Advertisement
voyqgo

TEST3

Jul 2nd, 2018
161
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. m = game.Players.LocalPlayer
  2. char = m.Character
  3. local txt = Instance.new("BillboardGui", char)
  4. txt.Adornee = char.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Bodoni"
  17. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  18. v = Instance.new("Part")
  19. v.Name = "ColorBrick"
  20. v.Parent = m.Character
  21. v.Anchored = true
  22. v.CanCollide = false
  23. v.BottomSurface = "Smooth"
  24. v.TopSurface = "Smooth"
  25. v.Size = Vector3.new(10, 5, 3)
  26. v.Transparency = 1
  27. v.CFrame = char.Torso.CFrame
  28. v.BrickColor = BrickColor.new("Really black")
  29. v.Transparency = 1
  30. v.Shape = "Block"
  31. spawn(function()
  32. local TweenService = game:GetService("TweenService")
  33. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  34. local Int = 0
  35. while wait(0.5) do
  36. if Int == #Colours then Int = 0 end
  37. Int = Int+1
  38. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  39. end
  40. end)
  41. text.Text = "killBanisher"
  42. --//====================================================\\--
  43. --|| EDIT BY VOYQGO
  44. --\\====================================================//--
  45.  
  46.  
  47. print("im go to call this killbot Banisher")
  48.  
  49.  
  50. wait(0.2)
  51.  
  52. Player = game:GetService("Players").LocalPlayer
  53. PlayerGui = Player.PlayerGui
  54. Cam = workspace.CurrentCamera
  55. Backpack = Player.Backpack
  56. Character = Player.Character
  57. Humanoid = Character.Humanoid
  58. Mouse = Player:GetMouse()
  59. RootPart = Character["HumanoidRootPart"]
  60. Torso = Character["Torso"]
  61. Head = Character["Head"]
  62. RightArm = Character["Right Arm"]
  63. LeftArm = Character["Left Arm"]
  64. RightLeg = Character["Right Leg"]
  65. LeftLeg = Character["Left Leg"]
  66. RootJoint = RootPart["RootJoint"]
  67. Neck = Torso["Neck"]
  68. RightShoulder = Torso["Right Shoulder"]
  69. LeftShoulder = Torso["Left Shoulder"]
  70. RightHip = Torso["Right Hip"]
  71. LeftHip = Torso["Left Hip"]
  72.  
  73. IT = Instance.new
  74. CF = CFrame.new
  75. VT = Vector3.new
  76. RAD = math.rad
  77. C3 = Color3.new
  78. UD2 = UDim2.new
  79. BRICKC = BrickColor.new
  80. ANGLES = CFrame.Angles
  81. EULER = CFrame.fromEulerAnglesXYZ
  82. COS = math.cos
  83. ACOS = math.acos
  84. SIN = math.sin
  85. ASIN = math.asin
  86. ABS = math.abs
  87. MRANDOM = math.random
  88. FLOOR = math.floor
  89.  
  90. --//=================================\\
  91. --|| USEFUL VALUES
  92. --\\=================================//
  93.  
  94. Animation_Speed = 3
  95. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  96. local Speed = 16
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local DAMAGEMULTIPLIER = 1
  102. local ANIM = "Idle"
  103. local ATTACK = false
  104. local EQUIPPED = false
  105. local HOLD = false
  106. local COMBO = 1
  107. local Rooted = false
  108. local SINE = 0
  109. local KEYHOLD = false
  110. local CHANGE = 2 / Animation_Speed
  111. local WALKINGANIM = false
  112. local VALUE1 = false
  113. local VALUE2 = false
  114. local ROBLOXIDLEANIMATION = IT("Animation")
  115. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  116. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  117. --ROBLOXIDLEANIMATION.Parent = Humanoid
  118. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  119. WEAPONGUI.Name = "Weapon GUI"
  120. local Weapon = IT("Model")
  121. Weapon.Name = "Adds"
  122. local Effects = IT("Folder", Weapon)
  123. Effects.Name = "Effects"
  124. local ANIMATOR = Humanoid.Animator
  125. local ANIMATE = Character.Animate
  126. local UNANCHOR = true
  127.  
  128. --//=================================\\
  129. --\\=================================//
  130.  
  131.  
  132. --//=================================\\
  133. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  134. --\\=================================//
  135.  
  136. ArtificialHB = Instance.new("BindableEvent", script)
  137. ArtificialHB.Name = "ArtificialHB"
  138.  
  139. script:WaitForChild("ArtificialHB")
  140.  
  141. frame = Frame_Speed
  142. tf = 0
  143. allowframeloss = false
  144. tossremainder = false
  145. lastframe = tick()
  146. script.ArtificialHB:Fire()
  147.  
  148. game:GetService("RunService").Heartbeat:connect(function(s, p)
  149. tf = tf + s
  150. if tf >= frame then
  151. if allowframeloss then
  152. script.ArtificialHB:Fire()
  153. lastframe = tick()
  154. else
  155. for i = 1, math.floor(tf / frame) do
  156. script.ArtificialHB:Fire()
  157. end
  158. lastframe = tick()
  159. end
  160. if tossremainder then
  161. tf = 0
  162. else
  163. tf = tf - frame * math.floor(tf / frame)
  164. end
  165. end
  166. end)
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171. --//=================================\\
  172. --|| SOME FUNCTIONS
  173. --\\=================================//
  174.  
  175. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  176. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  177. end
  178.  
  179. function PositiveAngle(NUMBER)
  180. if NUMBER >= 0 then
  181. NUMBER = 0
  182. end
  183. return NUMBER
  184. end
  185.  
  186. function NegativeAngle(NUMBER)
  187. if NUMBER <= 0 then
  188. NUMBER = 0
  189. end
  190. return NUMBER
  191. end
  192.  
  193. function Swait(NUMBER)
  194. if NUMBER == 0 or NUMBER == nil then
  195. ArtificialHB.Event:wait()
  196. else
  197. for i = 1, NUMBER do
  198. ArtificialHB.Event:wait()
  199. end
  200. end
  201. end
  202.  
  203. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  204. local NEWMESH = IT(MESH)
  205. if MESH == "SpecialMesh" then
  206. NEWMESH.MeshType = MESHTYPE
  207. if MESHID ~= "nil" and MESHID ~= "" then
  208. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  209. end
  210. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  211. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  212. end
  213. end
  214. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  215. NEWMESH.Scale = SCALE
  216. NEWMESH.Parent = PARENT
  217. return NEWMESH
  218. end
  219.  
  220. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  221. local NEWPART = IT("Part")
  222. NEWPART.formFactor = FORMFACTOR
  223. NEWPART.Reflectance = REFLECTANCE
  224. NEWPART.Transparency = TRANSPARENCY
  225. NEWPART.CanCollide = false
  226. NEWPART.Locked = true
  227. NEWPART.Anchored = true
  228. if ANCHOR == false then
  229. NEWPART.Anchored = false
  230. end
  231. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  232. NEWPART.Name = NAME
  233. NEWPART.Size = SIZE
  234. NEWPART.Position = Torso.Position
  235. NEWPART.Material = MATERIAL
  236. NEWPART:BreakJoints()
  237. NEWPART.Parent = PARENT
  238. return NEWPART
  239. end
  240.  
  241. local function weldBetween(a, b)
  242. local weldd = Instance.new("ManualWeld")
  243. weldd.Part0 = a
  244. weldd.Part1 = b
  245. weldd.C0 = CFrame.new()
  246. weldd.C1 = b.CFrame:inverse() * a.CFrame
  247. weldd.Parent = a
  248. return weldd
  249. end
  250.  
  251.  
  252. function QuaternionFromCFrame(cf)
  253. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  254. local trace = m00 + m11 + m22
  255. if trace > 0 then
  256. local s = math.sqrt(1 + trace)
  257. local recip = 0.5 / s
  258. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  259. else
  260. local i = 0
  261. if m11 > m00 then
  262. i = 1
  263. end
  264. if m22 > (i == 0 and m00 or m11) then
  265. i = 2
  266. end
  267. if i == 0 then
  268. local s = math.sqrt(m00 - m11 - m22 + 1)
  269. local recip = 0.5 / s
  270. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  271. elseif i == 1 then
  272. local s = math.sqrt(m11 - m22 - m00 + 1)
  273. local recip = 0.5 / s
  274. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  275. elseif i == 2 then
  276. local s = math.sqrt(m22 - m00 - m11 + 1)
  277. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  278. end
  279. end
  280. end
  281.  
  282. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  283. local xs, ys, zs = x + x, y + y, z + z
  284. local wx, wy, wz = w * xs, w * ys, w * zs
  285. local xx = x * xs
  286. local xy = x * ys
  287. local xz = x * zs
  288. local yy = y * ys
  289. local yz = y * zs
  290. local zz = z * zs
  291. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  292. end
  293.  
  294. function QuaternionSlerp(a, b, t)
  295. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  296. local startInterp, finishInterp;
  297. if cosTheta >= 0.0001 then
  298. if (1 - cosTheta) > 0.0001 then
  299. local theta = ACOS(cosTheta)
  300. local invSinTheta = 1 / SIN(theta)
  301. startInterp = SIN((1 - t) * theta) * invSinTheta
  302. finishInterp = SIN(t * theta) * invSinTheta
  303. else
  304. startInterp = 1 - t
  305. finishInterp = t
  306. end
  307. else
  308. if (1 + cosTheta) > 0.0001 then
  309. local theta = ACOS(-cosTheta)
  310. local invSinTheta = 1 / SIN(theta)
  311. startInterp = SIN((t - 1) * theta) * invSinTheta
  312. finishInterp = SIN(t * theta) * invSinTheta
  313. else
  314. startInterp = t - 1
  315. finishInterp = t
  316. end
  317. end
  318. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  319. end
  320.  
  321. function Clerp(a, b, t)
  322. local qa = {QuaternionFromCFrame(a)}
  323. local qb = {QuaternionFromCFrame(b)}
  324. local ax, ay, az = a.x, a.y, a.z
  325. local bx, by, bz = b.x, b.y, b.z
  326. local _t = 1 - t
  327. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  328. end
  329.  
  330. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  331. local frame = IT("Frame")
  332. frame.BackgroundTransparency = TRANSPARENCY
  333. frame.BorderSizePixel = BORDERSIZEPIXEL
  334. frame.Position = POSITION
  335. frame.Size = SIZE
  336. frame.BackgroundColor3 = COLOR
  337. frame.BorderColor3 = BORDERCOLOR
  338. frame.Name = NAME
  339. frame.Parent = PARENT
  340. return frame
  341. end
  342.  
  343. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  344. local label = IT("TextLabel")
  345. label.BackgroundTransparency = 1
  346. label.Size = UD2(1, 0, 1, 0)
  347. label.Position = UD2(0, 0, 0, 0)
  348. label.TextColor3 = TEXTCOLOR
  349. label.TextStrokeTransparency = STROKETRANSPARENCY
  350. label.TextTransparency = TRANSPARENCY
  351. label.FontSize = TEXTFONTSIZE
  352. label.Font = TEXTFONT
  353. label.BorderSizePixel = BORDERSIZEPIXEL
  354. label.TextScaled = false
  355. label.Text = TEXT
  356. label.Name = NAME
  357. label.Parent = PARENT
  358. return label
  359. end
  360.  
  361. function NoOutlines(PART)
  362. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  363. end
  364.  
  365. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  366. local NEWWELD = IT(TYPE)
  367. NEWWELD.Part0 = PART0
  368. NEWWELD.Part1 = PART1
  369. NEWWELD.C0 = C0
  370. NEWWELD.C1 = C1
  371. NEWWELD.Parent = PARENT
  372. return NEWWELD
  373. end
  374.  
  375. local S = IT("Sound")
  376. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  377. local NEWSOUND = nil
  378. coroutine.resume(coroutine.create(function()
  379. NEWSOUND = S:Clone()
  380. NEWSOUND.Parent = PARENT
  381. NEWSOUND.Volume = VOLUME
  382. NEWSOUND.Pitch = PITCH
  383. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  384. NEWSOUND:play()
  385. if DOESLOOP == true then
  386. NEWSOUND.Looped = true
  387. else
  388. repeat wait(1) until NEWSOUND.Playing == false
  389. NEWSOUND:remove()
  390. end
  391. end))
  392. return NEWSOUND
  393. end
  394.  
  395. function CFrameFromTopBack(at, top, back)
  396. local right = top:Cross(back)
  397. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  398. end
  399.  
  400. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  401. function WACKYEFFECT(Table)
  402. local TYPE = (Table.EffectType or "Sphere")
  403. local SIZE = (Table.Size or VT(1,1,1))
  404. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  405. local TRANSPARENCY = (Table.Transparency or 0)
  406. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  407. local CFRAME = (Table.CFrame or Torso.CFrame)
  408. local MOVEDIRECTION = (Table.MoveToPos or nil)
  409. local ROTATION1 = (Table.RotationX or 0)
  410. local ROTATION2 = (Table.RotationY or 0)
  411. local ROTATION3 = (Table.RotationZ or 0)
  412. local MATERIAL = (Table.Material or "Neon")
  413. local COLOR = (Table.Color or C3(1,1,1))
  414. local TIME = (Table.Time or 45)
  415. local SOUNDID = (Table.SoundID or nil)
  416. local SOUNDPITCH = (Table.SoundPitch or nil)
  417. local SOUNDVOLUME = (Table.SoundVolume or nil)
  418. coroutine.resume(coroutine.create(function()
  419. local PLAYSSOUND = false
  420. local SOUND = nil
  421. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  422. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  423. PLAYSSOUND = true
  424. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  425. end
  426. EFFECT.Color = COLOR
  427. local MSH = nil
  428. if TYPE == "Sphere" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  430. elseif TYPE == "Block" then
  431. MSH = IT("BlockMesh",EFFECT)
  432. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  433. elseif TYPE == "Wave" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  435. elseif TYPE == "Ring" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  437. elseif TYPE == "Slash" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  439. elseif TYPE == "Round Slash" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  441. elseif TYPE == "Swirl" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  443. elseif TYPE == "Skull" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  445. elseif TYPE == "Crystal" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  447. end
  448. if MSH ~= nil then
  449. local MOVESPEED = nil
  450. if MOVEDIRECTION ~= nil then
  451. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  452. end
  453. local GROWTH = SIZE - ENDSIZE
  454. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  455. if TYPE == "Block" then
  456. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  457. else
  458. EFFECT.CFrame = CFRAME
  459. end
  460. for LOOP = 1, TIME+1 do
  461. Swait()
  462. MSH.Scale = MSH.Scale - GROWTH/TIME
  463. if TYPE == "Wave" then
  464. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  465. end
  466. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  469. else
  470. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  471. end
  472. if MOVEDIRECTION ~= nil then
  473. local ORI = EFFECT.Orientation
  474. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  475. EFFECT.Orientation = ORI
  476. end
  477. end
  478. if PLAYSSOUND == false then
  479. EFFECT:remove()
  480. else
  481. repeat Swait() until SOUND.Playing == false
  482. EFFECT:remove()
  483. end
  484. else
  485. if PLAYSSOUND == false then
  486. EFFECT:remove()
  487. else
  488. repeat Swait() until SOUND.Playing == false
  489. EFFECT:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function MakeForm(PART,TYPE)
  496. if TYPE == "Cyl" then
  497. local MSH = IT("CylinderMesh",PART)
  498. elseif TYPE == "Ball" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Sphere"
  501. elseif TYPE == "Wedge" then
  502. local MSH = IT("SpecialMesh",PART)
  503. MSH.MeshType = "Wedge"
  504. end
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CF(StartPos,EndPos).lookVector
  511. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. function CharacterFade(COLOR,TIMER)
  515. coroutine.resume(coroutine.create(function()
  516. local FADE = IT("Model",Effects)
  517. for _, c in pairs(Character:GetChildren()) do
  518. if c.ClassName == "Part" and c ~= RootPart then
  519. local FADER = c:Clone()
  520. FADER.Color = COLOR
  521. FADER.CFrame = c.CFrame
  522. FADER.Parent = FADE
  523. FADER.Anchored = true
  524. FADER.Transparency = 0.25
  525. FADER:BreakJoints()
  526. FADER.Material = "Glass"
  527. FADER:ClearAllChildren()
  528. if FADER.Name == "Head" then
  529. FADER.Size = VT(1,1,1)
  530. end
  531. end
  532. end
  533. local TRANS = 0.75/TIMER
  534. for i = 1, TIMER do
  535. Swait()
  536. for _, c in pairs(FADE:GetChildren()) do
  537. if c.ClassName == "Part" then
  538. c.Transparency = c.Transparency + TRANS
  539. end
  540. end
  541. end
  542. FADE:remove()
  543. end))
  544. end
  545.  
  546. local PE=Instance.new("ParticleEmitter")
  547. PE.LightEmission=0.3
  548. PE.Size=NumberSequence.new(0)
  549. PE.Transparency=NumberSequence.new(0,1)
  550. PE.Rotation=NumberRange.new(0,360)
  551. PE.LockedToPart = false
  552. PE.Speed = NumberRange.new(0,0,0)
  553. PE.ZOffset = 0.3
  554. PE.Rate = 999
  555. PE.VelocitySpread = 25
  556. PE.Name = "Particles"
  557.  
  558. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  559. local particle = nil
  560. coroutine.resume(coroutine.create(function(PART)
  561. particle = PE:Clone()
  562. Swait()
  563. particle.Rate = 999
  564. particle.Parent = art
  565. particle.Acceleration = accel
  566. if type == "Fire" then
  567. local EyeSizes={
  568. NumberSequenceKeypoint.new(0,size,size/2),
  569. NumberSequenceKeypoint.new(1,size/4,size/8)
  570. }
  571. particle.Size = NumberSequence.new(EyeSizes)
  572. elseif type == "Smoke" then
  573. local EyeSizes={
  574. NumberSequenceKeypoint.new(0,size/5,0),
  575. NumberSequenceKeypoint.new(1,size*2,0.5)
  576. }
  577. particle.Size = NumberSequence.new(EyeSizes)
  578. elseif type == "Solid" then
  579. local EyeSizes={
  580. NumberSequenceKeypoint.new(0,size,0),
  581. NumberSequenceKeypoint.new(1,size,0)
  582. }
  583. particle.Size = NumberSequence.new(EyeSizes)
  584. end
  585. particle.Lifetime=NumberRange.new(lifetime)
  586. particle.Drag = drag
  587. if locked == true then
  588. particle.LockedToPart = true
  589. end
  590. particle.Speed = NumberRange.new(speed*0.8,speed)
  591. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  592. particle.Enabled = isenabledbydefault
  593. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  594. end))
  595. return particle
  596. end
  597.  
  598. --//=================================\\
  599. --|| RAGDOLL STUFF
  600. --\\=================================//
  601.  
  602. function recurse(root,callback,i)
  603. i= i or 0
  604. for _,v in pairs(root:GetChildren()) do
  605. i = i + 1
  606. callback(i,v)
  607.  
  608. if #v:GetChildren() > 0 then
  609. i = recurse(v,callback,i)
  610. end
  611. end
  612.  
  613. return i
  614. end
  615.  
  616. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  617. attachmentName = attachmentName.."RigAttachment"
  618. local constraint = Instance.new(className.."Constraint")
  619. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  620. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  621. constraint.Name = "RagdollConstraint"..part1.Name
  622.  
  623. for _,propertyData in next,properties or {} do
  624. constraint[propertyData[1]] = propertyData[2]
  625. end
  626.  
  627. constraint.Parent = character
  628. end
  629.  
  630. function getAttachment0(character, attachmentName)
  631. for _,child in next,character:GetChildren() do
  632. local attachment = child:FindFirstChild(attachmentName)
  633. if attachment then
  634. return attachment
  635. end
  636. end
  637. end
  638.  
  639. function ArtificialHitbox(Part)
  640. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  641. HITBOX.CanCollide = true
  642. HITBOX.CFrame = Part.CFrame
  643. weldBetween(Part,HITBOX)
  644. end
  645.  
  646. function R15Ragdoll(character,KeepArms)
  647. character:BreakJoints()
  648. coroutine.resume(coroutine.create(function()
  649. recurse(character, function(_,v)
  650. if v:IsA("Attachment") then
  651. v.Axis = Vector3.new(0, 1, 0)
  652. v.SecondaryAxis = Vector3.new(0, 0, 1)
  653. v.Rotation = Vector3.new(0, 0, 0)
  654. end
  655. end)
  656. for _,child in next,character:GetChildren() do
  657. if child:IsA("Accoutrement") then
  658. for _,part in next,child:GetChildren() do
  659. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  660. local attachment1 = part:FindFirstChildOfClass("Attachment")
  661. local attachment0 = getAttachment0(character,attachment1.Name)
  662. if attachment0 and attachment1 then
  663. local constraint = Instance.new("HingeConstraint")
  664. constraint.Attachment0 = attachment0
  665. constraint.Attachment1 = attachment1
  666. constraint.LimitsEnabled = true
  667. constraint.UpperAngle = 0
  668. constraint.LowerAngle = 0
  669. constraint.Parent = character
  670. end
  671. ArtificialHitbox(part)
  672. elseif part.Name == "HumanoidRootPart" then
  673. part:remove()
  674. end
  675. end
  676. end
  677. end
  678.  
  679. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  680. {"LimitsEnabled",true};
  681. {"UpperAngle",5};
  682. })
  683. if character:FindFirstChild("Head") then
  684. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  685. {"LimitsEnabled",true};
  686. {"UpperAngle",15};
  687. })
  688. end
  689.  
  690. local handProperties = {
  691. {"LimitsEnabled", true};
  692. {"UpperAngle",0};
  693. {"LowerAngle",0};
  694. }
  695. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  696. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  697.  
  698. local shinProperties = {
  699. {"LimitsEnabled", true};
  700. {"UpperAngle", 0};
  701. {"LowerAngle", -75};
  702. }
  703. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  704. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  705.  
  706. local footProperties = {
  707. {"LimitsEnabled", true};
  708. {"UpperAngle", 15};
  709. {"LowerAngle", -45};
  710. }
  711. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  712. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  713. if KeepArms == true then
  714. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  715. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  716. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  717. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  718. end
  719. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  720. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  721. Debris:AddItem(character,5)
  722. end))
  723. end
  724.  
  725. function Ragdoll(Character2,CharTorso,KeepArms)
  726. coroutine.resume(coroutine.create(function()
  727. Character2:BreakJoints()
  728. local hum = Character2:findFirstChild("Humanoid")
  729. hum:remove()
  730. local function Scan(ch)
  731. local e
  732. for e = 1,#ch do
  733. Scan(ch[e]:GetChildren())
  734. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  735. ch[e]:remove()
  736. end
  737. end
  738. end
  739. local NEWHUM = IT("Humanoid")
  740. NEWHUM.Name = "Corpse"
  741. NEWHUM.Health = 0
  742. NEWHUM.MaxHealth = 0
  743. NEWHUM.PlatformStand = true
  744. NEWHUM.Parent = Character2
  745. NEWHUM.DisplayDistanceType = "None"
  746.  
  747. local ch = Character2:GetChildren()
  748. local i
  749. for i = 1,#ch do
  750. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  751. ch[i]:remove()
  752. end
  753. end
  754.  
  755. local Torso2 = Character2.Torso
  756. local movevector = Vector3.new()
  757.  
  758. if Torso2 then
  759. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  760. local Head = Character2:FindFirstChild("Head")
  761. if Head then
  762. local Neck = Instance.new("Weld")
  763. Neck.Name = "Neck"
  764. Neck.Part0 = Torso2
  765. Neck.Part1 = Head
  766. Neck.C0 = CFrame.new(0, 1.5, 0)
  767. Neck.C1 = CFrame.new()
  768. Neck.Parent = Torso2
  769.  
  770. end
  771. local Limb = Character2:FindFirstChild("Right Arm")
  772. if Limb and KeepArms == true then
  773.  
  774. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  775. local Joint = Instance.new("Glue")
  776. Joint.Name = "RightShoulder"
  777. Joint.Part0 = Torso2
  778. Joint.Part1 = Limb
  779. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  780. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  781. Joint.Parent = Torso2
  782.  
  783. local B = Instance.new("Part")
  784. B.TopSurface = 0
  785. B.BottomSurface = 0
  786. B.formFactor = "Symmetric"
  787. B.Size = Vector3.new(1, 1, 1)
  788. B.Transparency = 1
  789. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  790. B.Parent = Character2
  791. local W = Instance.new("Weld")
  792. W.Part0 = Limb
  793. W.Part1 = B
  794. W.C0 = CFrame.new(0, -0.5, 0)
  795. W.Parent = Limb
  796.  
  797. end
  798. local Limb = Character2:FindFirstChild("Left Arm")
  799. if Limb and KeepArms == true then
  800.  
  801. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  802. local Joint = Instance.new("Glue")
  803. Joint.Name = "LeftShoulder"
  804. Joint.Part0 = Torso2
  805. Joint.Part1 = Limb
  806. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  807. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  808. Joint.Parent = Torso2
  809.  
  810. local B = Instance.new("Part")
  811. B.TopSurface = 0
  812. B.BottomSurface = 0
  813. B.formFactor = "Symmetric"
  814. B.Size = Vector3.new(1, 1, 1)
  815. B.Transparency = 1
  816. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  817. B.Parent = Character2
  818. local W = Instance.new("Weld")
  819. W.Part0 = Limb
  820. W.Part1 = B
  821. W.C0 = CFrame.new(0, -0.5, 0)
  822. W.Parent = Limb
  823.  
  824. end
  825. local Limb = Character2:FindFirstChild("Right Leg")
  826. if Limb then
  827.  
  828. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  829. local Joint = Instance.new("Glue")
  830. Joint.Name = "RightHip"
  831. Joint.Part0 = Torso2
  832. Joint.Part1 = Limb
  833. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  834. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  835. Joint.Parent = Torso2
  836.  
  837. local B = Instance.new("Part")
  838. B.TopSurface = 0
  839. B.BottomSurface = 0
  840. B.formFactor = "Symmetric"
  841. B.Size = Vector3.new(1, 1, 1)
  842. B.Transparency = 1
  843. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  844. B.Parent = Character2
  845. local W = Instance.new("Weld")
  846. W.Part0 = Limb
  847. W.Part1 = B
  848. W.C0 = CFrame.new(0, -0.5, 0)
  849. W.Parent = Limb
  850.  
  851. end
  852. local Limb = Character2:FindFirstChild("Left Leg")
  853. if Limb then
  854.  
  855. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  856. local Joint = Instance.new("Glue")
  857. Joint.Name = "LeftHip"
  858. Joint.Part0 = Torso2
  859. Joint.Part1 = Limb
  860. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  861. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  862. Joint.Parent = Torso2
  863.  
  864. local B = Instance.new("Part")
  865. B.TopSurface = 0
  866. B.BottomSurface = 0
  867. B.formFactor = "Symmetric"
  868. B.Size = Vector3.new(1, 1, 1)
  869. B.Transparency = 1
  870. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  871. B.Parent = Character2
  872. local W = Instance.new("Weld")
  873. W.Part0 = Limb
  874. W.Part1 = B
  875. W.C0 = CFrame.new(0, -0.5, 0)
  876. W.Parent = Limb
  877.  
  878. end
  879. --[
  880. local Bar = Instance.new("Part")
  881. Bar.TopSurface = 0
  882. Bar.BottomSurface = 0
  883. Bar.formFactor = "Symmetric"
  884. Bar.Size = Vector3.new(1, 1, 1)
  885. Bar.Transparency = 1
  886. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  887. Bar.Parent = Character2
  888. local Weld = Instance.new("Weld")
  889. Weld.Part0 = Torso2
  890. Weld.Part1 = Bar
  891. Weld.C0 = CFrame.new(0, 0.5, 0)
  892. Weld.Parent = Torso2
  893. --]]
  894. end
  895. Character2.Parent = workspace
  896. Debris:AddItem(Character2,5)
  897.  
  898. return Character2,Torso2
  899. end))
  900. end
  901.  
  902. --//=================================\\
  903. --|| WEAPON CREATION
  904. --\\=================================//
  905.  
  906. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  907. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  908. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  909. MakeForm(Part,"Wedge")
  910. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  911. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  912. MakeForm(Part,"Wedge")
  913. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  914. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  915. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  917. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  918. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  919. MakeForm(Part,"Cyl")
  920. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  921. for i = 1, 8 do
  922. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  923. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  924. end
  925. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  926. MakeForm(Part,"Cyl")
  927. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  929. MakeForm(Part,"Ball")
  930. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  932. MakeForm(Part,"Wedge")
  933. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  934. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  937. MakeForm(Part,"Cyl")
  938. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  939. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  940. MakeForm(Part,"Cyl")
  941. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  942. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  943. MakeForm(Part,"Cyl")
  944. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  945. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  946. MakeForm(Part,"Wedge")
  947. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  948. local LASTPART = Handle
  949. for i = 1, 10 do
  950. if LASTPART == Handle then
  951. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  952. LASTPART = Part
  953. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  954. else
  955. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  956. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  957. LASTPART = Part
  958. end
  959. end
  960.  
  961. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  962. MakeForm(Barrel,"Cyl")
  963. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  964. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  965. MakeForm(Part,"Cyl")
  966. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  967. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  968. MakeForm(Part,"Wedge")
  969. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  970. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  971. MakeForm(Hole,"Cyl")
  972. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  973. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  974. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  975. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  976. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  977. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  978. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  979. coroutine.resume(coroutine.create(function()
  980. while wait() do
  981. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  982. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  983. end
  984. end))
  985.  
  986. local cR=255
  987. local cG=0
  988. local cB=0
  989. local flg5=1 local omgidk=1
  990. local add=15
  991. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  992. if omgidk>10000 then omgidk=0 end
  993. omgidk=omgidk+1
  994. if cR>=255 then flg5=1 end
  995. if cG>=255 then flg5=2 end
  996. if cB>=255 then flg5=3 end
  997. if flg5==1 then cR=cR-add cG=cG+add end
  998. if flg5==2 then cG=cG-add cB=cB+add end
  999. if flg5==3 then cB=cB-add cR=cR+add end
  1000. color=Color3.fromRGB(cR,cG,cB)
  1001. for _, c in pairs(Weapon:GetDescendants()) do
  1002. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1003. c.Material = "Glass"
  1004. c.Color = C3(0,0,0)
  1005. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1006. c.Color = color
  1007. c.Material = "Neon"
  1008. end
  1009. end
  1010. end)
  1011.  
  1012. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  1013. DUST.ZOffset = 1
  1014. RightArm.Transparency = 1
  1015. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  1016. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  1018. MakeForm(Sphere,"Ball")
  1019. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1020. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  1021. MakeForm(LaserPart,"Ball")
  1022. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  1024. MakeForm(Bump,"Ball")
  1025. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1026. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  1027. MakeForm(BottomLaser,"Cyl")
  1028. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1029. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1030. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1032. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1033. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1034. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1035. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1036. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1037. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1038. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1039. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  1040. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1041. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  1042. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1043. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1044. MakeForm(Part,"Cyl")
  1045. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1046. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1047. MakeForm(Part,"Cyl")
  1048. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1049. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1050. MakeForm(Sphere,"Ball")
  1051. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1052.  
  1053. for _, c in pairs(Weapon:GetChildren()) do
  1054. if c.ClassName == "Part" then
  1055. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1056. end
  1057. end
  1058.  
  1059. local SKILLTEXTCOLOR = C3(1,0,0)
  1060. local SKILLFONT = "SciFi"
  1061. local SKILLTEXTSIZE = 5
  1062.  
  1063. Weapon.Parent = Character
  1064.  
  1065. Humanoid.Died:connect(function()
  1066. ATTACK = true
  1067. end)
  1068.  
  1069. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1070. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1071. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1072. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1073. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1074. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1075.  
  1076. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1077. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1078. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1079. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1080. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1081. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1082.  
  1083. --//=================================\\
  1084. --|| ATTACK FUNCTIONS AND STUFF
  1085. --\\=================================//
  1086.  
  1087. function Warp()
  1088. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1089. if HITFLOOR then
  1090. CharacterFade(C3(0.5,0,0),50)
  1091. HITPOS = HITPOS + VT(0,3.5,0)
  1092. local POS = RootPart.Position
  1093. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1094. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1095. end
  1096. end
  1097.  
  1098. function Dash()
  1099. ATTACK = true
  1100. Rooted = true
  1101. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1102. local LOOP = 0
  1103. repeat
  1104. LOOP = LOOP + 1
  1105. Swait()
  1106. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1107. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1108. if HITFLOOR then
  1109. CharacterFade(C3(0.5,0,0),35)
  1110. HITPOS = HITPOS + VT(0,3.5,0)
  1111. local POS = RootPart.Position
  1112. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1113. RootPart.Velocity = VT(0,0,0)
  1114. RootPart.RotVelocity = VT(0,0,0)
  1115. end
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. until KEYHOLD == false
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 1, 20 do
  1125. Swait()
  1126. SOUND.Volume = SOUND.Volume - 1/20
  1127. end
  1128. SOUND:remove()
  1129. end))
  1130. if LOOP > 50 then
  1131. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1132. for i = 1, 100 do
  1133. Swait()
  1134. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1135. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1136. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. end
  1144. end
  1145. ATTACK = false
  1146. Rooted = false
  1147. end
  1148.  
  1149. function LimbRip()
  1150. ATTACK = true
  1151. Rooted = false
  1152. local TARGET = nil
  1153. local ROOT = nil
  1154. local HUMAN = nil
  1155. local DIST = 4
  1156. Speed = 12
  1157. for i=0, 1, 0.1 / Animation_Speed do
  1158. Swait()
  1159. local CHILDREN = workspace:GetDescendants()
  1160. for index, CHILD in pairs(CHILDREN) do
  1161. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1162. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1163. if HUM then
  1164. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1165. if TORSO and HUM.Health > 0 then
  1166. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1167. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1168. ROOT = TORSO
  1169. HUMAN = HUM
  1170. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1171. end
  1172. end
  1173. end
  1174. end
  1175. end
  1176. if ROOT then
  1177. break
  1178. end
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. end
  1186. Speed = 16
  1187. if ROOT then
  1188. CreateSound(305685800,Torso,5,1.3,false)
  1189. Rooted = true
  1190. local GORED = false
  1191. coroutine.resume(coroutine.create(function()
  1192. repeat
  1193. Swait()
  1194. ROOT.Anchored = true
  1195. until GORED == true
  1196. ROOT.Anchored = false
  1197. end))
  1198. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1199. if TARGET.Name == "Torso" then
  1200. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1201. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1202. if RARM and LARM then
  1203. for i=0, 1, 0.1 / Animation_Speed do
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. end
  1212. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1213. if c:IsA("JointInstance") then
  1214. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1215. c:remove()
  1216. end
  1217. end
  1218. end
  1219. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1220. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1221. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1222. for i=0, 1, 0.1 / Animation_Speed do
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. end
  1231. for i=0, 1, 0.1 / Animation_Speed do
  1232. Swait()
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. end
  1240. for i=0, 0.1, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. end
  1249. GORED = true
  1250. Ragdoll(TARGET.Parent,Torso)
  1251. if ROOT.Name ~= "Torso" then
  1252. ROOT:remove()
  1253. end
  1254. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1255. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1256. local bv = Instance.new("BodyVelocity",TARGET)
  1257. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1258. bv.velocity = TARGET.CFrame.lookVector*75
  1259. Debris:AddItem(bv,0.05)
  1260. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1261. for i=0, 0.5, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. for i=0, 1, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1280. HITBOX.CFrame = RARM.CFrame
  1281. HITBOX.CanCollide = true
  1282. weldBetween(RARM,HITBOX)
  1283. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1284. HITBOX.CFrame = LARM.CFrame
  1285. HITBOX.CanCollide = true
  1286. weldBetween(LARM,HITBOX)
  1287. RGRAB:remove()
  1288. LGRAB:remove()
  1289. for i=0, 0.4, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. end
  1298. end
  1299. elseif TARGET.Name == "UpperTorso" then
  1300. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1301. for i=0, 0.3, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. end
  1310. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1311. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1312. local BLADE = true
  1313. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1314. coroutine.resume(coroutine.create(function()
  1315. repeat
  1316. Swait()
  1317. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1318. until BLADE == false
  1319. SAWBLADE:remove()
  1320. end))
  1321. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1322. for i=0, 1, 0.1 / Animation_Speed do
  1323. Swait()
  1324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. end
  1331. for i=0, 3, 0.1 / Animation_Speed do
  1332. Swait()
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. end
  1340. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1341. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1342. for i=0, 1, 0.1 / Animation_Speed do
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. end
  1351. for i=0, 3, 0.1 / Animation_Speed do
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. end
  1360. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1361. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1362. BLADE = false
  1363. for i=0, 0.5, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. end
  1372. for i=0, 0.1, 0.1 / Animation_Speed do
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. end
  1381. GORED = true
  1382. TARGET.Parent:BreakJoints()
  1383. R15Ragdoll(TARGET.Parent)
  1384. if ROOT.Name ~= "Torso" then
  1385. ROOT:remove()
  1386. end
  1387. local bv = Instance.new("BodyVelocity",TARGET)
  1388. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1389. bv.velocity = TARGET.CFrame.lookVector*75
  1390. Debris:AddItem(bv,0.05)
  1391. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1392. for i=0, 0.3, 0.1 / Animation_Speed do
  1393. Swait()
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. end
  1401. end
  1402. end
  1403. end
  1404. ATTACK = false
  1405. Rooted = false
  1406. end
  1407.  
  1408. function Buzzsaw()
  1409. ATTACK = true
  1410. Rooted = false
  1411. local ARMSPEED = 0.1
  1412. local TARGET = nil
  1413. local ROOT = nil
  1414. local HUMAN = nil
  1415. local DIST = 4
  1416. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1417. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1418. local BLADE = true
  1419. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1420. coroutine.resume(coroutine.create(function()
  1421. repeat
  1422. Swait()
  1423. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1424. until BLADE == false
  1425. SAWBLADE:remove()
  1426. end))
  1427. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1428. for i=0, 1, 0.1 / Animation_Speed do
  1429. Swait()
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. end
  1437. for i=0, 2, 0.1 / Animation_Speed do
  1438. Swait()
  1439. local CHILDREN = workspace:GetDescendants()
  1440. for index, CHILD in pairs(CHILDREN) do
  1441. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1442. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1443. if HUM then
  1444. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1445. if TORSO and HUM.Health > 0 then
  1446. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1447. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1448. ROOT = TORSO
  1449. HUMAN = HUM
  1450. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1451. end
  1452. end
  1453. end
  1454. end
  1455. end
  1456. if ROOT then
  1457. break
  1458. end
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. end
  1466. if ROOT then
  1467. ARMSPEED = 0.03
  1468. Rooted = true
  1469. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1470. repeat
  1471. HUMAN.Health = HUMAN.Health - 0.5
  1472. Swait()
  1473. ROOT.Anchored = true
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1481. ROOT.Anchored = false
  1482. if HUMAN.Health == 0 then
  1483. if ROOT.Name ~= "Torso" then
  1484. ROOT:remove()
  1485. end
  1486. if TARGET.Name == "Torso" then
  1487. Ragdoll(HUMAN.Parent,Torso,true)
  1488. elseif TARGET.Name == "UpperTorso" then
  1489. R15Ragdoll(HUMAN.Parent,true)
  1490. end
  1491. end
  1492. end
  1493. BLADE = false
  1494. ATTACK = false
  1495. Rooted = false
  1496. end
  1497.  
  1498. function ReeeEEEEEE()
  1499. ATTACK = true
  1500. Rooted = false
  1501. Speed = 12
  1502. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1503. repeat
  1504. Swait()
  1505. FX.Parent = Head
  1506. local CHILDREN = workspace:GetDescendants()
  1507. for index, CHILD in pairs(CHILDREN) do
  1508. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1509. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1510. if HUM then
  1511. local TORSO = CHILD:FindFirstChild("Head")
  1512. if TORSO then
  1513. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1514. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1515. TORSO:remove()
  1516. if CHILD:FindFirstChild("Torso") then
  1517. Ragdoll(CHILD,Torso,true)
  1518. elseif CHILD:FindFirstChild("UpperTorso") then
  1519. R15Ragdoll(CHILD,true)
  1520. end
  1521. end
  1522. end
  1523. end
  1524. end
  1525. end
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. until FX.Playing == false
  1533. Speed = 16
  1534. ATTACK = false
  1535. Rooted = false
  1536. end
  1537.  
  1538. function Needle()
  1539. ATTACK = true
  1540. Rooted = true
  1541. local GYRO = IT("BodyGyro",RootPart)
  1542. GYRO.D = 2
  1543. GYRO.P = 2000
  1544. GYRO.MaxTorque = VT(0,4000000,0)
  1545. local NEEDGYRO = true
  1546. coroutine.resume(coroutine.create(function()
  1547. repeat
  1548. Swait()
  1549. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1550. until NEEDGYRO == false
  1551. GYRO:Remove()
  1552. end))
  1553. for i=0, 0.3, 0.1 / Animation_Speed do
  1554. Swait()
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. end
  1562. for i=0, 1, 0.1 / Animation_Speed do
  1563. Swait()
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. end
  1571. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1572. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1573. NEEDGYRO = false
  1574. if HIT then
  1575. local NEEDLE = IT("Model",Effects)
  1576. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1577. MakeForm(BASE,"Cyl")
  1578. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1579. weldBetween(BASE,HIT)
  1580. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1581. MakeForm(FLUID,"Cyl")
  1582. FLUID.CFrame = BASE.CFrame
  1583. weldBetween(BASE,FLUID)
  1584. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1585. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1586. weldBetween(BASE,PART)
  1587. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1588. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1589. weldBetween(BASE,PART)
  1590. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1591. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1592. weldBetween(BASE,PART)
  1593. Debris:AddItem(NEEDLE,7)
  1594. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1595. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1596. coroutine.resume(coroutine.create(function()
  1597. for i = 1, 500 do
  1598. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1599. if HUMAN.Health == 0 then
  1600. break
  1601. end
  1602. Swait(2)
  1603. end
  1604. if HUMAN.Health == 0 then
  1605. local CHILD = HUMAN.Parent
  1606. if CHILD:FindFirstChild("Torso") then
  1607. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1608. Ragdoll(CHILD,Torso,true)
  1609. elseif CHILD:FindFirstChild("UpperTorso") then
  1610. R15Ragdoll(CHILD,true)
  1611. end
  1612. end
  1613. end))
  1614. end
  1615. end
  1616. for i=0, 1, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. ATTACK = false
  1626. Rooted = false
  1627. end
  1628.  
  1629. function ScrewThis()
  1630. ATTACK = true
  1631. Rooted = true
  1632. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  1633. SCREW.CanCollide = true
  1634. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1635. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1636. for i=0, 0.4, 0.1 / Animation_Speed do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. end
  1645. SCREW.Transparency = 0
  1646. for i=0, 0.1, 0.1 / Animation_Speed do
  1647. Swait()
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. end
  1655. for i=0, 1, 0.1 / Animation_Speed do
  1656. Swait()
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. end
  1664. for i = 1, 3 do
  1665. for i=0, 0.3, 0.1 / Animation_Speed do
  1666. Swait()
  1667. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. end
  1675. for i=0, 1, 0.1 / Animation_Speed do
  1676. Swait()
  1677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. end
  1684. end
  1685. if MRANDOM(1, 5) == 1 then
  1686. DUST:Emit(25)
  1687. WELD:remove()
  1688. CreateSound(328460122, RightArm, 3, 1, false)
  1689. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1690. Debris:AddItem(SCREW,6)
  1691. for i=0, 3, 0.1 / Animation_Speed do
  1692. Swait()
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. end
  1700. for i = 1, 3 do
  1701. for i=0, 0.35, 0.1 / Animation_Speed do
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. for i=0, 0.35, 0.1 / Animation_Speed do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. end
  1719. end
  1720. else
  1721. for i=0, 0.5, 0.1 / Animation_Speed do
  1722. Swait()
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. end
  1730. WELD:remove()
  1731. for i=0, 0.15, 0.1 / Animation_Speed do
  1732. Swait()
  1733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. end
  1740. Debris:AddItem(SCREW,6)
  1741. end
  1742. ATTACK = false
  1743. Rooted = false
  1744. end
  1745.  
  1746. --//=================================\\
  1747. --|| ASSIGN THINGS TO KEYS
  1748. --\\=================================//
  1749.  
  1750. function MouseDown(Mouse)
  1751. if ATTACK == false then
  1752. end
  1753. end
  1754.  
  1755. function MouseUp(Mouse)
  1756. HOLD = false
  1757. end
  1758.  
  1759. function KeyDown(Key)
  1760. KEYHOLD = true
  1761. if Key == "z" and ATTACK == false then
  1762. Warp()
  1763. end
  1764.  
  1765. if Key == "b" and ATTACK == false then
  1766. Dash()
  1767. end
  1768.  
  1769. if Key == "c" and ATTACK == false then
  1770. LimbRip()
  1771. end
  1772.  
  1773. if Key == "v" and ATTACK == false then
  1774. Buzzsaw()
  1775. end
  1776.  
  1777. if Key == "e" and ATTACK == false then
  1778. ReeeEEEEEE()
  1779. end
  1780.  
  1781. if Key == "x" and ATTACK == false then
  1782. Needle()
  1783. end
  1784.  
  1785. if Key == "t" and ATTACK == false then
  1786. ScrewThis()
  1787. end
  1788. end
  1789.  
  1790. function KeyUp(Key)
  1791. KEYHOLD = false
  1792. end
  1793.  
  1794. Mouse.Button1Down:connect(function(NEWKEY)
  1795. MouseDown(NEWKEY)
  1796. end)
  1797. Mouse.Button1Up:connect(function(NEWKEY)
  1798. MouseUp(NEWKEY)
  1799. end)
  1800. Mouse.KeyDown:connect(function(NEWKEY)
  1801. KeyDown(NEWKEY)
  1802. end)
  1803. Mouse.KeyUp:connect(function(NEWKEY)
  1804. KeyUp(NEWKEY)
  1805. end)
  1806.  
  1807. --//=================================\\
  1808. --\\=================================//
  1809.  
  1810. function AntiTimeStop()
  1811. for _, c in pairs(Character:GetChildren()) do
  1812. if c:IsA("BasePart") then
  1813. c.Anchored = false
  1814. end
  1815. end
  1816. for _, c in pairs(Weapon:GetChildren()) do
  1817. if c:IsA("BasePart") then
  1818. c.Anchored = false
  1819. end
  1820. end
  1821. end
  1822.  
  1823. --//=================================\\
  1824. --|| WRAP THE WHOLE SCRIPT UP
  1825. --\\=================================//
  1826.  
  1827. Humanoid.Changed:connect(function(Jump)
  1828. if Jump == "Jump" and (Disable_Jump == true) then
  1829. Humanoid.Jump = false
  1830. end
  1831. end)
  1832.  
  1833. local sick = IT("Sound")
  1834.  
  1835. while true do
  1836. Swait()
  1837. script.Parent = WEAPONGUI
  1838. ANIMATE.Parent = nil
  1839. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1840. v:Stop();
  1841. end
  1842. SINE = SINE + CHANGE
  1843. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1844. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1845. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1846. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1847. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1848. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1849. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1850. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1851. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1852. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1853. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1854. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1855. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1856. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1857. end
  1858. if HITFLOOR == nil then
  1859. ANIM = "Midair"
  1860. if ATTACK == false then
  1861. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. end
  1868. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1869. ANIM = "Idle"
  1870. if ATTACK == false then
  1871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. end
  1878. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1879. ANIM = "Walk"
  1880. if ATTACK == false then
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1887. end
  1888. end
  1889. Humanoid.MaxHealth = 10e10
  1890. Humanoid.Health = 10e10
  1891. sick.SoundId = "rbxassetid://1696854181"
  1892. sick.Looped = true
  1893. sick.Pitch = 1
  1894. sick.Volume = 2
  1895. sick.Playing = true
  1896. sick.Parent = Effects
  1897. AntiTimeStop()
  1898. if Rooted == false then
  1899. Disable_Jump = false
  1900. Humanoid.WalkSpeed = Speed
  1901. elseif Rooted == true then
  1902. Disable_Jump = true
  1903. Humanoid.WalkSpeed = 0
  1904. end
  1905. Humanoid.Name = "Killbot"
  1906. end
  1907.  
  1908. --//=================================\\
  1909. --\\=================================//
  1910.  
  1911. --//====================================================\\--
  1912. --|| END OF SCRIPT
  1913. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement