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- In:
- void CHARACTER::StateMove()
- Apoi in conditia :
- if (GetExchange())
- {
- ....
- Cauti :
- if (iDist >= EXCHANGE_MAX_DISTANCE)
- {
- GetExchange()->Cancel();
- }
- Inlocuiesti cu :
- if (victim)
- {
- if (iDist >= EXCHANGE_MAX_DISTANCE)
- {
- GetExchange()->Cancel();
- }
- }
- }
- // Victim s-a returnat NULL.
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