EAA400 49] iPhoneSE2, [0000024B28E15C00][0000024B27F20580 49] iP
- hone12Mini, [0000024B28DDDD00][0000024B27F40700 49] iPhone12, [0000024B28E15600][0000024B27F44880 49] iPhone12Pro, [0000024B28DDD400][0000024B27F48A00 49] iPhone12ProMax, [0000024B28E17B00][0000024B27F4CB80 49] iPadPro105, [0000024B28DDF200][0000024B27F56D00 49] iPadPro129, [0000024B28E16E00][0000024B27F7EE80 49] iPadPro97, [0000024B28DDCC00][0000024B27F8300
- 0 49] iPadPro2_129, [0000024B28EC9400][0000024B27F87180 49] iPad5, [0000024B28DDD200][0000024B27F8B300 49] iPad6, [0000024B28ECB300][0000024B27F93480 49] iPad7, [0000024B28DDFB00][0000024B27FA1600 49] iPad8, [0000024B28EC8100][0000024B27FAD780 49] iPadPro11, [0000024B28DDF800][0000024B27FB1900 49] iPadPro2_11, [0000024B28ECAA00][0000024B27FC1A80 49] iPadPro3
- _129, [0000024B28DDDE00][0000024B27E97BC0 49] iPadPro4_129, [0000024B28EC9100][0000024B27FC5D00 49] AppleTV, [0000024B28DDF700][0000024B27FC8180 49] AppleTV4K, [0000024B28ECB000][0000024B27FD0300 49] TVOS, [0000024B28DDC300][0000024B27FD4480 49] Mac, [0000024B28EC9D00][0000024B27FD8600 49] MacClient, [0000024B28DDEF00][0000024B27FDC780 49] MacNoEditor, [0000
- 024B28EC9600][0000024B27FE0900 49] MacServer, [0000024B28DDF500][0000024B27FE4A80 49] Linux, [0000024B28EC8A00][0000024B27FE8C00 49] LinuxAArch64, [0000024B28DDC600][0000024B27FECD80 49] LinuxNoEditor, [0000024B28EC9B00][0000024B27FF0F00 49] LinuxAArch64NoEditor, [0000024B28DDC200][0000024B28015080 49] LinuxClient, [0000024B28EC9700][0000024B28019200 49] Lin
- uxAArch64Client, [0000024B28DDCA00][0000024B2801D380 49] LinuxServer, [0000024B28EC8F00][0000024B2781D500 49] LinuxAArch64Server, [0000024B28DDD300][0000024B27821680 49] Android, [0000024B28ECA500][0000024B27825800 49] Android_Low, [0000024B28DDCE00][0000024B27829980 49] Android_Mid, [0000024B28EC8400][0000024B2782DB00 49] Android_High, [0000024B28DDCB00][00
- 00024B27FCDC40 49] Android_Default, [0000024B28EC9F00][0000024B278300C0 49] Android_Adreno4xx, [0000024B28DDFC00][0000024B27834200 49] Android_Adreno5xx_Low, [0000024B28EC9C00][0000024B27838340 49] Android_Adreno5xx, [0000024B28DDD000][0000024B2786C4C0 49] Android_Adreno6xx, [0000024B28EC8B00][0000024B27870640 49] Android_Adreno6xx_Vulkan, [0000024B28DDD500]
- [0000024B278747C0 49] Android_Mali_T6xx, [0000024B28ECA200][0000024B27878940 49] Android_Mali_T7xx, [0000024B28DDE900][0000024B2787CAC0 49] Android_Mali_T8xx, [0000024B28ECA400][0000024B27880C40 49] Android_Mali_G71, [0000024B28DDF100][0000024B27884DC0 49] Android_Mali_G72, [0000024B28EC9200][0000024B27888F40 49] Android_Mali_G72_Vulkan, [0000024B28DDFA00][0
- 000024B2788D0C0 49] Android_Mali_G76, [0000024B28EC9500][0000024B27891240 49] Android_Mali_G76_Vulkan, [0000024B28E4C200][0000024B278953C0 49] Android_Mali_G77, [0000024B28E17900][0000024B27899540 49] Android_Mali_G77_Vulkan, [0000024B28E4E500][0000024B2789D6C0 49] Android_Vulkan_SM5, [0000024B28E15900][0000024B278DD840 49] Android_PowerVR_G6xxx, [0000024B28
- E4D100][0000024B278E19C0 49] Android_PowerVR_GT7xxx, [0000024B28E15000][0000024B278E5B40 49] Android_PowerVR_GE8xxx, [0000024B28E4CC00][0000024B27869C80 49] Android_PowerVR_GM9xxx, [0000024B28E16400][0000024B278E8100 49] Android_PowerVR_GM9xxx_Vulkan, [0000024B28E4D600][0000024B278EC240 49] Android_TegraK1, [0000024B28E17200][0000024B278F0380 49] Android_Unk
- nown_Vulkan, [0000024B28E4C400][0000024B278F8500 49] Lumin, [0000024B28E15800][0000024B278FC680 49] Lumin_Desktop, [0000024B28E4EB00][0000024B27900800 49] HoloLens,
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: No distributed automatic mesh merging module available
- LogMeshMerging: No distributed automatic mesh merging module available
- LogNetVersion: BL00Dexe 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3578340580)
- LogHMD: PokeAHoleMaterial loaded successfully
- LogPackageLocalizationCache: Processed 32 localized package path(s) for 1 prioritized culture(s) in 0.045086 seconds
- LogUObjectArray: 17421 objects as part of root set at end of initial load.
- LogUObjectAllocator: 4432336 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogPython: Using Python 3.7.7
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Warning: Invalid UDP Messaging Static Endpoint ''
- LogUdpMessaging: Initializing bridge on interface 25.2.130.83:0 to multicast group 230.0.0.1:6666.
- FUdpSocketBuilder: Failed to bind UdpMessageUnicastSocket to 25.2.130.83:0
- FUdpSocketBuilder: Failed to configure multicast for UdpMessageUnicastSocket (loopback: 1, ttl: 1)
- FUdpSocketBuilder: Failed to create and initialize socket UdpMessageUnicastSocket (last error: 0)
- LogUdpMessaging: Error: StartTransport failed to create unicast socket on 25.2.130.83:0
- LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file.
- LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file.
- LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogUProjectInfo: Found projects:
- LogCollectionManager: Loaded 0 collections in 0.000715 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Developers/link1/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Collections/' took 0.00s
- LogOcInput: OculusInput pre-init called
- LogEngine: Initializing Engine...
- LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
- LogStylusInput: Initializing StylusInput subsystem.
- LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- LogInit: Initializing FReadOnlyCVARCache
- LogAIModule: Creating AISystem for world Untitled
- LogAudio: Display: Initializing Audio Device Manager...
- LogAudio: Display: Audio Device Manager Initialized
- LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (USB Advanced Audio Device)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
- LogNetVersion: Set ProjectVersion to 0.9. Version Checksum will be recalculated on next use.
- LogDerivedDataCache: Saved boot cache 0.09s 100MB C:/Users/link1/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26
- LogEngineSessionManager: EngineSessionManager initialized
- LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
- LogEditorSessionSummary: EditorSessionSummaryWriter initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- TimingProfiler: Initialize
- TimingProfiler: OnSessionChanged
- LoadingProfiler: Initialize
- LoadingProfiler: OnSessionChanged
- NetworkingProfiler: Initialize
- NetworkingProfiler: OnSessionChanged
- MemoryProfiler: Initialize
- MemoryProfiler: OnSessionChanged
- DDCNotifications: Shared DDC not detected, performance notification enabled
- LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- LogCook: Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'C:/Users/link1/Perforce/DesktopWorkspace/Content/' took 0.02s
- LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- LogUnrealEdMisc: Loading editor; pre map load, took 7.678
- Cmd: MAP LOAD FILE="C:/Users/link1/Perforce/DesktopWorkspace/Content/Levels/TestWorld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/MainMenu/OptionsMenu/Master Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/MainMenu/OptionsMenu/Master Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/MainMenu/OptionsMenu/Master.Master Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/MainMenu/OptionsMenu/Master.Master Referenced by K2Node_CallFunction_1
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/MainMenu/OptionsMenu/Master.Master Referenced by K2Node_CallFunction_3
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\OptionsMenu\OptionsMenu.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/PauseandDeathMenu/PauseMenu.PauseMenu_C Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\OptionsMenu\OptionsMenu.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/PauseandDeathMenu/PauseMenu.PauseMenu_C Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- LoadErrors: Failed to load /Game/Pickups/Ammo/10AmmoFillupStriker12.10AmmoFillupStriker12_C Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- LoadErrors: Failed to load /Game/Pickups/Ammo/10AmmoFillupStriker12.10AmmoFillupStriker12_C Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- LoadErrors: Failed to load /Game/Pickups/Ammo/10AmmoFillupStriker12.10AmmoFillupStriker12_C Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Audio/Enemies/CopDog/CopDogIdleSFX2.CopDogIdleSFX2 Referenced by NODE_AddAudioComponent-0
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Audio/Enemies/CopDog/CopDogIdleSFX2.CopDogIdleSFX2 Referenced by NODE_AddAudioComponent-0
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- LoadErrors: Failed to load /Game/Pickups/Ammo/5AmmoFillupAK.5AmmoFillupAK_C Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- LoadErrors: Failed to load /Game/Pickups/Ammo/5AmmoFillupAK.5AmmoFillupAK_C Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- LoadErrors: Failed to load /Game/Pickups/Ammo/5AmmoFillupAK.5AmmoFillupAK_C Referenced by SkeletalMeshComponent_8__FC42DFE8
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/MainMenu/OptionsMenu/Master.Master Referenced by K2Node_CallFunction_3
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/MainMenu/OptionsMenu/Master.Master Referenced by K2Node_CallFunction_1
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Blueprints\FPSCharacter_BP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Blueprints\FPSCharacter_BP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- LoadErrors: Failed to load /Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton.gyro_gun2_Skeleton Referenced by gyro_gun2
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LoadErrors: Failed to load /Game/Widgets/MainMenu/OptionsMenu/Master.Master Referenced by CopDogIdleSFX2
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- LoadErrors: Failed to load /Game/Weapons/Shotgun/FinalStriker12Skeleton.FinalStriker12Skeleton Referenced by FinalStriker12RM
- LogAIModule: Creating AISystem for world TestWorld
- LogPhysics: Warning: Scale for /Game/Levels/TestWorld.TestWorld:PersistentLevel.TargetEnemy_2.Reset has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.500 Z=0.000
- Cmd: r.ScreenPercentage 100.0
- r.ScreenPercentage = "100"
- Cmd: r.upscale.quality 0
- r.Upscale.Quality = "0"
- Cmd: r.PostProcessAAQuality 0
- r.PostProcessAAQuality = "0"
- Cmd: r.ShadowQuality 1
- r.ShadowQuality = "1"
- Cmd: r.AmbientOcclusion.Compute.Smooth 0
- r.AmbientOcclusion.Compute.Smooth = "0"
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.215ms to complete.
- LogFileHelpers: Loading map 'TestWorld' took 2.594
- LogUnrealEdMisc: Total Editor Startup Time, took 10.278
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0109 seconds. Added 4195 classes and 963 folders.
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
- LogPakFile: PakFile PrimaryIndexSize=187
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogPakFile: OnPakFileMounted2Time == 0.000008
- LogPakFile: PakFile PrimaryIndexSize=189
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=152
- LogPakFile: OnPakFileMounted2Time == 0.000011
- LogPakFile: PakFile PrimaryIndexSize=191
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=160
- LogPakFile: OnPakFileMounted2Time == 0.000012
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogPakFile: OnPakFileMounted2Time == 0.000013
- LogPakFile: PakFile PrimaryIndexSize=190
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=154
- LogPakFile: OnPakFileMounted2Time == 0.000014
- LogPakFile: PakFile PrimaryIndexSize=192
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=158
- LogPakFile: OnPakFileMounted2Time == 0.000015
- LogPakFile: PakFile PrimaryIndexSize=182
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=138
- LogPakFile: OnPakFileMounted2Time == 0.000016
- LogPakFile: PakFile PrimaryIndexSize=184
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=142
- LogPakFile: OnPakFileMounted2Time == 0.000017
- LogPakFile: PakFile PrimaryIndexSize=188
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogPakFile: OnPakFileMounted2Time == 0.000018
- LogPakFile: PakFile PrimaryIndexSize=182
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=138
- LogPakFile: OnPakFileMounted2Time == 0.000019
- LogPakFile: PakFile PrimaryIndexSize=184
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=142
- LogPakFile: OnPakFileMounted2Time == 0.000020
- LogPakFile: PakFile PrimaryIndexSize=183
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=140
- LogPakFile: OnPakFileMounted2Time == 0.000021
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogPakFile: OnPakFileMounted2Time == 0.000022
- LogPakFile: PakFile PrimaryIndexSize=188
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogPakFile: OnPakFileMounted2Time == 0.000023
- LogPakFile: PakFile PrimaryIndexSize=190
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=154
- LogPakFile: OnPakFileMounted2Time == 0.000024
- LogPakFile: PakFile PrimaryIndexSize=187
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogPakFile: OnPakFileMounted2Time == 0.000025
- LogPakFile: PakFile PrimaryIndexSize=189
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=152
- LogPakFile: OnPakFileMounted2Time == 0.000026
- LogPakFile: PakFile PrimaryIndexSize=183
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=140
- LogPakFile: OnPakFileMounted2Time == 0.000027
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogPakFile: OnPakFileMounted2Time == 0.000028
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogPakFile: OnPakFileMounted2Time == 0.000029
- LogPakFile: PakFile PrimaryIndexSize=187
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogPakFile: OnPakFileMounted2Time == 0.000030
- LogPakFile: PakFile PrimaryIndexSize=183
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=140
- LogPakFile: OnPakFileMounted2Time == 0.000031
- LogPakFile: PakFile PrimaryIndexSize=186
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=146
- LogPakFile: OnPakFileMounted2Time == 0.000032
- LogPakFile: PakFile PrimaryIndexSize=188
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogPakFile: OnPakFileMounted2Time == 0.000033
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogPakFile: OnPakFileMounted2Time == 0.000034
- LogPakFile: PakFile PrimaryIndexSize=192
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=158
- LogPakFile: OnPakFileMounted2Time == 0.000035
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
- LogSourceControl: Attempting 'p4 client -o DesktopWorkspace'
- LogSlate: Took 0.000239 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000289 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogRenderer: Reallocating scene render targets to support 1256x632 Format 10 NumSamples 1 (Frame:1).
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogLoad: (Engine Initialization) Total time: 11.31 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogInit: First time updating LLM stats...
- LogAssetRegistry: Asset discovery search completed in 7.8586 seconds
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
- SourceControl: Client DesktopWorkspace
- SourceControl: Update 2022/09/07 16:04:11
- SourceControl: Access 2022/09/23 21:12:26
- SourceControl: Owner Aidan
- SourceControl: Host IMIGE1
- SourceControl: Description Created by Aidan.
- SourceControl: Root C:\Users\link1\Perforce\DesktopWorkspace
- SourceControl: Options noallwrite noclobber nocompress unlocked nomodtime normdir
- SourceControl: SubmitOptions submitunchanged
- SourceControl: LineEnd local
- SourceControl: View0 //depot/... //DesktopWorkspace/...
- SourceControl: Type writeable
- SourceControl: Backup enable
- SourceControl: specFormatted
- SourceControl: func client-FstatInfo
- LogContentStreaming: Texture pool size now 1000 MB
- LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Config/DefaultEngine.ini'
- LogSlate: Took 0.000209 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/WaveBasedSpawner/WaveBasedSpawnerBP.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/WaveBasedSpawner/WaveBasedSpawnPointBP.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/WaveBasedSpawner/WaveEnemySettingsStruct.uasset C:/Users/link1/Perforce/DesktopWo
- rkspace/Content/WaveBasedSpawner/WaveInfoDataTable.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/WaveBasedSpawner/WaveInfoStruct.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Config/DefaultCrypto.ini'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Enemies/CopDog/CopDogAttackSFX1.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Enemies/CopDog/CopDogAttackSFX2.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Enemies/CopDog/CopDogBarkSFX.uasset C:/Users/link1/Perforce/DesktopWorkspa
- ce/Content/Audio/Enemies/CopDog/CopDogDeathSFX.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Enemies/CopDog/CopDogHurtSFX.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Enemies/CopDog/CopDogIdleSFX.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Enemies/CopDog/CopDogIdleSFX2.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Cyber_City_Lights.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD_.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/mainmenuv1.uasset C:/Users/link1/P
- erforce/DesktopWorkspace/Content/Widgets/MainMenu/MainMenuWidget.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/OptionsMenu.uasset'
- LogSourceControl: Attempting 'p4 client -o DesktopWorkspace'
- SourceControl: Client DesktopWorkspace
- SourceControl: Update 2022/09/07 16:04:11
- SourceControl: Access 2022/09/23 21:12:26
- SourceControl: Owner Aidan
- SourceControl: Host IMIGE1
- SourceControl: Description Created by Aidan.
- SourceControl: Root C:\Users\link1\Perforce\DesktopWorkspace
- SourceControl: Options noallwrite noclobber nocompress unlocked nomodtime normdir
- SourceControl: SubmitOptions submitunchanged
- SourceControl: LineEnd local
- SourceControl: View0 //depot/... //DesktopWorkspace/...
- SourceControl: Type writeable
- SourceControl: Backup enable
- SourceControl: specFormatted
- SourceControl: func client-FstatInfo
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Widgets/MainMenu/OptionsMenu/Master" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Master72B2C1304D2279E404FBF4B8AD23ACCE.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 add C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Widgets/MainMenu/Master" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Master8CB6C52643C561825D29A4B9033CD86D.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogFileManager: Warning: DeleteFile was unable to delete 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset', retrying in .5s...
- LogFileManager: Error: Error deleting file 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'.
- LogSavePackage: Error: Error saving 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSlate: Window 'Message' being destroyed
- Message dialog closed, result: Cancel, title: Message, text: The asset '/Game/Widgets/MainMenu/Master' (Master.uasset) failed to save.
- Cancel: Stop saving all assets and return to the editor.
- Retry: Attempt to save the asset again.
- Continue: Skip saving this asset only.
- EditorErrors: New page: Save Output
- EditorErrors: Warning: Error saving 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 integrate C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 resolve -ay C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- LogSlate: Warning: Menu could not be pushed. A path to the parent widget(SAssetTileItem [SAssetView.cpp(3093)]) could not be found
- AssetCheck: New page: Asset Save: Master
- LogContentValidation: Display: Validating SoundClass /Game/Widgets/MainMenu/OptionsMenu/Master.Master
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogAssetEditorSubsystem: Opening Asset editor for SoundClass /Game/Widgets/MainMenu/OptionsMenu/Master.Master
- LogSlate: Took 0.001625 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Widgets/MainMenu/OptionsMenu/Master" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Master45AF53124D8A69F0F18AC89F4B9AF03F.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- AssetCheck: New page: Asset Save: Master
- LogContentValidation: Display: Validating SoundClass /Game/Widgets/MainMenu/OptionsMenu/Master.Master
- LogSlate: Window 'Master' being destroyed
- LogSlate: Window 'Master' being destroyed
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Widgets/MainMenu/Master" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Master041554394C0D6110DE8620B4D31C19FD.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogFileManager: Warning: DeleteFile was unable to delete 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset', retrying in .5s...
- LogFileManager: Error: Error deleting file 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'.
- LogSavePackage: Error: Error saving 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogSlate: Window 'Message' being destroyed
- Message dialog closed, result: Cancel, title: Message, text: The asset '/Game/Widgets/MainMenu/Master' (Master.uasset) failed to save.
- Cancel: Stop saving all assets and return to the editor.
- Retry: Attempt to save the asset again.
- Continue: Skip saving this asset only.
- EditorErrors: New page: Save Output
- EditorErrors: Warning: Error saving 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset'
- LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
- LogSlate: Window 'Delete Assets' being destroyed
- LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/FPSCharacter_BP.FPSCharacter_BP
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0005 seconds. Added 126 classes and 0 folders.
- LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Blueprints/FPSCharacter_BP.uasset'
- LogAssetEditorSubsystem: Opening Asset editor for SoundClass /Game/Widgets/MainMenu/OptionsMenu/Master.Master
- LogSlate: Window 'Master' being destroyed
- LogUObjectHash: Compacting FUObjectHashTables data took 2.74ms
- LogSlate: Window 'Delete Assets' being destroyed
- LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms
- LogSlate: Window 'Delete Assets' being destroyed
- LogUObjectGlobals: Force Deleting 1 Package(s):
- Asset Name: /Game/Widgets/MainMenu/OptionsMenu/Master.Master
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms
- LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms
- LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
- LogSourceControl: Attempting 'p4 revert C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 delete C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/OptionsMenu/Master.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/DryFire.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/mp5.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/Glock_18_sound-animation-YoutubeConvert_cc.uasset C
- :/Users/link1/Perforce/DesktopWorkspace/Content/Audio/MasterSoundClassMix.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD_.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/TempAudio/TEMP_AmmoPickup.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Guns/Strik
- er12Fire.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/ak47.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Guns/TEMP_Flamethrower.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/Gunshot.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Guns/TEMP_RocketL
- auncher.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/TempAudio/TEMP_Hurt.uasset'
- LogTemp: Repeating last play command: Standalone Game
- LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
- LogSlate: Window 'Save Content' being destroyed
- LogPlayLevel: Warning: PIE failed because map save was canceled
- PIE: Warning: PIE failed because map save was canceled
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: TestWorld (Sep 23, 2022, 9:18:09 AM)
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_TestWorld
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.098431s)
- LogAIModule: Creating AISystem for world TestWorld
- LogPlayLevel: PIE: World Init took: (0.001027s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/TestWorld.TestWorld to /Game/Levels/UEDPIE_0_TestWorld.TestWorld (0.099659s)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms
- LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (USB Advanced Audio Device)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 2) registered with world 'TestWorld'.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Blueprints\FPSCharacter_BP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\OptionsMenu\OptionsMenu.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\OptionsMenu\OptionsMenu.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLinker: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Blueprints\FPSCharacter_BP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- LogLoad: Game class is 'FPSGameMode_C'
- LogWorld: Bringing World /Game/Levels/UEDPIE_0_TestWorld.TestWorld up for play (max tick rate 90) at 2022.09.23-15.18.10
- LogWorld: Bringing up level for play took: 0.006492
- LogOnline: OSS: Creating online subsystem instance for: :Context_4
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders.
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 5
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- PIE: Server logged in
- PIE: Play in editor total start time 0.625 seconds.
- LogRenderer: Reallocating scene render targets to support 1912x1048 Format 10 NumSamples 1 (Frame:1).
- Cmd: r.ScreenPercentage 34.416824
- r.ScreenPercentage = "34.4168"
- Cmd: r.upscale.quality 0
- r.Upscale.Quality = "0"
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 4
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 3
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 2
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cyberpunk_Apartment_01_Asset)
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/Levels/UEDPIE_0_TestWorld
- LogSlate: Window 'BL00Dexe Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
- LogWorld: UWorld::CleanupWorld for TestWorld, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogUObjectHash: Compacting FUObjectHashTables data took 4.09ms
- LogPlayLevel: Display: Destroying online subsystem :Context_4
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: TestWorld (Sep 23, 2022, 9:18:14 AM)
- LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_TestWorld
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.008432s)
- LogAIModule: Creating AISystem for world TestWorld
- LogPlayLevel: PIE: World Init took: (0.000872s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/TestWorld.TestWorld to /Game/Levels/UEDPIE_0_TestWorld.TestWorld (0.009410s)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms
- LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (USB Advanced Audio Device)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 3) registered with world 'TestWorld'.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FPSGameMode_C'
- LogWorld: Bringing World /Game/Levels/UEDPIE_0_TestWorld.TestWorld up for play (max tick rate 90) at 2022.09.23-15.18.14
- LogWorld: Bringing up level for play took: 0.007096
- LogOnline: OSS: Creating online subsystem instance for: :Context_6
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 5
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- PIE: Server logged in
- PIE: Play in editor total start time 0.152 seconds.
- Cmd: r.ScreenPercentage 34.416824
- r.ScreenPercentage = "34.4168"
- Cmd: r.upscale.quality 0
- r.Upscale.Quality = "0"
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 4
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 3
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 2
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 1
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 0
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Wave 1 begin!
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/Levels/UEDPIE_0_TestWorld
- LogSlate: Window 'BL00Dexe Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
- LogWorld: UWorld::CleanupWorld for TestWorld, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogUObjectHash: Compacting FUObjectHashTables data took 3.00ms
- LogPlayLevel: Display: Destroying online subsystem :Context_6
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/Shotgun/Shotgun.Shotgun
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/FinalStriker12RM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Striker12RiggedMesh.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons
- /Shotgun/Striker12StaticMesh.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Animations/AK_Fire_anim.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Animations/AK_Fire_anim_Montage.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/RawAnims/AlmsS
- trikerDrawANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/AlmsStrikerDrawANIM_Montage.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/AlmsStrikerDrawANIM_MontageCutVersion.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker
- 12/RawAnims/AlmsStrikerFireANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/AlmsStrikerFireANIM_Montage.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/RawAnims/AlmsStrikerIdle2ANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/AlmsStrikerIdle2ANIM_Montage.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12DrawANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12DrawANIM_Montage.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12Fire
- ANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12FireANIM_Montage.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12Idle2ANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12Idle2ANIM_Montage.uasset C:/Users/link1/Per
- force/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12IdleANIM.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- BlueprintLog: New page: Pre-Play auto-recompile
- LogPlayLevel: [PlayLevel] Compiling Shotgun before play...
- LogUObjectHash: Compacting FUObjectHashTables data took 4.50ms
- LogPlayLevel: PlayLevel: Blueprint regeneration took 137 ms (1 blueprints)
- PIE: New page: PIE session: TestWorld (Sep 23, 2022, 9:18:54 AM)
- LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_TestWorld
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.008135s)
- LogAIModule: Creating AISystem for world TestWorld
- LogPlayLevel: PIE: World Init took: (0.001105s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/TestWorld.TestWorld to /Game/Levels/UEDPIE_0_TestWorld.TestWorld (0.009367s)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms
- LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (USB Advanced Audio Device)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 4) registered with world 'TestWorld'.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FPSGameMode_C'
- LogWorld: Bringing World /Game/Levels/UEDPIE_0_TestWorld.TestWorld up for play (max tick rate 90) at 2022.09.23-15.18.55
- LogWorld: Bringing up level for play took: 0.006496
- LogOnline: OSS: Creating online subsystem instance for: :Context_10
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 5
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- PIE: Server logged in
- PIE: Play in editor total start time 0.26 seconds.
- Cmd: r.ScreenPercentage 34.416824
- r.ScreenPercentage = "34.4168"
- Cmd: r.upscale.quality 0
- r.Upscale.Quality = "0"
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 4
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 3
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 2
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/Levels/UEDPIE_0_TestWorld
- LogSlate: Window 'BL00Dexe Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
- LogWorld: UWorld::CleanupWorld for TestWorld, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
- LogPlayLevel: Display: Destroying online subsystem :Context_10
- LogTemp: Repeating last play command: New Editor Window (PIE)
- BlueprintLog: New page: Pre-Play auto-recompile
- LogPlayLevel: [PlayLevel] Compiling Shotgun before play...
- LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms
- LogPlayLevel: PlayLevel: Blueprint regeneration took 79 ms (1 blueprints)
- PIE: New page: PIE session: TestWorld (Sep 23, 2022, 9:19:00 AM)
- LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_TestWorld
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.008195s)
- LogAIModule: Creating AISystem for world TestWorld
- LogPlayLevel: PIE: World Init took: (0.000846s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/TestWorld.TestWorld to /Game/Levels/UEDPIE_0_TestWorld.TestWorld (0.009143s)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
- LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (USB Advanced Audio Device)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 5) registered with world 'TestWorld'.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FPSGameMode_C'
- LogWorld: Bringing World /Game/Levels/UEDPIE_0_TestWorld.TestWorld up for play (max tick rate 90) at 2022.09.23-15.19.01
- LogWorld: Bringing up level for play took: 0.006659
- LogOnline: OSS: Creating online subsystem instance for: :Context_11
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 5
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- PIE: Server logged in
- PIE: Play in editor total start time 0.199 seconds.
- Cmd: r.ScreenPercentage 34.416824
- r.ScreenPercentage = "34.4168"
- Cmd: r.upscale.quality 0
- r.Upscale.Quality = "0"
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 4
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 3
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/Levels/UEDPIE_0_TestWorld
- LogSlate: Window 'BL00Dexe Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
- LogWorld: UWorld::CleanupWorld for TestWorld, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms
- LogPlayLevel: Display: Destroying online subsystem :Context_11
- LogEditorTransaction: Undo Change Object Pin Value
- LogTemp: Repeating last play command: New Editor Window (PIE)
- BlueprintLog: New page: Pre-Play auto-recompile
- LogPlayLevel: [PlayLevel] Compiling Shotgun before play...
- LogUObjectHash: Compacting FUObjectHashTables data took 3.02ms
- LogPlayLevel: PlayLevel: Blueprint regeneration took 72 ms (1 blueprints)
- PIE: New page: PIE session: TestWorld (Sep 23, 2022, 9:19:07 AM)
- LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_TestWorld
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.007938s)
- LogAIModule: Creating AISystem for world TestWorld
- LogPlayLevel: PIE: World Init took: (0.000873s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/TestWorld.TestWorld to /Game/Levels/UEDPIE_0_TestWorld.TestWorld (0.008911s)
- LogUObjectHash: Compacting FUObjectHashTables data took 3.07ms
- LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (USB Advanced Audio Device)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 6) registered with world 'TestWorld'.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FPSGameMode_C'
- LogWorld: Bringing World /Game/Levels/UEDPIE_0_TestWorld.TestWorld up for play (max tick rate 90) at 2022.09.23-15.19.07
- LogWorld: Bringing up level for play took: 0.006614
- LogOnline: OSS: Creating online subsystem instance for: :Context_12
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 5
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- PIE: Server logged in
- PIE: Play in editor total start time 0.198 seconds.
- Cmd: r.ScreenPercentage 34.416824
- r.ScreenPercentage = "34.4168"
- Cmd: r.upscale.quality 0
- r.Upscale.Quality = "0"
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 4
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 3
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 2
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/Levels/UEDPIE_0_TestWorld
- LogSlate: Window 'BL00Dexe Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
- LogWorld: UWorld::CleanupWorld for TestWorld, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
- LogPlayLevel: Display: Destroying online subsystem :Context_12
- LogEditorTransaction: Undo Break Pin Links
- LogTemp: Repeating last play command: New Editor Window (PIE)
- BlueprintLog: New page: Pre-Play auto-recompile
- LogPlayLevel: [PlayLevel] Compiling Shotgun before play...
- LogUObjectHash: Compacting FUObjectHashTables data took 3.16ms
- LogPlayLevel: PlayLevel: Blueprint regeneration took 76 ms (1 blueprints)
- PIE: New page: PIE session: TestWorld (Sep 23, 2022, 9:19:12 AM)
- LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_TestWorld
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.008327s)
- LogAIModule: Creating AISystem for world TestWorld
- LogPlayLevel: PIE: World Init took: (0.000927s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/TestWorld.TestWorld to /Game/Levels/UEDPIE_0_TestWorld.TestWorld (0.009360s)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
- LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (USB Advanced Audio Device)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 7) registered with world 'TestWorld'.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FPSGameMode_C'
- LogWorld: Bringing World /Game/Levels/UEDPIE_0_TestWorld.TestWorld up for play (max tick rate 90) at 2022.09.23-15.19.13
- LogWorld: Bringing up level for play took: 0.006858
- LogOnline: OSS: Creating online subsystem instance for: :Context_13
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 5
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- PIE: Server logged in
- PIE: Play in editor total start time 0.191 seconds.
- Cmd: r.ScreenPercentage 34.416824
- r.ScreenPercentage = "34.4168"
- Cmd: r.upscale.quality 0
- r.Upscale.Quality = "0"
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 4
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 3
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 2
- LogBlueprintUserMessages: [WaveBasedSpawnerBP_2] Time until start: 1
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/Levels/UEDPIE_0_TestWorld
- LogSlate: Window 'BL00Dexe Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
- LogWorld: UWorld::CleanupWorld for TestWorld, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
- LogPlayLevel: Display: Destroying online subsystem :Context_13
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12IdleANIM_Montage.uasset'
- LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Weapons/Shotgun/Animations/RawAnims/Striker12DrawANIM.Striker12DrawANIM
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SkeletonEditor' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 960 triangles, Range [-0.2, 1.0], Sphere_inversenormals
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'PinnedCommandList' in 0.0004 seconds. Added 1 classes and 0 folders.
- LogMeshUtilities: Finished distance field build in 1.1s - 64x64x30 distance field, 10 triangles, Range [-0.1, 0.5], Floor_Mesh
- LogStaticMesh: Allocated 506x64x64 distance field atlas = 4.0Mb, with 50 objects containing 2.7Mb backing data
- LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
- LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimMontage
- LogSlate: Window 'Striker12DrawANIM' being destroyed
- LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAssetEditorSubsystem: Opening Asset editor for AnimMontage /Game/Weapons/Shotgun/Animations/Striker12DrawANIM_Montage.Striker12DrawANIM_Montage
- LogSlate: Window 'Striker12DrawANIM_Montage' being destroyed
- LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogUObjectHash: Compacting FUObjectHashTables data took 4.52ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Levels/TestWorld' took 0.069
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/TutContent/FPSPawnFiles/Sounds/DryFire] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/TutContent/FPSPawnFiles/Sounds/DryFire.DryFire]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/TutContent/FPSPawnFiles/Sounds/DryFire]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/DryFire_Auto1B8BC08954B9278B97094E0A75DFDB92D.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/TutContent/FPSPawnFiles/Sounds/DryFire_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Widgets/MainMenu/Master] ([1] browsable assets)...
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Widgets/MainMenu/Master]
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Widgets/MainMenu/Master" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Widgets/MainMenu/Master_Auto1.uasset" SILENT=false AUTOSAVING=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Master_Auto1CA666CD14A22337A6C8FBAB34FAA8C49.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Widgets/MainMenu/Master_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/TutContent/FPSPawnFiles/Sounds/mp5] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/TutContent/FPSPawnFiles/Sounds/mp5.mp5]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/TutContent/FPSPawnFiles/Sounds/mp5]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/mp5_Auto1EB4DCD6D4B0B8DDA7CC3CC847C759802.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/TutContent/FPSPawnFiles/Sounds/mp5_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/TutContent/FPSPawnFiles/Sounds/Glock_18_sound-animation-YoutubeConvert_cc] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/TutContent/FPSPawnFiles/Sounds/Glock_18_sound-animation-YoutubeConvert_cc.Glock_18_sound-animation-YoutubeConvert_cc]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/TutContent/FPSPawnFiles/Sounds/Glock_18_sound-animation-YoutubeConvert_cc]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Glock_18_sound-animation-Youtube3073CB294841EF7DACF2798699646B5C.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/TutContent/FPSPawnFiles/Sounds/Glock_18_sound-animation-YoutubeConvert_cc_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/MasterSoundClassMix] ([1] browsable assets)...
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/MasterSoundClassMix]
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Audio/MasterSoundClassMix" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/MasterSoundClassMix_Auto1.uasset" SILENT=false AUTOSAVING=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/MasterSoundClassMix_Auto10A29E74B478523297E373DAC46F443E7.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/MasterSoundClassMix_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD_] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD_.Interface_Hud_Infographics_Click_-_Sound_Effect__HD_]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD_]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Interface_Hud_Infographics_Click9ADBDEED49BB7302DBD0ADB9FAC863C2.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD__Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/TempAudio/TEMP_AmmoPickup] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/TempAudio/TEMP_AmmoPickup.TEMP_AmmoPickup]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/TempAudio/TEMP_AmmoPickup]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/TEMP_AmmoPickup_Auto1C3B69DC941BCDCC4B5E9F88EEA68B191.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/TempAudio/TEMP_AmmoPickup_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Weapons/Shotgun/Shotgun] ([1] browsable assets)...
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Weapons/Shotgun/Shotgun]
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Shotgun/Shotgun" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Weapons/Shotgun/Shotgun_Auto1.uasset" SILENT=false AUTOSAVING=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Shotgun_Auto1C2B44A3B43598A2F2E8FE2BC6F47C5F0.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Weapons/Shotgun/Shotgun_Auto1.uasset'
- LogFileManager: Warning: DeleteFile was unable to delete 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Weapons/Shotgun/Shotgun_Auto1.uasset', retrying in .5s...
- LogFileManager: Error: Error deleting file 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Weapons/Shotgun/Shotgun_Auto1.uasset'.
- LogSavePackage: Error: Error saving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Weapons/Shotgun/Shotgun_Auto1.uasset'
- Warning: Error saving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Weapons/Shotgun/Shotgun_Auto1.uasset'
- BlueprintLog: New page: Compile Shotgun
- LogUObjectHash: Compacting FUObjectHashTables data took 4.54ms
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset'
- LogSlate: Window 'Check Out Assets' being destroyed
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset'
- LogSourceControl: Attempting 'p4 edit C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Shotgun/Shotgun" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Shotgun6513E17246188E3526792A868D81BA2F.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset'
- AssetCheck: New page: Asset Save: Shotgun
- LogContentValidation: Display: Validating Blueprint /Game/Weapons/Shotgun/Shotgun.Shotgun
- LogUObjectHash: Compacting FUObjectHashTables data took 3.89ms
- LogSlate: Window 'Delete Assets' being destroyed
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12IdleANIM_Montage.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12Idle2ANIM_Montage.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12FireANIM_Mont
- age.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12DrawANIM_Montage.uasset'
- LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms
- LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
- LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
- LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
- LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms
- LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
- LogSourceControl: Attempting 'p4 delete C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12IdleANIM_Montage.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12Idle2ANIM_Montage.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12FireANIM_Montage
- .uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/Striker12DrawANIM_Montage.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12DrawANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12FireANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12Idl
- e2ANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12IdleANIM.uasset'
- LogUObjectHash: Compacting FUObjectHashTables data took 3.18ms
- LogSlate: Window 'Delete Assets' being destroyed
- LogUObjectHash: Compacting FUObjectHashTables data took 2.98ms
- LogSlate: Window 'Replace References?' being destroyed
- Message dialog closed, result: Ok, title: Replace References?, text: This will replace any reference to the pending deleted assets with AK_Fire_anim; and then delete them.
- Are you sure?
- LogSlate: Window 'Delete Assets' being destroyed
- LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAnimation: Warning: Invalid animation
- LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session.
- LogUObjectHash: Compacting FUObjectHashTables data took 3.31ms
- LogSlate: Window 'Save Content' being destroyed
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12DrawANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12FireANIM.uasset C:/Users/link1/Pe
- rforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12Idle2ANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12IdleANIM.uasset'
- LogSlate: Window 'Check Out Assets' being destroyed
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12DrawANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12FireANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12Idl
- e2ANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12IdleANIM.uasset'
- LogSourceControl: Attempting 'p4 edit C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12DrawANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12FireANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12Idle2ANI
- M.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12IdleANIM.uasset'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Shotgun/Shotgun" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Shotgun77D34F55422C5A8564CFDC90F645B524.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Shotgun.uasset'
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Striker12DrawANIM93DA8F4E450D47824E0DA9AE6AF3D5D1.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12DrawANIM.uasset'
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Striker12FireANIM26615C7B43D8AC1F992AD6B4997E1AFE.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12FireANIM.uasset'
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Striker12Idle2ANIM6A4BBBC143B19683E371AA9E8979B1F5.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12Idle2ANIM.uasset'
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Striker12IdleANIM5C47BF244074495DEEE980B09AD9CAB9.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12IdleANIM.uasset'
- AssetCheck: New page: Asset Save: multiple assets
- LogContentValidation: Display: Validating Blueprint /Game/Weapons/Shotgun/Shotgun.Shotgun
- LogContentValidation: Display: Validating ObjectRedirector /Game/Weapons/Shotgun/Animations/RawAnims/Striker12Idle2ANIM.Striker12Idle2ANIM
- LogContentValidation: Display: Validating ObjectRedirector /Game/Weapons/Shotgun/Animations/RawAnims/Striker12FireANIM.Striker12FireANIM
- LogContentValidation: Display: Validating ObjectRedirector /Game/Weapons/Shotgun/Animations/RawAnims/Striker12DrawANIM.Striker12DrawANIM
- LogContentValidation: Display: Validating ObjectRedirector /Game/Weapons/Shotgun/Animations/RawAnims/Striker12IdleANIM.Striker12IdleANIM
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Animations/AK_Fire_anim.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/RawAnims/AlmsStrikerDrawANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/Raw
- Anims/AlmsStrikerFireANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/RawAnims/AlmsStrikerIdle2ANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Animations/Striker12/RawAnims/AlmsStrikerIdleANIM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/Enemies/CopDog/ANIM_RoboDog
- _Attack.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/Enemies/CopDog/ANIM_RoboDog_Idle.uasset'
- LogUObjectHash: Compacting FUObjectHashTables data took 3.87ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Levels/TestWorld' took 0.052
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/Guns/Striker12Fire] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/Guns/Striker12Fire.Striker12Fire]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/Guns/Striker12Fire]
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Audio/Guns/Striker12Fire" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/Guns/Striker12Fire_Auto1.uasset" SILENT=false AUTOSAVING=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Striker12Fire_Auto1C3CA1D4040D9DE24174A329E219A67DA.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/Guns/Striker12Fire_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/TutContent/FPSPawnFiles/Sounds/ak47] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/TutContent/FPSPawnFiles/Sounds/ak47.ak47]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/TutContent/FPSPawnFiles/Sounds/ak47]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/ak47_Auto119A1A0A648E250C24A6ACA9D19FA4C2D.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/TutContent/FPSPawnFiles/Sounds/ak47_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/Guns/TEMP_Flamethrower] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/Guns/TEMP_Flamethrower.TEMP_Flamethrower]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/Guns/TEMP_Flamethrower]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/TEMP_Flamethrower_Auto1BFF2BA4A46DBDA8F37CDBE8BE0AFBE58.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/Guns/TEMP_Flamethrower_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/TutContent/FPSPawnFiles/Sounds/Gunshot] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/TutContent/FPSPawnFiles/Sounds/Gunshot.Gunshot]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/TutContent/FPSPawnFiles/Sounds/Gunshot]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Gunshot_Auto135AAFE6043EF942EAD109CBEE49F599B.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/TutContent/FPSPawnFiles/Sounds/Gunshot_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/Guns/TEMP_RocketLauncher] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/Guns/TEMP_RocketLauncher.TEMP_RocketLauncher]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/Guns/TEMP_RocketLauncher]
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/TEMP_RocketLauncher_Auto122A207214D30F6F1834EEA8548E4624D.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/Guns/TEMP_RocketLauncher_Auto1.uasset'
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/TempAudio/TEMP_Hurt] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/TempAudio/TEMP_Hurt.TEMP_Hurt]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/TempAudio/TEMP_Hurt]
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Audio/TempAudio/TEMP_Hurt" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/TempAudio/TEMP_Hurt_Auto1.uasset" SILENT=false AUTOSAVING=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/TEMP_Hurt_Auto1C2BED1A1469CFE4D4FBDAC91AD580B49.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/Autosaves/Game/Audio/TempAudio/TEMP_Hurt_Auto1.uasset'
- LogFileHelpers: Auto-saving content packages took 0.034
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12_draw.uasset'
- LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\link1\Downloads\Striker12_draw.fbx)
- LogFbx: Loading FBX Scene from C:\Users\link1\Downloads\Striker12_draw.fbx
- LogFbx: FBX Scene Loaded Succesfully
- LogSlate: Window 'FBX Import Options' being destroyed
- LogFbx: SortedLinks :(0) Striker 12
- LogFbx: SortedLinks :(1) root1
- LogFbx: SortedLinks :(2) Pump
- LogFbx: SortedLinks :(3) Muzzle_top
- LogFbx: SortedLinks :(4) Muzzle_bottom~
- LogFbx: SortedLinks :(0) Striker 12
- LogFbx: SortedLinks :(1) root1
- LogFbx: SortedLinks :(2) Pump
- LogFbx: SortedLinks :(3) Muzzle_top
- LogFbx: SortedLinks :(4) Muzzle_bottom~
- LogFbx: Parsing AnimStack Striker 12 default|Peace.002
- LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Weapons/Shotgun/Animations/RawAnims/Striker12_draw_Striker_12_default_Peace_002.Striker12_draw_Striker_12_default_Peace_002
- LogFbx: Parsing AnimStack Striker 12|Striker 12Action
- LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Weapons/Shotgun/Animations/RawAnims/Striker12_draw_Striker_12_Striker_12Action.Striker12_draw_Striker_12_Striker_12Action
- FBXImport: FBX File Loading: Found name clash, node 'root' was renamed to 'root1'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12_draw_Striker_12_default_Peace_002.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Animations/RawAnims/Striker12_draw_Striker_12_Striker_12Action.uasset'
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Skeleton/FinalStriker12Skeleton.uasset'
- LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Weapons/Shotgun/Animations/RawAnims/Striker12_draw_Striker_12_default_Peace_002.Striker12_draw_Striker_12_default_Peace_002
- LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
- LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Weapons/Shotgun/Skeleton/FinalStriker12Skeleton.FinalStriker12Skeleton
- LogAssetEditorSubsystem: Opening Asset editor for PhysicsAsset /Game/TutContent/FPSPawnFiles/RiggedMeshes/MP5_rigged_PhysicsAsset.MP5_rigged_PhysicsAsset
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'PhysicsAssetEditor' in 0.0004 seconds. Added 8 classes and 3 folders.
- LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_17:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
- LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogSlate: Window 'Striker12_draw_Striker_12_default_Peace_002' being destroyed
- LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogUObjectHash: Compacting FUObjectHashTables data took 3.64ms
- LogSlate: Window 'Delete Assets' being destroyed
- LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/FinalStriker12RM.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Striker12RiggedMesh.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Striker12StaticMesh.uasset'
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Weapons/Shotgun/FinalStriker12RM.FinalStriker12RM
- LogSlate: Window 'Message' being destroyed
- Message dialog closed, result: No, title: Message, text: This mesh currently has no valid Skeleton. Would you like to create a new Skeleton?
- LogContentBrowser: Verbose: The majority of assets in the view are of type: Skeleton
- LogSlate: Window 'Choose Skeleton' being destroyed
- LogSlate: Window 'Message' being destroyed
- Message dialog closed, result: Ok, title: Message, text: You need to create a Skeleton or assign one in order to open this in Persona.
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/RiggedMeshes/AK_rigged_Skeleton.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/FPSCharacter/Skeleton/FPSAlmsSkeleton.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/RiggedMeshes/FPSArms_rigged_Skelet
- on.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/RiggedMeshes/Glock_Rigged_Skeleton.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/Enemies/HarmoneyRobot/Skeleton/HarmoneyRobot_Skeleton.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/RiggedMeshes/MP5_rigged_Skeleton.uasset C:/Users
- /link1/Perforce/DesktopWorkspace/Content/Art/Enemies/CopDog/Skeleton/SK_RoboDog_Skeleton.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Art/Enemies/SuicideBot/Skeleton/SK_SuicideBot_Skeleton.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Weapons/Shotgun/Skeleton/Striker12Skeleton.uasset'
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogAnimation: Warning: SkeletalMesh FinalStriker12RM has no skeleton. This needs to fixed before an animation can be set
- LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/DryFire.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Master.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/mp5.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Tu
- tContent/FPSPawnFiles/Sounds/Glock_18_sound-animation-YoutubeConvert_cc.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/MasterSoundClassMix.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD_.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/TempAudio/TEMP_Amm
- oPickup.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Guns/Striker12Fire.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/ak47.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Guns/TEMP_Flamethrower.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/Gunshot
- .uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/Guns/TEMP_RocketLauncher.uasset C:/Users/link1/Perforce/DesktopWorkspace/Content/Audio/TempAudio/TEMP_Hurt.uasset'
- LogSlate: Window 'Check Out Assets' being destroyed
- LogSourceControl: Attempting 'p4 fstat -Or C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD_.uasset'
- LogSourceControl: Attempting 'p4 edit C:/Users/link1/Perforce/DesktopWorkspace/Content/Widgets/MainMenu/Interface_Hud_Infographics_Click_-_Sound_Effect__HD_.uasset'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/TutContent/FPSPawnFiles/Sounds/DryFire" FILE="C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/DryFire.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/link1/Perforce/DesktopWorkspace/Saved/DryFire1724827C473DE96B4A10348FABE6B7CB.tmp' to 'C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/DryFire.uasset'
- LogFileManager: Warning: DeleteFile was unable to delete 'C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/DryFire.uasset', retrying in .5s...
- LogFileManager: Error: Error deleting file 'C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/DryFire.uasset'.
- LogSavePackage: Error: Error saving 'C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/DryFire.uasset'
- LogSlate: Window 'Message' being destroyed
- Message dialog closed, result: Cancel, title: Message, text: The asset '/Game/TutContent/FPSPawnFiles/Sounds/DryFire' (DryFire.uasset) failed to save.
- Cancel: Stop saving all assets and return to the editor.
- Retry: Attempt to save the asset again.
- Continue: Skip saving this asset only.
- EditorErrors: New page: Save Output
- EditorErrors: Warning: Error saving 'C:/Users/link1/Perforce/DesktopWorkspace/Content/TutContent/FPSPawnFiles/Sounds/DryFire.uasset'
- LogMainFrame: Selected target: BL00Dexe
- LogLauncherProfile: Unable to use promoted target - receipt C:/Users/link1/Perforce/DesktopWorkspace/Binaries/Win64/BL00Dexe.target is not for a promoted target
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users/link1/Perforce/DesktopWorkspace/BL00Dexe.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/Users/link1/Perforce/DesktopWorkspace/BL00Dexe.uproject -cook -stage -archive -archivedirectory="D:/packaged games" -package -ue4exe=D:\software\ue4\engine\UE_4
- .26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=BL00Dexe -clientconfig=Development -utf8output
- UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\link1\Perforce\DesktopWorkspace\BL00Dexe.uproject
- UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): Running: D:\software\ue4\engine\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe BL00Dexe Win64 Development -Project=C:\Users\link1\Perforce\DesktopWorkspace\BL00Dexe.uproject C:\Users\link1\Perforce\DesktopWorkspace\BL00Dexe.uproject -NoUBTMakefiles -remoteini="C:\Users\link1\Perforce\DesktopWorkspace" -skipdeplo
- y -Manifest=C:\Users\link1\Perforce\DesktopWorkspace\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\link1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+software+ue4+engine+UE_4.26\UBT-BL00Dexe-Win64-Development.txt"
- UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\link1\Perforce\DesktopWorkspace\Intermediate\Build\Manifest.xml
- UATHelper: Packaging (Windows (64-bit)): Target is up to date
- UATHelper: Packaging (Windows (64-bit)): Total execution time: 13.27 seconds
- UATHelper: Packaging (Windows (64-bit)): Took 13.3545122s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
- UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\link1\Perforce\DesktopWorkspace\BL00Dexe.uproject
- UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\software\ue4\engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2022.09.23-15.45.46.txt
- UATHelper: Packaging (Windows (64-bit)): Running: D:\software\ue4\engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\link1\Perforce\DesktopWorkspace\BL00Dexe.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=D:\software\ue4\engine\UE_4.26\Engine\Programs\AutomationTool\Sav
- ed\Cook-2022.09.23-15.45.46.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: BL00Dexe
- UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17107120128 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/link1/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/link1/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=19.87MBs, RandomWriteSpeed=135.56MBs. Assigned SpeedClass 'Local'
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
- PackagingResults: Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file.
- PackagingResults: Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Inisetting is different for Windows Game /Script/UnrealEd.ProjectPackagingSettings BuildConfiguration 0, value PPBC_Development != PPBC_Shipping invalidating cook
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Game:/Script/UnrealEd.ProjectPackagingSettings
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.057 seconds for platforms WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/PostProcess/RetroShadersV4/DemoContent/Environment/ColdharbourSeaside/MI_WhiteLightFlicker
- UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/PostProcess/RetroShadersV4/DemoContent/Environment/ColdharbourSeaside/MI_LightOff
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 1549 Total 1549
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=169, VirtualMemory=574MiB
- PackagingResults: Warning: Unable to find package for cooking /Game/PostProcess/RetroShadersV4/DemoContent/Environment/ColdharbourSeaside/MI_WhiteLightFlicker
- PackagingResults: Warning: Unable to find package for cooking /Game/PostProcess/RetroShadersV4/DemoContent/Environment/ColdharbourSeaside/MI_LightOff
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 1597 Total 1697
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\OptionsMenu\OptionsMenu.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\OptionsMenu\OptionsMenu.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\Credits\CreditsWidget.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\OptionsMenu\OptionsMenu.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Widgets\MainMenu\OptionsMenu\OptionsMenu.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\TutContent\FPSPawnFiles\Animations\Arms_AnimBP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Blueprints\FPSCharacter_BP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Blueprints\FPSCharacter_BP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Blueprints\FPSCharacter_BP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Blueprints\FPSCharacter_BP.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\GyrojetRifle\gyro_gun2.uasset: Failed to load '/Game/Weapons/GyrojetRifle/gyro_gun2_Skeleton': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Audio\Enemies\CopDog\CopDogIdleSFX2.uasset: Failed to load '/Game/Widgets/MainMenu/OptionsMenu/Master': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\Weapons\Shotgun\FinalStriker12RM.uasset: Failed to load '/Game/Weapons/Shotgun/FinalStriker12Skeleton': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 167 Packages Remain 1754 Total 1921
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 598 Packages Remain 1327 Total 1925
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 716 Packages Remain 1209 Total 1925
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 767 Packages Remain 1157 Total 1924
- UATHelper: Packaging (Windows (64-bit)): LogNiagara: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\RetroParticles\Particles\Systems\NS_Snow.uasset: The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Logic AND node. - Node: Logic AND Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Multiply node. - Node: Multiply Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling Pin - Node: Output Function Pin: DistanceFieldIsValid -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Logic AND node. - Node: Logic AND Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Multiply node. - Node: Multiply Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling Pin - Node: Output Function Pin: DistanceFieldIsValid -
- UATHelper: Packaging (Windows (64-bit)): LogNiagara: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\RetroParticles\Particles\Systems\NS_Snow.uasset: The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Logic AND node. - Node: Logic AND Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Multiply node. - Node: Multiply Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling Pin - Node: Output Function Pin: DistanceFieldIsValid -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Logic AND node. - Node: Logic AND Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Multiply node. - Node: Multiply Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling Pin - Node: Output Function Pin: DistanceFieldIsValid -
- UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loading shader for Niagara script NS_Snow/Snow/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\RetroParticles\Particles\Systems\NS_Snow.uasset: The mesh distance field generation is currently not enabled, please check the project settings.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\RetroParticles\Particles\Systems\NS_Snow.uasset: The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): LogNiagara: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\RetroParticles\Particles\Systems\NS_Explosion_01.uasset: The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Logic AND node. - Node: Logic AND Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Multiply node. - Node: Multiply Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling Pin - Node: Output Function Pin: DistanceFieldIsValid -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Logic AND node. - Node: Logic AND Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Multiply node. - Node: Multiply Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling Pin - Node: Output Function Pin: DistanceFieldIsValid -
- UATHelper: Packaging (Windows (64-bit)): LogNiagara: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\RetroParticles\Particles\Systems\NS_Explosion_01.uasset: The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Logic AND node. - Node: Logic AND Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Multiply node. - Node: Multiply Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling Pin - Node: Output Function Pin: DistanceFieldIsValid -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Logic AND node. - Node: Logic AND Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Multiply node. - Node: Multiply Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling input on Less Than node. - Node: Less Than Pin: A -
- UATHelper: Packaging (Windows (64-bit)): The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): Niagara cannot query the distance field otherwise. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Incorrect number of outputs. Can possibly be fixed with a graph refresh. - Node: Query Mesh Distance Field GPU -
- UATHelper: Packaging (Windows (64-bit)): Error compiling Pin - Node: Output Function Pin: DistanceFieldIsValid -
- UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loading shader for Niagara script NS_Explosion_01/Sparks/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\RetroParticles\Particles\Systems\NS_Explosion_01.uasset: The mesh distance field generation is currently not enabled, please check the project settings.
- PackagingResults: Warning: [AssetLog] C:\Users\link1\Perforce\DesktopWorkspace\Content\RetroParticles\Particles\Systems\NS_Explosion_01.uasset: The mesh distance field generation is currently not enabled, please check the project settings.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 781 Packages Remain 1211 Total 1992
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture34034B4C417D9B375A592E9A23C11137 (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture310E58554010446A08107499F126CE3D (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture43ADA98049DD7D3E0EABF7B175F6CC97 (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureF6495ADB4998903A4DCD9AAEAD18E643 (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture286B71FD456BBC57D3B875B63A2AF0AA (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture617F078740EB0F77ABFB678038ACFCA7 (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture2A05A5254D431981518674B220E5E1A1 (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture23F9881A4F7D09FA85B8FFBAC56882BF (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureB91D75A74080657D8AF886A1EE756E94 (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture3AD1786A42EB6F981CB7E1847869C35B (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureD6C57B644F03DADF4F2699848FAEA3C3 (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture8D91C9AE4C6B8D628CDA3C848426284A (BGRA8, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loading shader for Niagara script NS_Snow/Snow/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
- UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loading shader for Niagara script NS_Explosion_01/Sparks/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 967 Packages Remain 1029 Total 1996
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Slums_Mat, compiling.
- UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Scale for /Game/Levels/PlayableLevels/WarehouseMap.WarehouseMap:PersistentLevel.Cube_2.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=150.000 Y=150.000 Z=0.000
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Rooftop_Mat, compiling.
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_SkyCityUpperLevel, compiling.
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material OverlookMat, compiling.
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Cyberspace_Mat, compiling.
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Casino_Mat, compiling.
- PackagingResults: Warning: Scale for /Game/Levels/PlayableLevels/WarehouseMap.WarehouseMap:PersistentLevel.Cube_2.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=150.000 Y=150.000 Z=0.000
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Cyber_SCI_FI_Casino_SkyBox_Var_C_Mat, compiling.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1167 Packages Remain 829 Total 1996
- UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Scale for /Game/Levels/TestWorld.TestWorld:PersistentLevel.TargetEnemy_2.Reset has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.500 Z=0.000
- PackagingResults: Warning: Scale for /Game/Levels/TestWorld.TestWorld:PersistentLevel.TargetEnemy_2.Reset has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.500 Z=0.000
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Striker12FlashMat, compiling.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1255 Packages Remain 741 Total 1996
- UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: gammapistoltexture (AutoDXT, 128X128)
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material gammapistoltexture_Mat, compiling.
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Warning:
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: NumNewPins == InNewPins.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp] [Line: 1104]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9f55f4fd9 KERNELBASE.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff97b3cd066 UE4Editor-Core.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff97b3d07a8 UE4Editor-Core.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff97b0de8cd UE4Editor-Core.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff97b075575 UE4Editor-Core.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff97b077620 UE4Editor-Core.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff95c9511f0 UE4Editor-BlueprintGraph.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff95c94a4c4 UE4Editor-BlueprintGraph.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff95c8f15a7 UE4Editor-BlueprintGraph.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff96098369d UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff95e940241 UE4Editor-Kismet.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff95e93dfc3 UE4Editor-Kismet.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff966d92f70 UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff966fa16da UE4Editor-CoreUObject.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff966fa1bdb UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: === Critical error: ===
- PackagingResults: Error: Assertion failed: NumNewPins == InNewPins.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp] [Line: 1104]
- PackagingResults: Error: [Callstack] 0x00007ff9f55f4fd9 KERNELBASE.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff966fda27c UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff97b3cd066 UE4Editor-Core.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff97b3d07a8 UE4Editor-Core.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff97b0de8cd UE4Editor-Core.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff97b075575 UE4Editor-Core.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff97b077620 UE4Editor-Core.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff95c9511f0 UE4Editor-BlueprintGraph.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff95c94a4c4 UE4Editor-BlueprintGraph.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff95c8f15a7 UE4Editor-BlueprintGraph.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff96098369d UE4Editor-UnrealEd.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff95e940241 UE4Editor-Kismet.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9671690d5 UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff95e93dfc3 UE4Editor-Kismet.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff967167f30 UE4Editor-CoreUObject.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff960436c4f UE4Editor-UnrealEd.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff966d92f70 UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff966fa16da UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff966fa1bdb UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff966fda27c UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff9671690d5 UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff967167f30 UE4Editor-CoreUObject.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff960436c4f UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff960436e93 UE4Editor-UnrealEd.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff960436e93 UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff960442a03 UE4Editor-UnrealEd.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff960442a03 UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9604591a6 UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff960295dfd UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9602bfc9a UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7f36e9a29 UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7f36e0eec UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7f36e125a UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7f36f52bd UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7f36f736e UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9f60d7034 KERNEL32.DLL!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9f7ba26a1 ntdll.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
- PackagingResults: Error: [Callstack] 0x00007ff9604591a6 UE4Editor-UnrealEd.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff960295dfd UE4Editor-UnrealEd.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff9602bfc9a UE4Editor-UnrealEd.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff7f36e9a29 UE4Editor-Cmd.exe!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff7f36e0eec UE4Editor-Cmd.exe!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff7f36e125a UE4Editor-Cmd.exe!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff7f36f52bd UE4Editor-Cmd.exe!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff7f36f736e UE4Editor-Cmd.exe!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff9f60d7034 KERNEL32.DLL!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ff9f7ba26a1 ntdll.dll!UnknownFunction []
- PackagingResults: Error: end: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): Took 74.758694s to run UE4Editor-Cmd.exe, ExitCode=3
- UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
- UATHelper: Packaging (Windows (64-bit)): (see C:\Users\link1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+software+ue4+engine+UE_4.26\Log.txt for full exception trace)
- PackagingResults: Error: Cook failed.
- UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults: Error: Unknown Cook Failure
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement