stoneharry

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Aug 6th, 2013
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  1. 0x2F6 SMSG_MINIGAME_SETUP
  2. GUID partner?
  3. uint8 gametype // TicTacToe = 1
  4. uint8 flags // fill with zero.
  5. GUID unk1 // fill with zeros.
  6. GUID unk2 // fill with zeros.
  7. uint8 state[64] // fill with zeros.
  8. {
  9. uint8 unk4
  10. } flags = 2
  11.  
  12. 0x2F7 SMSG_MINIGAME_STATE
  13. uint8 state[9]
  14. uint8 player
  15.  
  16. 0x2F8 CMSG_MINIGAME_MOVE
  17. GUID partner?
  18. uint8 gametype
  19. int32 where
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