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- /*
- aHop.lua
- Advanced bunnyhop v1.0
- "Simple, yet effective."
- */
- /************************************/
- local Enabled = true
- local Jumps = 0
- local aHop = {}
- /*
- Helper functions
- */
- function aHop.AddHook( Type, Function )
- Name = "[aHop] - " .. math.random( 1, 10000 )
- hook.Add( Type, Name, Function )
- end
- function aHop.AddCommand( Name, Function )
- concommand.Add( Name, Function )
- end
- /*
- Core functions
- */
- function aHop.toggleBunnyhop()
- Enabled = !Enabled
- if Enabled == true then
- chat.AddText( Color( 255, 0, 0 ), "[aHop v1.0] ", Color( 255, 255, 255 ), "Bunnyhop enabled." )
- else
- chat.AddText( Color( 255, 0, 0 ), "[aHop v1.0] ", Color( 255, 255, 255 ), "Bunnyhop disabled." )
- end
- end
- function aHop.bunnyHop( cmd, u )
- if Enabled then
- if !LocalPlayer():IsOnGround() then
- cmd:SetButtons( bit.band( cmd:GetButtons(), bit.bnot( IN_JUMP ) ) )
- Jumps = Jumps + 1
- end
- end
- end
- /*
- Hooks and command adding.
- */
- aHop.AddCommand( "aHop", aHop.toggleBunnyhop )
- aHop.AddHook( "CreateMove", aHop.bunnyHop )
- chat.AddText( Color( 255, 255, 50 ), "[aHop v1.0] ", Color( 255, 255, 255 ), "Loaded script!" )
- chat.AddText( Color( 255, 50, 255 ), "[aHop v1.0] ", Color( 255, 255, 255 ), "Type 'aHop' in console to toggle the script." )
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