ImpulseYT

PHANTOM HBE

Jan 23rd, 2022 (edited)
322
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.13 KB | None | 0 0
  1. Size = 8 -- Setting higher than 8 or so will screw with the server hit detection and prevent your guns from damaging people. 8 is still easy to "rage" with. I recommend 2-5 if you want to look legit.
  2. Transparency = 0.5 -- Leave it at 0.5 if you want the heads to be visible. Set to 1 to make them invisible.
  3.  
  4. game:GetService("RunService").Stepped:Connect(function()
  5. for i,v in next, workspace.Players:GetDescendants() do
  6. if v:FindFirstChild("Head") and not v:FindFirstChildWhichIsA("MeshPart") then
  7. sethiddenproperty(v.Head, "Massless", true)
  8. v.Head.CanCollide = false
  9. v.Head.Transparency = Transparency
  10. if v.Head.Size ~= Vector3.new(Size, Size, Size) and v.Head.Mesh.Scale ~= Vector3.new(Size, Size, Size) then
  11. v.Head.Size = Vector3.new(Size, Size, Size)
  12. v.Head.Mesh.Scale = Vector3.new(Size, Size, Size)
  13. end
  14. if v.Head.Parent.Parent.Name == "Bright blue" then
  15. v.Head.BrickColor = BrickColor.new("Bright blue")
  16. end
  17. if v.Head.Parent.Parent.Name == "Bright orange" then
  18. v.Head.BrickColor = BrickColor.new("Bright orange")
  19. end
  20. end
  21. end
  22. end)
  23.  
  24. while wait() do
  25. for i,v in next, workspace.Ignore.DeadBody:GetChildren() do
  26. v:Destroy()
  27. end
  28. end
Add Comment
Please, Sign In to add comment